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https://github.com/Anuken/Mindustry.git
synced 2025-08-01 07:29:26 +07:00
Added basic flying AI
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@ -1,7 +1,98 @@
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package mindustry.ai.types;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.entities.*;
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import mindustry.entities.units.*;
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import mindustry.world.meta.*;
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public class FlyingAI extends AIController{
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@Override
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public void update(){
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unit.rotation(unit.vel().angle());
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if(Units.invalidateTarget(target, unit.team(), unit.x(), unit.y())){
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target = null;
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}
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if(retarget()){
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targetClosest();
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if(target == null) targetClosestEnemyFlag(BlockFlag.producer);
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if(target == null) targetClosestEnemyFlag(BlockFlag.turret);
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}
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boolean shoot = false;
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if(target != null){
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attack(40f);
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shoot = unit.inRange(target);
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if(shoot && unit.type().hasWeapons()){
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Vec2 to = Predict.intercept(unit, target, unit.type().weapons.first().bullet.speed);
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unit.aim(to);
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}
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}else{
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target = unit.closestCore();
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moveTo(Vars.state.rules.dropZoneRadius + 120f);
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}
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unit.controlWeapons(shoot, shoot);
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}
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protected void circle(float circleLength){
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circle(circleLength, unit.type().speed);
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}
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protected void circle(float circleLength, float speed){
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if(target == null) return;
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vec.set(target).sub(unit);
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if(vec.len() < circleLength){
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vec.rotate((circleLength - vec.len()) / circleLength * 180f);
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}
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vec.setLength(speed * Time.delta());
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unit.moveAt(vec);
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}
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protected void moveTo(float circleLength){
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if(target == null) return;
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vec.set(target).sub(unit);
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float length = circleLength <= 0.001f ? 1f : Mathf.clamp((unit.dst(target) - circleLength) / 100f, -1f, 1f);
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vec.setLength(unit.type().speed * Time.delta() * length);
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if(length < -0.5f){
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vec.rotate(180f);
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}else if(length < 0){
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vec.setZero();
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}
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unit.moveAt(vec);
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}
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protected void attack(float circleLength){
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vec.set(target).sub(unit);
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float ang = unit.angleTo(target);
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float diff = Angles.angleDist(ang, unit.rotation());
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if(diff > 100f && vec.len() < circleLength){
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vec.setAngle(unit.vel().angle());
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}else{
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vec.setAngle(Mathf.slerpDelta(unit.vel().angle(), vec.angle(), 0.44f));
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}
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vec.setLength(unit.type().speed * Time.delta());
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unit.moveAt(vec);
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}
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}
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@ -13,7 +13,20 @@ import static mindustry.Vars.pathfinder;
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public class GroundAI extends AIController{
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@Override
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public void behavior(){
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public void update(){
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if(Units.invalidateTarget(target, unit.team(), unit.x(), unit.y(), Float.MAX_VALUE)){
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target = null;
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//TODO this is hacky, cleanup
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if(unit instanceof Legsc){
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unit.lookAt(((Legsc)unit).baseRotation());
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}
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}
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if(retarget()){
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targetClosest();
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}
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//attack
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Tilec core = unit.closestEnemyCore();
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@ -43,23 +56,6 @@ public class GroundAI extends AIController{
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unit.controlWeapons(rotate, shoot);
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}
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@Override
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public void targeting(){
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if(Units.invalidateTarget(target, unit.team(), unit.x(), unit.y(), Float.MAX_VALUE)){
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target = null;
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//TODO this is hacky, cleanup
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if(unit instanceof Legsc){
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unit.lookAt(((Legsc)unit).baseRotation());
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}
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}
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if(retarget()){
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targetClosest();
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}
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}
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protected void moveToCore(PathTarget path){
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Tile tile = unit.tileOn();
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if(tile == null) return;
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@ -23,6 +23,10 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc{
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@ReadOnly WeaponMount[] mounts = {};
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@ReadOnly float range;
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boolean inRange(Position other){
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return within(other, range);
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}
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void setupWeapons(UnitType def){
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mounts = new WeaponMount[def.weapons.size];
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range = 0f;
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@ -4,6 +4,10 @@ import arc.math.geom.*;
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import arc.util.*;
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import mindustry.entities.*;
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import mindustry.gen.*;
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import mindustry.world.*;
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import mindustry.world.meta.*;
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import static mindustry.Vars.indexer;
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public class AIController implements UnitController{
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protected static final Vec2 vec = new Vec2();
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@ -15,8 +19,17 @@ public class AIController implements UnitController{
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@Override
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public void update(){
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targeting();
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behavior();
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}
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protected void targetClosestAllyFlag(BlockFlag flag){
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Tile target = Geometry.findClosest(unit.x(), unit.y(), indexer.getAllied(unit.team(), flag));
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if(target != null) this.target = target.entity;
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}
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protected void targetClosestEnemyFlag(BlockFlag flag){
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Tile target = Geometry.findClosest(unit.x(), unit.y(), indexer.getEnemy(unit.team(), flag));
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if(target != null) this.target = target.entity;
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}
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protected boolean retarget(){
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@ -30,15 +43,6 @@ public class AIController implements UnitController{
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}
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}
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public void targeting(){
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}
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public void behavior(){
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}
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@Override
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public void unit(Unitc unit){
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this.unit = unit;
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@ -1,3 +1,3 @@
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org.gradle.daemon=true
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org.gradle.jvmargs=-Xms256m -Xmx1024m
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archash=f0eda1168b1230b6ce6c7ecee6b51eaf2048d856
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archash=ff7229bd2071e3fabb9bdc0b18ef6ca90e3200f7
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