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Status flash tweaks
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@ -69,6 +69,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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transient String lastAccessed;
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transient boolean wasDamaged; //used only by the indexer
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transient float visualLiquid;
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private transient float statusTimer;
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/** TODO Each bit corresponds to a team ID. Only 64 are supported. Does not work on servers. */
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transient long visibleFlags;
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@ -580,7 +581,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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return BlockStatus.noInput;
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}
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return BlockStatus.active;
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return statusTimer < efficiency ? BlockStatus.active : BlockStatus.noInput;
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}
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/** Call when nothing is happening to the entity. This increments the internal sleep timer. */
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@ -2022,6 +2023,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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//TODO just handle per-block instead
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if(enabled || !block.noUpdateDisabled){
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updateTile();
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statusTimer = (statusTimer + efficiency/4f * Time.delta) % 1f;
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}
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}
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@ -345,8 +345,6 @@ public class JsonIO{
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}
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});
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//use short names for all filter types
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for(var filter : Maps.allFilterTypes){
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var i = filter.get();
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@ -25,4 +25,4 @@ org.gradle.caching=true
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#used for slow jitpack builds; TODO see if this actually works
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org.gradle.internal.http.socketTimeout=100000
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org.gradle.internal.http.connectionTimeout=100000
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archash=27c9117e45
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archash=d0d80da882
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