Status flash tweaks

This commit is contained in:
Anuken 2023-01-08 12:29:29 -05:00
parent e27f7c8332
commit dcc6e9827d
3 changed files with 5 additions and 4 deletions

View File

@ -69,6 +69,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
transient String lastAccessed;
transient boolean wasDamaged; //used only by the indexer
transient float visualLiquid;
private transient float statusTimer;
/** TODO Each bit corresponds to a team ID. Only 64 are supported. Does not work on servers. */
transient long visibleFlags;
@ -580,7 +581,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
return BlockStatus.noInput;
}
return BlockStatus.active;
return statusTimer < efficiency ? BlockStatus.active : BlockStatus.noInput;
}
/** Call when nothing is happening to the entity. This increments the internal sleep timer. */
@ -2022,6 +2023,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
//TODO just handle per-block instead
if(enabled || !block.noUpdateDisabled){
updateTile();
statusTimer = (statusTimer + efficiency/4f * Time.delta) % 1f;
}
}

View File

@ -345,8 +345,6 @@ public class JsonIO{
}
});
//use short names for all filter types
for(var filter : Maps.allFilterTypes){
var i = filter.get();

View File

@ -25,4 +25,4 @@ org.gradle.caching=true
#used for slow jitpack builds; TODO see if this actually works
org.gradle.internal.http.socketTimeout=100000
org.gradle.internal.http.connectionTimeout=100000
archash=27c9117e45
archash=d0d80da882