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Slightly denser generated bases
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@ -46,8 +46,8 @@ public class BaseGenerator{
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wallsSmall.sort(b -> b.buildCost);
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wallsLarge.sort(b -> b.buildCost);
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float bracketRange = 0.2f;
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float baseChance = Mathf.lerp(0.7f, 1.9f, difficulty);
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float bracketRange = 0.17f;
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float baseChance = Mathf.lerp(0.7f, 2.1f, difficulty);
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int wallAngle = 70; //180 for full coverage
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double resourceChance = 0.5 * baseChance;
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double nonResourceChance = 0.0005 * baseChance;
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