Lightning shield absorption

This commit is contained in:
Anuken
2018-09-15 16:37:28 -04:00
parent e284d9de8e
commit e4ea9d561e
13 changed files with 935 additions and 630 deletions

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@ -27,7 +27,7 @@ allprojects {
appName = 'Mindustry'
gdxVersion = '1.9.8'
roboVMVersion = '2.3.0'
uCoreVersion = 'ba0efc413a71192cbede7b4e4bf734860ca764d8'
uCoreVersion = '8749ac785424beee126198f5769dc6672587eca1'
getVersionString = {
String buildVersion = getBuildVersion()

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@ -61,6 +61,11 @@ public class DebugBlocks extends BlockList implements ContentList{
hasItems = true;
}
@Override
public boolean outputsItems(){
return true;
}
@Override
public void update(Tile tile){
SorterEntity entity = tile.entity();
@ -81,6 +86,7 @@ public class DebugBlocks extends BlockList implements ContentList{
hasLiquids = true;
liquidCapacity = 100f;
configurable = true;
outputsLiquid = true;
}
@Override

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@ -62,6 +62,7 @@ public class UI extends SceneModule{
public ContentInfoDialog content;
public SectorsDialog sectors;
public MissionDialog missions;
public UnlockGraphDialog graph;
private Locale lastLocale;
@ -168,6 +169,7 @@ public class UI extends SceneModule{
content = new ContentInfoDialog();
sectors = new SectorsDialog();
missions = new MissionDialog();
graph = new UnlockGraphDialog();
Group group = Core.scene.getRoot();

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@ -5,6 +5,7 @@ import com.badlogic.gdx.utils.TimeUtils;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.traits.AbsorbTrait;
import io.anuke.mindustry.entities.traits.SyncTrait;
import io.anuke.mindustry.entities.traits.TeamTrait;
import io.anuke.mindustry.game.Team;
@ -26,7 +27,7 @@ import static io.anuke.mindustry.Vars.bulletGroup;
import static io.anuke.mindustry.Vars.content;
import static io.anuke.mindustry.Vars.world;
public class Bullet extends BulletEntity<BulletType> implements TeamTrait, SyncTrait{
public class Bullet extends BulletEntity<BulletType> implements TeamTrait, SyncTrait, AbsorbTrait{
private static Vector2 vector = new Vector2();
public Timer timer = new Timer(3);
private Team team;

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@ -9,7 +9,9 @@ import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.mindustry.content.StatusEffects;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.traits.AbsorbTrait;
import io.anuke.mindustry.entities.traits.SyncTrait;
import io.anuke.mindustry.entities.traits.TeamTrait;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.graphics.Palette;
@ -17,9 +19,10 @@ import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.entities.impl.TimedEntity;
import io.anuke.ucore.entities.impl.SolidEntity;
import io.anuke.ucore.entities.trait.DrawTrait;
import io.anuke.ucore.entities.trait.SolidTrait;
import io.anuke.ucore.entities.trait.TimeTrait;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.util.Angles;
@ -34,17 +37,24 @@ import java.io.IOException;
import static io.anuke.mindustry.Vars.bulletGroup;
import static io.anuke.mindustry.Vars.world;
public class Lightning extends TimedEntity implements Poolable, DrawTrait, SyncTrait{
private static Array<SolidTrait> entities = new Array<>();
private static Rectangle rect = new Rectangle();
private static Rectangle hitrect = new Rectangle();
public class Lightning extends SolidEntity implements Poolable, DrawTrait, SyncTrait, AbsorbTrait, TeamTrait, TimeTrait{
private static final Array<SolidTrait> entities = new Array<>();
private static final Rectangle rect = new Rectangle();
private static final Rectangle hitrect = new Rectangle();
private static final float wetDamageMultiplier = 2;
private static final float step = 4f, range = 6f, attractRange = 20f;
private static int lastSeed = 0;
private static float angle;
private static float wetDamageMultiplier = 2;
private Array<Vector2> lines = new Array<>();
private Color color = Palette.lancerLaser;
private Lightning parent;
private SeedRandom random = new SeedRandom();
private float damage, time;
private int activeFrame;
private Effect effect;
private Team team;
/**For pooling use only. Do not call directly!*/
public Lightning(){
@ -57,18 +67,17 @@ public class Lightning extends TimedEntity implements Poolable, DrawTrait, SyncT
/**Do not invoke!*/
@Remote(called = Loc.server)
public static void createLighting(int seed, Team team, Effect effect, Color color, float damage, float x, float y, float targetAngle, int length){
public static Lightning createLighting(int seed, Team team, Effect effect, Color color, float damage, float x, float y, float targetAngle, int length){
Lightning l = Pooling.obtain(Lightning.class, Lightning::new);
l.x = x;
l.y = y;
l.damage = damage;
l.effect = effect;
l.team = team;
l.random.setSeed(seed);
l.color = color;
float step = 4f;
float range = 6f;
float attractRange = 20f;
angle = targetAngle;
entities.clear();
@ -77,10 +86,8 @@ public class Lightning extends TimedEntity implements Poolable, DrawTrait, SyncT
for(int i = 0; i < length; i++){
l.lines.add(new Vector2(x, y));
float fx = x, fy = y;
float x2 = x + Angles.trnsx(angle, step);
float y2 = y + Angles.trnsy(angle, step);
float fangle = angle;
angle += Mathf.range(15f);
rect.setSize(attractRange).setCenter(x, y);
@ -90,32 +97,11 @@ public class Lightning extends TimedEntity implements Poolable, DrawTrait, SyncT
if(dst < attractRange){
angle = Mathf.slerp(angle, Angles.angle(x2, y2, entity.x, entity.y), (attractRange - dst) / attractRange / 4f);
}
entity.getHitbox(hitrect);
hitrect.x -= range / 2f;
hitrect.y -= range / 2f;
hitrect.width += range / 2f;
hitrect.height += range / 2f;
if(hitrect.contains(x2, y2) || hitrect.contains(fx, fy)){
float result = damage;
if(entity.hasEffect(StatusEffects.wet))
result = (result * wetDamageMultiplier);
entity.damage(result);
Effects.effect(effect, x2, y2, fangle);
}
});
if(l.random.chance(0.1f)){
createLighting(l.random.nextInt(), team, effect, color, damage, x2, y2, angle + l.random.range(30f), length / 3);
}
Tile tile = world.tileWorld(x, y);
if(tile != null && tile.entity != null && tile.getTeamID() != team.ordinal()){
Effects.effect(effect, x, y, fangle);
tile.entity.damage(damage/4f);
createLighting(l.random.nextInt(), team, effect, color, damage, x2, y2, angle + l.random.range(30f), length / 3)
.parent = l;
}
x = x2;
@ -124,6 +110,41 @@ public class Lightning extends TimedEntity implements Poolable, DrawTrait, SyncT
l.lines.add(new Vector2(x, y));
l.add();
return l;
}
@Override
public void absorb(){
activeFrame = 99;
if(parent != null){
parent.absorb();
}
}
@Override
public boolean collides(SolidTrait other){
return false;
}
@Override
public void time(float time){
this.time = time;
}
@Override
public boolean canBeAbsorbed(){
return activeFrame < 3;
}
@Override
public float time(){
return time;
}
@Override
public float fin(){
return time/lifetime();
}
@Override
@ -146,11 +167,45 @@ public class Lightning extends TimedEntity implements Poolable, DrawTrait, SyncT
return 10;
}
@Override
public Team getTeam(){
return team;
}
@Override
public void update(){
updateTime();
if(activeFrame == 2){
for(Vector2 vec : lines){
rect.setSize(range).setCenter(x, y);
Units.getNearbyEnemies(team, rect, unit -> {
unit.getHitbox(hitrect);
if(rect.overlaps(hitrect)){
unit.damage(damage * (unit.hasEffect(StatusEffects.wet) ? 2f : 1f));
Effects.effect(effect, vec.x, vec.y, 0f);
}
});
Tile tile = world.tileWorld(vec.x, vec.y);
if(tile != null && tile.entity != null && tile.getTeamID() != team.ordinal()){
Effects.effect(effect, vec.x, vec.y, 0f);
tile.entity.damage(damage/4f);
}
}
}
activeFrame ++;
}
@Override
public void reset(){
super.reset();
time = 0f;
color = Palette.lancerLaser;
lines.clear();
parent = null;
activeFrame = 0;
}
@Override
@ -159,6 +214,11 @@ public class Lightning extends TimedEntity implements Poolable, DrawTrait, SyncT
Pooling.free(this);
}
@Override
public float getDamage(){
return damage/10f;
}
@Override
public void draw(){
float lx = x, ly = y;

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@ -0,0 +1,12 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.ucore.entities.trait.DamageTrait;
import io.anuke.ucore.entities.trait.Entity;
public interface AbsorbTrait extends Entity, TeamTrait, DamageTrait{
void absorb();
default boolean canBeAbsorbed(){
return true;
}
}

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@ -0,0 +1,119 @@
package io.anuke.mindustry.ui;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.SafeArray;
public class GraphSimulation<T>{
public Array<Vertex<T>> vertices = new SafeArray<>();
public Array<Edge<T>> edges = new SafeArray<>();
public int frameWidth;
public int frameHeight;
public boolean equi = false;
public float criterion = 1000;
public float coolingRate = 0.065f;
private static final float C = 1f;
private int iteration = 0;
private float k;
private float t;
private boolean equilibriumReached = false;
private Vector2 deltaPos = new Vector2();
public int startSimulation() {
iteration = 0;
equilibriumReached = false;
int area = Math.min(frameWidth * frameWidth, frameHeight * frameHeight);
k = C * Mathf.sqrt(area / vertices.size);
t = frameWidth / 10;
if (equi) {
while (!equilibriumReached && iteration < 10000) {
simulateStep();
}
} else {
for (int i = 0; i < criterion; i++) {
simulateStep();
}
}
return iteration;
}
private void simulateStep() {
for (Vertex<T> v : vertices) {
v.disp.set(0, 0);
for (Vertex<T> u : vertices) {
if (v != u) {
deltaPos.set(v.pos).sub(u.pos);
float length = deltaPos.len();
deltaPos.setLength(forceRepulsive(length, k));
v.disp.add(deltaPos);
}
}
}
for (Edge<T> e : edges) {
deltaPos.set(e.v.pos).sub(e.u.pos);
float length = deltaPos.len();
deltaPos.setLength(forceAttractive(length, k));
e.v.disp.sub(deltaPos);
e.u.disp.add(deltaPos);
}
equilibriumReached = true;
for (Vertex<T> v : vertices) {
deltaPos.set(v.disp);
float length = deltaPos.len();
if (length > criterion) {
equilibriumReached = false;
}
deltaPos.setLength(Math.min(length, t));
v.pos.add(deltaPos);
v.pos.x = Mathf.clamp(v.pos.x, 0, frameWidth);
v.pos.y = Mathf.clamp(v.pos.y, 0, frameHeight);
}
t = Math.max(t * (1 - coolingRate), 1);
iteration++;
}
private float forceAttractive(float d, float k) {
return d * d / k;
}
private float forceRepulsive(float d, float k) {
return k * k /d;
}
public static class Vertex<T>{
public Vector2 pos = new Vector2();
public final T value;
private Vector2 disp = new Vector2();
public Vertex(T value){
this.value = value;
}
}
public static class Edge<T> {
public final Vertex<T> v;
public final Vertex<T> u;
public Edge(Vertex<T> v, Vertex<T> u) {
this.v = v;
this.u = u;
}
}
}

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@ -0,0 +1,97 @@
package io.anuke.mindustry.ui.dialogs;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectMap;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.game.UnlockableContent;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.ItemType;
import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.ui.GraphSimulation;
import io.anuke.mindustry.ui.GraphSimulation.Edge;
import io.anuke.mindustry.ui.GraphSimulation.Vertex;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.util.Mathf;
public class UnlockGraphDialog extends FloatingDialog{
int frameSize = 1000;
ObjectMap<UnlockableContent, Vertex<UnlockableContent>> map = new ObjectMap<>();
Array<Vertex<UnlockableContent>> vertices;
Array<Edge<UnlockableContent>> edges;
public UnlockGraphDialog(){
super("$text.unlocks");
rebuild();
}
public void rebuild(){
content().clear();
GraphSimulation<UnlockableContent> sim = new GraphSimulation<>();
sim.frameWidth = frameSize;
sim.frameHeight = frameSize;
vertices = sim.vertices;
edges = sim.edges;
for(Item item : Vars.content.items()){
if(item.type != ItemType.material) continue;
put(item);
}
for(Recipe recipe : Vars.content.recipes()){
if(recipe.requirements.length == 0) continue;
put(recipe);
for(Item item : Vars.content.items()){
for(ItemStack stack : recipe.requirements){
if(stack.item == item){
link(item, recipe);
break;
}
}
}
}
sim.startSimulation();
content().addRect((x, y, w, h) -> {
float cx = x + w/2f, cy = y + h/2f;
float ox = cx - frameSize/2f, oy = cy - frameSize/2f;
Draw.color(Color.DARK_GRAY);
Lines.stroke(4f);
for(Edge<UnlockableContent> e : edges){
if(e.v.value instanceof Item){
Draw.color(((Item) e.v.value).color);
}
Lines.line(e.u.pos.x + ox, e.u.pos.y + oy, e.v.pos.x + ox, e.v.pos.y + oy);
}
Draw.color();
for(Vertex<UnlockableContent> v : vertices){
Draw.rect(v.value.getContentIcon(), v.pos.x + ox, v.pos.y + oy, 16*2f, 16*2f);
}
}).grow();
}
private Vertex<UnlockableContent> get(UnlockableContent c){
return map.get(c);
}
private void put(UnlockableContent c){
Vertex<UnlockableContent> v = new Vertex<>(c);
v.pos.set(frameSize/2f + Mathf.range(frameSize/2f), frameSize/2f + Mathf.range(frameSize/2f));
map.put(c, v);
vertices.add(v);
}
private void link(UnlockableContent a, UnlockableContent b){
edges.add(new Edge<>(get(a), get(b)));
}
}

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@ -128,7 +128,7 @@ public class MenuFragment extends Fragment{
out.add(new MenuButton("icon-menu", "$text.changelog.title", ui.changelog::show));
out.add(new MenuButton("icon-unlocks", "$text.unlocks", ui.unlocks::show));
out.add(new MenuButton("icon-unlocks", "$text.unlocks", ui.graph::show));
out.row();

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@ -5,7 +5,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion;
import io.anuke.mindustry.content.fx.BlockFx;
import io.anuke.mindustry.content.fx.BulletFx;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.traits.AbsorbTrait;
import io.anuke.mindustry.entities.traits.SyncTrait;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.world.Block;
@ -127,13 +127,14 @@ public class ForceProjector extends Block {
if(!entity.broken){
EntityPhysics.getNearby(bulletGroup, tile.drawx(), tile.drawy(), realRadius*2f, bullet -> {
if(bullet instanceof Bullet && ((Bullet) bullet).getTeam() != tile.getTeam() && isInsideHexagon(bullet.getX(), bullet.getY(), realRadius * 2f, tile.drawx(), tile.drawy())){
((Bullet) bullet).absorb();
Effects.effect(BulletFx.absorb, bullet);
float hit = ((Bullet) bullet).getDamage()*powerDamage;
AbsorbTrait trait = (AbsorbTrait)bullet;
if(trait.canBeAbsorbed() && trait.getTeam() != tile.getTeam() && isInsideHexagon(trait.getX(), trait.getY(), realRadius * 2f, tile.drawx(), tile.drawy())){
trait.absorb();
Effects.effect(BulletFx.absorb, trait);
float hit = trait.getDamage()*powerDamage;
entity.hit = 1f;
entity.power.amount -= Math.min(hit, entity.power.amount);
entity.buildup += ((Bullet) bullet).getDamage() * entity.warmup;
entity.buildup += trait.getDamage() * entity.warmup;
}
});
}