SDL tools

This commit is contained in:
Anuken
2019-07-26 21:24:07 -04:00
parent 7b83406ee4
commit e90a4eb71d
3 changed files with 11 additions and 16 deletions

View File

@ -268,7 +268,7 @@ project(":tools"){
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
compile arcModule("backends:backend-lwjgl3")
compile arcModule("backends:backend-sdl")
}
}

View File

@ -20,7 +20,7 @@ import static io.anuke.mindustry.Vars.*;
public class Maps implements Disposable{
/** List of all built-in maps. Filenames only. */
private static String[] defaultMapNames = {"fortress", "labyrinth", "islands", "tendrils", "caldera", "glacier", "veins", "canyon", "shattered", "wasteland"};
private static String[] defaultMapNames = {"fortress", "labyrinth", "islands", "tendrils", "caldera", "glacier", "shattered", "wasteland", "veins", "canyon"};
/** All maps stored in an ordered array. */
private Array<Map> maps = new Array<>();
/** Serializer for meta. */

View File

@ -1,16 +1,11 @@
package io.anuke.mindustry;
import io.anuke.arc.ApplicationListener;
import io.anuke.arc.Core;
import io.anuke.arc.backends.lwjgl3.Lwjgl3Application;
import io.anuke.arc.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
import io.anuke.arc.files.FileHandle;
import io.anuke.arc.graphics.Pixmap;
import io.anuke.arc.graphics.Pixmaps;
import io.anuke.arc.graphics.g2d.SpriteBatch;
import io.anuke.arc.graphics.g2d.TextureAtlas;
import io.anuke.arc.util.Log;
import io.anuke.arc.util.Time;
import io.anuke.arc.*;
import io.anuke.arc.backends.sdl.*;
import io.anuke.arc.files.*;
import io.anuke.arc.graphics.*;
import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.util.*;
public class Upscaler{
static Res[] resolutions = {
@ -20,13 +15,13 @@ public class Upscaler{
};
public static void main(String[] args){
new Lwjgl3Application(new ApplicationListener(){
new SdlApplication(new ApplicationListener(){
@Override
public void init(){
scale();
}
}, new Lwjgl3ApplicationConfiguration(){{
setInitialVisible(false);
}, new SdlConfig(){{
initialVisible = false;
}});
}