Minor unit balancing

This commit is contained in:
Anuken 2021-06-30 08:36:14 -04:00
parent 6c18634b0d
commit eafcbf0914

View File

@ -87,7 +87,7 @@ public class UnitTypes implements ContentList{
mace = new UnitType("mace"){{
speed = 0.45f;
hitSize = 10f;
health = 530;
health = 540;
armor = 4f;
immunities.add(StatusEffects.burning);
@ -96,7 +96,7 @@ public class UnitTypes implements ContentList{
top = false;
shootSound = Sounds.flame;
shootY = 2f;
reload = 12f;
reload = 11f;
recoil = 1f;
ejectEffect = Fx.none;
bullet = new BulletType(4.1f, 32f){{
@ -1125,10 +1125,10 @@ public class UnitTypes implements ContentList{
BulletType fragBullet = new FlakBulletType(4f, 5){{
shootEffect = Fx.shootBig;
ammoMultiplier = 4f;
splashDamage = 50f;
splashDamage = 60f;
splashDamageRadius = 25f;
collidesGround = true;
lifetime = 38f;
lifetime = 47f;
status = StatusEffects.blasted;
statusDuration = 60f;
@ -1148,12 +1148,12 @@ public class UnitTypes implements ContentList{
rotate = true;
bullet = new LaserBulletType(){{
damage = 100f;
damage = 110f;
sideAngle = 20f;
sideWidth = 1.5f;
sideLength = 80f;
width = 25f;
length = 200f;
length = 230f;
shootEffect = Fx.shockwave;
colors = new Color[]{Color.valueOf("ec7458aa"), Color.valueOf("ff9c5a"), Color.white};
}};