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Minor unit balancing
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parent
6c18634b0d
commit
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@ -87,7 +87,7 @@ public class UnitTypes implements ContentList{
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mace = new UnitType("mace"){{
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mace = new UnitType("mace"){{
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speed = 0.45f;
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speed = 0.45f;
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hitSize = 10f;
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hitSize = 10f;
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health = 530;
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health = 540;
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armor = 4f;
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armor = 4f;
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immunities.add(StatusEffects.burning);
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immunities.add(StatusEffects.burning);
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@ -96,7 +96,7 @@ public class UnitTypes implements ContentList{
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top = false;
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top = false;
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shootSound = Sounds.flame;
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shootSound = Sounds.flame;
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shootY = 2f;
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shootY = 2f;
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reload = 12f;
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reload = 11f;
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recoil = 1f;
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recoil = 1f;
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ejectEffect = Fx.none;
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ejectEffect = Fx.none;
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bullet = new BulletType(4.1f, 32f){{
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bullet = new BulletType(4.1f, 32f){{
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@ -1125,10 +1125,10 @@ public class UnitTypes implements ContentList{
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BulletType fragBullet = new FlakBulletType(4f, 5){{
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BulletType fragBullet = new FlakBulletType(4f, 5){{
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shootEffect = Fx.shootBig;
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shootEffect = Fx.shootBig;
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ammoMultiplier = 4f;
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ammoMultiplier = 4f;
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splashDamage = 50f;
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splashDamage = 60f;
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splashDamageRadius = 25f;
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splashDamageRadius = 25f;
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collidesGround = true;
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collidesGround = true;
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lifetime = 38f;
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lifetime = 47f;
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status = StatusEffects.blasted;
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status = StatusEffects.blasted;
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statusDuration = 60f;
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statusDuration = 60f;
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@ -1148,12 +1148,12 @@ public class UnitTypes implements ContentList{
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rotate = true;
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rotate = true;
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bullet = new LaserBulletType(){{
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bullet = new LaserBulletType(){{
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damage = 100f;
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damage = 110f;
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sideAngle = 20f;
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sideAngle = 20f;
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sideWidth = 1.5f;
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sideWidth = 1.5f;
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sideLength = 80f;
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sideLength = 80f;
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width = 25f;
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width = 25f;
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length = 200f;
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length = 230f;
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shootEffect = Fx.shockwave;
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shootEffect = Fx.shockwave;
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colors = new Color[]{Color.valueOf("ec7458aa"), Color.valueOf("ff9c5a"), Color.white};
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colors = new Color[]{Color.valueOf("ec7458aa"), Color.valueOf("ff9c5a"), Color.white};
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}};
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}};
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