Mud tweaks / Unit count tweaks

This commit is contained in:
Anuken 2020-09-19 16:04:50 -04:00
parent 84b1c0348d
commit eb8658e140
3 changed files with 17 additions and 7 deletions

View File

@ -15,7 +15,7 @@ void main(){
vec2 c = v_texCoords.xy;
vec2 coords = vec2(c.x * u_resolution.x + u_campos.x, c.y * u_resolution.y + u_campos.y);
float btime = u_time / 700000.0;
float btime = u_time / 70000.0;
float noise = sin((texture2D(u_noise, (coords) / NSCALE + vec2(btime) * vec2(-0.9, 0.8)).r + texture2D(u_noise, (coords) / NSCALE + vec2(abs(sin(btime)) * 1.1) * vec2(-0.8, -1.0)).r) / 2.0);
vec4 color = texture2D(u_texture, c);

View File

@ -5,6 +5,7 @@ import mindustry.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.world.blocks.payloads.*;
import java.util.*;
@ -48,6 +49,19 @@ public class TeamIndexProcess implements AsyncProcess{
activeCounts[team.id][type.id] += amount;
}
private void count(Unit unit){
updateCount(unit.team, unit.type(), 1);
if(!unit.deactivated) updateActiveCount(unit.team, unit.type(), 1);
if(unit instanceof Payloadc){
((Payloadc)unit).payloads().each(p -> {
if(p instanceof UnitPayload){
count(((UnitPayload)p).unit);
}
});
}
}
@Override
public void reset(){
counts = new int[Team.all.length];
@ -71,8 +85,7 @@ public class TeamIndexProcess implements AsyncProcess{
for(Unit unit : Groups.unit){
tree(unit.team).insert(unit);
updateCount(unit.team, unit.type(), 1);
if(!unit.deactivated) updateActiveCount(unit.team, unit.type(), 1);
count(unit);
}
}

View File

@ -37,7 +37,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
private UnitController controller;
private UnitType type;
boolean spawnedByCore, deactivated;
boolean spawnedByCore, deactivated; //TODO remove deactivation boolean
transient Seq<Ability> abilities = new Seq<>(0);
@ -204,7 +204,6 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
@Override
public void add(){
teamIndex.updateCount(team, type, 1);
//check if over unit cap
if(count() > cap() && !spawnedByCore){
@ -213,8 +212,6 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
if(!dead){
Call.unitCapDeath(self());
}
}else{
teamIndex.updateActiveCount(team, type, 1);
}
}