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Mud tweaks / Unit count tweaks
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@ -15,7 +15,7 @@ void main(){
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vec2 c = v_texCoords.xy;
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vec2 coords = vec2(c.x * u_resolution.x + u_campos.x, c.y * u_resolution.y + u_campos.y);
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float btime = u_time / 700000.0;
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float btime = u_time / 70000.0;
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float noise = sin((texture2D(u_noise, (coords) / NSCALE + vec2(btime) * vec2(-0.9, 0.8)).r + texture2D(u_noise, (coords) / NSCALE + vec2(abs(sin(btime)) * 1.1) * vec2(-0.8, -1.0)).r) / 2.0);
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vec4 color = texture2D(u_texture, c);
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@ -5,6 +5,7 @@ import mindustry.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import mindustry.world.blocks.payloads.*;
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import java.util.*;
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@ -48,6 +49,19 @@ public class TeamIndexProcess implements AsyncProcess{
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activeCounts[team.id][type.id] += amount;
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}
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private void count(Unit unit){
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updateCount(unit.team, unit.type(), 1);
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if(!unit.deactivated) updateActiveCount(unit.team, unit.type(), 1);
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if(unit instanceof Payloadc){
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((Payloadc)unit).payloads().each(p -> {
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if(p instanceof UnitPayload){
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count(((UnitPayload)p).unit);
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}
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});
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}
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}
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@Override
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public void reset(){
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counts = new int[Team.all.length];
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@ -71,8 +85,7 @@ public class TeamIndexProcess implements AsyncProcess{
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for(Unit unit : Groups.unit){
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tree(unit.team).insert(unit);
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updateCount(unit.team, unit.type(), 1);
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if(!unit.deactivated) updateActiveCount(unit.team, unit.type(), 1);
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count(unit);
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}
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}
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@ -37,7 +37,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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private UnitController controller;
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private UnitType type;
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boolean spawnedByCore, deactivated;
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boolean spawnedByCore, deactivated; //TODO remove deactivation boolean
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transient Seq<Ability> abilities = new Seq<>(0);
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@ -204,7 +204,6 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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@Override
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public void add(){
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teamIndex.updateCount(team, type, 1);
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//check if over unit cap
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if(count() > cap() && !spawnedByCore){
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@ -213,8 +212,6 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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if(!dead){
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Call.unitCapDeath(self());
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}
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}else{
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teamIndex.updateActiveCount(team, type, 1);
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}
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}
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