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Pathfind command
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c24112e405
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@ -34,14 +34,14 @@ public class GroundAI extends AIController{
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if(spawner != null && unit.within(spawner, state.rules.dropZoneRadius + 120f)) move = false;
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}
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if(move) moveTo(Pathfinder.fieldCore);
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if(move) pathfind(Pathfinder.fieldCore);
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}
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if(command() == UnitCommand.rally){
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Teamc target = targetFlag(unit.x, unit.y, BlockFlag.rally, false);
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if(target != null && !unit.within(target, 70f)){
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moveTo(Pathfinder.fieldRally);
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pathfind(Pathfinder.fieldRally);
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}
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}
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@ -72,16 +72,4 @@ public class GroundAI extends AIController{
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}
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}*/
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}
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protected void moveTo(int pathTarget){
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int costType = unit.pathType();
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Tile tile = unit.tileOn();
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if(tile == null) return;
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Tile targetTile = pathfinder.getTargetTile(tile, pathfinder.getField(unit.team, costType, pathTarget));
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if(tile == targetTile || (costType == Pathfinder.costWater && !targetTile.floor().isLiquid)) return;
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unit.moveAt(vec.trns(unit.angleTo(targetTile), unit.type().speed));
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}
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}
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@ -2,20 +2,26 @@ package mindustry.ai.types;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.ai.*;
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import mindustry.entities.units.*;
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import mindustry.gen.*;
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import mindustry.logic.LExecutor.*;
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import mindustry.logic.*;
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import mindustry.world.*;
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import mindustry.world.meta.*;
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import static mindustry.Vars.*;
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public class LogicAI extends AIController{
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/** Minimum delay between item transfers. */
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public static final float transferDelay = 60f * 2f;
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/** Time after which the unit resets its controlled and reverts to a normal unit. */
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public static final float logicControlTimeout = 15f * 60f;
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public static final float logicControlTimeout = 10f * 60f;
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public LUnitControl control = LUnitControl.stop;
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public float moveX, moveY, moveRad;
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public float itemTimer, controlTimer = logicControlTimeout, targetTimer;
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public Building controller;
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//type of aiming to use
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public LUnitControl aimControl = LUnitControl.stop;
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@ -43,7 +49,7 @@ public class LogicAI extends AIController{
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}
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//timeout when not controlled by logic for a while
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if(controlTimer > 0){
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if(controlTimer > 0 && controller != null && controller.isValid()){
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controlTimer -= Time.delta;
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}else{
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unit.resetController();
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@ -57,6 +63,28 @@ public class LogicAI extends AIController{
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case approach -> {
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moveTo(Tmp.v1.set(moveX, moveY), moveRad, 10f);
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}
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case pathfind -> {
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Building core = unit.closestEnemyCore();
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if((core == null || !unit.within(core, unit.range() * 0.5f)) && command() == UnitCommand.attack){
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boolean move = true;
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if(state.rules.waves && unit.team == state.rules.defaultTeam){
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Tile spawner = getClosestSpawner();
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if(spawner != null && unit.within(spawner, state.rules.dropZoneRadius + 120f)) move = false;
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}
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if(move) pathfind(Pathfinder.fieldCore);
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}
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if(command() == UnitCommand.rally){
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Teamc target = targetFlag(unit.x, unit.y, BlockFlag.rally, false);
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if(target != null && !unit.within(target, 70f)){
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pathfind(Pathfinder.fieldRally);
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}
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}
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}
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}
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//look where moving if there's nothing to aim at
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@ -67,10 +67,10 @@ public class SuicideAI extends GroundAI{
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Teamc target = targetFlag(unit.x, unit.y, BlockFlag.rally, false);
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if(target != null && !unit.within(target, 70f)){
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moveTo(Pathfinder.fieldRally);
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pathfind(Pathfinder.fieldRally);
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}
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}else if(command() == UnitCommand.attack && core != null){
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moveTo(Pathfinder.fieldCore);
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pathfind(Pathfinder.fieldCore);
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}
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if(unit.moving()) unit.lookAt(unit.vel().angle());
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@ -4,6 +4,7 @@ import arc.math.*;
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import arc.math.geom.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.ai.*;
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import mindustry.entities.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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@ -67,6 +68,19 @@ public class AIController implements UnitController{
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return Units.invalidateTarget(target, unit.team, unit.x, unit.y);
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}
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protected void pathfind(int pathTarget){
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int costType = unit.pathType();
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Tile tile = unit.tileOn();
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if(tile == null) return;
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Tile targetTile = pathfinder.getTargetTile(tile, pathfinder.getField(unit.team, costType, pathTarget));
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if(tile == targetTile || (costType == Pathfinder.costWater && !targetTile.floor().isLiquid)) return;
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unit.moveAt(vec.trns(unit.angleTo(targetTile), unit.type().speed));
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}
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protected void updateWeapons(){
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if(targets.length != unit.mounts.length) targets = new Teamc[unit.mounts.length];
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@ -27,6 +27,8 @@ public class LAssembler{
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putConst("@time", 0);
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//currently controlled unit
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putConst("@unit", null);
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//reference to self
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putConst("@this", null);
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//add default constants
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putConst("false", 0);
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@ -27,7 +27,8 @@ public class LExecutor{
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public static final int
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varCounter = 0,
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varTime = 1,
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varUnit = 2;
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varUnit = 2,
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varThis = 3;
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public static final int
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maxGraphicsBuffer = 256,
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@ -215,6 +216,7 @@ public class LExecutor{
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if(unitObj instanceof Unit unit && exec.obj(varUnit) == unit && unit.team == exec.team && !unit.isPlayer() && !(unit.controller() instanceof FormationAI)){
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if(!(unit.controller() instanceof LogicAI)){
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unit.controller(new LogicAI());
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((LogicAI)unit.controller()).controller = exec.building(varThis);
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//clear old state
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if(unit instanceof Minerc miner){
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@ -250,6 +252,9 @@ public class LExecutor{
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ai.moveRad = exec.numf(p3);
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}
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}
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case pathfind -> {
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ai.control = type;
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}
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case target -> {
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ai.posTarget.set(exec.numf(p1), exec.numf(p2));
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ai.aimControl = type;
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@ -4,6 +4,7 @@ public enum LUnitControl{
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stop,
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move("x", "y"),
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approach("x", "y", "radius"),
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pathfind(),
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target("x", "y", "shoot"),
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targetp("unit", "shoot"),
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itemDrop("to", "amount"),
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@ -304,7 +304,7 @@ public class LogicBlock extends Block{
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assemble.get(asm);
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}
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asm.putConst("@this", this);
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asm.getVar("@this").value = this;
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asm.putConst("@thisx", x);
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asm.putConst("@thisy", y);
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