mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-07-04 15:27:19 +07:00
Added missing tech tree blocks / Zone improvements
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@ -671,6 +671,7 @@ unit.fortress.name = Fortress
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unit.fortress.description = A heavy artillery ground unit.
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unit.revenant.name = Revenant
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unit.revenant.description = A heavy laser platform.
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unit.eruptor.name = Eruptor
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tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
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tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
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tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
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@ -319,6 +319,7 @@ public class Blocks implements ContentList{
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size = 2;
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hasItems = true;
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hasLiquids = true;
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hasPower = true;
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consumes.power(2f);
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consumes.item(Items.coal, 2);
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@ -344,7 +345,7 @@ public class Blocks implements ContentList{
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output = Items.metaglass;
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craftTime = 30f;
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size = 2;
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hasLiquids = false;
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hasPower = hasItems = true;
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flameColor = Color.valueOf("ffc099");
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consumes.items(new ItemStack(Items.lead, 1), new ItemStack(Items.sand, 1));
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@ -31,11 +31,12 @@ public class TechTree implements ContentList{
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});
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});
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});
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node(titaniumConveyor, () -> {
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node(phaseConveyor, () -> {
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node(massDriver, () -> {
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node(titaniumConveyor, () -> {
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node(phaseConveyor, () -> {
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node(massDriver, () -> {
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});
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});
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});
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});
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@ -127,6 +128,10 @@ public class TechTree implements ContentList{
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node(siliconSmelter, () -> {
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node(biomatterCompressor, () -> {
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node(multiPress, () -> {
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});
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node(plastaniumCompressor, () -> {
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node(phaseWeaver, () -> {
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@ -134,20 +139,22 @@ public class TechTree implements ContentList{
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});
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});
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node(incinerator, () -> {
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node(melter, () -> {
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node(surgeSmelter, () -> {
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});
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node(separator, () -> {
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node(pulverizer, () -> {
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node(kiln, () -> {
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node(incinerator, () -> {
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node(melter, () -> {
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node(surgeSmelter, () -> {
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});
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});
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node(cryofluidMixer, () -> {
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node(separator, () -> {
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node(pulverizer, () -> {
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});
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});
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node(cryofluidMixer, () -> {
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});
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});
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});
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});
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@ -185,7 +192,9 @@ public class TechTree implements ContentList{
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node(powerNodeLarge, () -> {
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node(battery, () -> {
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node(batteryLarge, () -> {
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node(surgeTower, () -> {
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});
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});
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});
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@ -9,7 +9,7 @@ public class UnitTypes implements ContentList{
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public static UnitType
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spirit, phantom,
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wraith, ghoul, revenant,
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dagger, crawler, titan, fortress;
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dagger, crawler, titan, fortress, eruptor;
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@Override
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public void load(){
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@ -55,7 +55,7 @@ public class UnitTypes implements ContentList{
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}};
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fortress = new UnitType("fortress", Fortress.class, Fortress::new){{
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maxVelocity = 0.8f;
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maxVelocity = 0.78f;
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speed = 0.15f;
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drag = 0.4f;
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mass = 5f;
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@ -67,6 +67,19 @@ public class UnitTypes implements ContentList{
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health = 800;
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}};
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eruptor = new UnitType("eruptor", Eruptor.class, Eruptor::new){{
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maxVelocity = 0.81f;
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speed = 0.17f;
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drag = 0.4f;
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mass = 5f;
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hitsize = 9f;
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rotatespeed = 0.07f;
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weaponOffsetX = 1;
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targetAir = false;
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weapon = Weapons.eruption;
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health = 600;
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}};
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wraith = new UnitType("wraith", Wraith.class, Wraith::new){{
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speed = 0.3f;
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maxVelocity = 1.9f;
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@ -5,10 +5,18 @@ import io.anuke.mindustry.type.Weapon;
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public class Weapons implements ContentList{
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public static Weapon blaster, blasterSmall, glaiveBlaster, droneBlaster, healBlaster, healBlasterDrone, chainBlaster, shockgun,
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swarmer, bomber, bomberTrident, flakgun, flamethrower, missiles, artillery, laserBurster, healBlasterDrone2, suicideBomb;
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swarmer, bomber, bomberTrident, flakgun, flamethrower, missiles, artillery, laserBurster, healBlasterDrone2, suicideBomb,
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eruption;
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@Override
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public void load(){
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eruption = new Weapon("eruption"){{
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length = 1.5f;
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reload = 14f;
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roundrobin = true;
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ejectEffect = Fx.none;
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ammo = Bullets.slagShot;
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}};
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blaster = new Weapon("blaster"){{
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length = 1.5f;
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@ -317,26 +317,81 @@ public class Zones implements ContentList{
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.decor(
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new Decoration(Blocks.snow, Blocks.sporeCluster, 0.01),
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new Decoration(Blocks.metalFloor, Blocks.metalFloorDamaged, 0.02))
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){{ //TODO implement
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deployCost = ItemStack.with(Items.copper, 4000);
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startingItems = ItemStack.with(Items.copper, 200);
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conditionWave = 15;
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){{
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deployCost = ItemStack.with(Items.copper, 2500, Items.lead, 1000, Items.silicon, 300);
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startingItems = ItemStack.with(Items.copper, 2000, Items.lead, 500, Items.silicon, 200);
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itemRequirements = ItemStack.with(Items.silicon, 8000, Items.titanium, 6000, Items.graphite, 4000);
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conditionWave = 20;
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zoneRequirements = new Zone[]{stainedMountains};
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blockRequirements = new Block[]{Blocks.launchPad};
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blockRequirements = new Block[]{Blocks.launchPad, Blocks.unloader, Blocks.container};
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rules = () -> new Rules(){{
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waves = true;
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waveTimer = true;
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waveSpacing = 60 * 80;
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waveSpacing = 60 * 60;
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spawns = Array.with(
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new SpawnGroup(UnitTypes.titan){{
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unitScaling = 2;
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spacing = 2;
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end = 10;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 2;
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unitScaling = 1;
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spacing = 2;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 10;
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spacing = 2;
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unitScaling = 2;
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unitAmount = 2;
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}},
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new SpawnGroup(UnitTypes.ghoul){{
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begin = 5;
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unitScaling = 0.5f;
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unitAmount = 1;
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spacing = 5;
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}},
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new SpawnGroup(UnitTypes.wraith){{
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begin = 10;
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unitScaling = 1f;
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unitAmount = 1;
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spacing = 5;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 2;
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unitScaling = 1;
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spacing = 2;
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}},
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new SpawnGroup(UnitTypes.wraith){{
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begin = 23;
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unitScaling = 1f;
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unitAmount = 1;
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spacing = 2;
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}},
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new SpawnGroup(UnitTypes.crawler){{
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begin = 20;
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unitScaling = 1;
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spacing = 10;
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unitScaling = 0.5f;
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unitAmount = 10;
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}}
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);
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}};
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}};
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/*
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desolateRift = new Zone("desolateRift", new MapGenerator("groundZero", 1)){{ //TODO implement
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deployCost = ItemStack.with(Items.copper, 300);
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startingItems = ItemStack.with(Items.copper, 200);
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conditionWave = 15;
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zoneRequirements = new Zone[]{frozenForest};
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zoneRequirements = new Zone[]{stainedMountains};
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blockRequirements = new Block[]{Blocks.copperWall};
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rules = () -> new Rules(){{
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waves = true;
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@ -345,6 +400,7 @@ public class Zones implements ContentList{
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}};
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}};
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/*
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arcticDesert = new Zone("arcticDesert", new MapGenerator("groundZero", 1)){{ //TODO implement
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deployCost = ItemStack.with(Items.copper, 300);
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startingItems = ItemStack.with(Items.copper, 200);
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@ -0,0 +1,6 @@
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package io.anuke.mindustry.entities.units.types;
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import io.anuke.mindustry.entities.units.GroundUnit;
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public class Eruptor extends GroundUnit{
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}
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