Don't render weather in full map screenshots

This commit is contained in:
Anuken
2020-12-25 21:51:25 -05:00
parent 9f8fce72d3
commit f014339dbc
3 changed files with 5 additions and 10 deletions

View File

@ -6,20 +6,13 @@ uniform vec2 u_invsize;
uniform float u_time;
uniform float u_dp;
uniform vec2 u_offset;
varying vec2 v_texCoords;
float triwave(float y){
return abs(2.*fract(y)-1.);
}
void main(){
vec2 T = v_texCoords.xy;
vec2 coords = (T * u_texsize) + u_offset;
vec4 color = texture2D(u_texture, T);
vec4 color = texture2D(u_texture, T);
color.a *= (0.37 + abs(sin(u_time / 15.0)) * .05 + 0.2 * (step(mod(coords.x / u_dp + coords.y / u_dp + u_time / 4.0, 10.0), 3.0)));
gl_FragColor = color;
}

View File

@ -30,7 +30,7 @@ public class Renderer implements ApplicationListener{
public @Nullable Bloom bloom;
public FrameBuffer effectBuffer = new FrameBuffer();
public float laserOpacity = 1f;
public boolean animateShields;
public boolean animateShields, drawWeather = true;
/** minZoom = zooming out, maxZoom = zooming in */
public float minZoom = 1.5f, maxZoom = 6f;
@ -351,6 +351,7 @@ public class Renderer implements ApplicationListener{
FrameBuffer buffer = new FrameBuffer(w, h);
drawWeather = false;
float vpW = camera.width, vpH = camera.height, px = camera.position.x, py = camera.position.y;
disableUI = true;
camera.width = w;
@ -376,6 +377,7 @@ public class Renderer implements ApplicationListener{
PixmapIO.writePNG(file, fullPixmap);
fullPixmap.dispose();
ui.showInfoFade(Core.bundle.format("screenshot", file.toString()));
drawWeather = true;
buffer.dispose();
}

View File

@ -321,7 +321,7 @@ public class Weather extends UnlockableContent{
@Override
public void draw(){
if(renderer.weatherAlpha() > 0.0001f && Core.settings.getBool("showweather")){
if(renderer.weatherAlpha() > 0.0001f && renderer.drawWeather && Core.settings.getBool("showweather")){
Draw.draw(Layer.weather, () -> {
weather.rand.setSeed(0);
Draw.alpha(renderer.weatherAlpha() * opacity * weather.opacityMultiplier);