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Fixed save crash, nerfed junction speed
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@ -471,7 +471,7 @@ block.flameturret.fulldescription=Advanced close-range turret. Uses coal for amm
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block.sniperturret.name=railgun turret
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block.sniperturret.fulldescription=Advanced long-range turret. Uses steel for ammo. Very high damage, but low fire rate. Expensive to use, but can be placed far away from enemy lines due to its range.
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block.mortarturret.name=flak turret
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block.mortarturret.fulldescription=Advanced splash-damage turret. Uses coal for ammo. Very slow fire rate and bullets, but very high single-target and splash damage. Useful for large crowds of enemies.
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block.mortarturret.fulldescription=Advanced low-accuracy splash-damage turret. Uses coal for ammo. Shoots a barrage of bullets that explode into shrapnel. Useful for large crowds of enemies.
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block.laserturret.name=laser turret
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block.laserturret.fulldescription=Advanced single-target turret. Uses power. Good medium-range all-around turret. Single-target only. Never misses.
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block.waveturret.name=tesla turret
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@ -61,7 +61,7 @@ public class Vars{
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public static float baseControllerSpeed = 11f;
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public static final int saveSlots = 16;
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public static final int saveSlots = 64;
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//amount of drops that are left when breaking a block
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public static final float breakDropAmount = 0.5f;
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@ -82,7 +82,7 @@ public class Saves {
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}
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public boolean canAddSave(){
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return nextSlot <= Vars.saveSlots;
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return nextSlot < Vars.saveSlots;
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}
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public void addSave(String name){
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@ -23,7 +23,7 @@ public class Junction extends Block{
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int dir = source.relativeTo(tile.x, tile.y);
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Tile to = tile.getNearby()[dir];
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Timers.run(15, ()->{
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Timers.run(30, ()->{
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if(to == null) return;
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to.block().handleItem(item, to, tile);
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});
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