mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-07-04 15:27:19 +07:00
Game state cleanup
This commit is contained in:
@ -18,6 +18,7 @@ import mindustry.game.EventType.*;
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import mindustry.gen.*;
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import mindustry.input.*;
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import mindustry.maps.*;
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import mindustry.maps.Map;
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import mindustry.mod.*;
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import mindustry.net.Net;
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import mindustry.net.*;
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@ -142,6 +143,8 @@ public class Vars implements Loadable{
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public static Fi schematicDirectory;
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/** data subdirectory used for bleeding edge build versions */
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public static Fi bebuildDirectory;
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/** empty map, indicates no current map */
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public static Map emptyMap;
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/** map file extension */
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public static final String mapExtension = "msav";
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/** save file extension */
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@ -219,6 +222,7 @@ public class Vars implements Loadable{
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modDirectory = dataDirectory.child("mods/");
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schematicDirectory = dataDirectory.child("schematics/");
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bebuildDirectory = dataDirectory.child("be_builds/");
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emptyMap = new Map(new StringMap());
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if(tree == null) tree = new FileTree();
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if(mods == null) mods = new Mods();
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@ -88,9 +88,9 @@ public class Control implements ApplicationListener, Loadable{
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});
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Events.on(WaveEvent.class, event -> {
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if(world.getMap().getHightScore() < state.wave){
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if(state.map.getHightScore() < state.wave){
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hiscore = true;
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world.getMap().setHighScore(state.wave);
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state.map.setHighScore(state.wave);
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}
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Sounds.wave.play();
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@ -5,9 +5,10 @@ import arc.util.ArcAnnotate.*;
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import mindustry.game.EventType.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.maps.*;
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import mindustry.type.*;
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import static mindustry.Vars.net;
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import static mindustry.Vars.*;
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public class GameState{
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/** Current wave number, can be anything in non-wave modes. */
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@ -16,6 +17,8 @@ public class GameState{
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public float wavetime;
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/** Whether the game is in game over state. */
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public boolean gameOver = false, launched = false;
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/** Map that is currently being played on. */
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public @NonNull Map map = emptyMap;
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/** The current game rules. */
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public Rules rules = new Rules();
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/** Statistics for this save/game. Displayed after game over. */
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@ -120,12 +120,11 @@ public class Logic implements ApplicationListener{
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}
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public void reset(){
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state.wave = 1;
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state.wavetime = state.rules.waveSpacing;
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state.gameOver = state.launched = false;
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state.teams = new Teams();
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state.rules = new Rules();
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state.stats = new Stats();
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State prev = state.getState();
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//recreate gamestate - sets state to menu
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state = new GameState();
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//fire change event, since it was technically changed
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Events.fire(new StateChangeEvent(prev, State.menu));
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Groups.all.clear();
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Time.clear();
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@ -92,7 +92,6 @@ public class NetClient implements ApplicationListener{
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if(quietReset) return;
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connecting = false;
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state.set(State.menu);
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logic.reset();
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platform.updateRPC();
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player.name(Core.settings.getString("name"));
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@ -207,7 +206,6 @@ public class NetClient implements ApplicationListener{
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@Remote(called = Loc.client, variants = Variant.one)
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public static void onConnect(String ip, int port){
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netClient.disconnectQuietly();
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state.set(State.menu);
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logic.reset();
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ui.join.connect(ip, port);
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@ -233,7 +231,6 @@ public class NetClient implements ApplicationListener{
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@Remote(variants = Variant.one, priority = PacketPriority.high)
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public static void onKick(KickReason reason){
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netClient.disconnectQuietly();
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state.set(State.menu);
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logic.reset();
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if(!reason.quiet){
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@ -249,7 +246,6 @@ public class NetClient implements ApplicationListener{
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@Remote(variants = Variant.one, priority = PacketPriority.high)
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public static void onKick(String reason){
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netClient.disconnectQuietly();
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state.set(State.menu);
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logic.reset();
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ui.showText("$disconnect", reason, Align.left);
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ui.loadfrag.hide();
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@ -26,7 +26,6 @@ import static mindustry.Vars.*;
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public class World{
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public final Context context = new Context();
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private Map currentMap = new Map(new StringMap());
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public @NonNull Tiles tiles = new Tiles(0, 0);
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private boolean generating, invalidMap;
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@ -60,14 +59,6 @@ public class World{
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return !wallSolid(x, y - 1) || !wallSolid(x, y + 1) || !wallSolid(x - 1, y) || !wallSolid(x + 1, y);
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}
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public Map getMap(){
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return currentMap;
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}
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public void setMap(Map map){
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this.currentMap = map;
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}
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public int width(){
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return tiles.width;
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}
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@ -214,7 +205,7 @@ public class World{
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}
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public void loadSector(Sector sector){
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currentMap = new Map(StringMap.of("name", sector.planet.localizedName + "; Sector " + sector.id));
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state.map = new Map(StringMap.of("name", sector.planet.localizedName + "; Sector " + sector.id));
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state.rules.sector = sector;
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int size = sector.getSize();
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loadGenerator(size, size, tiles -> sector.planet.generator.generate(tiles, sector));
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@ -238,7 +229,7 @@ public class World{
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return;
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}
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this.currentMap = map;
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state.map = map;
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invalidMap = false;
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@ -247,11 +247,11 @@ public class MapEditorDialog extends Dialog implements Disposable{
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player.reset();
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state.rules = Gamemode.editor.apply(lastSavedRules.copy());
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state.rules.sector = null;
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world.setMap(new Map(StringMap.of(
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"name", "Editor Playtesting",
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"width", editor.width(),
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"height", editor.height()
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)));
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state.map = new Map(StringMap.of(
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"name", "Editor Playtesting",
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"width", editor.width(),
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"height", editor.height()
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));
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world.endMapLoad();
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//add entities so they update. is this really needed?
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for(Tile tile : world.tiles){
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@ -62,7 +62,7 @@ public abstract class SaveVersion extends SaveFileReader{
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"saved", Time.millis(),
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"playtime", headless ? 0 : control.saves.getTotalPlaytime(),
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"build", Version.build,
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"mapname", world.getMap() == null ? "unknown" : world.getMap().name(),
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"mapname", state.map.name(),
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"wave", state.wave,
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"wavetime", state.wavetime,
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"stats", JsonIO.write(state.stats),
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@ -84,11 +84,12 @@ public abstract class SaveVersion extends SaveFileReader{
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lastReadBuild = map.getInt("build", -1);
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Map worldmap = maps.byName(map.get("mapname", "\\\\\\"));
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world.setMap(worldmap == null ? new Map(StringMap.of(
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Map map1 = worldmap == null ? new Map(StringMap.of(
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"name", map.get("mapname", "Unknown"),
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"width", 1,
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"height", 1
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)) : worldmap);
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)) : worldmap;
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state.map = map1;
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}
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public void writeMap(DataOutput stream) throws IOException{
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@ -22,6 +22,7 @@ public class FileMapGenerator implements WorldGenerator{
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@Override
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public void generate(Tiles tiles){
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if(true) throw new IllegalArgumentException("no!");
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tiles.fill();
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SaveIO.load(map.file);
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@ -60,6 +61,6 @@ public class FileMapGenerator implements WorldGenerator{
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}
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world.prepareTiles(tiles);
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world.setMap(map);
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state.map = map;
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}
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}
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@ -58,7 +58,7 @@ public class ArcNetProvider implements NetProvider{
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Core.app.post(() -> {
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try{
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net.handleClientReceived(object);
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}catch(Exception e){
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}catch(Throwable e){
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handleException(e);
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}
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});
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@ -113,9 +113,7 @@ public class ArcNetProvider implements NetProvider{
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Core.app.post(() -> {
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try{
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net.handleServerReceived(k, object);
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}catch(RuntimeException e){
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e.printStackTrace();
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}catch(Exception e){
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}catch(Throwable e){
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e.printStackTrace();
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}
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});
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@ -267,7 +265,7 @@ public class ArcNetProvider implements NetProvider{
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return null;
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}
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private void handleException(Exception e){
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private void handleException(Throwable e){
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if(e instanceof ArcNetException){
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Core.app.post(() -> net.showError(new IOException("mismatch")));
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}else if(e instanceof ClosedChannelException){
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@ -21,7 +21,7 @@ public class NetworkIO{
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try(DataOutputStream stream = new DataOutputStream(os)){
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stream.writeUTF(JsonIO.write(state.rules));
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SaveIO.getSaveWriter().writeStringMap(stream, world.getMap().tags);
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SaveIO.getSaveWriter().writeStringMap(stream, state.map.tags);
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stream.writeInt(state.wave);
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stream.writeFloat(state.wavetime);
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@ -41,7 +41,7 @@ public class NetworkIO{
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try(DataInputStream stream = new DataInputStream(is)){
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Time.clear();
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state.rules = JsonIO.read(Rules.class, stream.readUTF());
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world.setMap(new Map(SaveIO.getSaveWriter().readStringMap(stream)));
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state.map = new Map(SaveIO.getSaveWriter().readStringMap(stream));
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state.wave = stream.readInt();
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state.wavetime = stream.readFloat();
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@ -65,7 +65,7 @@ public class NetworkIO{
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public static ByteBuffer writeServerData(){
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String name = (headless ? Config.name.string() : player.name());
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String description = headless && !Config.desc.string().equals("off") ? Config.desc.string() : "";
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String map = world.getMap() == null ? "None" : world.getMap().name();
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String map = state.map.name();
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ByteBuffer buffer = ByteBuffer.allocate(512);
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@ -1,12 +1,11 @@
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package mindustry.ui.dialogs;
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import arc.*;
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import mindustry.core.GameState.*;
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import mindustry.game.*;
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import mindustry.game.EventType.*;
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import mindustry.game.Stats.*;
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import mindustry.game.*;
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import mindustry.type.*;
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import mindustry.ui.Cicon;
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import mindustry.ui.*;
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import static mindustry.Vars.*;
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@ -40,7 +39,6 @@ public class GameOverDialog extends FloatingDialog{
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cont.add(Core.bundle.format("gameover.pvp", winner.localized())).pad(6);
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buttons.addButton("$menu", () -> {
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hide();
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state.set(State.menu);
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logic.reset();
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}).size(130f, 60f);
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}else{
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@ -90,14 +88,12 @@ public class GameOverDialog extends FloatingDialog{
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if(state.isCampaign()){
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buttons.addButton("$continue", () -> {
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hide();
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state.set(State.menu);
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logic.reset();
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ui.planet.show();
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}).size(130f, 60f);
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}else{
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buttons.addButton("$menu", () -> {
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hide();
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state.set(State.menu);
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logic.reset();
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}).size(130f, 60f);
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}
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@ -178,7 +178,6 @@ public class LoadDialog extends FloatingDialog{
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state.set(State.playing);
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}catch(SaveException e){
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Log.err(e);
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state.set(State.menu);
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logic.reset();
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ui.showErrorMessage("$save.corrupted");
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}
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@ -2,7 +2,6 @@ package mindustry.ui.dialogs;
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import arc.*;
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import arc.input.*;
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import mindustry.core.GameState.*;
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import mindustry.gen.*;
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import static mindustry.Vars.*;
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@ -118,7 +117,6 @@ public class PausedDialog extends FloatingDialog{
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}
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if(control.saves.getCurrent() == null || !control.saves.getCurrent().isAutosave() || state.rules.tutorial || wasClient){
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state.set(State.menu);
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logic.reset();
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return;
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}
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@ -130,7 +128,6 @@ public class PausedDialog extends FloatingDialog{
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e.printStackTrace();
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ui.showException("[accent]" + Core.bundle.get("savefail"), e);
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}
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state.set(State.menu);
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logic.reset();
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});
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}
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@ -248,10 +248,9 @@ public class DesktopLauncher extends ClientLauncher{
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String uiState = "";
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if(inGame){
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if(world.getMap() != null){
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//TODO implement nice name for sector
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gameMapWithWave = Strings.capitalize(world.getMap().name());
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}
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//TODO implement nice name for sector
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gameMapWithWave = Strings.capitalize(state.map.name());
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if(state.rules.waves){
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gameMapWithWave += " | Wave " + state.wave;
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}
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@ -9,7 +9,6 @@ import com.codedisaster.steamworks.*;
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import com.codedisaster.steamworks.SteamFriends.*;
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import com.codedisaster.steamworks.SteamMatchmaking.*;
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import com.codedisaster.steamworks.SteamNetworking.*;
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import mindustry.core.GameState.*;
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import mindustry.core.*;
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import mindustry.game.EventType.*;
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import mindustry.game.*;
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@ -242,7 +241,6 @@ public class SNet implements SteamNetworkingCallback, SteamMatchmakingCallback,
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logic.reset();
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net.reset();
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state.set(State.menu);
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currentLobby = steamIDLobby;
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currentServer = smat.getLobbyOwner(steamIDLobby);
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@ -346,7 +344,7 @@ public class SNet implements SteamNetworkingCallback, SteamMatchmakingCallback,
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currentLobby = steamID;
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smat.setLobbyData(steamID, "name", player.name());
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smat.setLobbyData(steamID, "mapname", world.getMap().name());
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smat.setLobbyData(steamID, "mapname", state.map.name());
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smat.setLobbyData(steamID, "version", Version.build + "");
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smat.setLobbyData(steamID, "versionType", Version.type);
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smat.setLobbyData(steamID, "wave", state.wave + "");
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@ -1,3 +1,3 @@
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org.gradle.daemon=true
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org.gradle.jvmargs=-Xms256m -Xmx1024m
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archash=463da29cdf7fb64526c06852a10c750a2dbc48d3
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archash=1b96f9149cce63e7c4b72b5798c58e8f62b1f185
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|
@ -11,7 +11,6 @@ import arc.util.CommandHandler.*;
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import arc.util.Timer.*;
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import arc.util.serialization.*;
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import arc.util.serialization.JsonValue.*;
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import mindustry.*;
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import mindustry.core.GameState.*;
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import mindustry.core.*;
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import mindustry.game.EventType.*;
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@ -129,13 +128,13 @@ public class ServerControl implements ApplicationListener{
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Events.on(GameOverEvent.class, event -> {
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if(inExtraRound) return;
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if(state.rules.waves){
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info("&lcGame over! Reached wave &ly{0}&lc with &ly{1}&lc players online on map &ly{2}&lc.", state.wave, Groups.player.size(), Strings.capitalize(world.getMap().name()));
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info("&lcGame over! Reached wave &ly{0}&lc with &ly{1}&lc players online on map &ly{2}&lc.", state.wave, Groups.player.size(), Strings.capitalize(state.map.name()));
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}else{
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info("&lcGame over! Team &ly{0}&lc is victorious with &ly{1}&lc players online on map &ly{2}&lc.", event.winner.name, Groups.player.size(), Strings.capitalize(world.getMap().name()));
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info("&lcGame over! Team &ly{0}&lc is victorious with &ly{1}&lc players online on map &ly{2}&lc.", event.winner.name, Groups.player.size(), Strings.capitalize(state.map.name()));
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}
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//set next map to be played
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Map map = nextMapOverride != null ? nextMapOverride : maps.getNextMap(world.getMap());
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Map map = nextMapOverride != null ? nextMapOverride : maps.getNextMap(state.map);
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nextMapOverride = null;
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if(map != null){
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Call.onInfoMessage((state.rules.pvp
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@ -220,8 +219,7 @@ public class ServerControl implements ApplicationListener{
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return;
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}
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}else{
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Array<Map> maps = Vars.maps.customMaps().size == 0 ? Vars.maps.defaultMaps() : Vars.maps.customMaps();
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result = maps.random();
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result = maps.getShuffleMode().next(state.map);
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info("Randomized next map to be {0}.", result.name());
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}
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@ -280,7 +278,7 @@ public class ServerControl implements ApplicationListener{
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info("Status: &rserver closed");
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}else{
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info("Status:");
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info(" &lyPlaying on map &fi{0}&fb &lb/&ly Wave {1}", Strings.capitalize(world.getMap().name()), state.wave);
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info(" &lyPlaying on map &fi{0}&fb &lb/&ly Wave {1}", Strings.capitalize(state.map.name()), state.wave);
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if(state.rules.waves){
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info("&ly {0} enemies.", state.enemies);
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@ -884,7 +882,7 @@ public class ServerControl implements ApplicationListener{
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Call.onWorldDataBegin();
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run.run();
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state.rules = world.getMap().applyRules(lastMode);
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state.rules = state.map.applyRules(lastMode);
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logic.play();
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for(Playerc p : players){
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|
@ -201,7 +201,7 @@ public class ApplicationTests{
|
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@Test
|
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void load(){
|
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world.loadMap(testMap);
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Map map = world.getMap();
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Map map = state.map;
|
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SaveIO.save(saveDirectory.child("0.msav"));
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resetWorld();
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@ -171,9 +171,9 @@ def scaleImage = { File file ->
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M = getRGB(x, y - 2)
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if(B == D && B != F && D != H && (E != A || E == C || E == G || A == J || A == K)) p1 = B
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if(B == F & B != D & F != H && (E != C || E == A || E == I || C == J || C == L)) p2 = F
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if(D == H & B != D & F != H && (E != G || E == A || E == I || G == K || G == M)) p3 = D
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if(F == H & B != F & D != H && (E != I || E == C || E == G || I == L || I == M)) p4 = H
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if(B == F && B != D && F != H && (E != C || E == A || E == I || C == J || C == L)) p2 = F
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if(D == H && B != D && F != H && (E != G || E == A || E == I || G == K || G == M)) p3 = D
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if(F == H && B != F && D != H && (E != I || E == C || E == G || I == L || I == M)) p4 = H
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scaled.setRGB(x * 2, y * 2 + 1, p1)
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scaled.setRGB(x * 2 + 1, y * 2 + 1, p2)
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||||
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Reference in New Issue
Block a user