mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-02-10 10:47:13 +07:00
Pruned bundles
This commit is contained in:
parent
a2e55f7861
commit
f3385e6453
@ -11,6 +11,7 @@ link.google-play.description = Google Play store
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link.wiki.description = Oficiální Mindustry wiki
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linkfail = Nepodařilo se otevřít odkaz!\nURL byla zkopírována do schránky.
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screenshot = Snímek obrazovky uložen {0}
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screenshot.invalid = Map too large, potentially not enough memory for screenshot.
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gameover = Konec hry
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gameover.pvp = [accent] {0}[] Tým Vyhrál!
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highscore = [accent]Nový Rekord!
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@ -154,6 +155,7 @@ confirm = Potvrdit
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delete = Smazat
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ok = OK
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open = Otevřít
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customize = Customize
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cancel = Zrušit
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openlink = Otevřít Odkaz
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copylink = Zkopírovat Odkaz
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@ -170,6 +172,7 @@ loading = [accent]Načítám...
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saving = [accent]Ukládám...
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wave = [accent]Vlna {0}
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wave.waiting = [LIGHT_GRAY]Vlna za {0}
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wave.waveInProgress = [LIGHT_GRAY]Wave in progress
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waiting = [LIGHT_GRAY]Čekám...
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waiting.players = Čekání na hráče...
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wave.enemies = [LIGHT_GRAY]{0} Nepřátel zbývá
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@ -312,12 +315,15 @@ error.mapnotfound = Soubor mapy nebyl nalezen!
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error.io = Network I/O error.
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error.any = neznámá chyba sítě.
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zone.groundZero.name = Ground Zero
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zone.desertWastes.name = Desert Wastes
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zone.craters.name = The Craters
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zone.frozenForest.name = Frozen Forest
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zone.ruinousShores.name = Ruinous Shores
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zone.stainedMountains.name = Stained Mountains
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zone.desolateRift.name = Desolate Rift
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zone.nuclearComplex.name = Nuclear Production Complex
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zone.overgrowth.name = Overgrowth
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zone.tarFields.name = Tar Fields
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settings.language = Jazyk
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settings.reset = nastavit výchozí
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settings.rebind = Přenastavit
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@ -442,6 +448,8 @@ setting.mutemusic.name = Ztišit hudbu
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setting.sfxvol.name = SFX hlasitost
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setting.mutesound.name = Ztišit zvuky
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setting.crashreport.name = Poslat anonymní spis o zhroucení hry
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setting.chatopacity.name = Chat Opacity
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setting.playerchat.name = Display In-Game Chat
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keybind.title = Přenastavit klávesy
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category.general.name = Všeobecné
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category.view.name = Pohled
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@ -466,6 +474,7 @@ keybind.zoom_hold.name = Přiblížení-podržení
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keybind.zoom.name = přiblížení
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keybind.menu.name = Hlavní nabídka
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keybind.pause.name = pauza
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keybind.minimap.name = Minimap
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keybind.dash.name = Sprint
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keybind.chat.name = Chat
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keybind.player_list.name = Seznam hráčů
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@ -482,8 +491,6 @@ mode.survival.name = Survival
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mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
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mode.sandbox.name = Sandbox
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mode.sandbox.description = Nekonečné zdroje a žádný čas pro vlny nepřátel.
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mode.freebuild.name = Freebuild
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mode.freebuild.description = Limitované zdroje a žádný čas pro vlny nepřátel.
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mode.pvp.name = PvP
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mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti.
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mode.attack.name = Útok
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@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
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rules.wavetimer = Wave Timer
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rules.waves = Waves
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rules.enemyCheat = Infinite AI Resources
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rules.pvp = PvP
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rules.unitdrops = Unit Drops
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rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
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rules.unithealthmultiplier = Unit Health Multiplier
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rules.playerhealthmultiplier = Player Health Multiplier
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rules.playerdamagemultiplier = Player Damage Multiplier
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rules.unitdamagemultiplier = Unit Damage Multiplier
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rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
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rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
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rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
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rules.buildcostmultiplier = Build Cost Multiplier
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rules.buildspeedmultiplier = Build Speed Multiplier
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rules.waitForWaveToEnd = Waves wait for enemies
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rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
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rules.respawns = Max respawns per wave
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rules.limitedRespawns = Limit Respawns
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rules.title.waves = Waves
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rules.title.respawns = Respawns
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rules.title.resourcesbuilding = Resources & Building
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rules.title.player = Players
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rules.title.enemy = Enemies
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rules.title.unit = Units
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content.item.name = Předměty
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content.liquid.name = Tekutiny
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content.unit.name = jednotky
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@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viskozita: {0}
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liquid.temperature = [LIGHT_GRAY]Teplota: {0}
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block.grass.name = Grass
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block.salt.name = Salt
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block.saltrocks.name = Salt Rocks
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block.pebbles.name = Pebbles
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block.tendrils.name = Tendrils
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block.sandrocks.name = Sand Rocks
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block.spore-pine.name = Spore Pine
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block.sporerocks.name = Spore Rocks
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@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
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block.shale.name = Shale
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block.shale-boulder.name = Shale Boulder
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block.moss.name = Moss
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block.shrubs.name = Shrubs
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block.spore-moss.name = Spore Moss
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block.shalerocks.name = Shale Rocks
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block.scrap-wall.name = Scrap Wall
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@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
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block.metal-floor-3.name = Metal Floor 3
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block.metal-floor-5.name = Metal Floor 5
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block.metal-floor-damaged.name = Metal Floor Damaged
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block.creeptree.name = Creeptree
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block.dark-panel-1.name = Dark Panel 1
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block.dark-panel-2.name = Dark Panel 2
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block.dark-panel-3.name = Dark Panel 3
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block.dark-panel-4.name = Dark Panel 4
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block.dark-panel-5.name = Dark Panel 5
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block.dark-panel-6.name = Dark Panel 6
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block.dark-metal.name = Dark Metal
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block.ignarock.name = Igna Rock
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block.hotrock.name = Hot Rock
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block.magmarock.name = Magma Rock
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@ -678,6 +708,7 @@ block.melter.name = Tavírna
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block.incinerator.name = Spalovna
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block.spore-press.name = Spore Press
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block.separator.name = Separátor
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block.coal-centrifuge.name = Coal Centrifuge
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block.power-node.name = Energetický uzel
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block.power-node-large.name = Velký energetický uzel
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block.surge-tower.name = Surge Tower
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@ -692,7 +723,7 @@ block.pneumatic-drill.name = Pneumatický vrt
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block.laser-drill.name = Laserový vrt
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block.water-extractor.name = Vodní extraktor
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block.cultivator.name = Kultivátor
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block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
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block.dart-mech-pad.name = Dart Mech Pad
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block.delta-mech-pad.name = Plošina pro Delta Mech
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block.javelin-ship-pad.name = Plošina pro Oštěp Mech
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block.trident-ship-pad.name = Plošina pro loď Trojzubec
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@ -11,6 +11,7 @@ link.google-play.description = Google Play Store Seite
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link.wiki.description = Offizelles Mindustry Wiki
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linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
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screenshot = Screenshot saved to {0}
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screenshot.invalid = Map too large, potentially not enough memory for screenshot.
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gameover = Der Kern wurde zerstört.
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gameover.pvp = Das[accent] {0}[] Team ist siegreich!
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highscore = [YELLOW] Neuer Highscore!
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@ -154,6 +155,7 @@ confirm = Bestätigen
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delete = Löschen
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ok = OK
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open = Öffnen
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customize = Customize
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cancel = Abbruch
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openlink = Link öffnen
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copylink = Kopiere Link
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@ -170,6 +172,7 @@ loading = [accent]Wird geladen ...
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saving = [accent]Speichere...
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wave = [accent]Welle {0}
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wave.waiting = Welle in {0}
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wave.waveInProgress = [LIGHT_GRAY]Wave in progress
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waiting = Warten...
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waiting.players = Warte auf Spieler...
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wave.enemies = [LIGHT_GRAY]{0} Gegner verbleiben
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@ -312,12 +315,15 @@ error.mapnotfound = Kartendatei nicht gefunden!
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error.io = Network I/O error.
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error.any = Unbekannter Netzwerkfehler.
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zone.groundZero.name = Ground Zero
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zone.desertWastes.name = Desert Wastes
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zone.craters.name = The Craters
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zone.frozenForest.name = Frozen Forest
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zone.ruinousShores.name = Ruinous Shores
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zone.stainedMountains.name = Stained Mountains
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zone.desolateRift.name = Desolate Rift
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zone.nuclearComplex.name = Nuclear Production Complex
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zone.overgrowth.name = Overgrowth
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zone.tarFields.name = Tar Fields
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settings.language = Sprache
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settings.reset = Auf Standard zurücksetzen
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settings.rebind = Zuweisen
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@ -337,8 +343,6 @@ info.title = [accent]Info
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error.title = [crimson] Ein Fehler ist aufgetreten
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error.crashtitle = Ein Fehler ist aufgetreten!
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blocks.input = Input
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blocks.inputliquid = Input Flüssigkeiten
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blocks.liquiduse = Flüssigkeitenverbrauch
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blocks.output = Output
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blocks.booster = Booster
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block.unknown = [LIGHT_GRAY]???
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@ -444,6 +448,8 @@ setting.mutemusic.name = Musik stummschalten
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setting.sfxvol.name = Audioeffekt-Lautstärke
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setting.mutesound.name = Audioeffekte stummschalten
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setting.crashreport.name = Anonyme Absturzberichte senden
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setting.chatopacity.name = Chat Opacity
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setting.playerchat.name = Display In-Game Chat
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keybind.title = Tasten zuweisen
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category.general.name = Allgemein
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category.view.name = Ansicht
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@ -468,6 +474,7 @@ keybind.zoom_hold.name = Zoom halten
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keybind.zoom.name = Zoomen
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keybind.menu.name = Menü
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keybind.pause.name = Pause
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keybind.minimap.name = Minimap
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keybind.dash.name = Bindestrich
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keybind.chat.name = Chat
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keybind.player_list.name = Spielerliste
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@ -484,8 +491,6 @@ mode.survival.name = Survival
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mode.survival.description = Der normale Modus. Ressourcen sind limitiert und Wellen kommen automatisch.
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mode.sandbox.name = Sandkasten
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mode.sandbox.description = Unendliche Ressourcen und kein Timer für Wellen.
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mode.freebuild.name = Freier Bau
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mode.freebuild.description = Begrenzte Ressourcen und kein Timer für Wellen.
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mode.pvp.name = PvP
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mode.pvp.description = Kämpfe gegen andere Spieler local.
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mode.attack.name = Attack
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@ -495,16 +500,27 @@ rules.infiniteresources = Unbegrenzte Ressourcen
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rules.wavetimer = Wellen Timer
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rules.waves = Wellen
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rules.enemyCheat = Unbegrenzte Ressourcen für KI
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rules.pvp = PvP
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rules.unitdrops = Unit Drops
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rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
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rules.unithealthmultiplier = Unit Health Multiplier
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rules.playerhealthmultiplier = Player Health Multiplier
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rules.playerdamagemultiplier = Player Damage Multiplier
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rules.unitdamagemultiplier = Unit Damage Multiplier
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rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
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rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
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rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
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rules.buildcostmultiplier = Build Cost Multiplier
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rules.buildspeedmultiplier = Build Speed Multiplier
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rules.waitForWaveToEnd = Waves wait for enemies
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rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
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rules.respawns = Max respawns per wave
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rules.limitedRespawns = Limit Respawns
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rules.title.waves = Waves
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rules.title.respawns = Respawns
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rules.title.resourcesbuilding = Resources & Building
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rules.title.player = Players
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rules.title.enemy = Enemies
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rules.title.unit = Units
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content.item.name = Materialien
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content.liquid.name = Flüssigkeiten
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content.unit.name = Einheiten
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@ -591,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viskosität: {0}
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liquid.temperature = [LIGHT_GRAY]Temperatur: {0}
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block.grass.name = Gras
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block.salt.name = Salz
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block.saltrocks.name = Salt Rocks
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block.pebbles.name = Pebbles
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block.tendrils.name = Tendrils
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block.sandrocks.name = Sandstein
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block.spore-pine.name = Spore Pine
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block.sporerocks.name = Spore Rocks
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@ -599,6 +618,7 @@ block.snowrock.name = Snow Rock
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block.shale.name = Shale
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block.shale-boulder.name = Shale Boulder
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block.moss.name = Moos
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block.shrubs.name = Shrubs
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block.spore-moss.name = Spore Moss
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block.shalerocks.name = Shale Rocks
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block.scrap-wall.name = Scrap Wall
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@ -644,6 +664,14 @@ block.metal-floor-2.name = Metallboden 2
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block.metal-floor-3.name = Metallboden 3
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block.metal-floor-5.name = Metallboden 5
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block.metal-floor-damaged.name = Metallboden Beschädigt
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block.creeptree.name = Creeptree
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block.dark-panel-1.name = Dark Panel 1
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block.dark-panel-2.name = Dark Panel 2
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block.dark-panel-3.name = Dark Panel 3
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block.dark-panel-4.name = Dark Panel 4
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block.dark-panel-5.name = Dark Panel 5
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block.dark-panel-6.name = Dark Panel 6
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block.dark-metal.name = Dark Metal
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block.ignarock.name = Igna Rock
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block.hotrock.name = Hot Rock
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block.magmarock.name = Magma Rock
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@ -680,6 +708,7 @@ block.melter.name = Schmelzer
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block.incinerator.name = Verbrennungsanlage
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block.spore-press.name = Spore Press
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block.separator.name = Separierer
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block.coal-centrifuge.name = Coal Centrifuge
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block.power-node.name = Stromknoten
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block.power-node-large.name = Großer Stromknoten
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block.surge-tower.name = Surge Tower
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@ -694,7 +723,7 @@ block.pneumatic-drill.name = Pneumatischer Bohrer
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block.laser-drill.name = Laser-Bohrer
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block.water-extractor.name = Wasser-Extraktor
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block.cultivator.name = Kultivierer
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block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
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block.dart-mech-pad.name = Dart Mech Pad
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block.delta-mech-pad.name = Delta Mech Pad
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block.javelin-ship-pad.name = Javelin Ship Pad
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block.trident-ship-pad.name = Trident Ship Pad
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@ -11,6 +11,7 @@ link.google-play.description = Ficha en la Google Play Store
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link.wiki.description = Wiki oficial de Mindustry
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linkfail = ¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles.
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screenshot = Screenshot saved to {0}
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screenshot.invalid = Map too large, potentially not enough memory for screenshot.
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gameover = Tu núcleo ha sido destruido.
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gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
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highscore = [accent]¡Nueva mejor puntuación!
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@ -154,6 +155,7 @@ confirm = Confirmar
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delete = Borrar
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ok = OK
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open = Abrir
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customize = Customize
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cancel = Cancelar
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openlink = Abrir Enlace
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copylink = Copiar Enlace
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@ -170,6 +172,7 @@ loading = [accent]Cargando...
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saving = [accent]Guardando...
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wave = [accent]Horda {0}
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wave.waiting = Horda en {0}
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wave.waveInProgress = [LIGHT_GRAY]Wave in progress
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waiting = Esperando...
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waiting.players = Esperando jugadores...
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wave.enemies = [LIGHT_GRAY]{0} Enemigos Restantes
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@ -312,12 +315,15 @@ error.mapnotfound = ¡Archivo de mapa no encontrado!
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error.io = Network I/O error.
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error.any = Error de red desconocido.
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zone.groundZero.name = Ground Zero
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zone.desertWastes.name = Desert Wastes
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zone.craters.name = The Craters
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zone.frozenForest.name = Frozen Forest
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zone.ruinousShores.name = Ruinous Shores
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zone.stainedMountains.name = Stained Mountains
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zone.desolateRift.name = Desolate Rift
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zone.nuclearComplex.name = Nuclear Production Complex
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zone.overgrowth.name = Overgrowth
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zone.tarFields.name = Tar Fields
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settings.language = Lenguaje
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settings.reset = Reiniciar por los de defecto
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settings.rebind = Reasignar
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@ -442,6 +448,8 @@ setting.mutemusic.name = Silenciar Musica
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setting.sfxvol.name = Volumen de los efectos de sonido
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setting.mutesound.name = Silenciar Sonido
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setting.crashreport.name = Enviar informes de fallos anónimos
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setting.chatopacity.name = Chat Opacity
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setting.playerchat.name = Display In-Game Chat
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keybind.title = Reasignar Teclas
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category.general.name = General
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category.view.name = Visión
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@ -466,6 +474,7 @@ keybind.zoom_hold.name = Mantener Zoom
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keybind.zoom.name = Zoom
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keybind.menu.name = Menu
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keybind.pause.name = Pausa
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keybind.minimap.name = Minimap
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keybind.dash.name = Correr
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keybind.chat.name = Chat
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keybind.player_list.name = Lista de jugadores
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@ -482,8 +491,6 @@ mode.survival.name = Survival
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mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
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mode.sandbox.name = sandbox
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mode.sandbox.description = Recursos ilimitados y sin temporizador para las hordas.
|
||||
mode.freebuild.name = construcción libre
|
||||
mode.freebuild.description = recursos limitados y no hay temporizador para las hordas.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Pelea contra otros jugadores localmente.
|
||||
mode.attack.name = Attack
|
||||
@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = Objetos
|
||||
content.liquid.name = Líquidos
|
||||
content.unit.name = Unidades
|
||||
@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||
block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = Spore Moss
|
||||
block.shalerocks.name = Shale Rocks
|
||||
block.scrap-wall.name = Scrap Wall
|
||||
@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = Igna Rock
|
||||
block.hotrock.name = Hot Rock
|
||||
block.magmarock.name = Magma Rock
|
||||
@ -678,6 +708,7 @@ block.melter.name = Fundidor
|
||||
block.incinerator.name = Incinerador
|
||||
block.spore-press.name = Spore Press
|
||||
block.separator.name = Separador
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.power-node.name = Nodo de Energía
|
||||
block.power-node-large.name = Nodo de Energía Grande
|
||||
block.surge-tower.name = Surge Tower
|
||||
@ -692,7 +723,7 @@ block.pneumatic-drill.name = Taladro neumático
|
||||
block.laser-drill.name = Taladro Laser
|
||||
block.water-extractor.name = Extractor de Agua
|
||||
block.cultivator.name = Cultivador
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Pad de mecanoide Delta
|
||||
block.javelin-ship-pad.name = Pad de nave Jabalina
|
||||
block.trident-ship-pad.name = Pad de nave Tridente
|
||||
|
@ -11,6 +11,7 @@ link.google-play.description = Accès à la version android du Google Play Store
|
||||
link.wiki.description = Wiki officiel de mindustry .
|
||||
linkfail = Erreur lors de l'ouverture du lien !\nL'URL a été copié avec succès.
|
||||
screenshot = Capture d'écran sauvegardée à {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
gameover = Partie terminée.
|
||||
gameover.pvp = L'équipe [accent] {0}[] a gagnée !
|
||||
highscore = [YELLOW]Nouveau meilleur score!
|
||||
@ -154,6 +155,7 @@ confirm = Confirmer
|
||||
delete = Supprimer
|
||||
ok = OK
|
||||
open = Ouverture
|
||||
customize = Customize
|
||||
cancel = Annuler
|
||||
openlink = Ouvrir le lien
|
||||
copylink = Copier le lien
|
||||
@ -170,6 +172,7 @@ loading = [accent]Chargement...
|
||||
saving = [accent]Sauvegarde...
|
||||
wave = [accent]Vague {0}
|
||||
wave.waiting = [LIGHT_GRAY]Vague dans {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = [LIGHT_GRAY]En attente...
|
||||
waiting.players = En attente de joueurs...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Ennemis restants
|
||||
@ -312,12 +315,15 @@ error.mapnotfound = Fichier de la carte introuvable!
|
||||
error.io = Erreur de Réseau (I/O)
|
||||
error.any = Erreur réseau inconnue.
|
||||
zone.groundZero.name = Première Bataille
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = Les Cratères
|
||||
zone.frozenForest.name = Forêt Glaciale
|
||||
zone.ruinousShores.name = Rives en Ruine
|
||||
zone.stainedMountains.name = Montagnes Tâchetées
|
||||
zone.desolateRift.name = Fissure abandonnée
|
||||
zone.nuclearComplex.name = Complexe nucléaire
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = Langage
|
||||
settings.reset = Valeur par défaut.
|
||||
settings.rebind = Réatttribuer
|
||||
@ -336,17 +342,14 @@ no = Non
|
||||
info.title = Info
|
||||
error.title = [crimson]Une erreur s'est produite
|
||||
error.crashtitle = Une erreur s'est produite
|
||||
bar.drillspeed = Vitesse de forage: {0}/s
|
||||
bar.efficiency = Efficacité: {0}%
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Info sur le bloc
|
||||
bar.powerbalance = Énergie: {0}
|
||||
bar.poweroutput = Énergie en sortie: {0}
|
||||
blocks.powercapacity = Capacité d'énergie
|
||||
blocks.powershot = Énergie/Tir
|
||||
blocks.targetsair = Cible les unités aériennes
|
||||
blocks.targetsground = Cible les unités terrestres
|
||||
bar.items = Objets: {0}
|
||||
blocks.itemsmoved = Vitesse de Déplacement
|
||||
blocks.launchtime = Temps entre chaque lancement
|
||||
blocks.shootrange = Portée
|
||||
@ -357,42 +360,30 @@ blocks.poweruse = Énergie utilisée
|
||||
blocks.powerdamage = Énergie/Dégâts
|
||||
blocks.itemcapacity = Stockage
|
||||
blocks.basepowergeneration = Génération d'énergie minimale
|
||||
blocks.powertransferspeed = Vitesse de transfert d'énergie
|
||||
blocks.craftspeed = Vitesse de production
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Temps pour la Réparation Totale du Bloc
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Portée
|
||||
blocks.inputliquid = Liquide requis
|
||||
blocks.inputliquidaux = Liquide optionnel
|
||||
blocks.inputitem = Objets en entrée
|
||||
blocks.inputitems = Objets utilisés
|
||||
blocks.outputitem = Objet produit
|
||||
blocks.drilltier = Forable
|
||||
blocks.drillspeed = Vitesse de forage de base
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Nombre d'unité actives maximal
|
||||
blocks.liquidoutput = Liquide en sortie
|
||||
blocks.liquidoutputspeed = Vitesse de production de liquide
|
||||
blocks.liquiduse = Quantité de liquide utilisée
|
||||
blocks.coolant = Liquide de refroidissement
|
||||
bar.liquid = Liquide
|
||||
blocks.coolantuse = Quantité de liquide de refroidissement utilisée
|
||||
blocks.inputliquidfuel = Carburant liquide
|
||||
blocks.liquidfueluse = Quantité de carburant liquide utilisé
|
||||
blocks.boostitem = Objets boosters
|
||||
blocks.boostliquid = Liquides boosters
|
||||
blocks.health = Santé
|
||||
blocks.inaccuracy = Précision
|
||||
blocks.shots = Tir
|
||||
blocks.reload = Tirs/Seconde
|
||||
blocks.ammo = Munitions
|
||||
bar.drillspeed = Vitesse de forage: {0}/s
|
||||
bar.efficiency = Efficacité: {0}%
|
||||
bar.powerbalance = Énergie: {0}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Énergie en sortie: {0}
|
||||
bar.items = Objets: {0}
|
||||
bar.liquid = Liquide
|
||||
bar.heat = Chaleur
|
||||
bar.power = Énergie
|
||||
bar.progress = Progression de la construction
|
||||
bar.spawned = Unités: {0}/{1}
|
||||
blocks.power.satisfaction = Énergie minimum nécessaire
|
||||
blocks.inaccuracy = Précision
|
||||
blocks.shots = Tir
|
||||
blocks.reload = Tirs/Seconde
|
||||
blocks.inputfuel = Carburant
|
||||
blocks.fuelburntime = Durée du carburant
|
||||
blocks.inputcapacity = Capacité d'entrée
|
||||
blocks.outputcapacity = Capacité de production
|
||||
blocks.ammo = Munitions
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] dmg de zone ~[stat] {1}[lightgray] tuiles
|
||||
bullet.incendiary = [stat]incendiaire
|
||||
@ -426,6 +417,7 @@ category.optional = Améliorations optionnelles
|
||||
setting.landscape.name = Verrouiller la rotation en mode paysage
|
||||
setting.shadows.name = Ombres
|
||||
setting.animatedwater.name = Eau animée
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
||||
setting.indicators.name = Indicateurs pour les alliés
|
||||
setting.autotarget.name = Visée automatique
|
||||
@ -449,12 +441,15 @@ setting.borderless.name = Fenêtre sans contour
|
||||
setting.fps.name = Afficher FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Afficher les rayons des lasers
|
||||
setting.pixelate.name = Pixelate[LIGHT_GRAY] (disables animations)
|
||||
setting.minimap.name = Montrer la minimap
|
||||
setting.musicvol.name = Volume de la musique
|
||||
setting.mutemusic.name = Couper la musique
|
||||
setting.sfxvol.name = Volume des SFX
|
||||
setting.mutesound.name = Couper les SFX
|
||||
setting.crashreport.name = Envoyer un rapport de crash anonyme
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
keybind.title = Paramétrer les touches
|
||||
category.general.name = Général
|
||||
category.view.name = Voir
|
||||
@ -479,6 +474,7 @@ keybind.zoom_hold.name = maintenir le zoom
|
||||
keybind.zoom.name = zoom
|
||||
keybind.menu.name = menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Courir
|
||||
keybind.chat.name = chat
|
||||
keybind.player_list.name = Liste des joueurs
|
||||
@ -495,8 +491,6 @@ mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = bac à sable
|
||||
mode.sandbox.description = Ressources infinies et pas de timer pour les vagues.
|
||||
mode.freebuild.name = construction libre
|
||||
mode.freebuild.description = Ressources limitées et pas de timer pour les vagues.
|
||||
mode.pvp.name = JcJ
|
||||
mode.pvp.description = Battez-vous contre d'autres joueurs en local.
|
||||
mode.attack.name = Attack
|
||||
@ -506,16 +500,27 @@ rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = Objets
|
||||
content.liquid.name = Liquides
|
||||
content.unit.name = Unités
|
||||
@ -602,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||
block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
@ -610,6 +618,7 @@ block.snowrock.name = Snow Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = Spore Moss
|
||||
block.shalerocks.name = Shale Rocks
|
||||
block.scrap-wall.name = Scrap Wall
|
||||
@ -655,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = Igna Rock
|
||||
block.hotrock.name = Hot Rock
|
||||
block.magmarock.name = Magma Rock
|
||||
@ -691,6 +708,7 @@ block.melter.name = Four à Fusion
|
||||
block.incinerator.name = Incinérateur
|
||||
block.spore-press.name = Spore Press
|
||||
block.separator.name = Séparateur
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.power-node.name = Transmetteur énergétique
|
||||
block.power-node-large.name = Gros transmetteur énergétique
|
||||
block.surge-tower.name = Surge Tower
|
||||
@ -705,7 +723,7 @@ block.pneumatic-drill.name = Foreuse à vérin
|
||||
block.laser-drill.name = Foreuse Laser
|
||||
block.water-extractor.name = Extracteur d'eau
|
||||
block.cultivator.name = Cultivateur
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Reconstructeur de mécha "Delta"
|
||||
block.javelin-ship-pad.name = Reconstructeur de vaisseau "Javelin"
|
||||
block.trident-ship-pad.name = Reconstructeur de vaisseau "Trident"
|
||||
|
@ -11,6 +11,7 @@ link.google-play.description = Page Google Play du jeu
|
||||
link.wiki.description = Wiki officiel de Mindustry
|
||||
linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier.
|
||||
screenshot = Capture d'écran enregistrée sur {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
gameover = Le base a été détruit.
|
||||
gameover.pvp = L'équipe[accent] {0}[] a gagnée !
|
||||
highscore = [accent]Nouveau meilleur score !
|
||||
@ -30,7 +31,7 @@ level.select = Sélection de niveau
|
||||
level.mode = Mode de jeu:
|
||||
showagain = Ne plus montrer la prochaine fois.
|
||||
coreattack = <Le base subis une attaque>
|
||||
nearpoint =[[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
|
||||
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
|
||||
outofbounds = [[ HORS LIMITES ]\n[]auto-destruction dans {0}
|
||||
database = Base de données
|
||||
savegame = Sauvegarder la partie
|
||||
@ -154,6 +155,7 @@ confirm = Confirmer
|
||||
delete = Supprimer
|
||||
ok = OK
|
||||
open = Ouvrir
|
||||
customize = Customize
|
||||
cancel = Annuler
|
||||
openlink = Ouvrir le lien
|
||||
copylink = Copier le lien
|
||||
@ -170,6 +172,7 @@ loading = [accent]Chargement...
|
||||
saving = [accent]Sauvegarde...
|
||||
wave = [accent]Vague {0}
|
||||
wave.waiting = [LIGHT_GRAY]Prochaine vague dans {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = [LIGHT_GRAY]En attente...
|
||||
waiting.players = En attente de joueurs ...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Ennemis restants
|
||||
@ -312,12 +315,15 @@ error.mapnotfound = Fichier de carte introuvable !
|
||||
error.io = Network I/O error.
|
||||
error.any = Erreur réseau inconnue.
|
||||
zone.groundZero.name = Première Bataille
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = Les Cratères
|
||||
zone.frozenForest.name = Forêt Glaciale
|
||||
zone.ruinousShores.name = Rives en Ruine
|
||||
zone.stainedMountains.name = Montagnes Tâchetées
|
||||
zone.desolateRift.name = Fissure abandonnée
|
||||
zone.nuclearComplex.name = Complexe nucléaire
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = Langage
|
||||
settings.reset = Valeur par défaut.
|
||||
settings.rebind = Réatttribuer
|
||||
@ -442,6 +448,8 @@ setting.mutemusic.name = Couper la musique
|
||||
setting.sfxvol.name = Volume des SFX
|
||||
setting.mutesound.name = Couper les SFX
|
||||
setting.crashreport.name = Envoyer des rapports d'incident anonymement.
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
keybind.title = Paramétrer les touches
|
||||
category.general.name = Général
|
||||
category.view.name = Voir
|
||||
@ -466,6 +474,7 @@ keybind.zoom_hold.name = Tenir le zoom
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Sprint
|
||||
keybind.chat.name = Tchat
|
||||
keybind.player_list.name = Liste des joueurs
|
||||
@ -482,8 +491,6 @@ mode.survival.name = Survival
|
||||
mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.
|
||||
mode.sandbox.name = Bac à sable
|
||||
mode.sandbox.description = Ressources infinies et pas de compte à rebours pour les vagues.
|
||||
mode.freebuild.name = Construction libre
|
||||
mode.freebuild.description = Ressources limitées et pas de compte à rebours pour les vagues.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Lutter contre d'autres joueurs pour gagner !
|
||||
mode.attack.name = Attaque
|
||||
@ -493,16 +500,27 @@ rules.infiniteresources = Ressources infinies
|
||||
rules.wavetimer = Temps de vague
|
||||
rules.waves = Vague
|
||||
rules.enemyCheat = Ressources infinies pour l'IA
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Uniter Drops
|
||||
rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités
|
||||
rules.unithealthmultiplier = Multiplicateur de la santé des unités
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Multiplicateur des dégâts du joueur
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Rayon de non-construction autour de la base ennemi:[LIGHT_GRAY] (tuiles)
|
||||
rules.respawntime = Temps de réapparition:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Espacement des vagues:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Multiplicateur de coût de construction
|
||||
rules.buildspeedmultiplier = Multiplicateur de vitesse de construction
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = Objets
|
||||
content.liquid.name = Liquides
|
||||
content.unit.name = Unités
|
||||
@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||
block.grass.name = Herbe
|
||||
block.salt.name = Sel
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = Roche de sableuse
|
||||
block.spore-pine.name = Pin sporifère
|
||||
block.sporerocks.name = Roche sporifère
|
||||
@ -597,10 +618,11 @@ block.snowrock.name = Roche enneigée
|
||||
block.shale.name = Schiste
|
||||
block.shale-boulder.name = Rocher de schiste
|
||||
block.moss.name = Mousse
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = Mousse sporifère
|
||||
block.shalerocks.name = Roche de schiste
|
||||
block.scrap-wall.name = Mur de ferraille
|
||||
block.scrap-wall-large.name =Grand mur de ferraille
|
||||
block.scrap-wall-large.name = Grand mur de ferraille
|
||||
block.scrap-wall-huge.name = Enorme mur de ferraille
|
||||
block.scrap-wall-gigantic.name = Gigantesque mur de ferraille
|
||||
block.thruster.name = Propulseur
|
||||
@ -642,6 +664,14 @@ block.metal-floor-2.name = Sol métallique 2
|
||||
block.metal-floor-3.name = Sol métallique 3
|
||||
block.metal-floor-5.name = Sol métallique 5
|
||||
block.metal-floor-damaged.name = Sol métallique endommagé
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = Roche d'igna
|
||||
block.hotrock.name = Roche chaude
|
||||
block.magmarock.name = Roche de magma
|
||||
@ -678,6 +708,7 @@ block.melter.name = Four à Fusion
|
||||
block.incinerator.name = Incinérateur
|
||||
block.spore-press.name = Spore presse
|
||||
block.separator.name = Séparateur
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.power-node.name = Transmetteur énergétique
|
||||
block.power-node-large.name = Grand transmetteur énergétique
|
||||
block.surge-tower.name = Tour de surtension
|
||||
@ -692,7 +723,7 @@ block.pneumatic-drill.name = Foreuse à vérin
|
||||
block.laser-drill.name = Foreuse Laser
|
||||
block.water-extractor.name = Extracteur d'eau
|
||||
block.cultivator.name = Cultivateur
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
|
@ -11,6 +11,7 @@ link.google-play.description = Google Play store
|
||||
link.wiki.description = wiki resmi Mindustry
|
||||
linkfail = Gagal membuka link!\nURL telah disalin ke papan salin.
|
||||
screenshot = Screenshot saved to {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
gameover = Intinya hancur.
|
||||
gameover.pvp = Tim [accent] {0}[] menang!
|
||||
highscore = [YELLOW]Rekor baru!
|
||||
@ -154,6 +155,7 @@ confirm = Konfirmasi
|
||||
delete = Hapus
|
||||
ok = OK
|
||||
open = Buka
|
||||
customize = Customize
|
||||
cancel = Batal
|
||||
openlink = Buka tautan
|
||||
copylink = Copy Link
|
||||
@ -170,6 +172,7 @@ loading = [accent]Memuat...
|
||||
saving = [accent]Saving...
|
||||
wave = [accent]Gelombang {0}
|
||||
wave.waiting = Gelombang dimulai {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = Menunggu...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||
@ -312,12 +315,15 @@ error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unkown network error.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = Bahasa
|
||||
settings.reset = Atur ulang ke Default
|
||||
settings.rebind = Rebind
|
||||
@ -442,6 +448,8 @@ setting.mutemusic.name = Bisukan Musik
|
||||
setting.sfxvol.name = Volume Suara
|
||||
setting.mutesound.name = Bisukan Suara
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
keybind.title = Rebind Keys
|
||||
category.general.name = General
|
||||
category.view.name = View
|
||||
@ -466,6 +474,7 @@ keybind.zoom_hold.name = perbesar_tahan
|
||||
keybind.zoom.name = perbesar
|
||||
keybind.menu.name = menu
|
||||
keybind.pause.name = jeda
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = berlari
|
||||
keybind.chat.name = chat
|
||||
keybind.player_list.name = player_list
|
||||
@ -482,8 +491,6 @@ mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = sandbox
|
||||
mode.sandbox.description = infinite resources and no timer for waves.
|
||||
mode.freebuild.name = freebuild
|
||||
mode.freebuild.description = limited resources and no timer for waves.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||
block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = Spore Moss
|
||||
block.shalerocks.name = Shale Rocks
|
||||
block.scrap-wall.name = Scrap Wall
|
||||
@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = Igna Rock
|
||||
block.hotrock.name = Hot Rock
|
||||
block.magmarock.name = Magma Rock
|
||||
@ -678,6 +708,7 @@ block.melter.name = Melter
|
||||
block.incinerator.name = Incinerator
|
||||
block.spore-press.name = Spore Press
|
||||
block.separator.name = Separator
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.power-node.name = Power Node
|
||||
block.power-node-large.name = Large Power Node
|
||||
block.surge-tower.name = Surge Tower
|
||||
@ -692,7 +723,7 @@ block.pneumatic-drill.name = Pneumatic Drill
|
||||
block.laser-drill.name = Laser Drill
|
||||
block.water-extractor.name = Water Extractor
|
||||
block.cultivator.name = Cultivator
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
|
@ -11,6 +11,7 @@ link.google-play.description = Elenco di Google Play Store
|
||||
link.wiki.description = wiki ufficiale di Mindustry
|
||||
linkfail = Impossibile aprire il link! L'URL è stato copiato nella tua bacheca.
|
||||
screenshot = Screenshot saved to {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
gameover = Il nucleo è stato distrutto.
|
||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||
highscore = [YELLOW]Nuovo record!
|
||||
@ -154,6 +155,7 @@ confirm = Conferma
|
||||
delete = Elimina
|
||||
ok = OK
|
||||
open = Apri
|
||||
customize = Customize
|
||||
cancel = Annulla
|
||||
openlink = Apri Link
|
||||
copylink = Copia link
|
||||
@ -170,6 +172,7 @@ loading = [accent]Caricamento in corso ...
|
||||
saving = [accent]Salvando . . .
|
||||
wave = [accent]Ondata {0}
|
||||
wave.waiting = Ondata in {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = In attesa...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||
@ -312,12 +315,15 @@ error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unkown network error.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = Lingua
|
||||
settings.reset = Resetta Alle Impostazioni Predefinite
|
||||
settings.rebind = Reimposta
|
||||
@ -442,6 +448,8 @@ setting.mutemusic.name = Silenzia musica
|
||||
setting.sfxvol.name = Volume SFX
|
||||
setting.mutesound.name = Togli suoni
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
keybind.title = Configurazione Tasti
|
||||
category.general.name = Generale
|
||||
category.view.name = Visualizzazione
|
||||
@ -466,6 +474,7 @@ keybind.zoom_hold.name = zoom_hold
|
||||
keybind.zoom.name = zoom
|
||||
keybind.menu.name = menu
|
||||
keybind.pause.name = pausa
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Scatto
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = lista_giocatori
|
||||
@ -482,8 +491,6 @@ mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = risorse infinite e nessun timer per le ondate.
|
||||
mode.freebuild.name = freebuild
|
||||
mode.freebuild.description = risorse limitate e nessun timer per le ondate.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = Oggetti
|
||||
content.liquid.name = Liquidi
|
||||
content.unit.name = Units
|
||||
@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosità: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||
block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = Spore Moss
|
||||
block.shalerocks.name = Shale Rocks
|
||||
block.scrap-wall.name = Scrap Wall
|
||||
@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = Igna Rock
|
||||
block.hotrock.name = Hot Rock
|
||||
block.magmarock.name = Magma Rock
|
||||
@ -678,6 +708,7 @@ block.melter.name = Fonditore
|
||||
block.incinerator.name = Inceneritore
|
||||
block.spore-press.name = Spore Press
|
||||
block.separator.name = Separatore
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.power-node.name = Snodo energetico
|
||||
block.power-node-large.name = Snodo energetico grande
|
||||
block.surge-tower.name = Surge Tower
|
||||
@ -692,7 +723,7 @@ block.pneumatic-drill.name = Trapano pneumatico
|
||||
block.laser-drill.name = Estrattore laser
|
||||
block.water-extractor.name = Estrattore d'acqua
|
||||
block.cultivator.name = Coltivatore
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
|
@ -11,6 +11,7 @@ link.google-play.description = Google Playのストア
|
||||
link.wiki.description = 公式 Mindustry Wiki
|
||||
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
|
||||
screenshot = スクリーンショットを {0} に保存しました。
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
gameover = ゲームオーバー
|
||||
gameover.pvp = [accent] {0}[] チームの勝利!
|
||||
highscore = [accent]ハイスコアを記録!
|
||||
@ -154,6 +155,7 @@ confirm = 確認
|
||||
delete = 削除
|
||||
ok = OK
|
||||
open = 開く
|
||||
customize = Customize
|
||||
cancel = キャンセル
|
||||
openlink = リンクを開く
|
||||
copylink = リンクをコピー
|
||||
@ -170,6 +172,7 @@ loading = [accent]読み込み中...
|
||||
saving = [accent]保存中...
|
||||
wave = [accent]ウェーブ {0}
|
||||
wave.waiting = [LIGHT_GRAY]次のウェーブまで {0} 秒
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = [LIGHT_GRAY]待機中...
|
||||
waiting.players = プレイヤーを待っています...
|
||||
wave.enemies = [LIGHT_GRAY]残り {0} 体
|
||||
@ -312,12 +315,15 @@ error.mapnotfound = マップファイルが見つかりません!
|
||||
error.io = ネットワークエラーです。
|
||||
error.any = 不明なネットワークエラーです。
|
||||
zone.groundZero.name = グラウンド · ゼロ
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = ザ · クレーター
|
||||
zone.frozenForest.name = フローズン · フォレスト
|
||||
zone.ruinousShores.name = ルーイナス · ショアーズ
|
||||
zone.stainedMountains.name = ステインド · マウンテン
|
||||
zone.desolateRift.name = ディサレット · リフト
|
||||
zone.nuclearComplex.name = ニュークリア · プロダクション · コンプレックス
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = 言語
|
||||
settings.reset = デフォルトにリセット
|
||||
settings.rebind = 再設定
|
||||
@ -442,6 +448,8 @@ setting.mutemusic.name = 音楽をミュート
|
||||
setting.sfxvol.name = 効果音 音量
|
||||
setting.mutesound.name = 効果音をミュート
|
||||
setting.crashreport.name = 匿名でクラッシュレポートを送信する
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
keybind.title = キーバインド
|
||||
category.general.name = 一般
|
||||
category.view.name = 表示
|
||||
@ -466,6 +474,7 @@ keybind.zoom_hold.name = ズーム長押し
|
||||
keybind.zoom.name = ズーム
|
||||
keybind.menu.name = メニュー
|
||||
keybind.pause.name = ポーズ
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = ダッシュ
|
||||
keybind.chat.name = チャット
|
||||
keybind.player_list.name = プレイヤーリスト
|
||||
@ -482,8 +491,6 @@ mode.survival.name = サバイバル
|
||||
mode.survival.description = 通常のモードです。 限られた資源で自動的にウェーブが進行します。
|
||||
mode.sandbox.name = サンドボックス
|
||||
mode.sandbox.description = 無限の資源でウェーブを自由に進行できます。
|
||||
mode.freebuild.name = フリービルド
|
||||
mode.freebuild.description = 限られた資源の中でウェーブを自由に進行できます。
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = ローカル内で他のプレイヤーと戦います。
|
||||
mode.attack.name = アタック
|
||||
@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = アイテム
|
||||
content.liquid.name = 液体
|
||||
content.unit.name = ユニット
|
||||
@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]粘度: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]温度: {0}
|
||||
block.grass.name = 草
|
||||
block.salt.name = 岩塩氷河
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = 砂岩
|
||||
block.spore-pine.name = 胞子の松の木
|
||||
block.sporerocks.name = 胞子の岩
|
||||
@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
|
||||
block.shale.name = 泥板岩
|
||||
block.shale-boulder.name = 泥板岩の丸石
|
||||
block.moss.name = コケ
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = 胞子のコケ
|
||||
block.shalerocks.name = 泥板岩の岩
|
||||
block.scrap-wall.name = スクラップの壁
|
||||
@ -642,6 +664,14 @@ block.metal-floor-2.name = 金属製の地面 2
|
||||
block.metal-floor-3.name = 金属製の地面 3
|
||||
block.metal-floor-5.name = 金属製の地面 5
|
||||
block.metal-floor-damaged.name = 破壊された金属製の地面
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = イグナロック
|
||||
block.hotrock.name = ホットロック
|
||||
block.magmarock.name = マグマロック
|
||||
@ -678,6 +708,7 @@ block.melter.name = 融合機
|
||||
block.incinerator.name = 焼却炉
|
||||
block.spore-press.name = 胞子圧縮機
|
||||
block.separator.name = 分離機
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.power-node.name = 電源ノード
|
||||
block.power-node-large.name = 大型電源ノード
|
||||
block.surge-tower.name = サージタワー
|
||||
@ -692,7 +723,7 @@ block.pneumatic-drill.name = 空気圧ドリル
|
||||
block.laser-drill.name = レーザードリル
|
||||
block.water-extractor.name = ウォーターポンプ
|
||||
block.cultivator.name = 培養機
|
||||
block.alpha-dart-mech-pad.name = アルファパッド
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = デルタパッド
|
||||
block.javelin-ship-pad.name = ジャベリンパッド
|
||||
block.trident-ship-pad.name = トライデントパッド
|
||||
|
@ -324,7 +324,6 @@ zone.desolateRift.name = 황량한 강
|
||||
zone.nuclearComplex.name = 핵 생산 단지
|
||||
zone.overgrowth.name = 과성장 지역
|
||||
zone.tarFields.name = 타르 지역
|
||||
|
||||
settings.language = 언어
|
||||
settings.reset = 설정 초기화
|
||||
settings.rebind = 키 재설정
|
||||
@ -374,7 +373,7 @@ blocks.inaccuracy = 오차각
|
||||
blocks.shots = 발포 횟수
|
||||
blocks.reload = 재장전
|
||||
blocks.ammo = 탄약
|
||||
bar.outputspeed = 채광 속도: {0}/s
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = 효율성: {0}%
|
||||
bar.powerbalance = 전력: {0}/s
|
||||
bar.poweramount = 전력: {0}
|
||||
@ -492,8 +491,6 @@ mode.survival.name = 생존
|
||||
mode.survival.description = 이것은 일반 모드입니다. 제한된 자원을 가지고 자동으로 다음 단계가 시작됩니다.
|
||||
mode.sandbox.name = 샌드박스
|
||||
mode.sandbox.description = 무한한 자원을 가지고 자유롭게 다음 단계를 시작할 수 있습니다.
|
||||
mode.freebuild.name = 자유 건축
|
||||
mode.freebuild.description = 제한된 자원을 가지고 다음 단계를 시작할 수 있습니다.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = 실제 플레이어와 PvP를 합니다.
|
||||
mode.attack.name = 공격
|
||||
@ -610,7 +607,7 @@ liquid.viscosity = [LIGHT_GRAY]점도: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]온도: {0}
|
||||
block.grass.name = 잔디
|
||||
block.salt.name = 소금
|
||||
block.saltrocks = 소금 바위
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = 조약돌
|
||||
block.tendrils.name = 텐드릴
|
||||
block.sandrocks.name = 모래 바위
|
||||
|
@ -11,6 +11,7 @@ link.google-play.description = Google Play store vermelding
|
||||
link.wiki.description = Officiële Mindustry wiki
|
||||
linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord
|
||||
screenshot = Schermafbeeling opgeslagen in {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
gameover = Game Over
|
||||
gameover.pvp = het[accent] {0}[] team heeft gewonnen!
|
||||
highscore = [accent]Nieuw topscore!
|
||||
@ -154,6 +155,7 @@ confirm = Confirm
|
||||
delete = Delete
|
||||
ok = OK
|
||||
open = Open
|
||||
customize = Customize
|
||||
cancel = Cancel
|
||||
openlink = Open Link
|
||||
copylink = Copy Link
|
||||
@ -170,6 +172,7 @@ loading = [accent]Loading...
|
||||
saving = [accent]Saving...
|
||||
wave = [accent]Wave {0}
|
||||
wave.waiting = [LIGHT_GRAY]Wave in {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = [LIGHT_GRAY]Waiting...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||
@ -312,12 +315,15 @@ error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unknown network error.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = Language
|
||||
settings.reset = Reset to Defaults
|
||||
settings.rebind = Rebind
|
||||
@ -442,6 +448,8 @@ setting.mutemusic.name = Mute Music
|
||||
setting.sfxvol.name = SFX Volume
|
||||
setting.mutesound.name = Mute Sound
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
keybind.title = Rebind Keys
|
||||
category.general.name = General
|
||||
category.view.name = View
|
||||
@ -466,6 +474,7 @@ keybind.zoom_hold.name = Zoom Hold
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Dash
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Player list
|
||||
@ -482,8 +491,6 @@ mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = Infinite resources and no timer for waves.
|
||||
mode.freebuild.name = Freebuild
|
||||
mode.freebuild.description = Limited resources and no timer for waves.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||
block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = Spore Moss
|
||||
block.shalerocks.name = Shale Rocks
|
||||
block.scrap-wall.name = Scrap Wall
|
||||
@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = Igna Rock
|
||||
block.hotrock.name = Hot Rock
|
||||
block.magmarock.name = Magma Rock
|
||||
@ -678,6 +708,7 @@ block.melter.name = Melter
|
||||
block.incinerator.name = Incinerator
|
||||
block.spore-press.name = Spore Press
|
||||
block.separator.name = Separator
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.power-node.name = Power Node
|
||||
block.power-node-large.name = Large Power Node
|
||||
block.surge-tower.name = Surge Tower
|
||||
@ -692,7 +723,7 @@ block.pneumatic-drill.name = Pneumatic Drill
|
||||
block.laser-drill.name = Laser Drill
|
||||
block.water-extractor.name = Water Extractor
|
||||
block.cultivator.name = Cultivator
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
|
@ -8,14 +8,13 @@ link.dev-builds.description = Onstabiele versies
|
||||
link.trello.description = Officiële Trello voor geplande toevoegingen.
|
||||
link.itch.io.description = Itch.io pagina met de PC downloads en online versie
|
||||
link.google-play.description = Mindustry op Google Play
|
||||
link.wiki.description = Officiël Mindustry wiki
|
||||
link.wiki.description = Officiël Mindustry wiki
|
||||
linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord.
|
||||
screenshot = Locatie screenshot: {0}
|
||||
screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken.
|
||||
gameover = Game Over
|
||||
gameover.pvp = Het[accent] {0}[] team heeft gewonnen!
|
||||
highscore = [accent]Nieuw record!
|
||||
|
||||
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
|
||||
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
|
||||
stat.built = Gebouwen gebouwd:[accent] {0}
|
||||
@ -23,10 +22,8 @@ stat.destroyed = Gebouwen vernietigd:[accent] {0}
|
||||
stat.deconstructed = Gebouwen afgebroken:[accent] {0}
|
||||
stat.delivered = Gronstoffen meegenomen:
|
||||
stat.rank = Eindresultaat: [accent]{0}
|
||||
|
||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\n\n[scarlet]DO IT.
|
||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\n\n[scarlet]DO IT.
|
||||
|
||||
launcheditems = [accent]Meegenomen grondstoffen
|
||||
map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
|
||||
level.highscore = Beste score: [accent]{0}
|
||||
@ -63,7 +60,7 @@ researched = [LIGHT_GRAY]{0} onderzocht.
|
||||
players = {0} spelers online
|
||||
players.single = {0} speler online
|
||||
server.closing = [accent]Server wordt gesloten...
|
||||
server.kicked.kick = Je bent uit de server gegooid!
|
||||
server.kicked.kick = Je bent uit de server gegooid!
|
||||
server.kicked.serverClose = Server gesloten.
|
||||
server.kicked.clientOutdated = Verouderde versie! Update Mindustry!
|
||||
server.kicked.serverOutdated = Verouderde server! Vraag de eigenaar van de server om de server te updaten!
|
||||
@ -74,7 +71,7 @@ server.kicked.nameEmpty = Je gekozen naam is ongeldig.
|
||||
server.kicked.idInUse = Je bent al verbonden met de server! Verbinden met 2 clients tegelijk is verboden.
|
||||
server.kicked.customClient = Deze server ondersteunt geen aangepaste versies (mods). Download een officiële versie.
|
||||
server.kicked.gameover = Game over!
|
||||
host.info = Ook De [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
|
||||
host.info = Ook De [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
|
||||
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
|
||||
hostserver = Host Game
|
||||
hostserver.mobile = Host\nGame
|
||||
@ -85,7 +82,6 @@ hosts.discovering = LAN games worden gezocht
|
||||
server.refreshing = De server wordt herladen
|
||||
hosts.none = [lightgray]Geen games op je lokale netwerk gevonden.
|
||||
host.invalid = [scarlet]Kan niet verbinden met de host (server).
|
||||
|
||||
trace = Zoeken speler
|
||||
trace.playername = Naam speler: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
@ -106,7 +102,6 @@ server.add = Voeg server toe
|
||||
server.delete = Ben je zeker dat je deze sever wil verwijderen?
|
||||
server.hostname = Host: {0}
|
||||
server.edit = Bewerk Server
|
||||
|
||||
server.outdated = [crimson]Verouderde Server![]
|
||||
server.outdated.client = [crimson]Verouderde Client![]
|
||||
server.version = [lightgray]Versie: {0} {1}
|
||||
@ -126,7 +121,6 @@ server.port = Poort:
|
||||
server.addressinuse = Dit adres wordt al gebruikt!
|
||||
server.invalidport = Ongeldige poort!
|
||||
server.error = [crimson]Error hosting server: [accent]{0}
|
||||
|
||||
save.old = Deze save word niet meer ondersteund\n\n[LIGHT_GRAY]Terugwaardse compatibiliteit zal geïmplementeerd worden in de volledige 4.0 versie
|
||||
save.new = Nieuwe save
|
||||
save.overwrite = Ben je zeker dat je deze save\nwil overschrijven?
|
||||
@ -145,7 +139,6 @@ save.newslot = Save naam:
|
||||
save.rename = Naam wijzigen
|
||||
save.rename.text = Nieuwe naam:
|
||||
selectslot = Selecteer een save.
|
||||
|
||||
slot = [accent]Slot {0}
|
||||
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
||||
empty = <empty>
|
||||
@ -162,6 +155,7 @@ confirm = Confirm
|
||||
delete = Delete
|
||||
ok = OK
|
||||
open = Open
|
||||
customize = Customize
|
||||
cancel = Cancel
|
||||
openlink = Open Link
|
||||
copylink = Copy Link
|
||||
@ -178,6 +172,7 @@ loading = [accent]Loading...
|
||||
saving = [accent]Saving...
|
||||
wave = [accent]Wave {0}
|
||||
wave.waiting = [LIGHT_GRAY]Wave in {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = [LIGHT_GRAY]Waiting...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||
@ -289,7 +284,6 @@ tutorial = Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Map Editor
|
||||
donate = Donate
|
||||
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
@ -311,7 +305,6 @@ zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
zone.resources = Resources Detected:
|
||||
add = Add...
|
||||
boss.health = Boss Health
|
||||
|
||||
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
|
||||
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
||||
error.invalidaddress = Invalid address.
|
||||
@ -321,7 +314,6 @@ error.alreadyconnected = Already connected.
|
||||
error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unknown network error.
|
||||
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = The Craters
|
||||
@ -330,7 +322,8 @@ zone.ruinousShores.name = Ruinous Shores
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = Language
|
||||
settings.reset = Reset to Defaults
|
||||
settings.rebind = Rebind
|
||||
@ -380,7 +373,6 @@ blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammo
|
||||
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
bar.powerbalance = Power: {0}/s
|
||||
@ -392,7 +384,6 @@ bar.heat = Heat
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
@ -404,7 +395,6 @@ bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
|
||||
unit.blocks = blocks
|
||||
unit.powersecond = power units/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
@ -484,6 +474,7 @@ keybind.zoom_hold.name = Zoom Hold
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pause
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Dash
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Player list
|
||||
@ -500,19 +491,15 @@ mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = Infinite resources and no timer for waves.
|
||||
mode.freebuild.name = Freebuild
|
||||
mode.freebuild.description = Limited resources and no timer for waves.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||||
mode.custom = Custom Rules
|
||||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
@ -524,7 +511,16 @@ rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
@ -609,11 +605,11 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||
|
||||
block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
@ -622,6 +618,7 @@ block.snowrock.name = Snow Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = Spore Moss
|
||||
block.shalerocks.name = Shale Rocks
|
||||
block.scrap-wall.name = Scrap Wall
|
||||
@ -726,7 +723,7 @@ block.pneumatic-drill.name = Pneumatic Drill
|
||||
block.laser-drill.name = Laser Drill
|
||||
block.water-extractor.name = Water Extractor
|
||||
block.cultivator.name = Cultivator
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
@ -919,7 +916,6 @@ block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||
block.dagger-factory.description = Produces basic ground units.
|
||||
block.titan-factory.description = Produces advanced, armored ground units.
|
||||
|
||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||
block.revenant-factory.description = Produces heavy laser air units.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
|
@ -15,7 +15,6 @@ screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje mi
|
||||
gameover = Rdzeń został zniszczony.
|
||||
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
|
||||
highscore = [YELLOW] Nowy rekord!
|
||||
|
||||
stat.wave = Fale powstrzymane:[accent] {0}
|
||||
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
|
||||
stat.built = Budynki zbudowane:[accent] {0}
|
||||
@ -23,10 +22,8 @@ stat.destroyed = Budynki zniszczone:[accent] {0}
|
||||
stat.deconstructed = Budynki zrekonstruowane:[accent] {0}
|
||||
stat.delivered = Surowce wystrzelone:
|
||||
stat.rank = Final Rank: [accent]{0}
|
||||
|
||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||
|
||||
launcheditems = [accent]Wystrzelone przedmioty
|
||||
map.delete = Jesteś pewny, że chcesz usunąć "[accent]{0}[]"?
|
||||
level.highscore = Rekord: [accent]{0}
|
||||
@ -158,6 +155,7 @@ confirm = Potwierdź
|
||||
delete = Usuń
|
||||
ok = Ok
|
||||
open = Otwórz
|
||||
customize = Customize
|
||||
cancel = Anuluj
|
||||
openlink = Otwórz link
|
||||
copylink = Kopiuj link
|
||||
@ -174,6 +172,7 @@ loading = [accent]Ładowanie...
|
||||
saving = [accent]Zapisywanie...
|
||||
wave = [accent]Fala {0}
|
||||
wave.waiting = Fala za {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = [LIGHT_GRAY]Oczekiwanie...
|
||||
waiting.players = Oczekiwanie na graczy...
|
||||
wave.enemies = Pozostało [LIGHT_GRAY]{0} wrogów
|
||||
@ -279,13 +278,6 @@ save = Zapisz
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
language.restart = Uruchom grę ponownie, aby ustawiony język zaczął funkcjonować.
|
||||
settings = Ustawienia
|
||||
tutorial = Poradnik
|
||||
@ -313,7 +305,6 @@ zone.config.complete = Fala {0} osiągnięta:\nKonfiguracja ładunku odblokowana
|
||||
zone.resources = Wykryte Zasoby:
|
||||
add = Dodaj...
|
||||
boss.health = Boss Health
|
||||
|
||||
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
|
||||
error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie?
|
||||
error.invalidaddress = Niepoprawny adres.
|
||||
@ -323,7 +314,6 @@ error.alreadyconnected = Jesteś już połączony.
|
||||
error.mapnotfound = Plik mapy nie został znaleziony!
|
||||
error.io = Błąd siecowy I/O.
|
||||
error.any = Nieznany błąd sieci.
|
||||
|
||||
zone.groundZero.name = Wybuch Lądowy
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = Kratery
|
||||
@ -332,7 +322,8 @@ zone.ruinousShores.name = Zniszczone Przybrzerza
|
||||
zone.stainedMountains.name = Zabarwione Góry
|
||||
zone.desolateRift.name = Ponura Szczelina
|
||||
zone.nuclearComplex.name = Centrum Wyrobu Jądrowego
|
||||
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = Język
|
||||
settings.reset = Przywróć domyślne
|
||||
settings.rebind = Zmień
|
||||
@ -382,7 +373,6 @@ blocks.inaccuracy = Niedokładność
|
||||
blocks.shots = Strzały
|
||||
blocks.reload = Strzałów/sekundę
|
||||
blocks.ammo = Amunicja
|
||||
|
||||
bar.drillspeed = Prędkość wiertła: {0}/s
|
||||
bar.efficiency = Efektywność: {0}%
|
||||
bar.powerbalance = Moc: {0}
|
||||
@ -484,6 +474,7 @@ keybind.zoom_hold.name = Inicjator przybliżania
|
||||
keybind.zoom.name = Przybliżanie
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pauza
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Przyspieszenie
|
||||
keybind.chat.name = Czat
|
||||
keybind.player_list.name = Lista graczy
|
||||
@ -500,19 +491,15 @@ mode.survival.name = Przeżycie
|
||||
mode.survival.description = Zwykły tryb. Limitowane surowce i fale przeciwników.
|
||||
mode.sandbox.name = Piaskownica
|
||||
mode.sandbox.description = Nieskończone surowce i fale bez odliczania. Dla przedszkolaków!
|
||||
mode.freebuild.name = Budowanie
|
||||
mode.freebuild.description = Normalne surowce i fale bez odliczania.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Walcz przeciwko innym graczom.
|
||||
mode.attack.name = Atak
|
||||
mode.attack.description = Brak fal, celem jest zniszczenie bazy przeciwnika.
|
||||
mode.custom = Własny tryb
|
||||
|
||||
rules.infiniteresources = Nieskończone zasoby
|
||||
rules.wavetimer = Zegar fal
|
||||
rules.waves = Fale
|
||||
rules.enemyCheat = Nieskończone zasoby komputera-przeciwnika (czerwonego zespołu)
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
@ -524,7 +511,16 @@ rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = Przedmioty
|
||||
content.liquid.name = Płyny
|
||||
content.unit.name = Jednostki
|
||||
@ -609,9 +605,11 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Lepkość: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||
|
||||
block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
@ -620,6 +618,7 @@ block.snowrock.name = Snow Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = Spore Moss
|
||||
block.shalerocks.name = Shale Rocks
|
||||
block.scrap-wall.name = Scrap Wall
|
||||
@ -665,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = Igna Rock
|
||||
block.hotrock.name = Hot Rock
|
||||
block.magmarock.name = Magma Rock
|
||||
@ -716,7 +723,7 @@ block.pneumatic-drill.name = Wiertło Pneumatyczne
|
||||
block.laser-drill.name = Wiertło Laserowe
|
||||
block.water-extractor.name = Ekstraktor Wody
|
||||
block.cultivator.name = Spluchniacz
|
||||
block.alpha-dart-mech-pad.name = Lądowisko Alpha-Strzałka
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Lądowisko Mecha Delta
|
||||
block.javelin-ship-pad.name = Lądowisko Statku Oszczep
|
||||
block.trident-ship-pad.name = Lądowisko Statku Trójząb
|
||||
@ -909,7 +916,6 @@ block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||
block.dagger-factory.description = Produces basic ground units.
|
||||
block.titan-factory.description = Produces advanced, armored ground units.
|
||||
|
||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||
block.revenant-factory.description = Produces heavy laser air units.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
|
@ -11,6 +11,7 @@ link.google-play.description = Listamento do google play store
|
||||
link.wiki.description = Wiki oficial do Mindustry
|
||||
linkfail = Falha ao abrir o link\nO Url foi copiado
|
||||
screenshot = Screenshot salvo para {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
gameover = O núcleo foi destruído.
|
||||
gameover.pvp = O time[accent] {0}[] É vitorioso!
|
||||
highscore = [YELLOW]Novo recorde!
|
||||
@ -154,6 +155,7 @@ confirm = Confirmar
|
||||
delete = Excluir
|
||||
ok = OK
|
||||
open = Abrir
|
||||
customize = Customize
|
||||
cancel = Cancelar
|
||||
openlink = Abrir Link
|
||||
copylink = Copiar link
|
||||
@ -170,6 +172,7 @@ loading = [accent]Carregando...
|
||||
saving = [accent]Salvando...
|
||||
wave = [accent]Horda {0}
|
||||
wave.waiting = Horda em {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = Aguardando...
|
||||
waiting.players = Esperando por jogadores...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Enimigos Restantes
|
||||
@ -312,12 +315,15 @@ error.mapnotfound = Arquivo de mapa não encontrado!
|
||||
error.io = Erro I/O de internet.
|
||||
error.any = Erro de rede desconhecido.
|
||||
zone.groundZero.name = Marco zero
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = As crateras
|
||||
zone.frozenForest.name = Floresta congelada
|
||||
zone.ruinousShores.name = Costas Ruinosas
|
||||
zone.stainedMountains.name = Montanhas manchadas
|
||||
zone.desolateRift.name = Fenda desolada
|
||||
zone.nuclearComplex.name = Complexo de construção nuclear
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = Linguagem
|
||||
settings.reset = Restaurar Padrões
|
||||
settings.rebind = Religar
|
||||
@ -442,6 +448,8 @@ setting.mutemusic.name = Desligar Música
|
||||
setting.sfxvol.name = Volume de Efeitos
|
||||
setting.mutesound.name = Desligar Som
|
||||
setting.crashreport.name = Enviar denuncias de crash anonimas
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
keybind.title = Refazer teclas
|
||||
category.general.name = Geral
|
||||
category.view.name = Ver
|
||||
@ -466,6 +474,7 @@ keybind.zoom_hold.name = segurar_zoom
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pausar
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Correr
|
||||
keybind.chat.name = Conversa
|
||||
keybind.player_list.name = Lista_de_jogadores
|
||||
@ -482,8 +491,6 @@ mode.survival.name = Sobrevivencia
|
||||
mode.survival.description = O modo normal. Recursos limitados E Ondas automaticass.
|
||||
mode.sandbox.name = Caixa de areia
|
||||
mode.sandbox.description = Recursos infinitos E sem tempo para Ataques.
|
||||
mode.freebuild.name = construção \nlivre
|
||||
mode.freebuild.description = recursos limitados e Sem tempo para Ataques.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Lutar contra outros jogadores locais.
|
||||
mode.attack.name = Ataque
|
||||
@ -493,16 +500,27 @@ rules.infiniteresources = Recursos infinitos
|
||||
rules.wavetimer = Tempo de onda
|
||||
rules.waves = Ondas
|
||||
rules.enemyCheat = Recursos de IA Infinitos
|
||||
rules.pvp = JvJ
|
||||
rules.unitdrops = Unidade droppa
|
||||
rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
|
||||
rules.unithealthmultiplier = Multiplicador de vida de unidade
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Tempo de renascimento:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Espaço entre waves:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Multiplicador de custo de construção
|
||||
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = Itens
|
||||
content.liquid.name = Liquidos
|
||||
content.unit.name = Unidades
|
||||
@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||
block.grass.name = Grama
|
||||
block.salt.name = Sal
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = Pedras de areia
|
||||
block.spore-pine.name = Pinheiro de esporo
|
||||
block.sporerocks.name = Pedras de esporo
|
||||
@ -597,6 +618,7 @@ block.snowrock.name = Pedra de gelo
|
||||
block.shale.name = Xisto
|
||||
block.shale-boulder.name = Pedra de xisto
|
||||
block.moss.name = Musgo
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = Musgo de esporos
|
||||
block.shalerocks.name = Pedas de xisto
|
||||
block.scrap-wall.name = Parede de sucata
|
||||
@ -642,6 +664,14 @@ block.metal-floor-2.name = Chão de metal 2
|
||||
block.metal-floor-3.name = Chão de metal 3
|
||||
block.metal-floor-5.name = Chão de metal 5
|
||||
block.metal-floor-damaged.name = Chão de metal danificado
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = Rocha igna
|
||||
block.hotrock.name = Rocha quente
|
||||
block.magmarock.name = Rocha de magma
|
||||
@ -678,6 +708,7 @@ block.melter.name = Aparelho de fusão
|
||||
block.incinerator.name = Incinerador
|
||||
block.spore-press.name = Prensa de Esporo
|
||||
block.separator.name = Separador
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.power-node.name = Célula de energia
|
||||
block.power-node-large.name = Célula de energia Grande
|
||||
block.surge-tower.name = Torre de surto
|
||||
@ -692,7 +723,7 @@ block.pneumatic-drill.name = Mineradora Pneumatica
|
||||
block.laser-drill.name = Broca a Laser
|
||||
block.water-extractor.name = Extrator de Agua
|
||||
block.cultivator.name = Cultivador
|
||||
block.alpha-dart-mech-pad.name = Pod de meca Alpha dardo
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Controle do mech Delta
|
||||
block.javelin-ship-pad.name = Controle do mech Javelin
|
||||
block.trident-ship-pad.name = Controle do mech Tridente
|
||||
|
@ -322,7 +322,8 @@ zone.ruinousShores.name = Разрушенные Берега
|
||||
zone.stainedMountains.name = Окрашенные горы
|
||||
zone.desolateRift.name = Пустынный Разлом
|
||||
zone.nuclearComplex.name = Ядерный Производственный Комплекс
|
||||
zone.saltFlats.name = Солончаки
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = Язык
|
||||
settings.reset = Сбросить по умолчанию
|
||||
settings.rebind = Смена
|
||||
@ -360,11 +361,9 @@ blocks.powerdamage = Энергия/урон
|
||||
blocks.itemcapacity = Вместимость предметов
|
||||
blocks.basepowergeneration = Базовая генерация энергии
|
||||
blocks.productiontime = Время производства
|
||||
blocks.craftspeed = Скорость производства
|
||||
blocks.repairtime = Время полной регенерации
|
||||
blocks.speedincrease = Увеличение скорости
|
||||
blocks.range = Радиус действия
|
||||
blocks.inputliquid = Прием жидкости
|
||||
blocks.drilltier = Добывает
|
||||
blocks.drillspeed = Базовая скорость бурения
|
||||
blocks.boosteffect = Ускоряющий эффект
|
||||
@ -424,7 +423,6 @@ setting.indicators.name = Показывать в сторону союзник
|
||||
setting.autotarget.name = Авто-стрельба
|
||||
setting.fpscap.name = Макс. FPS
|
||||
setting.fpscap.none = Неограниченный
|
||||
minimap = Мини-карта
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.swapdiagonal.name = Всегда Диагональное Размещение
|
||||
setting.difficulty.training = обучение
|
||||
@ -476,6 +474,7 @@ keybind.zoom_hold.name = Управление масштабом
|
||||
keybind.zoom.name = Приблизить/Отдалить
|
||||
keybind.menu.name = Меню
|
||||
keybind.pause.name = Пауза
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Мчаться
|
||||
keybind.chat.name = Чат
|
||||
keybind.player_list.name = Список игроков
|
||||
@ -724,7 +723,7 @@ block.pneumatic-drill.name = Пневматический бур
|
||||
block.laser-drill.name = Лазерный бур
|
||||
block.water-extractor.name = Гидроконденсатор
|
||||
block.cultivator.name = Культиватор
|
||||
block.alpha-dart-mech-pad.name = Реконструктор мехов "Альфа-Дротик"
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Реконструктор "Дельта"
|
||||
block.javelin-ship-pad.name = Реконструктор "Джавелин"
|
||||
block.trident-ship-pad.name = Реконструктор "Трезубeц"
|
||||
|
@ -11,6 +11,7 @@ link.google-play.description = Google Play magaza sayfasi
|
||||
link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
|
||||
linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
|
||||
screenshot = Screenshot saved to {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
gameover = Cekirdegin yok edildi.
|
||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||
highscore = [accent]Yeni Yuksek skor!
|
||||
@ -154,6 +155,7 @@ confirm = Onayla
|
||||
delete = Sil
|
||||
ok = Tamam
|
||||
open = Ac
|
||||
customize = Customize
|
||||
cancel = iptal
|
||||
openlink = Linki ac
|
||||
copylink = Linki kopyala
|
||||
@ -170,6 +172,7 @@ loading = [accent]Yukleniyor...
|
||||
saving = [accent]Kaydediliyor...
|
||||
wave = [accent]Dalga {0}
|
||||
wave.waiting = Dalganin baslamasina: {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = Bekleniyor...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||
@ -312,12 +315,15 @@ error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unkown network error.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = Dil
|
||||
settings.reset = ilk ayarlara geri al
|
||||
settings.rebind = Geri al
|
||||
@ -442,6 +448,8 @@ setting.mutemusic.name = Sesi kapat
|
||||
setting.sfxvol.name = Ses seviyesi
|
||||
setting.mutesound.name = Sesi kapat
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
keybind.title = Tuslari ayarla
|
||||
category.general.name = General
|
||||
category.view.name = Goster
|
||||
@ -466,6 +474,7 @@ keybind.zoom_hold.name = Yaklasma basili tutmasi
|
||||
keybind.zoom.name = Yaklas
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Durdur
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Kos
|
||||
keybind.chat.name = konus
|
||||
keybind.player_list.name = Oyuncu listesi
|
||||
@ -482,8 +491,6 @@ mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Serbest
|
||||
mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok
|
||||
mode.freebuild.name = Yapi Yapma
|
||||
mode.freebuild.description = Sinirli esyalar ama dalga suresi yok.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = Esyalar
|
||||
content.liquid.name = Sivilar
|
||||
content.unit.name = Units
|
||||
@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]isi: {0}
|
||||
block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = Spore Moss
|
||||
block.shalerocks.name = Shale Rocks
|
||||
block.scrap-wall.name = Scrap Wall
|
||||
@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = Igna Rock
|
||||
block.hotrock.name = Hot Rock
|
||||
block.magmarock.name = Magma Rock
|
||||
@ -678,6 +708,7 @@ block.melter.name = eritici
|
||||
block.incinerator.name = isi firini
|
||||
block.spore-press.name = Spore Press
|
||||
block.separator.name = separator
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.power-node.name = Guc Dugumu
|
||||
block.power-node-large.name = buyuk Guc Dugumu
|
||||
block.surge-tower.name = Surge Tower
|
||||
@ -692,7 +723,7 @@ block.pneumatic-drill.name = Pneumatik Kazici
|
||||
block.laser-drill.name = Lazer kazici
|
||||
block.water-extractor.name = su ayiricisi
|
||||
block.cultivator.name = ekici
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
|
@ -11,6 +11,7 @@ link.google-play.description = Google Play mağaza sayfası
|
||||
link.wiki.description = Resmi Mindustry Wikipedi'si
|
||||
linkfail = Bağlantı açılamadı! URL, yazı tahtanıza kopyalandı.
|
||||
screenshot = Screenshot saved to {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
gameover = Çekirdek yok edildi.
|
||||
gameover.pvp = [accent] {0}[] takimi kazandi !
|
||||
highscore = [SARI] Yeni yüksek puan!
|
||||
@ -154,6 +155,7 @@ confirm = Onayla
|
||||
delete = Sil
|
||||
ok = Tamam
|
||||
open = Açık
|
||||
customize = Customize
|
||||
cancel = İptal
|
||||
openlink = Linki aç
|
||||
copylink = Bağlantıyı kopyala
|
||||
@ -170,6 +172,7 @@ loading = [Vurgu] Yükleniyor ...
|
||||
saving = [accent]Saving...
|
||||
wave = [turuncu] Dalga {0}
|
||||
wave.waiting = {0} içinde dalga
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = Bekleniyor
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||
@ -312,12 +315,15 @@ error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unkown network error.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = Dil
|
||||
settings.reset = Varsayılanlara Dön
|
||||
settings.rebind = Rebind
|
||||
@ -442,6 +448,8 @@ setting.mutemusic.name = Müziği Kapat
|
||||
setting.sfxvol.name = SFX Hacmi
|
||||
setting.mutesound.name = Sesi kapat
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
keybind.title = Tuşları yeniden ayarla
|
||||
category.general.name = General
|
||||
category.view.name = View
|
||||
@ -466,6 +474,7 @@ keybind.zoom_hold.name = tut ve büyüt
|
||||
keybind.zoom.name = Yakınlaştır
|
||||
keybind.menu.name = menü
|
||||
keybind.pause.name = duraklatma
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = tire
|
||||
keybind.chat.name = Sohbet
|
||||
keybind.player_list.name = oyuncu listesi
|
||||
@ -482,8 +491,6 @@ mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Limitsiz Oynama
|
||||
mode.sandbox.description = sonsuz kaynaklar ve dalgalar için zamanlayıcı yok.
|
||||
mode.freebuild.name = Özgür Oynama
|
||||
mode.freebuild.description = sınırlı kaynaklar ve dalgalar için zamanlayıcı yok.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||
block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
@ -597,6 +618,7 @@ block.snowrock.name = Snow Rock
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = Spore Moss
|
||||
block.shalerocks.name = Shale Rocks
|
||||
block.scrap-wall.name = Scrap Wall
|
||||
@ -642,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = Igna Rock
|
||||
block.hotrock.name = Hot Rock
|
||||
block.magmarock.name = Magma Rock
|
||||
@ -678,6 +708,7 @@ block.melter.name = Melter
|
||||
block.incinerator.name = Incinerator
|
||||
block.spore-press.name = Spore Press
|
||||
block.separator.name = Separator
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.power-node.name = Power Node
|
||||
block.power-node-large.name = Large Power Node
|
||||
block.surge-tower.name = Surge Tower
|
||||
@ -692,7 +723,7 @@ block.pneumatic-drill.name = Pneumatic Drill
|
||||
block.laser-drill.name = Laser Drill
|
||||
block.water-extractor.name = Water Extractor
|
||||
block.cultivator.name = Cultivator
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
|
@ -41,7 +41,7 @@ addplayers = Дод/Видалити гравців
|
||||
customgame = Користувальницька гра
|
||||
newgame = Нова гра
|
||||
none = <нічого>
|
||||
minimap = Minimap
|
||||
minimap = Міні-мапа
|
||||
close = Закрити
|
||||
quit = Вийти
|
||||
maps = Мапи
|
||||
@ -154,6 +154,7 @@ warning = Попередження
|
||||
confirm = Підтвердження
|
||||
delete = Видалити
|
||||
ok = ОК
|
||||
open = Open
|
||||
customize = Налаштувати
|
||||
cancel = Скасувати
|
||||
openlink = Відкрити посилання
|
||||
@ -297,7 +298,7 @@ launch.unable = [scarlet]ЗАПУСК неможливий.[] {0} Ворог.
|
||||
launch.confirm = Це видалить всі ресурси у Вашому ядрі.\nВи не зможете повернутися до цієї бази.
|
||||
uncover = Розкрити
|
||||
configure = Вивантаження
|
||||
configure.locked = [LIGHT_GRAY]Розблокувати можливість вивантаження ресурсів:\Хвиля {0}.
|
||||
configure.locked = [LIGHT_GRAY]Розблокувати можливість вивантаження ресурсів:Хвиля {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} розблоковано
|
||||
zone.requirement.complete = {0}-та хвиля досягено:\nвимоги до зони "{1}" виконані.
|
||||
zone.config.complete = {0} хвиль досягнено. :\nРозблоковано можливість вивантаження.
|
||||
@ -321,7 +322,8 @@ zone.ruinousShores.name = Зруйновані Берега
|
||||
zone.stainedMountains.name = Пофарбовані гори
|
||||
zone.desolateRift.name = Пустельний Розлом
|
||||
zone.nuclearComplex.name = Ядерний Виробничий Комплекс
|
||||
zone.saltFlats.name = Солончаки
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = Мова
|
||||
settings.reset = Скинути за замовчуванням
|
||||
settings.rebind = Зміна
|
||||
@ -358,12 +360,10 @@ blocks.poweruse = Енергії використовує
|
||||
blocks.powerdamage = Енергія/урон
|
||||
blocks.itemcapacity = Місткість предметів
|
||||
blocks.basepowergeneration = Базова генерація енергії
|
||||
blocks.craftspeed = Швидкість виробництва
|
||||
blocks.productiontime = Час виробництва
|
||||
blocks.repairtime = Час повного відновлення блоку
|
||||
blocks.speedincrease = Збільшення швидкості
|
||||
blocks.range = Радіус дії
|
||||
blocks.inputliquid = Прийом рідини
|
||||
blocks.drilltier = Видобуває
|
||||
blocks.drillspeed = Базова швидкість буріння
|
||||
blocks.boosteffect = Прискорювальний ефект
|
||||
@ -423,7 +423,6 @@ setting.indicators.name = Показувати у сторону ворогів
|
||||
setting.autotarget.name = Авто-стрільба
|
||||
setting.fpscap.name = Макс. FPS
|
||||
setting.fpscap.none = Необмежений
|
||||
minimap = Міні-мапа
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.swapdiagonal.name = Завжди Діагональне Розміщення
|
||||
setting.difficulty.training = навчання
|
||||
@ -475,6 +474,7 @@ keybind.zoom_hold.name = Удержание зума
|
||||
keybind.zoom.name = Приблизить
|
||||
keybind.menu.name = Меню
|
||||
keybind.pause.name = Пауза
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Мчати
|
||||
keybind.chat.name = Чат
|
||||
keybind.player_list.name = Список гравців
|
||||
@ -723,7 +723,7 @@ block.pneumatic-drill.name = Пневматичний дриль
|
||||
block.laser-drill.name = Лазерний дриль
|
||||
block.water-extractor.name = Гідроконденсатор
|
||||
block.cultivator.name = Культиватор
|
||||
block.alpha-dart-mech-pad.name = Реконструктор "Альфа-Дротик"
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = Реконструктор "Дельта"
|
||||
block.javelin-ship-pad.name = Реконструктор "Джавелін"
|
||||
block.trident-ship-pad.name = Реконструктор "Тризуб"
|
||||
|
@ -11,6 +11,7 @@ link.google-play.description = 从谷歌商店获取安卓版
|
||||
link.wiki.description = 官方 Mindustry 维基
|
||||
linkfail = 打开链接失败!\nURL 已经复制到剪贴板。
|
||||
screenshot = 荧幕截图已放在 {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
gameover = 你的核心被摧毁了!
|
||||
gameover.pvp = [accent] {0}[] 队获胜!
|
||||
highscore = [accent]新纪录!
|
||||
@ -154,6 +155,7 @@ confirm = 确认
|
||||
delete = 删除
|
||||
ok = 好的
|
||||
open = 打开
|
||||
customize = Customize
|
||||
cancel = 取消
|
||||
openlink = 打开链接
|
||||
copylink = 复制链接
|
||||
@ -170,8 +172,9 @@ loading = [accent]正在加载...
|
||||
saving = [accent]正在保存...
|
||||
wave = [accent]波次 {0}
|
||||
wave.waiting = [LIGHT_GRAY]下一波将在{0}秒后到来
|
||||
waiting.players = 等待玩家中……
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = [LIGHT_GRAY]正在等待...
|
||||
waiting.players = 等待玩家中……
|
||||
wave.enemies = [LIGHT_GRAY]剩余 {0} 个敌人
|
||||
wave.enemy = [LIGHT_GRAY]剩余 {0} 个敌人
|
||||
loadimage = 加载图片
|
||||
@ -312,12 +315,15 @@ error.mapnotfound = 找不到地图文件!
|
||||
error.io = 网络 I/O 错误。
|
||||
error.any = 未知网络错误。
|
||||
zone.groundZero.name = 零号地区
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = 陨石地带
|
||||
zone.frozenForest.name = 冰冻森林
|
||||
zone.ruinousShores.name = 毁灭海岸
|
||||
zone.stainedMountains.name = 绵延群山
|
||||
zone.desolateRift.name = 荒芜裂谷
|
||||
zone.nuclearComplex.name = 核能生产
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = 语言
|
||||
settings.reset = 恢复默认
|
||||
settings.rebind = 重新绑定
|
||||
@ -354,27 +360,15 @@ blocks.poweruse = 能量使用
|
||||
blocks.powerdamage = 功率/损伤
|
||||
blocks.itemcapacity = 物品容量
|
||||
blocks.basepowergeneration = 基础能源输出
|
||||
blocks.powertransferspeed = 能量传输
|
||||
blocks.craftspeed = 生产速度
|
||||
blocks.productiontime = 生产时间
|
||||
blocks.repairtime = 方块完全修复时间
|
||||
blocks.speedincrease = 提速
|
||||
blocks.range = 范围
|
||||
blocks.inputliquid = 液体输入
|
||||
blocks.inputliquidaux = 辅助液体
|
||||
blocks.inputitem = 物品输入
|
||||
blocks.inputitems = 物品输入
|
||||
blocks.outputitem = 物品输出
|
||||
blocks.drilltier = 可钻探矿物
|
||||
blocks.drillspeed = 基础钻探速度
|
||||
blocks.boosteffect = 加成影响
|
||||
blocks.maxunits = 最大单位数量
|
||||
blocks.health = 生命值
|
||||
blocks.heat = 热量
|
||||
blocks.power = 电力
|
||||
blocks.progress = 制造进度
|
||||
blocks.spawned = 单位数量:{0}/{1}
|
||||
blocks.power.satisfaction = 电力输入
|
||||
blocks.inaccuracy = 误差
|
||||
blocks.shots = 发射数
|
||||
blocks.reload = 重新装弹
|
||||
@ -423,6 +417,7 @@ category.optional = 可选的增强物品
|
||||
setting.landscape.name = 锁定横屏
|
||||
setting.shadows.name = 影子
|
||||
setting.animatedwater.name = 流动的水
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = 抗锯齿[LIGHT_GRAY] (需要重新启动)[]
|
||||
setting.indicators.name = 队友指示器
|
||||
setting.autotarget.name = 自动发射
|
||||
@ -453,6 +448,8 @@ setting.mutemusic.name = 静音
|
||||
setting.sfxvol.name = 音效音量
|
||||
setting.mutesound.name = 静音
|
||||
setting.crashreport.name = 发送匿名崩溃报告
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
keybind.title = 重新绑定按键
|
||||
category.general.name = 普通
|
||||
category.view.name = 查看
|
||||
@ -477,6 +474,7 @@ keybind.zoom_hold.name = 保持缩放
|
||||
keybind.zoom.name = 缩放
|
||||
keybind.menu.name = 菜单
|
||||
keybind.pause.name = 暂停
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = 冲刺
|
||||
keybind.chat.name = 聊天
|
||||
keybind.player_list.name = 玩家列表
|
||||
@ -493,8 +491,6 @@ mode.survival.name = 生存
|
||||
mode.survival.description = 正常的游戏模式,有限的资源和自动波次。
|
||||
mode.sandbox.name = 沙盒
|
||||
mode.sandbox.description = 无限的资源,不会自动生成敌人。
|
||||
mode.freebuild.name = 自由建造
|
||||
mode.freebuild.description = 有限的资源,不会自动生成敌人。
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = 和本地玩家对战.
|
||||
mode.attack.name = 攻击
|
||||
@ -504,13 +500,27 @@ rules.infiniteresources = 无限资源
|
||||
rules.wavetimer = 波次计时器
|
||||
rules.waves = 波次
|
||||
rules.enemyCheat = AI无限资源
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = 敌人出生点
|
||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = 敌对核心非建设区半径:[LIGHT_GRAY](格)
|
||||
rules.respawntime = 重生时间:[LIGHT_GRAY](秒)
|
||||
rules.wavespacing = 波次间隔时间:[LIGHT_GRAY](秒)
|
||||
rules.buildcostmultiplier = 建设花费倍数
|
||||
rules.buildspeedmultiplier = 建设时间倍数
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = 物品
|
||||
content.liquid.name = 液体
|
||||
content.unit.name = 部队
|
||||
@ -597,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]粘度:{0}
|
||||
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||
block.grass.name = 草地
|
||||
block.salt.name = 盐碱地
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = 沙岩块
|
||||
block.spore-pine.name = 孢子树
|
||||
block.sporerocks.name = 孢子岩石
|
||||
@ -605,6 +618,7 @@ block.snowrock.name = 雪岩石
|
||||
block.shale.name = 页岩地
|
||||
block.shale-boulder.name = 页岩巨石
|
||||
block.moss.name = 苔藓地
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = 孢子苔藓地
|
||||
block.shalerocks.name = 页岩岩石
|
||||
block.scrap-wall.name = 废墙
|
||||
@ -650,11 +664,18 @@ block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = Igna Rock
|
||||
block.hotrock.name = Hot Rock
|
||||
block.magmarock.name = Magma Rock
|
||||
block.cliffs.name = Cliffs
|
||||
|
||||
block.copper-wall.name = 铜墙
|
||||
block.copper-wall-large.name = 大型铜墙
|
||||
block.titanium-wall.name = 钛墙
|
||||
@ -687,6 +708,7 @@ block.melter.name = 熔炉
|
||||
block.incinerator.name = 焚化炉
|
||||
block.spore-press.name = 孢子压缩机
|
||||
block.separator.name = 分离机
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.power-node.name = 能量节点
|
||||
block.power-node-large.name = 大型能量节点
|
||||
block.surge-tower.name = 远程输电塔
|
||||
@ -701,7 +723,7 @@ block.pneumatic-drill.name = 气动钻头
|
||||
block.laser-drill.name = 激光钻头
|
||||
block.water-extractor.name = 抽水机
|
||||
block.cultivator.name = 耕种机
|
||||
block.alpha-dart-mech-pad.name = 阿尔法-飞镖 机甲平台
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = 德尔塔 机甲平台
|
||||
block.javelin-ship-pad.name = 标枪 机甲平台
|
||||
block.trident-ship-pad.name = 三叉戟 机甲平台
|
||||
|
@ -11,6 +11,7 @@ link.google-play.description = Google Play 商店頁面
|
||||
link.wiki.description = 官方 Mindustry 維基
|
||||
linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿。
|
||||
screenshot = 截圖保存到{0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
gameover = 遊戲結束
|
||||
gameover.pvp = [accent]{0}[]隊獲勝!
|
||||
highscore = [accent]新的高分紀錄!
|
||||
@ -154,6 +155,7 @@ confirm = 確認
|
||||
delete = 刪除
|
||||
ok = 確定
|
||||
open = 開啟
|
||||
customize = Customize
|
||||
cancel = 取消
|
||||
openlink = 開啟連結
|
||||
copylink = 複製連結
|
||||
@ -170,6 +172,7 @@ loading = [accent]載入中……
|
||||
saving = [accent]儲存中……
|
||||
wave = [accent]第{0}波
|
||||
wave.waiting = 將於{0}秒後抵達
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = 等待中……
|
||||
waiting.players = 等待玩家中……
|
||||
wave.enemies = [LIGHT_GRAY]剩下{0}敵人
|
||||
@ -312,12 +315,15 @@ error.mapnotfound = 找不到地圖!
|
||||
error.io = 網絡輸入輸出錯誤。
|
||||
error.any = 未知網絡錯誤。
|
||||
zone.groundZero.name = 歸零地
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.craters.name = 隕石坑
|
||||
zone.frozenForest.name = 冰凍森林
|
||||
zone.ruinousShores.name = 毀滅性的海岸
|
||||
zone.stainedMountains.name = 染山
|
||||
zone.desolateRift.name = 荒涼的裂痕
|
||||
zone.nuclearComplex.name = 核生產綜合體
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
settings.language = 語言
|
||||
settings.reset = 重設為預設設定
|
||||
settings.rebind = 重新綁定
|
||||
@ -442,6 +448,8 @@ setting.mutemusic.name = 靜音
|
||||
setting.sfxvol.name = 音效音量
|
||||
setting.mutesound.name = 靜音
|
||||
setting.crashreport.name = 發送匿名崩潰報告
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
keybind.title = 重新綁定按鍵
|
||||
category.general.name = 一般
|
||||
category.view.name = 查看
|
||||
@ -466,6 +474,7 @@ keybind.zoom_hold.name = 按住縮放
|
||||
keybind.zoom.name = 縮放
|
||||
keybind.menu.name = 主選單
|
||||
keybind.pause.name = 暫停遊戲
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.dash.name = 衝刺
|
||||
keybind.chat.name = 聊天
|
||||
keybind.player_list.name = 玩家列表
|
||||
@ -482,8 +491,6 @@ mode.survival.name = 生存
|
||||
mode.survival.description = 一般模式。有限的資源與自動來襲的波次。
|
||||
mode.sandbox.name = 沙盒
|
||||
mode.sandbox.description = 無限的資源,與不倒數計時的波次。
|
||||
mode.freebuild.name = 自由建造
|
||||
mode.freebuild.description = 有限的資源,與不倒數計時的波次。
|
||||
mode.pvp.name = 對戰
|
||||
mode.pvp.description = 和其他玩家鬥爭。
|
||||
mode.attack.name = 攻擊
|
||||
@ -493,16 +500,27 @@ rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.pvp = PvP
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
content.item.name = 物品
|
||||
content.liquid.name = 液體
|
||||
content.unit.name = 機組
|
||||
@ -589,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]粘性:{0}
|
||||
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||
block.grass.name = 草
|
||||
block.salt.name = 鹽
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = 沙岩
|
||||
block.spore-pine.name = 孢子鬆
|
||||
block.sporerocks.name = 孢子岩
|
||||
@ -597,6 +618,7 @@ block.snowrock.name = 雪巖
|
||||
block.shale.name = 頁岩
|
||||
block.shale-boulder.name = 頁岩巨石
|
||||
block.moss.name = 苔蘚
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = 孢子苔蘚
|
||||
block.shalerocks.name = 頁岩岩石
|
||||
block.scrap-wall.name = 廢牆
|
||||
@ -642,6 +664,14 @@ block.metal-floor-2.name = 金屬地板二
|
||||
block.metal-floor-3.name = 金屬地板三
|
||||
block.metal-floor-5.name = 金屬地板五
|
||||
block.metal-floor-damaged.name = 金屬地板損壞
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = 火成岩
|
||||
block.hotrock.name = 熱岩
|
||||
block.magmarock.name = 岩漿岩
|
||||
@ -678,6 +708,7 @@ block.melter.name = 熔爐
|
||||
block.incinerator.name = 焚化爐
|
||||
block.spore-press.name = 孢子壓縮機
|
||||
block.separator.name = 分離機
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.power-node.name = 能量節點
|
||||
block.power-node-large.name = 大型能量節點
|
||||
block.surge-tower.name = 波動塔
|
||||
@ -692,7 +723,7 @@ block.pneumatic-drill.name = 氣動鑽頭
|
||||
block.laser-drill.name = 激光鑽頭
|
||||
block.water-extractor.name = 水提取器
|
||||
block.cultivator.name = 耕種機
|
||||
block.alpha-dart-mech-pad.name = 阿爾法鏢船機甲墊
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.delta-mech-pad.name = 德爾塔機甲墊
|
||||
block.javelin-ship-pad.name = 標槍機甲墊
|
||||
block.trident-ship-pad.name = 三叉船墊
|
||||
|
@ -259,12 +259,6 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
//TODO better smoke effect, this one is awful
|
||||
/*if(health != 0 && health < block.health && !(block instanceof Wall) &&
|
||||
Mathf.chance(0.009f * Time.delta() * (1f - health / block.health))){
|
||||
Effects.effect(Fx.smoke, x + Mathf.range(4), y + Mathf.range(4));
|
||||
}*/
|
||||
|
||||
timeScaleDuration -= Time.delta();
|
||||
if(timeScaleDuration <= 0f || !block.canOverdrive){
|
||||
timeScale = 1f;
|
||||
|
Loading…
Reference in New Issue
Block a user