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Temporary sprite packing fix
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@ -33,7 +33,8 @@ public class Team implements Comparable<Team>{
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crux = new Team(2, "crux", Color.valueOf("f25555"), Color.valueOf("fc8e6c"), Color.valueOf("f25555"), Color.valueOf("a04553")),
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malis = new Team(3, "malis", Color.valueOf("a27ce5"), Color.valueOf("c195fb"), Color.valueOf("665c9f"), Color.valueOf("484988")),
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green = new Team(4, "green", Color.valueOf("54d67d"), Color.valueOf("96f58c"), Color.valueOf("54d67d"), Color.valueOf("28785c")),
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blue = new Team(5, "blue", Color.valueOf("6c87fd"), Color.valueOf("85caf9"), Color.valueOf("6c87fd"), Color.valueOf("3b3392"));
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//TODO temporarily no palette.
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blue = new Team(5, "blue", Color.valueOf("6c87fd")); //Color.valueOf("85caf9"), Color.valueOf("6c87fd"), Color.valueOf("3b3392")
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static{
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Mathf.rand.setSeed(8);
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@ -27,6 +27,11 @@ public class DrawWeave extends DrawBlock{
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Draw.reset();
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}
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@Override
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public TextureRegion[] icons(Block block){
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return new TextureRegion[]{weave};
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}
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@Override
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public void load(Block block){
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weave = Core.atlas.find(block.name + "-weave");
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