New unit select fixes

This commit is contained in:
Anuken
2021-01-19 15:49:30 -05:00
parent da8ea84397
commit f812460164
3 changed files with 5 additions and 5 deletions

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@ -16,10 +16,10 @@ import mindustry.world.*;
import static mindustry.Vars.*;
public class OverlayRenderer{
private static final TextureRegion arrowRegion = Core.atlas.find("select-arrow");
private static final float indicatorLength = 14f;
private static final float spawnerMargin = tilesize*11f;
private static final Rect rect = new Rect();
private float buildFade, unitFade;
private Unit lastSelect;
@ -89,12 +89,12 @@ public class OverlayRenderer{
Draw.rect(select.type.icon(Cicon.full), select.x(), select.y(), select.rotation() - 90);
}
for(int i = 0; i < 4; i++){
float rot = i * 90f + 45f + (-Time.time / 3f) % 360f;
float rot = i * 90f + 45f + (-Time.time / 1.5f) % 360f;
float length = select.hitSize() * 1.5f + (unitFade * 2.5f);
Draw.rect(arrowRegion, select.x + Angles.trnsx(rot, length), select.y + Angles.trnsy(rot, length), length / 1.9f, length / 1.9f, rot - 135f);
Draw.rect("select-arrow", select.x + Angles.trnsx(rot, length), select.y + Angles.trnsy(rot, length), length / 1.9f, length / 1.9f, rot - 135f);
}
Draw.reset();
}

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@ -374,7 +374,7 @@ public class DesktopInput extends InputHandler{
int cursorY = tileY(Core.input.mouseY());
int rawCursorX = World.toTile(Core.input.mouseWorld().x), rawCursorY = World.toTile(Core.input.mouseWorld().y);
// automatically pause building if the current build queue is empty
//automatically pause building if the current build queue is empty
if(Core.settings.getBool("buildautopause") && isBuilding && !player.unit().isBuilding()){
isBuilding = false;
buildWasAutoPaused = true;