Reduce the screen shake generated by salvos (#2148)

It becomes very difficult to try and build things precisely around salvos, specifically in attack maps, because they shoot very fast and cause a lot of camera shake, which makes very difficult to place conveyors or turrets around them.
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ThePythonGuy 2020-06-06 20:03:10 +02:00 committed by GitHub
parent 182d8e2daf
commit f81529c005
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@ -1546,7 +1546,7 @@ public class Blocks implements ContentList{
ammoEjectBack = 3f;
cooldown = 0.03f;
recoilAmount = 3f;
shootShake = 2f;
shootShake = 1f;
burstSpacing = 3f;
shots = 4;
ammoUseEffect = Fx.shellEjectBig;