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Reduce the screen shake generated by salvos (#2148)
It becomes very difficult to try and build things precisely around salvos, specifically in attack maps, because they shoot very fast and cause a lot of camera shake, which makes very difficult to place conveyors or turrets around them.
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@ -1546,7 +1546,7 @@ public class Blocks implements ContentList{
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ammoEjectBack = 3f;
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cooldown = 0.03f;
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recoilAmount = 3f;
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shootShake = 2f;
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shootShake = 1f;
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burstSpacing = 3f;
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shots = 4;
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ammoUseEffect = Fx.shellEjectBig;
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