Added configurable global server rules

This commit is contained in:
Anuken 2019-11-16 15:51:04 -05:00
parent 1f6ef9d9ae
commit f9ffb78b33
8 changed files with 84 additions and 15 deletions

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@ -705,6 +705,7 @@ mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a
mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
rules.reactorexplosions = Reactor Explosions
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.attack = Attack Mode

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@ -25,6 +25,8 @@ public class Rules{
public boolean pvp;
/** Whether enemy units drop random items on death. */
public boolean unitDrops = true;
/** Whether reactors can explode and damage other blocks. */
public boolean reactorExplosions = true;
/** How fast unit pads build units. */
public float unitBuildSpeedMultiplier = 1f;
/** How much health units start with. */

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@ -4,7 +4,7 @@ import io.anuke.arc.util.serialization.*;
import io.anuke.arc.util.serialization.Json.*;
import io.anuke.mindustry.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.ctype.MappableContent;
import io.anuke.mindustry.ctype.*;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.world.*;
@ -31,6 +31,10 @@ public class JsonIO{
}
};
public static Json json(){
return json;
}
public static String write(Object object){
return json.toJson(object, object.getClass());
}

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@ -10,8 +10,6 @@ import io.anuke.arc.func.*;
import io.anuke.arc.graphics.*;
import io.anuke.arc.util.ArcAnnotate.*;
import io.anuke.arc.util.*;
import io.anuke.arc.util.reflect.Field;
import io.anuke.arc.util.reflect.*;
import io.anuke.arc.util.serialization.*;
import io.anuke.arc.util.serialization.Json.*;
import io.anuke.arc.util.serialization.Jval.*;
@ -361,7 +359,7 @@ public class ContentParser{
private <T> T make(Class<T> type){
try{
java.lang.reflect.Constructor<T> cons = type.getDeclaredConstructor();
Constructor<T> cons = type.getDeclaredConstructor();
cons.setAccessible(true);
return cons.newInstance();
}catch(Exception e){
@ -371,7 +369,7 @@ public class ContentParser{
private <T> T make(Class<T> type, String name){
try{
java.lang.reflect.Constructor<T> cons = type.getDeclaredConstructor(String.class);
Constructor<T> cons = type.getDeclaredConstructor(String.class);
cons.setAccessible(true);
return cons.newInstance(name);
}catch(Exception e){
@ -381,7 +379,7 @@ public class ContentParser{
private <T> Prov<T> supply(Class<T> type){
try{
java.lang.reflect.Constructor<T> cons = type.getDeclaredConstructor();
Constructor<T> cons = type.getDeclaredConstructor();
return () -> {
try{
return cons.newInstance();
@ -457,7 +455,7 @@ public class ContentParser{
Field field = metadata.field;
try{
field.set(object, parser.readValue(field.getType(), metadata.elementType, child, metadata.keyType));
}catch(ReflectionException ex){
}catch(IllegalAccessException ex){
throw new SerializationException("Error accessing field: " + field.getName() + " (" + type.getName() + ")", ex);
}catch(SerializationException ex){
ex.addTrace(field.getName() + " (" + type.getName() + ")");

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@ -135,13 +135,11 @@ public class CustomRulesDialog extends FloatingDialog{
number("$rules.dropzoneradius", false, f -> rules.dropZoneRadius = f * tilesize, () -> rules.dropZoneRadius / tilesize, () -> true);
title("$rules.title.respawns");
//limited respawns don't work on PvP, commented out until they're fixed
//check("$rules.limitedRespawns", b -> rules.limitedRespawns = b, () -> rules.limitedRespawns);
//number("$rules.respawns", true, f -> rules.respawns = (int)f, () -> rules.respawns, () -> rules.limitedRespawns);
number("$rules.respawntime", f -> rules.respawnTime = f * 60f, () -> rules.respawnTime / 60f);
title("$rules.title.resourcesbuilding");
check("$rules.infiniteresources", b -> rules.infiniteResources = b, () -> rules.infiniteResources);
check("$rules.reactorexplosions", b -> rules.reactorExplosions = b, () -> rules.reactorExplosions);
number("$rules.buildcostmultiplier", false, f -> rules.buildCostMultiplier = f, () -> rules.buildCostMultiplier, () -> !rules.infiniteResources);
number("$rules.buildspeedmultiplier", f -> rules.buildSpeedMultiplier = f, () -> rules.buildSpeedMultiplier);

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@ -23,7 +23,7 @@ import io.anuke.mindustry.world.meta.StatUnit;
import java.io.*;
import static io.anuke.mindustry.Vars.tilesize;
import static io.anuke.mindustry.Vars.*;
public class NuclearReactor extends PowerGenerator{
protected final int timerFuel = timers++;
@ -127,7 +127,7 @@ public class NuclearReactor extends PowerGenerator{
int fuel = entity.items.get(consumes.<ConsumeItems>get(ConsumeType.item).items[0].item);
if(fuel < 5 && entity.heat < 0.5f) return;
if((fuel < 5 && entity.heat < 0.5f) || !state.rules.reactorExplosions) return;
Effects.shake(6f, 16f, tile.worldx(), tile.worldy());
Effects.effect(Fx.nuclearShockwave, tile.worldx(), tile.worldy());

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@ -1,3 +1,3 @@
org.gradle.daemon=true
org.gradle.jvmargs=-Xms256m -Xmx1024m
archash=9cde8aeb1f4913d5f9c1ed1792d5c5c5d522298c
archash=68a64d9e8a3016ad433d0959be78f6acdcdaa385

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@ -8,6 +8,8 @@ import io.anuke.arc.util.*;
import io.anuke.arc.util.Timer;
import io.anuke.arc.util.CommandHandler.*;
import io.anuke.arc.util.Timer.*;
import io.anuke.arc.util.serialization.*;
import io.anuke.arc.util.serialization.JsonValue.*;
import io.anuke.mindustry.*;
import io.anuke.mindustry.core.GameState.*;
import io.anuke.mindustry.core.*;
@ -59,7 +61,8 @@ public class ServerControl implements ApplicationListener{
"crashreport", false,
"port", port,
"logging", true,
"socket", false
"socket", false,
"globalrules", "{}"
);
Log.setLogger(new LogHandler(){
@ -250,8 +253,9 @@ public class ServerControl implements ApplicationListener{
logic.reset();
lastMode = preset;
try{
world.loadMap(result, result.applyRules(lastMode));
world.loadMap(result, result.applyRules(lastMode));
state.rules = result.applyRules(preset);
applyRules();
logic.play();
info("Map loaded.");
@ -348,6 +352,58 @@ public class ServerControl implements ApplicationListener{
}
});
handler.register("rules", "[remove/add] [name] [value...]", "List, remove or add global rules. These will apply regardless of map.", arg -> {
String rules = Core.settings.getString("globalrules");
JsonValue base = JsonIO.json().fromJson(null, rules);
if(arg.length == 0){
Log.info("&lyRules:\n{0}", JsonIO.print(rules));
}else if(arg.length == 1){
Log.err("Invalid usage. Specify which rule to remove or add.");
}else{
if(!(arg[0].equals("remove") || arg[0].equals("add"))){
Log.err("Invalid usage. Either add or remove rules.");
return;
}
boolean remove = arg[0].equals("remove");
if(remove){
if(base.has(arg[1])){
Log.info("Rule &lc'{0}'&lg removed.", arg[1]);
base.remove(arg[1]);
}else{
Log.err("Rule not defined, so not removed.");
return;
}
}else{
if(arg.length < 3){
Log.err("Missing last argument. Specify which value to set the rule to.");
return;
}
try{
JsonValue value = new JsonReader().parse(arg[2]);
value.name = arg[1];
JsonValue parent = new JsonValue(ValueType.object);
parent.addChild(value);
JsonIO.json().readField(state.rules, value.name, parent);
if(base.has(value.name)){
base.remove(value.name);
}
base.addChild(arg[1], value);
Log.info("Changed rule: &ly{0}", value.toString().replace("\n", " "));
}catch(Throwable e){
Log.err("Error parsing rule JSON", e);
}
}
Core.settings.putSave("globalrules", base.toString());
Call.onSetRules(state.rules);
}
});
handler.register("fillitems", "[team]", "Fill the core with items.", arg -> {
if(!state.is(State.playing)){
err("Not playing. Host first.");
@ -744,6 +800,15 @@ public class ServerControl implements ApplicationListener{
mods.each(p -> p.registerClientCommands(netServer.clientCommands));
}
private void applyRules(){
try{
JsonValue value = JsonIO.json().fromJson(null, Core.settings.getString("globalrules"));
JsonIO.json().readFields(state.rules, value);
}catch(Throwable t){
Log.err("Error applying custom rules, proceeding without them.", t);
}
}
private void displayStatus() {
if(state.is(State.menu)){
info("Status: &rserver closed");
@ -824,6 +889,7 @@ public class ServerControl implements ApplicationListener{
run.run();
logic.play();
state.rules = world.getMap().applyRules(lastMode);
applyRules();
for(Player p : players){
if(p.con == null) continue;