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https://github.com/Anuken/Mindustry.git
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Fixed mobile crash
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@ -88,9 +88,11 @@ public class MobileInput extends InputHandler implements GestureListener{
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/** Check and assign targets for a specific position. */
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void checkTargets(float x, float y){
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if(player.dead()) return;
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Unit unit = Units.closestEnemy(player.team(), x, y, 20f, u -> !u.dead);
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if(unit != null && !player.dead() && player.unit().type.canAttack){
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if(unit != null && player.unit().type.canAttack){
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player.unit().mineTile = null;
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target = unit;
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}else{
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@ -30,6 +30,8 @@ public class ItemsDisplay extends Table{
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top().left();
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margin(0);
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if(items == null) return;
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table(Tex.button, c -> {
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c.margin(10).marginLeft(12).marginTop(15f);
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c.marginRight(12f);
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@ -89,7 +89,7 @@ public class LaunchLoadoutDialog extends BaseDialog{
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total.clear();
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selected.requirements().each(total::add);
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universe.getLaunchResources().each(total::add);
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valid = sitems.has(total);
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valid = sitems.has(total) || PlanetDialog.debugSelect;
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};
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Cons<Table> rebuild = table -> {
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