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Fix damage multipliers not applying to Lustre (#10308)
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@ -117,7 +117,7 @@ public class ContinuousTurret extends Turret{
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entry.bullet.aimX = Tmp.v1.x;
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entry.bullet.aimY = Tmp.v1.y;
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if(scaleDamageEfficiency){
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entry.bullet.damage = entry.bullet.type.damage * Math.min(efficiency, 1f);
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entry.bullet.damage = entry.bullet.type.damage * Math.min(efficiency, 1f) * entry.bullet.damageMultiplier();
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}
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if(isShooting() && hasAmmo()){
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