Fix damage multipliers not applying to Lustre (#10308)

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MEEPofFaith 2024-11-02 08:14:52 -07:00 committed by GitHub
parent b56819fcd0
commit fdcdd117dd
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@ -117,7 +117,7 @@ public class ContinuousTurret extends Turret{
entry.bullet.aimX = Tmp.v1.x;
entry.bullet.aimY = Tmp.v1.y;
if(scaleDamageEfficiency){
entry.bullet.damage = entry.bullet.type.damage * Math.min(efficiency, 1f);
entry.bullet.damage = entry.bullet.type.damage * Math.min(efficiency, 1f) * entry.bullet.damageMultiplier();
}
if(isShooting() && hasAmmo()){