* Shader getShaderFi check for mod files
* Just use tree.get()
It defaults to files.internal() if nothing is found. Actually, I think this also has the added benefit of allowing mods to override vanilla shaders by having a frag with an identical name.
* Update bundle_hu.properties
Making some sentences more understandable.
* Update bundle_hu.properties
Making some sentences more understandable.
* Update bundle_hu.properties
Making some sentences more understandable.
* Update bundle_hu.properties
Follow the updates: Grammar & context fix
* Update bundle_hu.properties
Minor fixes
* Update bundle_hu.properties
Minor fixes
* Update bundle_hu.properties
minor fixes
* Update bundle_hu.properties
fixing typo
* Update bundle_hu.properties
fixes and follow the main bundle changes
* Update bundle_hu.properties
minor fix
* Update bundle_hu.properties
making texts more polished
* Update bundle_hu.properties
minor text polishing
* Funny change
* Update servers_v7.json
* Update bundle_es.properties
Traductions for the bundle_es
By ArkSource
* Update servers_v7.json
* Agua prt 2
* Update servers_v7.json
* Update servers_v7.json
* Agua 2-3
* OWO PVP2
* OWO PVP AGUA2 100% REAL NO FAKE
* Que bueno que nadie lee estos PRs porque parecería retrasado haciéndolos
* Update servers_v7.json
* Improve ArmorPlateAbility draw
* Revert to tinting
Just make a white shine sprite. Or none-white if you want some interesting visuals with the colors.
* Fix not applying z when drawShine = false