Anuken
f6bf229b0a
Cleanup
2020-04-26 21:59:49 -04:00
Patrick 'Quezler' Mounier
5fc8901e0b
Fix plastanium conveyor icon generation ( #1920 )
2020-04-26 11:08:27 -04:00
Anuken
09e08a474b
Plastanium conveyor + bugfixes
2020-04-24 20:17:24 -04:00
Patrick 'Quezler' Mounier
39266d23c8
Merge branch 'master' into crater
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# Conflicts:
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites2.png
# core/assets/sprites/sprites3.png
2020-04-23 21:10:48 +02:00
Anuken
cec5c24d69
progress
2020-04-23 13:58:06 -04:00
Patrick 'Quezler' Mounier
a1d4804fae
Merge branch '6.0' into crater
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# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites2.png
# core/assets/sprites/sprites4.png
# core/assets/sprites/sprites6.png
# core/src/mindustry/ui/fragments/PlayerListFragment.java
2020-04-16 17:13:18 +02:00
Patrick 'Quezler' Mounier
5c28985ee6
Merge branch '6.0' into crater
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# Conflicts:
# core/assets/icons/icons.properties
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
# core/src/mindustry/content/Blocks.java
# core/src/mindustry/ui/fragments/PlayerListFragment.java
# core/src/mindustry/world/BlockStorage.java
2020-04-16 12:39:52 +02:00
Anuken
a241d6f5bb
Minor cleanup
2020-04-08 10:54:45 -04:00
Anuken
85e4270536
New water textures
2020-04-04 00:31:29 -04:00
Anuken
9081f3ff03
Fixed antialiasing
2020-03-30 12:00:08 -04:00
Anuken
0573160b2f
Added sorter cross ( #1566 )
2020-03-26 17:39:23 -04:00
Patrick 'Quezler' Mounier
14a97976cc
Realign pixels
...
Bothered me for ages.
2020-03-05 19:48:36 +01:00
Patrick 'Quezler' Mounier
e5e4884448
Merge branch 'master' into crater
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# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
# core/src/mindustry/world/modules/ItemModule.java
2020-03-05 10:00:02 +01:00
Anuken
2afb175560
Generation tweaks
2020-02-22 12:05:31 -05:00
Anuken
baa0eb1149
Added cliffs as separate block
2020-02-21 23:45:25 -05:00
Anuken
fb302d49c7
Improved battery brightness display / Palette tweak / Diffgen buff
2020-02-11 17:27:33 -05:00
Anuken
d45d7f21b6
Procedural scorch marks / Bugfixes
2020-02-09 12:07:36 -05:00
Anuken
a11f6efe0a
Rudimentary rendering
2020-02-05 23:04:48 -05:00
Patrick 'Quezler' Mounier
05ccdfd51b
Merge branch 'master' into crater
...
# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
# core/src/mindustry/world/modules/ItemModule.java
2020-02-05 10:26:34 +01:00
Arkanic
ff06a005a0
become exist
2020-02-05 00:53:15 +00:00
Patrick 'Quezler' Mounier
9bc24ae47a
Darken yellow square on nucleus core ( #1497 )
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#1496
2020-02-03 08:51:19 -05:00
Patrick 'Quezler' Mounier
89d143af8f
Undo part of 〃
2020-01-28 11:00:08 +01:00
Patrick 'Quezler' Mounier
0f92f77b55
Draw crater unto plastanium conveyor icon
...
And remove whitespaces from the emoji one.
2020-01-28 10:57:51 +01:00
Patrick 'Quezler' Mounier
6eb6870bb6
Register crater emoji via ui folder
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#1458
2020-01-27 19:33:36 +01:00
Patrick 'Quezler' Mounier
883a2a9b59
Bruteforce crater emoji
2020-01-27 18:40:40 +01:00
Patrick 'Quezler' Mounier
58a79d8631
Update to v103
...
# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
# core/src/mindustry/content/Blocks.java
# core/src/mindustry/content/TechTree.java
# core/src/mindustry/world/blocks/distribution/ItemConveyor.java
2020-01-24 20:25:03 +01:00
Anuken
26676d60e1
Added underflow gates
2020-01-20 18:54:25 -05:00
Anuken
eaa86023f9
Visual tweaks
2020-01-14 17:07:39 -05:00
Patrick 'Quezler' Mounier
ed765ad10a
Merge branch 'master' into crater
...
# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
2020-01-10 12:02:07 +01:00
Anuken
8f208920f7
Merged in liquid void
2020-01-08 11:04:12 -05:00
Patrick 'Quezler' Mounier
35afc94d34
Blend prototype
2020-01-08 10:27:06 +01:00
Patrick 'Quezler' Mounier
0b0007502f
Revert "Differentiate texture from armored conveyor"
...
This reverts commit 59451fcc0b
.
2020-01-03 17:09:13 +01:00
Patrick 'Quezler' Mounier
59451fcc0b
Differentiate texture from armored conveyor
...
By removing the turtleshell it looks less armored while still somewhat high-tech (ish)
2020-01-03 17:09:06 +01:00
Patrick 'Quezler' Mounier
c3186b63ce
Rename compression to plastanium
...
Breaking change.
2020-01-01 13:43:14 +01:00
Patrick 'Quezler' Mounier
56351b427b
Revert "Attempt to remove unused regions"
...
This reverts commit 4f5b737f7c
.
2019-12-30 10:53:50 +01:00
Patrick 'Quezler' Mounier
4f5b737f7c
Attempt to remove unused regions
...
Failed, conveyor code depends to much on it, gonna revert this.
2019-12-30 10:53:45 +01:00
Patrick 'Quezler' Mounier
e0cfbc7609
All hail the cuteness of this crater roomba critter
2019-12-27 20:45:27 +01:00
Patrick 'Quezler' Mounier
f89af1b26a
Override inverted sorter arrow colours ( #1252 )
...
Override hex’s of the arrows by those of the unloader.
2019-12-24 00:32:04 -05:00
Patrick 'Quezler' Mounier
c279fda5e4
Suggest liquid void sprite
...
Uses the color of the corner(s) for the inner ring, just like how the item void is colored based on the item source.
2019-12-23 17:24:38 +01:00
TsjipTsjip
2366d25de7
Add liquid void block.
2019-12-12 21:11:14 +01:00
Anuken
879f90ebf4
Added changelogs / Updated link registry
2019-11-19 22:04:10 -05:00
Patrick 'Quezler' Mounier
7955b82b1e
Add weave layer to phase 〃 icon ( #1091 )
...
Makes the block more recognizable in the build menu.
2019-11-19 08:13:43 -05:00
Patrick 'Quezler' Mounier
7830372477
Beep boop add f-droid ( #1087 )
...
Full credit to @ZacBytes for the initial implementation.
2019-11-18 15:52:44 -05:00
Anuken
fad6fe9a2a
Added armored conduit / Lighting improvements / Moved liquid package
2019-11-17 13:51:36 -05:00
Anuken
faf64f11f2
More lights
2019-11-16 19:57:33 -05:00
Patrick 'Quezler' Mounier
8a089ba3c9
Resolve conflicts
...
# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
2019-11-12 08:44:26 +01:00
Anuken
56917483d6
Cleaned up diode
2019-11-11 23:32:49 -05:00
Patrick 'Quezler' Mounier
f5c1eb74af
🔩 Add (plastanium) diode ( #964 )
...
* Add plastanium diode
* Only rotate the arrow part
* Use the sum of graph batteries from both sides
* Make diode send power overflow
Diode keeps one-way equalizing while the sending graph has batteries that are ¬ yet fully filled.
* Remove redundant block != null check
* Remove free power
* Stash
* Revert "Stash"
This reverts commit 0c14854519
.
* Equalize graph storage percentage
* Update sprite
* Move nearby link check
* DRY
* Fire deathstar at extra spaces
* 〃
* Fix ghost rotation
* Please overlord anuke
* Mild cleanup
* Konami code
* 〃
* Lowercase float
* Newline begone
* Fix overclocking issue
* Fix rotation and name
2019-11-11 23:29:03 -05:00
Patrick 'Quezler' Mounier
521da56e70
Add plated conduits
...
Went with “plated” instead of “armored” since the titanium one wasn’t named like the conveyors as well.
2019-11-05 14:00:50 +01:00
Anuken
91dc25f69d
Mobile schematics / Randomized projector reloads
2019-10-31 22:44:07 -04:00