Commit Graph

6117 Commits

Author SHA1 Message Date
Anuken
a7b39e56bd Cleanup continues 2020-02-04 18:00:32 -05:00
Anuken
012421afcb Class ID mapping 2020-02-04 13:57:42 -05:00
Anuken
be50997f94 Merge branches '6.0' and 'splinterface-impl' of https://github.com/Anuken/Mindustry into splinterface-impl
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
#	core/src/mindustry/Vars.java
#	core/src/mindustry/entities/traits/SaveTrait.java
#	core/src/mindustry/maps/generators/MapGenerator.java
#	core/src/mindustry/ui/dialogs/DeployDialog.java
#	core/src/mindustry/world/blocks/Floor.java
#	desktop/src/mindustry/desktop/DesktopLauncher.java
#	gradle.properties
2020-02-04 12:25:18 -05:00
Anuken
878f570472 Cleanup 2020-02-04 12:23:38 -05:00
Anuken
36b9451e01 Read-only component fields / Removed get/set prefix 2020-02-04 12:14:09 -05:00
Anuken
1d0cfd4435 UnitType cleanup 2020-02-04 11:40:56 -05:00
Anuken
006004fd70 Decal cleanup 2020-02-04 09:39:12 -05:00
Anuken
a07e275e11 Entity groups 2020-02-04 01:03:34 -05:00
Anuken
a942ed2cad More cleanup 2020-02-03 20:24:49 -05:00
Anuken
88d2ec5be8 Cleanup 2020-02-03 15:59:54 -05:00
Anuken
141cf518a2 Refactoring 2020-02-03 14:07:06 -05:00
Anuken
f937cb30f0 More components, less entities 2020-02-02 23:38:16 -05:00
Anuken
f2f31120a0 Gradual component conversion 2020-02-02 20:17:22 -05:00
Anuken
63fa50d111 Implementation begins 2020-02-02 18:33:59 -05:00
Anuken
ad84329688 Abstract component method support 2020-02-02 17:21:35 -05:00
Anuken
ae6d33cad1 Bugfixes 2020-02-02 16:44:51 -05:00
Anuken
ad9dd83032 Better entity code generation + minor refactoring 2020-02-02 16:13:25 -05:00
Anuken
382ca09f6e Merge branches 'master' and 'splinterface' of https://github.com/Anuken/Mindustry 2020-02-02 13:59:41 -05:00
Anuken
c978410cb3 Scale cleanup / Name cleanup 2020-02-02 13:59:24 -05:00
Anuken
5eb3f0f3de Interface + base component support 2020-02-02 12:25:46 -05:00
Anuken
acb3438cc8 More entity processor features 2020-02-02 11:51:58 -05:00
Patrick 'Quezler' Mounier
4c369dd17c
Hide drop zone warning if you're part of the wave team (#1492) 2020-02-02 10:41:09 -05:00
Anuken
7ddfcbfabd Utility method copying 2020-02-02 00:39:29 -05:00
Anuken
da2aee7d31 Entity components based on code generation - experiment 2020-02-01 23:54:41 -05:00
Anuken
9f20ff151c Shortened annotation processors 2020-02-01 17:27:24 -05:00
Anuken
5f7fc3441c Merge remote-tracking branch 'origin/master' 2020-02-01 17:17:08 -05:00
Anuken
62179233ef Bugfixes 2020-02-01 17:17:03 -05:00
fuzzbuck
376e3d6ef1
Add mindustry.io to servers.json (#1467)
- huge community (~1.5k members)
- anti-grief measures (discord bot <-> in-game moderation)
- huge map pool (50+)
- stable, powerful server based in europe
2020-02-01 17:14:06 -05:00
Anuken
eabebcefc7 Disabled data folder button due to terrible file manager support 2020-01-31 23:09:21 -05:00
Anuken
63d84bead3 Cleanup 2020-01-31 20:10:21 -05:00
Anuken
51b4824c92 Fixed #1484 2020-01-31 11:07:25 -05:00
Anuken
2721aa550d Implemented #1444 2020-01-30 22:56:17 -05:00
Anuken
f92b91c17b Switched to arc bloom 2020-01-30 17:50:35 -05:00
Anuken
221b28c153 Merge remote-tracking branch 'origin/master' 2020-01-30 17:43:48 -05:00
Anuken
7c2541afa2 Fixed bloom black screen on iOS/Android 2020-01-30 17:43:36 -05:00
Vam-Jam
36782a2454
[Fix] lastMessage doesnt change if prevented by antispam (#1471)
Fixes issue #1470
2020-01-29 11:32:41 -05:00
Anuken
97cfc33abb Merge remote-tracking branch 'origin/master' 2020-01-28 13:44:13 -05:00
Anuken
867a642859 Fixed #1460 2020-01-28 13:44:06 -05:00
Anuken
d99cad8793
Update SERVERLIST.md 2020-01-28 13:28:34 -05:00
kf-games
2a11f65e10 Add server MINDUSTRY.RU (#1463)
Add server MINDUSTRY.RU
Server 24/7 Online
380+ Maps
Have a motd
There are moderators
Server in uninterrupted operation since October 2019
2020-01-28 13:05:55 -05:00
Anuken
89e1c5afc0 Conveyor tweaks 2020-01-28 00:21:05 -05:00
Anuken
ad6e0bcd0f Merge branches 'master' and 'mech-rework' of https://github.com/Anuken/Mindustry into mech-rework
# Conflicts:
#	android/src/mindustry/android/AndroidLauncher.java
#	annotations/src/main/java/mindustry/annotations/SerializeAnnotationProcessor.java
#	annotations/src/main/java/mindustry/annotations/impl/AssetsAnnotationProcessor.java
#	build.gradle
#	core/assets-raw/fontgen/config.json
#	core/assets/bundles/bundle_cs.properties
#	core/assets/bundles/bundle_it.properties
#	core/assets/fonts/font.ttf
#	core/assets/fonts/icon.ttf
#	core/assets/icons/icons.properties
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
#	core/src/mindustry/content/UnitTypes.java
#	core/src/mindustry/core/NetClient.java
#	core/src/mindustry/core/NetServer.java
#	core/src/mindustry/entities/bullet/BulletType.java
#	core/src/mindustry/entities/type/TileEntity.java
#	core/src/mindustry/maps/filters/FilterOption.java
#	core/src/mindustry/mod/Scripts.java
#	core/src/mindustry/ui/Fonts.java
#	core/src/mindustry/ui/dialogs/DeployDialog.java
#	core/src/mindustry/ui/fragments/HudFragment.java
#	core/src/mindustry/ui/fragments/MenuFragment.java
#	core/src/mindustry/world/blocks/production/Cultivator.java
#	core/src/mindustry/world/blocks/units/CommandCenter.java
#	gradle.properties
#	tools/src/mindustry/tools/FontGenerator.java
2020-01-27 15:51:02 -05:00
Anuken
a2933e030a More severe votekick 2020-01-27 15:43:17 -05:00
Anuken
d21c47a582 Merge remote-tracking branch 'origin/master' 2020-01-27 13:15:15 -05:00
Anuken
5ad0193a86 Fixed reduced conveyor edge throughput 2020-01-27 13:15:12 -05:00
MWestfall
881eca636d Update servers.json (#1457) 2020-01-27 12:55:18 -05:00
Daniel Jennings
d849a3a87f Adding Steam Rich Presence support. (#1453)
* Steam Rich Presence support. I opted to put this code inside of
DesktopLauncher.java instead of SNet.java because it heavily overlaps
with the work the DiscordRPC code was already doing.

Testing wasn't easy because I had to figure out how the Steam version
actually runs normally, but it was straightforward once I figured out
what version information to slam into the JAR and fixed 'desktop:steamtest' to work locally with my paths.

Because of how Steam currently expects SetRichPresence to be used, I had
to upload to the Steam partner site a trivial Rich Presence loc token
called 'steam_status_raw' that just gets entirely substituted for the
'steam_status' RP token string. I didn't expect that I'd need to do
anything for localization support (and instead just let it use English
for everyone like Discord) but apparently Steam isn't happy if you
directly set 'steam_display' to a raw string (but I'm going to look at
that when I'm back at work because I don't know that we need that
requirement.)

* Whoops, left this in there from debugging the Steam connection.

* Fixing coding style, and also triggering another CI build
2020-01-27 12:17:52 -05:00
Anuken
5ebc04ab29
Update SERVERLIST.md 2020-01-27 11:59:17 -05:00
Anuken
379f860a6b Merge remote-tracking branch 'origin/master' 2020-01-27 11:01:57 -05:00
Anuken
65211a6021 Fixed #1447 2020-01-27 11:01:48 -05:00