Commit Graph

6430 Commits

Author SHA1 Message Date
Petr Gašparík
bc37415a10 Merge branch 'master' of https://github.com/Anuken/Mindustry into v103.3 2020-02-07 12:32:33 +01:00
Prosta4okua
619b2ba897
Update bundle_uk_UA.properties 2020-02-07 12:42:59 +02:00
Patrick 'Quezler' Mounier
d7e8a8e4f4
Add comment to 〃 2020-02-07 11:02:42 +01:00
Patrick 'Quezler' Mounier
b66e03d2a8
Revert "Cache upstream"
This reverts commit 908018b97c.
2020-02-07 10:59:51 +01:00
Patrick 'Quezler' Mounier
908018b97c
Cache upstream
But i do ¬ like how this turned out, so reverting :(
2020-02-07 10:59:45 +01:00
Patrick 'Quezler' Mounier
9abb08152b
Prettify upsteam calculator 2020-02-07 10:51:36 +01:00
Patrick 'Quezler' Mounier
94dc220924
Finish 〃 2020-02-07 10:32:43 +01:00
Patrick 'Quezler' Mounier
3d8e83850e
Refractor inputs to upstream 2020-02-07 08:41:34 +01:00
Anuken
37a9311202 Merge remote-tracking branch 'origin/master' 2020-02-06 20:25:17 -05:00
Anuken
e9f37ea68e Removed entity processor files 2020-02-06 20:25:10 -05:00
Prosta4okua
59431b223b
Update bundle_uk_UA.properties 2020-02-06 23:38:45 +02:00
MEEP of Faith
da5755b7c1
For consistancy (#1517)
Swap "liquids" with "liquid." Also proposing because the category for liquid blocks is "liquid" and not "liquids" when modding.
2020-02-06 14:46:33 -05:00
Patrick 'Quezler' Mounier
4147d8a512
Cleanup 〃 2020-02-06 20:23:42 +01:00
Patrick 'Quezler' Mounier
8c7b688f78
Add layered blendbitz 2020-02-06 20:19:00 +01:00
Patrick 'Quezler' Mounier
99d1a2829f
Merge branch 'master' into crater 2020-02-06 19:33:57 +01:00
Patrick 'Quezler' Mounier
c0d250560a
🐍 is kil 2020-02-06 19:33:42 +01:00
Anuken
70c06b58ef Conveyor cleanup 2020-02-06 11:38:36 -05:00
Patrick 'Quezler' Mounier
502e8f78ce
Move some stuff around 2020-02-06 17:25:54 +01:00
Anuken
4a2c6c571f Merge remote-tracking branch 'origin/master' 2020-02-05 19:02:02 -05:00
Anuken
a5fd881f8d Full implementation of #1494 2020-02-05 19:01:53 -05:00
martin-mfg
d59b23b835
bundle_de.properties: merge PRs + further improvements (#1482)
* Update bundle_de.properties

* Update bundle_de.properties

* Update bundle_de.properties

* Update bundle_de.properties

* Update bundle_de.properties

* Update bundle_de.properties

* Update bundle_de.properties

* add minor missing changes from discussion in #799

* fix duplicated text in german translation (configure.locked)

* apply German translation suggestions from PR comment

This commit applies suggestions from the comment at https://github.com/Anuken/Mindustry/pull/783#pullrequestreview-299643677

Co-authored-by: Anuken <arnukren@gmail.com>
Co-authored-by: Silvério Santos <ssantos@web.de>
2020-02-05 18:37:21 -05:00
Patrick 'Quezler' Mounier
e06d8eabec
[formatting] add newline to file(s) (#1508)
* Trail appropriate files with a new line

* For some ironic reason it ignored itself

Probably because it wasn’t tracked/commited yet.

* Rename newlines to server executable naming pattern
2020-02-05 18:36:56 -05:00
Arkanic
ce7eccf524 i forgot -base 2020-02-05 18:10:57 +00:00
Patrick 'Quezler' Mounier
8bb533f646
3rd times the charm (#1509) 2020-02-05 13:06:16 -05:00
Patrick 'Quezler' Mounier
05ccdfd51b
Merge branch 'master' into crater
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
#	core/src/mindustry/world/modules/ItemModule.java
2020-02-05 10:26:34 +01:00
Petr Gašparík
39b35dd9cb Merge branch 'master' of https://github.com/Anuken/Mindustry into v103.3 2020-02-05 08:34:59 +01:00
Arkanic
ff06a005a0 become exist 2020-02-05 00:53:15 +00:00
Arkanic
fd500f5405
heh make branch 2020-02-05 13:27:36 +13:00
Anuken
67106abb9b Updated arc 2020-02-03 20:30:18 -05:00
InvalidError404
ea6490cf9f
Improved ItemModule::take() behavior (#1495)
* Improved ItemModule::take() behavior

The original take() behavior spams items in whatever order they appear in the items list until each index is depleted, which is problematic when non-specific unloaders are competing against dedicated unloaders for a low-index resources.

My modification makes the take() loop persistent so take() will do complete laps around the item list starting from wherever the previous call returned from, never repeating the same item twice in a row unless there is nothing else to return. A significant improvement IMO.

How is this an improvement? With the original behavior, if you converge a bunch of belts on a storage block or launcher, want to unload a few belts of specific resources (ex.: copper, lead, silicon and titanium for surge alloy) and pass everything else including overflows along using non-specific unloaders, you are out of luck when the resources you want are at the top of the list since most of those will get swept away by non-specific unloaders. With the rotating take(), non-specific unloaders are equal-opportunity across all available resources, which gives single-resource unloaders that many more chances to unload more of their resources before non-specific unloaders get to them. It also reduces the rate at which items further down the list that may hardly ever get touched by the existing implementation will race toward the storage block's cap. The even drain across all items will help prevent things like mass driver stalls due to receivers filling up with an excess resource that isn't getting cleared.

It would be even nicer if dedicated unloaders had priority over non-specific ones (non-specific unloaders don't touch resources with dedicated unloaders unless the dedicated unloaders are overflowing), though that would require a rework beyond my current "getting the stupid IDE and tool chains to work" level of familiarity with Java development.

To sum it up: trivial change, big impact for people who like mixing belts and sorting them out with unloaders.

* Update core/src/mindustry/world/modules/ItemModule.java

Co-Authored-By: Patrick 'Quezler' Mounier <Quezler@me.com>

* Update core/src/mindustry/world/modules/ItemModule.java

Co-Authored-By: Patrick 'Quezler' Mounier <Quezler@me.com>

* Formatting

* Anuken's take() rotator.

Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com>
2020-02-03 20:27:25 -05:00
Patrick 'Quezler' Mounier
627321304d
zzzz (#1503) 2020-02-03 15:55:53 -05:00
Arkanic
d2c2fd7d5f
aaaa (#1502) 2020-02-03 14:44:54 -05:00
DeltaNedas
fea9f51513
!dir.exists() and new line 2020-02-03 18:36:17 +00:00
DeltaNedas
4709b5dddc
remove old mainScript, it is always main.js 2020-02-03 18:35:24 +00:00
GioIacca9
b4be655d0c
Translated stat.playtime (#1485) 2020-02-03 12:54:06 -05:00
LauweJoster
19da1e1306
Update bundle_nl.properties (#1499)
Improved some grammar and sentencing. Also added a few translations.
2020-02-03 12:37:28 -05:00
Patrick 'Quezler' Mounier
9bc24ae47a
Darken yellow square on nucleus core (#1497)
#1496
2020-02-03 08:51:19 -05:00
Petr Gašparík
aef5fd85b2 Merge branch 'master' of https://github.com/Anuken/Mindustry into v103.3 2020-02-03 10:05:06 +01:00
Anuken
ad84329688 Abstract component method support 2020-02-02 17:21:35 -05:00
Anuken
ae6d33cad1 Bugfixes 2020-02-02 16:44:51 -05:00
Anuken
ad9dd83032 Better entity code generation + minor refactoring 2020-02-02 16:13:25 -05:00
Anuken
382ca09f6e Merge branches 'master' and 'splinterface' of https://github.com/Anuken/Mindustry 2020-02-02 13:59:41 -05:00
Anuken
c978410cb3 Scale cleanup / Name cleanup 2020-02-02 13:59:24 -05:00
Anuken
5eb3f0f3de Interface + base component support 2020-02-02 12:25:46 -05:00
Anuken
acb3438cc8 More entity processor features 2020-02-02 11:51:58 -05:00
DeltaNedas
a9f07f3603
formatting 2020-02-02 15:49:10 +00:00
Patrick 'Quezler' Mounier
4c369dd17c
Hide drop zone warning if you're part of the wave team (#1492) 2020-02-02 10:41:09 -05:00
DeltaNedas
c458c77322 cleanup 2020-02-02 13:40:53 +00:00
DeltaNedas
b93692ad41 yes 2020-02-02 13:40:38 +00:00
DeltaNedas
d84217300c fixed error message 2020-02-02 12:58:00 +00:00