The automation tower defense RTS
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[Bundle][RO] Translation update (#4039)
* [Bundle][RO] Translation update

This PR was tested in-game and is _**ready to merge at any time**_ (unless marked as draft).

Changelog:
- New strings/changes up to commit commit
- Typo fixes & various other improvements

* don't do bad choices

* some polishing

* typo

* The 7.0 [combat] experience

* Rebranding
2020-12-23 12:02:37 -05:00
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android
annotations Cleanup 2020-12-22 13:51:11 -05:00
core [Bundle][RO] Translation update (#4039) 2020-12-23 12:02:37 -05:00
desktop Fix sprite packing typo (#4016) 2020-12-17 10:15:58 -05:00
fastlane
gradle/wrapper
ios
server
tests
tools Fixed texture packer Gradle dependencies 2020-12-17 14:37:13 -05:00
.gitignore
build.gradle
CONTRIBUTING.md
gradle.properties Fixed #4043 2020-12-19 12:28:56 -05:00
gradlew
gradlew.bat
ISSUES.md
jitpack.yml
LICENSE
README.md
SERVERLIST.md
servers_be.json Update servers_be.json (#4081) 2020-12-22 14:14:17 -05:00
servers_v6.json add minty server but this time the json is all right (#4034) 2020-12-18 19:16:59 -05:00
servers.json
settings.gradle
TRANSLATING.md

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A sandbox tower defense game written in Java.

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Contributing

See CONTRIBUTING.

Building

Bleeding-edge builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have JDK 14 installed. Open a terminal in the root directory, cd to the Mindustry folder and run the following commands:

Windows

Running: gradlew desktop:run
Building: gradlew desktop:dist
Sprite Packing: gradlew tools:pack

Linux/Mac OS

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist
Sprite Packing: ./gradlew tools:pack

Server

Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. gradlew server:dist.

Android

  1. Install the Android SDK here. Make sure you're downloading the "Command line tools only", as Android Studio is not required.
  2. Set the ANDROID_HOME environment variable to point to your unzipped Android SDK directory.
  3. Run gradlew android:assembleDebug (or ./gradlew if on linux/mac). This will create an unsigned APK in android/build/outputs/apk.

To debug the application on a connected phone, run gradlew android:installDebug android:run.

Troubleshooting

Permission Denied

If the terminal returns Permission denied or Command not found on Mac/Linux, run chmod +x ./gradlew before running ./gradlew. This is a one-time procedure.


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/Mindustry.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.

Feature Requests

Post feature requests and feedback here.

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