mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-10 15:19:24 +07:00
948 lines
48 KiB
INI
948 lines
48 KiB
INI
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
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credits = Emegi gecenler
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contributors = Translators and Contributors
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discord = Mindustry'in Discord'una katilin!
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link.discord.description = Orjinal Mindustry'in Discord Konusma Odasi
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link.github.description = Oyunun Kodu
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link.dev-builds.description = Bitirilmemis Yapim Surumu
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link.trello.description = Planlanmis Hersey icin Tablo
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link.itch.io.description = Bilgisayar ve Site versiyonunun bulundugu Site
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link.google-play.description = Google Play magaza sayfasi
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link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
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linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
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screenshot = Screenshot saved to {0}
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screenshot.invalid = Map too large, potentially not enough memory for screenshot.
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gameover = Cekirdegin yok edildi.
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gameover.pvp = The[accent] {0}[] team is victorious!
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highscore = [accent]Yeni Yuksek skor!
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stat.wave = Waves Defeated:[accent] {0}
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stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
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stat.built = Buildings Built:[accent] {0}
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stat.destroyed = Buildings Destroyed:[accent] {0}
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stat.deconstructed = Buildings Deconstructed:[accent] {0}
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stat.delivered = Resources Launched:
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stat.rank = Final Rank: [accent]{0}
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placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
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removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
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launcheditems = [accent]Launched Items
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map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
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level.highscore = Yuksek Skor: [accent]{0}
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level.select = Seviye secimi
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level.mode = Oyun Modu:
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showagain = Don't show again next session
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coreattack = < Cekirdek Saldiri altinda! >
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nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
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outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
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database = Core Database
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savegame = Oyunu kaydet
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loadgame = Devam et
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joingame = Oyuna katil
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addplayers = Oyuncu ekle/cikar
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customgame = Ozel oyun
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newgame = New Game
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none = <none>
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minimap = Minimap
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close = Kapat
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quit = Cik
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maps = Haritalar
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continue = Devam et
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maps.none = [LIGHT_GRAY]Harita bulunamadi!
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about.button = Hakkinda
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name = isim:
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noname = Pick a[accent] player name[] first.
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filename = File Name:
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unlocked = Yeni yapi acildi!!
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completed = [accent]Completed
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techtree = Tech Tree
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research.list = [LIGHT_GRAY]Research:
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research = Research
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researched = [LIGHT_GRAY]{0} researched.
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players = {0} oyuncu cevrimici
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players.single = {0} oyuncu cevrimici
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server.closing = [accent]Oyun kapaniyor.
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server.kicked.kick = Oyundan cikarildin
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server.kicked.serverClose = Oyun kapandi
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server.kicked.clientOutdated = Yeni bir versiyon mevcut! Hemen indir!
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server.kicked.serverOutdated = Eski oyun! Yapimciya guncellemesini soyle!
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server.kicked.banned = Oyundan kalici olarak cikarildin.
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server.kicked.recentKick = Oyundan cikarilmistin.\nBaglanmadn once biraz bekle.
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server.kicked.nameInUse = Oyunda bu isimde bir\nkisi zaten var.
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server.kicked.nameEmpty = ismin gecerli degil.
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server.kicked.idInUse = Zaten oyundasin! iki ayri hesapla oyuna katilamazsin!
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server.kicked.customClient = Bu oyun ayarlanmis vesiyonlara izin vermiyor. Orijinal bir versiyon dene!
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server.kicked.gameover = Game over!
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host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
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join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
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hostserver = Oyun ac
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hostserver.mobile = Host\nGame
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host = Oyun ac
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hosting = [accent]Oyun aciliyor
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hosts.refresh = Yenile
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hosts.discovering = internet oyunu araniyor
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server.refreshing = liste yenileniyor
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hosts.none = [lightgray]internet oyunu bulunamadi!
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host.invalid = [scarlet]Oyuna baglanilamadi.
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trace = Oyuncu isaretle
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trace.playername = Player name: [accent]{0}
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trace.ip = IP: [accent]{0}
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trace.id = Unik ID: [accent]{0}
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trace.mobile = Mobile Client: [accent]{0}
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trace.modclient = Ozel islemci Kullanicisi: [accent]{0}
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invalidid = Yanlis islemci Linki! Sorunu bildir
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server.bans = Yasaklamalar
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server.bans.none = Yasaklananlar bulunamadi!
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server.admins = Yetkililer
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server.admins.none = Yetkili bulunamadi!
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server.add = Oyun ekle
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server.delete = Oyunu silmek istedigine emin misin?
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server.hostname = Oyun yarat: {0}
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server.edit = Oyunu ayarla
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server.outdated = [crimson]Eski Oyun![]
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server.outdated.client = [crimson]eski islemci![]
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server.version = [lightgray]Versiyon: {0}
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server.custombuild = [yellow]ozel yapi
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confirmban = Bu oyuncuyu kalici olarak atmak istedigine emin misin?
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confirmkick = Are you sure you want to kick this player?
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confirmunban = Bu oyuncunun yasagini geri almak ister misin?
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confirmadmin = Bu oyuncuyu yetkili yapmak istedigine emin misin?
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confirmunadmin = Bu oyuncunun yetkisini almak istedigine emin misin?
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joingame.title = Oyuna katil
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joingame.ip = Link:
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disconnect = Cikildi
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disconnect.data = Oyunun geri yuklenemedi!
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connecting = [accent]Baglaniliyor
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connecting.data = [accent]Loading world data...
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server.port = Link:
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server.addressinuse = Addres zaten kullaniliyor!
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server.invalidport = Geçersiz Oyun numarasi!
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server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0}
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save.old = Bu oyun su anda kullanilamaz.\n\n[LIGHT_GRAY]geri alma oyunun 4.0 surumunde eklenecektir.
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save.new = Yeni Kayit Dosyasi
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save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
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overwrite = uzerinden gec
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save.none = Kayitli oyun bulunamadi
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saveload = [accent]Kaydediliyor...
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savefail = Kaydedilemedi!
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save.delete.confirm = Bu Kayiti silmek istedigine emin misin?
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save.delete = Sil
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save.export = Kayiti tasi
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save.import.invalid = [accent]Kayit gecersiz!
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save.import.fail = [crimson]Failed to import save: [accent]{0}
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save.export.fail = [crimson]Failed to export save: [accent]{0}
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save.import = Kayit al
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save.newslot = Kayit ismi:
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save.rename = Yeniden adlandir
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save.rename.text = Yeni isim:
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selectslot = Kayitli bir dosya sec.
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slot = [accent]Slot {0}
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save.corrupted = [accent]Kayit gecersiz!\nOyunu guncellediysen, bu buyuk ihtimalle degistirilecek vebu bir [scarlet]sorun degildir.[]
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empty = <empty>
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on = Acik
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off = Kapali
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save.autosave = Otomatik kayit: {0}
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save.map = Harita: {0}
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save.wave = Dalga {0}
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save.difficulty = Zorluk: {0}
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save.date = En sonki kayit: {0}
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save.playtime = Oyun Zamani!: {0}
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warning = Warning.
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confirm = Onayla
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delete = Sil
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ok = Tamam
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open = Ac
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customize = Customize
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cancel = iptal
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openlink = Linki ac
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copylink = Linki kopyala
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back = Geri don
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quit.confirm = Cikmak istedigine emin misin?
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changelog.title = Degisimler
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changelog.loading = Degisimler yukleniyor...
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changelog.error.android = [accent]Not: Degisimler bazen androidde calismaz.\nBu bir degistirilemez sorundan kaynakli.
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changelog.error.ios = [accent]Degisimler IOS'da su anda desteklenmiyor.
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changelog.error = [scarlet]Degisimler alinamadi.\nInternet baglantini kontrol et
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changelog.current = [yellow][[Current version]
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changelog.latest = [accent][[Latest version]
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loading = [accent]Yukleniyor...
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saving = [accent]Kaydediliyor...
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wave = [accent]Dalga {0}
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wave.waiting = Dalganin baslamasina: {0}
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wave.waveInProgress = [LIGHT_GRAY]Wave in progress
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waiting = Bekleniyor...
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waiting.players = Waiting for players...
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wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
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wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
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loadimage = Resimden Yukle
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saveimage = Resimi kaydet
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unknown = Bilinmeyen
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custom = Ozel
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builtin = Yapilandirilmis
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map.delete.confirm = Haritayi silmek istedigine emin misin? Bu geri alinamaz!
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map.random = [accent]Rasgele harita
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map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya[ROYAL]Mavi[] cekirdek ekle.
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map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
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map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
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map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya.
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editor.brush = Firca
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editor.openin = Editorde ac
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editor.oregen = Maden Yaratilma hizi
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editor.oregen.info = Maden Yaratilmasi:
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editor.mapinfo = Harita bilgisi:
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editor.author = Yapimci:
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editor.description = Yorum:
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editor.waves = Waves:
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editor.rules = Rules:
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editor.ingame = Edit In-Game
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waves.title = Waves
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waves.remove = Remove
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waves.never = <never>
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waves.every = every
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waves.waves = wave(s)
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waves.perspawn = per spawn
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waves.to = to
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waves.boss = Boss
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waves.preview = Preview
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waves.edit = Edit...
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waves.copy = Copy to Clipboard
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waves.load = Load from Clipboard
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waves.invalid = Invalid waves in clipboard.
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waves.copied = Waves copied.
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editor.default = [LIGHT_GRAY]<Default>
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edit = Edit...
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editor.name = isim:
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editor.spawn = Spawn Unit
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editor.removeunit = Remove Unit
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editor.teams = Takimlar
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editor.elevation = Yukseklik
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editor.errorload = Error loading file:\n[accent]{0}
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editor.errorsave = Error saving file:\n[accent]{0}
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editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
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editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
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editor.errorheader = This map file is either not valid or corrupt.
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editor.errorname = Map has no name defined.
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editor.update = Update
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editor.randomize = Randomize
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editor.apply = Apply
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editor.generate = Yarat
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editor.resize = Boyutunu degistir
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editor.loadmap = Harita yukle
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editor.savemap = Haritayi kaydet
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editor.saved = Kaydedildi!
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editor.save.noname = Haritanin ismi yok! 'Harita bilgisinden' bi tane ekle
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editor.save.overwrite = Haritanin ismi varolan bir haritanin ismi ile ayni! 'Harita bilgisinden' degisik bir isim sec
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editor.import.exists = [scarlet]Tasinamadi.:[] ayni isimi tasiyan bir harita '{0}' zaten var!!
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editor.import = Bilgisayara kaydet
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editor.importmap = Bilgisayardan harita al
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editor.importmap.description = Varolan bir harita al
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editor.importfile = Dosyayi bilgisayara kaydet
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editor.importfile.description = Bilgisayara ozel harita yukle
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editor.importimage = Yuzey resmi al
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editor.importimage.description = Degisik Yuzey resmi al
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editor.export = Disari al
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editor.exportfile = Disari cikart
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editor.exportfile.description = Haritayi disari cikart
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editor.exportimage = Haritanin resmini disari cikart
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editor.exportimage.description = Haritanin resmini disari aktar
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editor.loadimage = Araziyi yukle
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editor.saveimage = Araziyi disari aktar
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editor.unsaved = [scarlet]Kaydedilmemis verileriniz var![]\ncikmak istedigine emin misin?
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editor.resizemap = Haritanin boyutunu degistir
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editor.mapname = Harita ismi:
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editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek.
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editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin?
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editor.selectmap = Yukleyecek bir harita sec:
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filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
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filter.distort = Distort
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filter.noise = Noise
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filter.ore = Ore
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filter.rivernoise = River Noise
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filter.scatter = Scatter
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filter.terrain = Terrain
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filter.option.scale = Scale
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filter.option.chance = Chance
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filter.option.mag = Magnitude
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filter.option.threshold = Threshold
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filter.option.circle-scale = Circle Scale
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filter.option.octaves = Octaves
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filter.option.falloff = Falloff
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filter.option.block = Block
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filter.option.floor = Floor
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filter.option.wall = Wall
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filter.option.ore = Ore
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filter.option.floor2 = Secondary Floor
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filter.option.threshold2 = Secondary Threshold
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filter.option.radius = Radius
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filter.option.percentile = Percentile
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width = Genislik:
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height = Yukseklik:
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menu = Menu
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play = Oyna
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load = Yukle
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save = Kaydet
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fps = FPS: {0}
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tps = TPS: {0}
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ping = Ping: {0}ms
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language.restart = Lutfen dil degisiminin etkin olmasi icin oyunu yeniden baslatin
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settings = ayarlar
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tutorial = Tutorial
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editor = Editor
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mapeditor = Harita yaraticisi
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donate = Bagis yap
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abandon = Abandon
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abandon.text = This zone and all its resources will be lost to the enemy.
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locked = Locked
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complete = [LIGHT_GRAY]Complete:
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zone.requirement = Wave {0} in zone {1}
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resume = Resume Zone:\n[LIGHT_GRAY]{0}
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bestwave = [LIGHT_GRAY]Best: {0}
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launch = Launch
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launch.title = Launch Successful
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launch.next = [LIGHT_GRAY]next opportunity at wave {0}
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launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
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launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
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uncover = Uncover
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configure = Configure Loadout
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configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
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zone.unlocked = [LIGHT_GRAY]{0} unlocked.
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zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
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zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
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zone.resources = Resources Detected:
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add = Add...
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boss.health = Boss Health
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connectfail = [crimson]Su Oyuna baglanilamadi: [accent]{0}
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error.unreachable = Server unreachable.
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error.invalidaddress = Invalid address.
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error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
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error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
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error.alreadyconnected = Already connected.
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error.mapnotfound = Map file not found!
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error.io = Network I/O error.
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error.any = Unkown network error.
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zone.groundZero.name = Ground Zero
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zone.desertWastes.name = Desert Wastes
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zone.craters.name = The Craters
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zone.frozenForest.name = Frozen Forest
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zone.ruinousShores.name = Ruinous Shores
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zone.stainedMountains.name = Stained Mountains
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zone.desolateRift.name = Desolate Rift
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zone.nuclearComplex.name = Nuclear Production Complex
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zone.overgrowth.name = Overgrowth
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zone.tarFields.name = Tar Fields
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settings.language = Dil
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settings.reset = ilk ayarlara geri al
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settings.rebind = Geri al
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settings.controls = Kontroller
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settings.game = Oyun
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settings.sound = Ses
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settings.graphics = Grafikler
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settings.cleardata = Clear Game Data...
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settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
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settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
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settings.clearunlocks = Clear Unlocks
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settings.clearall = Clear All
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paused = Duraklatildi
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yes = Evet
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no = Hayir
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info.title = [accent]Bilgi
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error.title = [crimson]Bir hata olustu
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error.crashtitle = Bir hata olustu
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blocks.input = Input
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blocks.output = Output
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blocks.booster = Booster
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block.unknown = [LIGHT_GRAY]???
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blocks.powercapacity = Guc kapasitesi
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blocks.powershot = Guc/Saldiri hizi
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blocks.targetsair = Havayi hedef alir mi?
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blocks.targetsground = Targets Ground
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blocks.itemsmoved = Move Speed
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blocks.launchtime = Time Between Launches
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blocks.shootrange = Menzil
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blocks.size = Buyukluk
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blocks.liquidcapacity = Sivi kapasitesi
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blocks.powerrange = Menzil
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blocks.poweruse = Guc kullanimi
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blocks.powerdamage = Power/Damage
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blocks.itemcapacity = Esya kapasitesi
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blocks.basepowergeneration = Base Power Generation
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blocks.productiontime = Production Time
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blocks.repairtime = Block Full Repair Time
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blocks.speedincrease = Speed Increase
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blocks.range = Range
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blocks.drilltier = Kazilabilirler
|
|
blocks.drillspeed = Ana kazma hizi
|
|
blocks.boosteffect = Boost Effect
|
|
blocks.maxunits = Max Active Units
|
|
blocks.health = Can
|
|
blocks.buildtime = Build Time
|
|
blocks.inaccuracy = sekme
|
|
blocks.shots = vuruslar
|
|
blocks.reload = Yeniden doldurma
|
|
blocks.ammo = Ammo
|
|
bar.drillspeed = Drill Speed: {0}/s
|
|
bar.efficiency = Efficiency: {0}%
|
|
bar.powerbalance = Power: {0}
|
|
bar.poweramount = Power: {0}
|
|
bar.poweroutput = Power Output: {0}
|
|
bar.items = Items: {0}
|
|
bar.liquid = Liquid
|
|
bar.heat = Heat
|
|
bar.power = Power
|
|
bar.progress = Build Progress
|
|
bar.spawned = Units: {0}/{1}
|
|
bullet.damage = [stat]{0}[lightgray] dmg
|
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|
bullet.incendiary = [stat]incendiary
|
|
bullet.homing = [stat]homing
|
|
bullet.shock = [stat]shock
|
|
bullet.frag = [stat]frag
|
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
|
bullet.freezing = [stat]freezing
|
|
bullet.tarred = [stat]tarred
|
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
|
bullet.reload = [stat]{0}[lightgray]x reload
|
|
unit.blocks = Yapilar
|
|
unit.powersecond = saniyede bir
|
|
unit.liquidsecond = Saniyede bir
|
|
unit.itemssecond = Saniyede bir
|
|
unit.liquidunits = Litre
|
|
unit.powerunits = Volt
|
|
unit.degrees = derece
|
|
unit.seconds = saniye
|
|
unit.persecond = /sec
|
|
unit.timesspeed = x speed
|
|
unit.percent = %
|
|
unit.items = esya
|
|
category.general = General
|
|
category.power = Guc
|
|
category.liquids = sivilar
|
|
category.items = esyalar
|
|
category.crafting = uretim
|
|
category.shooting = sikma
|
|
category.optional = Optional Enhancements
|
|
setting.landscape.name = Lock Landscape
|
|
setting.shadows.name = Shadows
|
|
setting.linear.name = Linear Filtering
|
|
setting.animatedwater.name = Animated Water
|
|
setting.animatedshields.name = Animated Shields
|
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
|
setting.indicators.name = Ally Indicators
|
|
setting.autotarget.name = Auto-Target
|
|
setting.fpscap.name = Max FPS
|
|
setting.fpscap.none = Yok
|
|
setting.fpscap.text = {0} FPS
|
|
setting.swapdiagonal.name = Always Diagonal Placement
|
|
setting.difficulty.training = training
|
|
setting.difficulty.easy = kolay
|
|
setting.difficulty.normal = orta
|
|
setting.difficulty.hard = zor
|
|
setting.difficulty.insane = cok zor
|
|
setting.difficulty.name = Zorluk derecesi:
|
|
setting.screenshake.name = Ekran sallanmasi
|
|
setting.effects.name = Efekleri goster
|
|
setting.sensitivity.name = Kumanda hassasligi
|
|
setting.saveinterval.name = Otomatik kaydetme suresi
|
|
setting.seconds = {0} Saniye
|
|
setting.fullscreen.name = Tam ekran
|
|
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
|
setting.fps.name = FPS'i goster
|
|
setting.vsync.name = VSync
|
|
setting.lasers.name = Guc lazerlerini goster
|
|
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
|
setting.minimap.name = Haritayi goster
|
|
setting.musicvol.name = Ses yuksekligi
|
|
setting.mutemusic.name = Sesi kapat
|
|
setting.sfxvol.name = Ses seviyesi
|
|
setting.mutesound.name = Sesi kapat
|
|
setting.crashreport.name = Send Anonymous Crash Reports
|
|
setting.chatopacity.name = Chat Opacity
|
|
setting.playerchat.name = Display In-Game Chat
|
|
keybind.title = Tuslari ayarla
|
|
category.general.name = General
|
|
category.view.name = Goster
|
|
category.multiplayer.name = Cok oyunculu
|
|
command.attack = Attack
|
|
command.retreat = Retreat
|
|
command.patrol = Patrol
|
|
keybind.gridMode.name = Block Select
|
|
keybind.gridModeShift.name = Category Select
|
|
keybind.press = Bir tusa bas...
|
|
keybind.press.axis = Bir yone cevir yada tusa bas...
|
|
keybind.screenshot.name = Map Screenshot
|
|
keybind.move_x.name = Sol/Sag hareket
|
|
keybind.move_y.name = Yukari/asagi hareket
|
|
keybind.select.name = Sec/silahi sik
|
|
keybind.diagonal_placement.name = Diagonal Placement
|
|
keybind.pick.name = Pick Block
|
|
keybind.break_block.name = Break Block
|
|
keybind.deselect.name = Eldeki yapiyi birak
|
|
keybind.shoot.name = Sik
|
|
keybind.zoom_hold.name = Yaklasma basili tutmasi
|
|
keybind.zoom.name = Yaklas
|
|
keybind.menu.name = Menu
|
|
keybind.pause.name = Durdur
|
|
keybind.minimap.name = Minimap
|
|
keybind.dash.name = Kos
|
|
keybind.chat.name = konus
|
|
keybind.player_list.name = Oyuncu listesi
|
|
keybind.console.name = Konsol
|
|
keybind.rotate.name = cevir
|
|
keybind.toggle_menus.name = Menuleri ac'kapat
|
|
keybind.chat_history_prev.name = Konusma gecmisi geri
|
|
keybind.chat_history_next.name = Konusma gecmisi ileri
|
|
keybind.chat_scroll.name = Konusma kaydir
|
|
keybind.drop_unit.name = Unit birak
|
|
keybind.zoom_minimap.name = Haritayi yaklastir
|
|
mode.help.title = Modlarin aciklamalari
|
|
mode.survival.name = Survival
|
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
|
mode.sandbox.name = Serbest
|
|
mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok
|
|
mode.pvp.name = PvP
|
|
mode.pvp.description = fight against other players locally.
|
|
mode.attack.name = Attack
|
|
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
|
mode.custom = Custom Rules
|
|
rules.infiniteresources = Infinite Resources
|
|
rules.wavetimer = Wave Timer
|
|
rules.waves = Waves
|
|
rules.enemyCheat = Infinite AI Resources
|
|
rules.unitdrops = Unit Drops
|
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
|
rules.unithealthmultiplier = Unit Health Multiplier
|
|
rules.playerhealthmultiplier = Player Health Multiplier
|
|
rules.playerdamagemultiplier = Player Damage Multiplier
|
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
|
rules.buildcostmultiplier = Build Cost Multiplier
|
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
|
rules.waitForWaveToEnd = Waves wait for enemies
|
|
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
|
rules.respawns = Max respawns per wave
|
|
rules.limitedRespawns = Limit Respawns
|
|
rules.title.waves = Waves
|
|
rules.title.respawns = Respawns
|
|
rules.title.resourcesbuilding = Resources & Building
|
|
rules.title.player = Players
|
|
rules.title.enemy = Enemies
|
|
rules.title.unit = Units
|
|
content.item.name = Esyalar
|
|
content.liquid.name = Sivilar
|
|
content.unit.name = Units
|
|
content.block.name = Blocks
|
|
content.mech.name = Robotlar
|
|
item.copper.name = Bakir
|
|
item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir.
|
|
item.lead.name = Kursun
|
|
item.lead.description = Basit bir baslangic materyali. sivi tasimada kullanilabilir.
|
|
item.coal.name = Komur
|
|
item.coal.description = Yaygin bir yakit.
|
|
item.graphite.name = Graphite
|
|
item.titanium.name = Titanyum
|
|
item.titanium.description = Nadir ve hafif bir materyal. Hava araclarinda, Kazma makinelerinde ve sivi tasima tuplerinde kullanilir.
|
|
item.thorium.name = Toryum
|
|
item.thorium.description = Nukleer yakit olarak kullanilan sert ve nukleer bir materyal.
|
|
item.silicon.name = Silikon
|
|
item.silicon.description = Gunes panellerinde ve gelismis materallerde kullanilan bir materyal
|
|
item.plastanium.name = Plastanyum
|
|
item.plastanium.description = hafif bir madde, hava makinelerinde ve silahlara kursun olarak kullanilir.
|
|
item.phase-fabric.name = Phase Fabric
|
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
|
item.surge-alloy.name = Kabarma karisimi
|
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
|
item.spore-pod.name = Spore Pod
|
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
item.sand.name = Kum
|
|
item.sand.description = karistirma maddesi olark kullanilan yaygin bir madde.
|
|
item.blast-compound.name = patlama birlesimi
|
|
item.blast-compound.description = Bombalar ve patlayicilarda kullanilabilir. Yakit olarak kullanilmasi tavsiye edilmez.
|
|
item.pyratite.name = Pyratite
|
|
item.pyratite.description = Yakici silahlar icin yakici bir madde.
|
|
item.metaglass.name = Metaglass
|
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
item.scrap.name = Scrap
|
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
liquid.water.name = Su
|
|
liquid.slag.name = Slag
|
|
liquid.oil.name = Benzin
|
|
liquid.cryofluid.name = kriyo sivisi
|
|
mech.alpha-mech.name = Alpha
|
|
mech.alpha-mech.weapon = Agir plazma silahi
|
|
mech.alpha-mech.ability = Pervaneli savunma
|
|
mech.alpha-mech.description = Standart Robot. Kendisine yardim etmesi icin 3 adet dron cikartabilir
|
|
mech.delta-mech.name = Delta
|
|
mech.delta-mech.weapon = Arc jenaratoru
|
|
mech.delta-mech.ability = Sarz cekici
|
|
mech.delta-mech.description = vur kac icin yapilmis olan hizli bir makine. duvarlara az hasar verir ama gruplari temizlemesiyle bilinir.
|
|
mech.tau-mech.name = Tau
|
|
mech.tau-mech.weapon = Yok edici Lazer
|
|
mech.tau-mech.ability = Tamircinin patlamasi
|
|
mech.tau-mech.description = Destek bir robot. alaninin icindeki herseyi tamir edebilir
|
|
mech.omega-mech.name = Omega
|
|
mech.omega-mech.weapon = Solucan roketler
|
|
mech.omega-mech.ability = Zirhli Yok edici
|
|
mech.omega-mech.description = Tank ve hasar vurucu bir robot. Zirhi ona %90 hasari engellemesini saglayan bir kalkan verir.
|
|
mech.dart-ship.name = Dart
|
|
mech.dart-ship.weapon = Tarayici
|
|
mech.dart-ship.description = Var olan en hizli robot. guclu bir vurkacci
|
|
mech.javelin-ship.name = Javelin
|
|
mech.javelin-ship.description = vur kac tipindeki bir unit. bir anda buyuk bir hasara sebep olabilir
|
|
mech.javelin-ship.weapon = Patlayici roketler
|
|
mech.javelin-ship.ability = sarz calici
|
|
mech.trident-ship.name = Trident
|
|
mech.trident-ship.description = Bir bombaci. Guzel bir zirha sahip
|
|
mech.trident-ship.weapon = mini atomlar
|
|
mech.glaive-ship.name = Glaive
|
|
mech.glaive-ship.description = Guzel, buyuk bir unit. Hiz limiti ve kapesitesi iyidir
|
|
mech.glaive-ship.weapon = Orman yakici
|
|
item.explosiveness = [LIGHT_GRAY]Patlayicilik: {0}
|
|
item.flammability = [LIGHT_GRAY]Yanbilirlik: {0}
|
|
item.radioactivity = [LIGHT_GRAY]Radyoaktivite: {0}
|
|
unit.health = [LIGHT_GRAY]Can: {0}
|
|
unit.speed = [LIGHT_GRAY]hiz: {0}
|
|
mech.weapon = [LIGHT_GRAY]silah: {0}
|
|
mech.health = [LIGHT_GRAY]Health: {0}
|
|
mech.itemcapacity = [LIGHT_GRAY]esya kapasitesi: {0}
|
|
mech.minespeed = [LIGHT_GRAY]kazma hizi: {0}
|
|
mech.minepower = [LIGHT_GRAY]kazma gucu: {0}
|
|
mech.ability = [LIGHT_GRAY]yetenek gucu: {0}
|
|
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|
liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi: {0}
|
|
liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
|
|
liquid.temperature = [LIGHT_GRAY]isi: {0}
|
|
block.grass.name = Grass
|
|
block.salt.name = Salt
|
|
block.saltrocks.name = Salt Rocks
|
|
block.pebbles.name = Pebbles
|
|
block.tendrils.name = Tendrils
|
|
block.sandrocks.name = Sand Rocks
|
|
block.spore-pine.name = Spore Pine
|
|
block.sporerocks.name = Spore Rocks
|
|
block.rock.name = Rock
|
|
block.snowrock.name = Snow Rock
|
|
block.shale.name = Shale
|
|
block.shale-boulder.name = Shale Boulder
|
|
block.moss.name = Moss
|
|
block.shrubs.name = Shrubs
|
|
block.spore-moss.name = Spore Moss
|
|
block.shalerocks.name = Shale Rocks
|
|
block.scrap-wall.name = Scrap Wall
|
|
block.scrap-wall-large.name = Large Scrap Wall
|
|
block.scrap-wall-huge.name = Huge Scrap Wall
|
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
|
block.thruster.name = Thruster
|
|
block.kiln.name = Kiln
|
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
|
block.graphite-press.name = Graphite Press
|
|
block.multi-press.name = Multi-Press
|
|
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
|
block.spawn.name = Enemy Spawn
|
|
block.core-shard.name = Core: Shard
|
|
block.core-foundation.name = Core: Foundation
|
|
block.core-nucleus.name = Core: Nucleus
|
|
block.deepwater.name = su alti
|
|
block.water.name = su
|
|
block.tainted-water.name = Tainted Water
|
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
|
block.tar.name = Tar
|
|
block.stone.name = tas
|
|
block.sand.name = kum
|
|
block.darksand.name = Dark Sand
|
|
block.ice.name = buz
|
|
block.snow.name = kar
|
|
block.craters.name = Craters
|
|
block.sand-water.name = Sand water
|
|
block.darksand-water.name = Dark Sand Water
|
|
block.char.name = Char
|
|
block.holostone.name = Holo stone
|
|
block.ice-snow.name = Ice Snow
|
|
block.rocks.name = Rocks
|
|
block.icerocks.name = Ice rocks
|
|
block.snowrocks.name = Snow Rocks
|
|
block.dunerocks.name = Dune Rocks
|
|
block.pine.name = Pine
|
|
block.white-tree-dead.name = White Tree Dead
|
|
block.white-tree.name = White Tree
|
|
block.spore-cluster.name = Spore Cluster
|
|
block.metal-floor.name = Metal Floor
|
|
block.metal-floor-2.name = Metal Floor 2
|
|
block.metal-floor-3.name = Metal Floor 3
|
|
block.metal-floor-5.name = Metal Floor 5
|
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
|
block.dark-panel-1.name = Dark Panel 1
|
|
block.dark-panel-2.name = Dark Panel 2
|
|
block.dark-panel-3.name = Dark Panel 3
|
|
block.dark-panel-4.name = Dark Panel 4
|
|
block.dark-panel-5.name = Dark Panel 5
|
|
block.dark-panel-6.name = Dark Panel 6
|
|
block.dark-metal.name = Dark Metal
|
|
block.ignarock.name = Igna Rock
|
|
block.hotrock.name = Hot Rock
|
|
block.magmarock.name = Magma Rock
|
|
block.cliffs.name = Cliffs
|
|
block.copper-wall.name = bakir duvar
|
|
block.copper-wall-large.name = buyuk bakir duvar
|
|
block.titanium-wall.name = Titanium Wall
|
|
block.titanium-wall-large.name = Large Titanium Wall
|
|
block.phase-wall.name = faz duvar
|
|
block.phase-wall-large.name = genis faz duvar
|
|
block.thorium-wall.name = Toryum duvari
|
|
block.thorium-wall-large.name = genis toryum duvari
|
|
block.door.name = kapi
|
|
block.door-large.name = genis kapi
|
|
block.duo.name = ikili
|
|
block.scorch.name = Scorch
|
|
block.scatter.name = Scatter
|
|
block.hail.name = yagdirici
|
|
block.lancer.name = Lazer topu
|
|
block.conveyor.name = konvenyor
|
|
block.titanium-conveyor.name = Titanyum konvenyor
|
|
block.junction.name = ayirici
|
|
block.router.name = dagitici
|
|
block.distributor.name = yayici
|
|
block.sorter.name = secici
|
|
block.sorter.description = esyalari secer. rengi ayni olan esya ileriden, digerleri sagdan ve soldan devam eder
|
|
block.overflow-gate.name = Kapali dagatici
|
|
block.overflow-gate.description = sadece saga ve sola dagatir. onu kapalidir
|
|
block.silicon-smelter.name = Silikon eritici
|
|
block.phase-weaver.name = Dokumaci
|
|
block.pulverizer.name = pulvarizor
|
|
block.cryofluidmixer.name = Cryosivisi karistiricisi
|
|
block.melter.name = eritici
|
|
block.incinerator.name = isi firini
|
|
block.spore-press.name = Spore Press
|
|
block.separator.name = separator
|
|
block.coal-centrifuge.name = Coal Centrifuge
|
|
block.power-node.name = Guc Dugumu
|
|
block.power-node-large.name = buyuk Guc Dugumu
|
|
block.surge-tower.name = Surge Tower
|
|
block.battery.name = batarya
|
|
block.battery-large.name = buyuk batarya
|
|
block.combustion-generator.name = sicaklik jenaratoru
|
|
block.turbine-generator.name = termal jenaratoru
|
|
block.differential-generator.name = Differential Generator
|
|
block.impact-reactor.name = Impact Reactor
|
|
block.mechanical-drill.name = Mekanikal Kazici
|
|
block.pneumatic-drill.name = Pneumatik Kazici
|
|
block.laser-drill.name = Lazer kazici
|
|
block.water-extractor.name = su ayiricisi
|
|
block.cultivator.name = ekici
|
|
block.dart-mech-pad.name = Dart Mech Pad
|
|
block.delta-mech-pad.name = Delta Mech Pad
|
|
block.javelin-ship-pad.name = Javelin Ship Pad
|
|
block.trident-ship-pad.name = Trident Ship Pad
|
|
block.glaive-ship-pad.name = Glaive Ship Pad
|
|
block.omega-mech-pad.name = Omega Mech Pad
|
|
block.tau-mech-pad.name = Tau Mech Pad
|
|
block.conduit.name = boru
|
|
block.mechanical-pump.name = Mekanikal pompa
|
|
block.item-source.name = esya kaynagi
|
|
block.item-void.name = esya deligi
|
|
block.liquid-source.name = sivi kaynagi
|
|
block.power-void.name = guc deligi
|
|
block.power-source.name = sonsuz guc
|
|
block.unloader.name = bekletici
|
|
block.vault.name = kasa
|
|
block.wave.name = Dalga
|
|
block.swarmer.name = Swarmer
|
|
block.salvo.name = Salvo
|
|
block.ripple.name = Ripple
|
|
block.phase-conveyor.name = Phase konvenyoru
|
|
block.bridge-conveyor.name = kopru konvenyoru
|
|
block.plastanium-compressor.name = Plastanium Kompresoru
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block.pyratite-mixer.name = Pyratite karistirici
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block.blast-mixer.name = Patlayici karistiricisi
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block.solar-panel.name = gunes paneli
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block.solar-panel-large.name = genis gunes paneli
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block.oil-extractor.name = benzin ayirici
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block.spirit-factory.name = Spirit Drone Factory
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block.phantom-factory.name = Phantom Drone Factory
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block.wraith-factory.name = Wraith Fighter Factory
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block.ghoul-factory.name = Ghoul Bomber Factory
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block.dagger-factory.name = Dagger Mech Factory
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block.crawler-factory.name = Crawler Mech Factory
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block.titan-factory.name = Titan Mech Factory
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block.fortress-factory.name = Fortress Mech Factory
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block.revenant-factory.name = Revenant Fighter Factory
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block.repair-point.name = tamirci
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block.pulse-conduit.name = Pulse borusu
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block.phase-conduit.name = Phase borusu
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block.liquid-router.name = sivi ayirici
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block.liquid-tank.name = sivi tanki
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block.liquid-junction.name = sivi yonlendirici
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block.bridge-conduit.name = kopru borusu
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block.rotary-pump.name = donen boru
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block.thorium-reactor.name = Thorium Reaktoru
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block.mass-driver.name = kütle surucusu
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block.blast-drill.name = Patlatici kazici
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block.thermal-pump.name = Termal pompa
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block.thermal-generator.name = Magma jeneratoru
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block.alloy-smelter.name = Alloy eritici
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block.mender.name = Mender
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block.mend-projector.name = Mend koruyucu
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block.surge-wall.name = kabarma duvari
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block.surge-wall-large.name = genis kabarma duvari
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block.cyclone.name = Siklon
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block.fuse.name = fitil
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block.shock-mine.name = Shock Mine
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block.overdrive-projector.name = Overdrive Projector
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block.force-projector.name = Force Projector
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block.arc.name = Arc
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block.rtg-generator.name = RTG Generator
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block.spectre.name = Spectre
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block.meltdown.name = Meltdown
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block.container.name = Container
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block.launch-pad.name = Launch Pad
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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block.launch-pad-large.name = Large Launch Pad
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team.blue.name = blue
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team.red.name = red
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team.orange.name = orange
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team.none.name = gray
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team.green.name = green
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team.purple.name = purple
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unit.spirit.name = Spirit Drone
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unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
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unit.phantom.name = Phantom Drone
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unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
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unit.dagger.name = Dagger
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unit.dagger.description = basit bir zemin uniti
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unit.crawler.name = Crawler
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unit.titan.name = Titan
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unit.titan.description = havaya sikabilen, gelismis bir unit
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unit.ghoul.name = Ghoul Bomber
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unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
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unit.wraith.name = Wraith Fighter
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unit.wraith.description = A fast, hit-and-run interceptor unit.
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unit.fortress.name = Fortress
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unit.fortress.description = A heavy artillery ground unit.
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unit.revenant.name = Revenant
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unit.eruptor.name = Eruptor
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unit.chaos-array.name = Chaos Array
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unit.eradicator.name = Eradicator
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unit.lich.name = Lich
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unit.reaper.name = Reaper
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tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
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tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
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tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
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tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
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tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
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tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
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tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
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tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
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tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
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tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
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tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
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tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
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tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
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tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
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tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
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tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
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tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
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tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
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tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
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tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
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tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
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block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
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block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
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block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
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block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
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block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
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block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
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block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
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block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
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block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
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block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
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block.mend-projector.description = Periodically heals buildings in its vicinity.
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block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
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block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
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block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
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block.duo.description = A small, cheap turret.
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block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
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block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
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block.hail.description = A small artillery turret.
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block.lancer.description = A medium-sized turret which shoots charged electricity beams.
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block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
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block.salvo.description = A medium-sized turret which fires shots in salvos.
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block.swarmer.description = A medium-sized turret which shoots burst missiles.
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block.ripple.description = A large artillery turret which fires several shots simultaneously.
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block.cyclone.description = A large rapid fire turret.
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block.fuse.description = A large turret which shoots powerful short-range beams.
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block.spectre.description = A large turret which shoots two powerful bullets at once.
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block.meltdown.description = A large turret which shoots powerful long-range beams.
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block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
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block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
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block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
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block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
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block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
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block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
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block.plastanium-compressor.description = Produces plastanium from oil and titanium.
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block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
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block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
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block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
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block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
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block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
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block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
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block.melter.description = Heats up stone to very high temperatures to obtain lava.
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block.incinerator.description = Gets rid of any excess item or liquid.
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block.spore-press.description = Compresses spore pods into oil.
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block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
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block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
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block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
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block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
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block.battery-large.description = Stores much more power than a regular battery.
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block.combustion-generator.description = Generates power by burning oil or flammable materials.
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block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
|
block.thermal-generator.description = Generates a large amount of power from lava.
|
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block.solar-panel.description = Provides a small amount of power from the sun.
|
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block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
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block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
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block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
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block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
|
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
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block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
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block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
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block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
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block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
|
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
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block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
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block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
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block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
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block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
|
block.dagger-factory.description = Produces basic ground units.
|
|
block.titan-factory.description = Produces advanced, armored ground units.
|
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
|
block.revenant-factory.description = Produces heavy laser ground units.
|
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
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block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
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block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
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block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
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block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
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block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
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block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
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block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
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block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
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block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
|
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
|
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
|
block.power-source.description = Infinitely outputs power. Sandbox only.
|
|
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|