The automation tower defense RTS
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2018-08-17 11:32:19 -04:00
android Auto-play server sectors / Difficulty decrease / Improved d/c messages 2018-08-08 20:52:51 -04:00
annotations Removed multi-class call generation 2018-07-26 15:24:48 -04:00
core Merge remote-tracking branch 'origin/master' 2018-08-17 11:32:19 -04:00
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html Minor bundle fixes / Web build fixed 2018-08-07 19:36:56 -04:00
ios iOS portrait mode support 2018-08-16 18:38:43 -04:00
kryonet Improved build sync 2018-08-15 15:16:56 -04:00
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server Fixed game-over sector algorithm 2018-08-15 21:25:07 -04:00
.gitignore Auto-play server sectors / Difficulty decrease / Improved d/c messages 2018-08-08 20:52:51 -04:00
.travis.yml Added build tools to travis 2018-07-12 10:24:56 -04:00
build.gradle Crashes fixed 2018-08-17 11:32:12 -04:00
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settings.gradle Added texture generation system 2018-06-15 18:06:05 -04:00
TRANSLATING.md Update TRANSLATING.md 2018-08-09 09:47:15 -04:00
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Build Status
A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

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Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew.bat desktop:run
Building: gradlew.bat desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in the output JAR file should be in /desktop/build/libs/desktop-release.jar.

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