The automation tower defense RTS
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2018-03-28 00:22:25 -04:00
android Changed android UUID flow, again 2018-03-08 22:36:22 -05:00
core Merge remote-tracking branch 'origin/master' 2018-03-28 00:22:25 -04:00
desktop Changed system for UUID retrieval (desktop) 2018-03-06 22:25:48 -05:00
gradle/wrapper
html Fixed invalid web servers, teleporter clearing, desktop input misplace 2018-03-08 21:56:20 -05:00
kryonet Minor admin bugfixes, made players wait 30 seconds after being kicked 2018-03-20 18:27:19 -04:00
server Upgrade purchase verification, various bugfixes for 3.5 2018-03-24 14:07:07 -04:00
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build.gradle Fixed host bug, server failing to kick people firing too fast 2018-03-28 00:22:07 -04:00
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LICENSE Create LICENSE 2018-03-21 10:56:28 -04:00
README.md Moved TODO to Trello board 2018-03-05 17:00:02 -05:00
run-server Many crashes fixed, added server run script 2018-02-17 12:06:57 -05:00
settings.gradle
upload-build.sh Formatting 2018-03-09 19:32:33 -05:00

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Build Status Waffle.io - Columns and their card count

A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

Issue tracker
Trello Board
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Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew.bat desktop:run
Building: gradlew.bat desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in the output JAR file should be in /desktop/build/libs/desktop-release.jar.

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