Mindustry/core/assets/maps
2022-04-22 14:52:08 -04:00
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archipelago.msav
biomassFacility.msav
caldera.msav
canyon.msav
coastline.msav
craters.msav Added bosses for sectors missing them 2020-11-27 12:35:20 -05:00
debrisField.msav
desolateRift.msav
extractionOutpost.msav
five.msav Updated 5th map to fix overflow issue 2022-02-15 00:51:37 -05:00
fork.msav Added weather to some built-in maps 2020-10-20 17:24:51 -04:00
fortress.msav
four.msav Sector tech tree stuff 2022-02-14 16:33:07 -05:00
frozenForest.msav
fungalPass.msav arc 2020-12-17 10:46:49 -05:00
glacier.msav Polygonal protection for built-in PvP maps 2021-06-16 14:51:37 -04:00
groundZero.msav Various tweaks and bugfixes 2020-11-22 21:20:33 -05:00
impact0078.msav
islands.msav
labyrinth.msav
maze.msav Harder default waves 2020-10-09 13:52:07 -04:00
moltenLake.msav
mudFlats.msav
navalFortress.msav
nuclearComplex.msav
onset.msav Finished first level enemy base 2022-04-19 16:36:24 -04:00
overgrowth.msav Campaign bugfixes / Balancing 2020-11-26 18:53:20 -05:00
passage.msav Suppress certain mod errors on client load 2021-06-25 14:37:32 -04:00
planetaryTerminal.msav
ruinousShores.msav
saltFlats.msav Final campaign tweaks 2020-11-24 17:17:55 -05:00
serpuloTest.msav Started working on serpulo testing map 2022-04-14 21:13:27 -04:00
shattered.msav
stainedMountains.msav
tarFields.msav Fixed #4694 2021-02-16 09:13:44 -05:00
tendrils.msav
three.msav Added timers to bottom base unit construction 2022-04-08 15:25:50 -04:00
triad.msav Harder default waves 2020-10-09 13:52:07 -04:00
two.msav Lots of tweaks after testing second map 2022-04-22 14:52:08 -04:00
veins.msav
wasteland.msav
windsweptIslands.msav