The automation tower defense RTS
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2018-08-05 23:19:11 -04:00
android All web version bugs fixed 2018-07-31 12:57:34 -04:00
annotations Removed multi-class call generation 2018-07-26 15:24:48 -04:00
core Pad ammo autofill / Per-mission waves / Better core resource selection 2018-08-05 23:19:11 -04:00
desktop Implemented fog saving 2018-07-27 17:26:12 -04:00
gradle/wrapper Updated gradle version 2018-07-31 09:48:33 -04:00
html All web version bugs fixed 2018-07-31 12:57:34 -04:00
ios
kryonet Removed all websocket code 2018-07-30 23:43:11 -04:00
packer New non-clipped 8x8 turret sprites 2018-08-04 20:19:04 -04:00
server Removed 'in' class 2018-07-26 15:40:35 -04:00
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build.gradle All web version bugs fixed 2018-07-31 12:57:34 -04:00
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TRANSLATING.md fix english translation bundle link, fix spelling 2018-07-31 14:37:54 -04:00
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Build Status
A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

Trello Board
Wiki
Discord

Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew.bat desktop:run
Building: gradlew.bat desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in the output JAR file should be in /desktop/build/libs/desktop-release.jar.

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