mirror of
https://github.com/Anuken/Mindustry.git
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313 lines
11 KiB
Java
313 lines
11 KiB
Java
package mindustry.graphics;
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import arc.*;
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import arc.graphics.*;
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import arc.graphics.Texture.*;
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import arc.graphics.g2d.*;
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import arc.graphics.gl.*;
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import arc.math.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.content.*;
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import mindustry.game.EventType.*;
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import mindustry.game.Teams.*;
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import mindustry.gen.*;
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import mindustry.ui.*;
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import mindustry.world.*;
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import mindustry.world.blocks.power.*;
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import static arc.Core.*;
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import static mindustry.Vars.*;
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public class BlockRenderer implements Disposable{
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public static final int crackRegions = 8, maxCrackSize = 9;
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private static final int initialRequests = 32 * 32;
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private static final int expandr = 9;
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private static final Color shadowColor = new Color(0, 0, 0, 0.71f);
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public final FloorRenderer floor = new FloorRenderer();
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public TextureRegion[][] cracks;
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private Seq<Tile> tileview = new Seq<>(false, initialRequests, Tile.class);
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private Seq<Tile> lightview = new Seq<>(false, initialRequests, Tile.class);
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private int lastCamX, lastCamY, lastRangeX, lastRangeY;
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private float brokenFade = 0f;
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private FrameBuffer shadows = new FrameBuffer();
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private FrameBuffer dark = new FrameBuffer();
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private Seq<Building> outArray2 = new Seq<>();
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private Seq<Tile> shadowEvents = new Seq<>();
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private IntSet procEntities = new IntSet(), procLinks = new IntSet(), procLights = new IntSet();
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private boolean displayStatus = false;
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public BlockRenderer(){
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Events.on(ClientLoadEvent.class, e -> {
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cracks = new TextureRegion[maxCrackSize][crackRegions];
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for(int size = 1; size <= maxCrackSize; size++){
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for(int i = 0; i < crackRegions; i++){
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cracks[size - 1][i] = Core.atlas.find("cracks-" + size + "-" + i);
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}
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}
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});
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Events.on(WorldLoadEvent.class, event -> {
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shadowEvents.clear();
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lastCamY = lastCamX = -99; //invalidate camera position so blocks get updated
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shadows.getTexture().setFilter(TextureFilter.linear, TextureFilter.linear);
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shadows.resize(world.width(), world.height());
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shadows.begin();
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Core.graphics.clear(Color.white);
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Draw.proj().setOrtho(0, 0, shadows.getWidth(), shadows.getHeight());
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Draw.color(shadowColor);
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for(Tile tile : world.tiles){
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if(tile.block().hasShadow){
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Fill.rect(tile.x + 0.5f, tile.y + 0.5f, 1, 1);
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}
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}
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Draw.flush();
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Draw.color();
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shadows.end();
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dark.getTexture().setFilter(TextureFilter.linear, TextureFilter.linear);
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dark.resize(world.width(), world.height());
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dark.begin();
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Core.graphics.clear(Color.white);
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Draw.proj().setOrtho(0, 0, dark.getWidth(), dark.getHeight());
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for(Tile tile : world.tiles){
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float darkness = world.getDarkness(tile.x, tile.y);
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if(darkness > 0){
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Draw.color(0f, 0f, 0f, Math.min((darkness + 0.5f) / 4f, 1f));
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Fill.rect(tile.x + 0.5f, tile.y + 0.5f, 1, 1);
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}
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}
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Draw.flush();
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Draw.color();
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dark.end();
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});
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Events.on(TileChangeEvent.class, event -> {
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shadowEvents.add(event.tile);
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int avgx = (int)(camera.position.x / tilesize);
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int avgy = (int)(camera.position.y / tilesize);
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int rangex = (int)(camera.width / tilesize / 2) + 2;
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int rangey = (int)(camera.height / tilesize / 2) + 2;
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if(Math.abs(avgx - event.tile.x) <= rangex && Math.abs(avgy - event.tile.y) <= rangey){
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lastCamY = lastCamX = -99; //invalidate camera position so blocks get updated
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}
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});
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}
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public void drawDarkness(){
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Draw.shader(Shaders.darkness);
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Draw.fbo(dark, world.width(), world.height(), tilesize);
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Draw.shader();
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}
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public void drawDestroyed(){
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if(!Core.settings.getBool("destroyedblocks")) return;
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if(control.input.isPlacing() || control.input.isBreaking()){
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brokenFade = Mathf.lerpDelta(brokenFade, 1f, 0.1f);
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}else{
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brokenFade = Mathf.lerpDelta(brokenFade, 0f, 0.1f);
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}
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if(brokenFade > 0.001f){
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for(BlockPlan block : state.teams.get(player.team()).blocks){
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Block b = content.block(block.block);
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if(!camera.bounds(Tmp.r1).grow(tilesize * 2f).overlaps(Tmp.r2.setSize(b.size * tilesize).setCenter(block.x * tilesize + b.offset, block.y * tilesize + b.offset))) continue;
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Draw.alpha(0.33f * brokenFade);
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Draw.mixcol(Color.white, 0.2f + Mathf.absin(Time.globalTime(), 6f, 0.2f));
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Draw.rect(b.icon(Cicon.full), block.x * tilesize + b.offset, block.y * tilesize + b.offset, b.rotate ? block.rotation * 90 : 0f);
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}
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Draw.reset();
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}
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}
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public void drawShadows(){
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if(!shadowEvents.isEmpty()){
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Draw.flush();
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shadows.begin();
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Draw.proj().setOrtho(0, 0, shadows.getWidth(), shadows.getHeight());
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for(Tile tile : shadowEvents){
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//clear it first
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Draw.color(Color.white);
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Fill.rect(tile.x + 0.5f, tile.y + 0.5f, 1, 1);
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//then draw the shadow
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Draw.color(!tile.block().hasShadow ? Color.white : shadowColor);
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Fill.rect(tile.x + 0.5f, tile.y + 0.5f, 1, 1);
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}
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Draw.flush();
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Draw.color();
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shadows.end();
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shadowEvents.clear();
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Draw.proj(camera);
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}
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float ww = world.width() * tilesize, wh = world.height() * tilesize;
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float x = camera.position.x + tilesize / 2f, y = camera.position.y + tilesize / 2f;
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float u = (x - camera.width / 2f) / ww,
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v = (y - camera.height / 2f) / wh,
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u2 = (x + camera.width / 2f) / ww,
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v2 = (y + camera.height / 2f) / wh;
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Tmp.tr1.set(shadows.getTexture());
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Tmp.tr1.set(u, v2, u2, v);
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Draw.shader(Shaders.darkness);
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Draw.rect(Tmp.tr1, camera.position.x, camera.position.y, camera.width, camera.height);
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Draw.shader();
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}
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/** Process all blocks to draw. */
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public void processBlocks(){
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displayStatus = Core.settings.getBool("blockstatus");
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int avgx = (int)(camera.position.x / tilesize);
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int avgy = (int)(camera.position.y / tilesize);
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int rangex = (int)(camera.width / tilesize / 2) + 3;
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int rangey = (int)(camera.height / tilesize / 2) + 3;
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if(avgx == lastCamX && avgy == lastCamY && lastRangeX == rangex && lastRangeY == rangey){
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return;
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}
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tileview.clear();
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lightview.clear();
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procEntities.clear();
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procLinks.clear();
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procLights.clear();
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int minx = Math.max(avgx - rangex - expandr, 0);
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int miny = Math.max(avgy - rangey - expandr, 0);
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int maxx = Math.min(world.width() - 1, avgx + rangex + expandr);
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int maxy = Math.min(world.height() - 1, avgy + rangey + expandr);
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for(int x = minx; x <= maxx; x++){
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for(int y = miny; y <= maxy; y++){
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boolean expanded = (Math.abs(x - avgx) > rangex || Math.abs(y - avgy) > rangey);
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Tile tile = world.rawTile(x, y);
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Block block = tile.block();
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//link to center
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if(tile.build != null){
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tile = tile.build.tile;
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}
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if(block != Blocks.air && block.cacheLayer == CacheLayer.normal && (tile.build == null || !procEntities.contains(tile.build.id))){
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if(block.expanded || !expanded){
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if(tile.build == null || procLinks.add(tile.build.id)){
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tileview.add(tile);
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if(tile.build != null){
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procEntities.add(tile.build.id);
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procLinks.add(tile.build.id);
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}
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}
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}
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//lights are drawn even in the expanded range
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if(((tile.build != null && procLights.add(tile.build.pos())) || tile.block().emitLight)){
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lightview.add(tile);
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}
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if(tile.build != null && tile.build.power != null && tile.build.power.links.size > 0){
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for(Building other : tile.build.getPowerConnections(outArray2)){
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if(other.block instanceof PowerNode && procLinks.add(other.id)){ //TODO need a generic way to render connections!
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tileview.add(other.tile);
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}
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}
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}
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}
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//special case for floors
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if((block == Blocks.air && tile.floor().emitLight) && procLights.add(tile.pos())){
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lightview.add(tile);
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}
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}
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}
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lastCamX = avgx;
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lastCamY = avgy;
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lastRangeX = rangex;
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lastRangeY = rangey;
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}
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public void drawBlocks(){
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drawDestroyed();
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//draw most tile stuff
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for(int i = 0; i < tileview.size; i++){
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Tile tile = tileview.items[i];
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Block block = tile.block();
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Building entity = tile.build;
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Draw.z(Layer.block);
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if(block != Blocks.air){
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block.drawBase(tile);
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Draw.reset();
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Draw.z(Layer.block);
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if(entity != null){
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if(entity.damaged()){
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entity.drawCracks();
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Draw.z(Layer.block);
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}
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if(entity.team != player.team()){
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entity.drawTeam();
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Draw.z(Layer.block);
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}
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if(displayStatus && block.consumes.any()){
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entity.drawStatus();
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}
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}
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Draw.reset();
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}
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}
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if(renderer.lights.enabled()){
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//draw lights
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for(int i = 0; i < lightview.size; i++){
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Tile tile = lightview.items[i];
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Building entity = tile.build;
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if(entity != null){
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entity.drawLight();
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}else if(tile.block().emitLight){
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tile.block().drawEnvironmentLight(tile);
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}else if(tile.floor().emitLight && !tile.block().solid && world.getDarkness(tile.x, tile.y) < 3){ //only draw floor light under non-solid blocks
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tile.floor().drawEnvironmentLight(tile);
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}
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}
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}
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}
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@Override
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public void dispose(){
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shadows.dispose();
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dark.dispose();
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shadows = dark = null;
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floor.dispose();
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}
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}
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