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Minor bugfixes & wave tweaks
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a732237005
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@ -523,6 +523,7 @@ sectors.launch = Launch
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sectors.select = Select
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sectors.nonelaunch = [lightgray]none (sun)
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sectors.rename = Rename Sector
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sector.missingresources = [scarlet]Insufficient Core Resources
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planet.serpulo.name = Serpulo
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#TODO better name
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@ -332,7 +332,7 @@ public class Blocks implements ContentList{
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snowBoulder = new Boulder("snow-boulder"){{
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variants = 2;
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snow.asFloor().decoration = ice.asFloor().decoration = iceSnow.asFloor().decoration = this;
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snow.asFloor().decoration = ice.asFloor().decoration = iceSnow.asFloor().decoration = salt.asFloor().decoration = this;
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}};
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dirtWall = new StaticWall("dirt-wall"){{
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@ -39,7 +39,7 @@ public class DefaultWaves{
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unitScaling = 1.7f;
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spacing = 2;
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max = 4;
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shieldScaling = 15f;
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shieldScaling = 25f;
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}},
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new SpawnGroup(pulsar){{
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@ -62,7 +62,7 @@ public class DefaultWaves{
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unitScaling = 1;
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unitAmount = 4;
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spacing = 2;
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shieldScaling = 10f;
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shieldScaling = 20f;
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max = 14;
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}},
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@ -79,7 +79,8 @@ public class DefaultWaves{
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spacing = 3;
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unitScaling = 1;
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max = 10;
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shieldScaling = 10f;
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shieldScaling = 30f;
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shields = 100;
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effect = StatusEffects.overdrive;
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}},
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@ -178,7 +179,7 @@ public class DefaultWaves{
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unitAmount = 2;
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unitScaling = 3;
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spacing = 4;
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shieldScaling = 20;
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shieldScaling = 30;
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}},
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new SpawnGroup(atrax){{
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@ -186,7 +187,7 @@ public class DefaultWaves{
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unitAmount = 4;
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unitScaling = 1;
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spacing = 3;
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shieldScaling = 5f;
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shieldScaling = 10f;
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}},
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new SpawnGroup(scepter){{
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@ -194,7 +195,7 @@ public class DefaultWaves{
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unitAmount = 1;
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unitScaling = 1;
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spacing = 30;
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shieldScaling = 10f;
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shieldScaling = 30f;
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}},
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new SpawnGroup(reign){{
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@ -202,7 +203,7 @@ public class DefaultWaves{
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unitAmount = 1;
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unitScaling = 1;
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spacing = 40;
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shieldScaling = 20f;
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shieldScaling = 30f;
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}},
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new SpawnGroup(antumbra){{
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@ -210,7 +211,7 @@ public class DefaultWaves{
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unitAmount = 1;
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unitScaling = 1;
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spacing = 40;
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shieldScaling = 20f;
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shieldScaling = 30f;
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}},
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new SpawnGroup(vela){{
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@ -218,7 +219,7 @@ public class DefaultWaves{
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unitAmount = 1;
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unitScaling = 1;
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spacing = 30;
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shieldScaling = 20f;
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shieldScaling = 30f;
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}},
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new SpawnGroup(corvus){{
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@ -236,7 +237,7 @@ public class DefaultWaves{
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unitScaling = 3;
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spacing = 4;
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shields = 40f;
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shieldScaling = 20f;
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shieldScaling = 30f;
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}},
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new SpawnGroup(toxopid){{
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@ -252,12 +253,10 @@ public class DefaultWaves{
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return spawns == null ? new Seq<>() : spawns;
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}
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//TODO move elsewhere
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public static Seq<SpawnGroup> generate(float difficulty){
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return generate(new Rand(), difficulty);
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}
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//TODO move elsewhere
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public static Seq<SpawnGroup> generate(Rand rand, float difficulty){
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UnitType[][] species = {
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{dagger, mace, fortress, scepter, reign},
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@ -293,7 +293,7 @@ public class BlockRenderer implements Disposable{
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entity.drawLight();
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}else if(tile.block().emitLight){
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tile.block().drawEnvironmentLight(tile);
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}else if(tile.floor().emitLight){
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}else if(tile.floor().emitLight && !tile.block().solid && world.getDarkness(tile.x, tile.y) < 3){ //only draw floor light under non-solid blocks
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tile.floor().drawEnvironmentLight(tile);
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}
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}
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@ -277,7 +277,7 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
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//hotrock tweaks
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if(floor == Blocks.hotrock){
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if(rand.chance(0.3)){
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if(Math.abs(0.5f - noise(x - 90, y, 4, 0.8, 80)) > 0.035){
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floor = Blocks.basalt;
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}else{
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ore = Blocks.air;
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@ -134,7 +134,7 @@ public class CustomRulesDialog extends BaseDialog{
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check("@rules.waves", b -> rules.waves = b, () -> rules.waves);
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check("@rules.wavetimer", b -> rules.waveTimer = b, () -> rules.waveTimer);
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check("@rules.waitForWaveToEnd", b -> rules.waitEnemies = b, () -> rules.waitEnemies);
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number("@rules.wavespacing", false, f -> rules.waveSpacing = f * 60f, () -> rules.waveSpacing / 60f, () -> true);
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number("@rules.wavespacing", false, f -> rules.waveSpacing = f * 60f, () -> rules.waveSpacing / 60f, () -> true, 1, Float.MAX_VALUE);
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number("@rules.dropzoneradius", false, f -> rules.dropZoneRadius = f * tilesize, () -> rules.dropZoneRadius / tilesize, () -> true);
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title("@rules.title.resourcesbuilding");
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@ -142,7 +142,7 @@ public class CustomRulesDialog extends BaseDialog{
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check("@rules.reactorexplosions", b -> rules.reactorExplosions = b, () -> rules.reactorExplosions);
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check("@rules.schematic", b-> rules.schematicsAllowed = b, () -> rules.schematicsAllowed);
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number("@rules.buildcostmultiplier", false, f -> rules.buildCostMultiplier = f, () -> rules.buildCostMultiplier, () -> !rules.infiniteResources);
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number("@rules.buildspeedmultiplier", f -> rules.buildSpeedMultiplier = f, () -> rules.buildSpeedMultiplier);
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number("@rules.buildspeedmultiplier", f -> rules.buildSpeedMultiplier = f, () -> rules.buildSpeedMultiplier, 0.00001f, 10000f);
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number("@rules.deconstructrefundmultiplier", false, f -> rules.deconstructRefundMultiplier = f, () -> rules.deconstructRefundMultiplier, () -> !rules.infiniteResources);
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number("@rules.blockhealthmultiplier", f -> rules.blockHealthMultiplier = f, () -> rules.blockHealthMultiplier);
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number("@rules.blockdamagemultiplier", f -> rules.blockDamageMultiplier = f, () -> rules.blockDamageMultiplier);
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@ -162,7 +162,7 @@ public class CustomRulesDialog extends BaseDialog{
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check("@rules.unitammo", b -> rules.unitAmmo = b, () -> rules.unitAmmo);
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number("@rules.unithealthmultiplier", f -> rules.unitHealthMultiplier = f, () -> rules.unitHealthMultiplier);
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number("@rules.unitdamagemultiplier", f -> rules.unitDamageMultiplier = f, () -> rules.unitDamageMultiplier);
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number("@rules.unitbuildspeedmultiplier", f -> rules.unitBuildSpeedMultiplier = f, () -> rules.unitBuildSpeedMultiplier);
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number("@rules.unitbuildspeedmultiplier", f -> rules.unitBuildSpeedMultiplier = f, () -> rules.unitBuildSpeedMultiplier, 0.00001f, 100f);
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title("@rules.title.enemy");
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check("@rules.attack", b -> rules.attackMode = b, () -> rules.attackMode);
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@ -189,10 +189,22 @@ public class CustomRulesDialog extends BaseDialog{
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}
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void number(String text, Floatc cons, Floatp prov){
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number(text, false, cons, prov, () -> true);
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number(text, false, cons, prov, () -> true, 0, Float.MAX_VALUE);
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}
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void number(String text, Floatc cons, Floatp prov, float min, float max){
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number(text, false, cons, prov, () -> true, min, max);
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}
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void number(String text, boolean integer, Floatc cons, Floatp prov, Boolp condition){
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number(text, integer, cons, prov, condition, 0, Float.MAX_VALUE);
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}
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void number(String text, Floatc cons, Floatp prov, Boolp condition){
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number(text, false, cons, prov, condition, 0, Float.MAX_VALUE);
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}
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void number(String text, boolean integer, Floatc cons, Floatp prov, Boolp condition, float min, float max){
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main.table(t -> {
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t.left();
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t.add(text).left().padRight(5)
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@ -200,7 +212,7 @@ public class CustomRulesDialog extends BaseDialog{
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t.field((integer ? (int)prov.get() : prov.get()) + "", s -> cons.get(Strings.parseFloat(s)))
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.padRight(100f)
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.update(a -> a.setDisabled(!condition.get()))
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.valid(Strings::canParsePositiveFloat).width(120f).left().addInputDialog();
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.valid(f -> Strings.canParsePositiveFloat(f) && Strings.parseFloat(f) >= min && Strings.parseFloat(f) <= max).width(120f).left().addInputDialog();
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}).padTop(0);
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main.row();
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}
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@ -120,6 +120,8 @@ public class LaunchLoadoutDialog extends BaseDialog{
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cont.row();
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cont.add(items);
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cont.row();
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cont.add("@sector.missingresources").visible(() -> !valid);
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update.run();
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rebuildItems.run();
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