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![]() Currently, double tap mining consumes clicks so it prevents the player from configuring any block if they click twice within 500ms. The double tap mining was also using the `selected` var which could have been null causing a crash. This is a very messy solution but it does the job good enough |
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.. | ||
ai | ||
async | ||
audio | ||
content | ||
core | ||
ctype | ||
editor | ||
entities | ||
game | ||
graphics | ||
input | ||
io | ||
logic | ||
maps | ||
mod | ||
net | ||
type | ||
ui | ||
world | ||
ClientLauncher.java | ||
Vars.java |