Mindustry/core/assets/maps
2021-06-02 11:08:08 -04:00
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archipelago.msav
biomassFacility.msav Added bosses for sectors missing them 2020-11-27 12:35:20 -05:00
caldera.msav
canyon.msav
craters.msav Added bosses for sectors missing them 2020-11-27 12:35:20 -05:00
debrisField.msav Extra scrap for debris field map 2020-10-23 14:09:05 -04:00
desolateRift.msav (more) Campaign balancing 2020-11-27 18:07:10 -05:00
extractionOutpost.msav Disabled explosion fires for item flammability <= 1 2020-11-26 19:25:26 -05:00
fork.msav
fortress.msav
frozenForest.msav Added final campaign map (WIP, untested) 2020-11-18 18:58:54 -05:00
fungalPass.msav arc 2020-12-17 10:46:49 -05:00
glacier.msav Cleanup 2020-11-05 09:09:19 -05:00
groundZero.msav Various tweaks and bugfixes 2020-11-22 21:20:33 -05:00
impact0078.msav Campaign tweaks 2020-11-27 11:56:01 -05:00
islands.msav
labyrinth.msav Labyrinth core fix 2021-02-14 09:15:12 -05:00
maze.msav
moltenLake.msav
mudFlats.msav Better targeting range calculation 2021-02-11 10:12:07 -05:00
nuclearComplex.msav Added bosses for sectors missing them 2020-11-27 12:35:20 -05:00
overgrowth.msav Campaign bugfixes / Balancing 2020-11-26 18:53:20 -05:00
planetaryTerminal.msav Fixed #3656 2020-11-29 16:34:31 -05:00
ruinousShores.msav Added bosses for sectors missing them 2020-11-27 12:35:20 -05:00
saltFlats.msav Final campaign tweaks 2020-11-24 17:17:55 -05:00
shattered.msav
stainedMountains.msav Cleanup 2021-02-07 13:01:30 -05:00
tarFields.msav Fixed #4694 2021-02-16 09:13:44 -05:00
tendrils.msav
triad.msav
veins.msav Cleanup 2020-11-05 09:09:19 -05:00
wasteland.msav
windsweptIslands.msav Auto-rebuilding of broken attack sector blocks on restart 2020-11-26 20:19:13 -05:00