The automation tower defense RTS
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Antsiferov Andrew 7478cdf4a4
[Bundle][RU] actual L10n (#4748)
* 3 new, 1 deleted

New:
rules.unitcapvariable
rules.unitcap
laccess.color

Deleted:
lenum.color

* 1 line changed

rules.unitcap

* 2 new, 1 deleted

New:
mods.initfailed
setting.modcrashdisable.name

Deleted:
mods.alphainfo
-
Отключение модов после вылета на старте

* Fixed #4715

* Content parser class discovery improvements

* Use github build status (#4718)

Why does this still use travis? It was ditched months ago

* Make status colors the same (#4719)

It bothers me ok

* Better splash damage handling for small radii

* Fixed #4729

* Uncap content names in resolution

* Fixed UnitReq parsing

* Fixed #4732

* Allow JSON mod content types from other class loaders

* Better JSON null validation / Disable mods on startup crash

* Logic tooltips on mobile devices w/ long-press

* Add Survival and PvP servers (#4736)

* Update servers_v6.json (#4735)

add 1 more server for CxZx

* arc

* Balance tweaks

* Fixing remaining typos\errors in bundle_fr (#4397)

* Fixing remaining typos errors in bundle_fr

There are some errors that had managed to get through the verification. Imma chase them down!

* added logic hints and some typo fixes

* Fixing 2 typos in bundle.properties

L1548: Color statement affects every following draw operations.

* smolfixes

* Fixed "fix" in #4397

* [Bundle][RO] Update (#4725)

* [Bundle][RO] Update

This PR was tested in-game and is ready to merge at any time.

Changelog:

- New strings/changes up to commit 1ef7ae7079
- Typo fixes & various other improvements

* Reducing confusion

* Update bundle_ro.properties

* Fixing typos and descriptions [bundle_es.properties] (#4727)

* Fixing and descriptions [bundle_es.properties]

* Forgot something

* Update Logic Draw Hints (#4734)

Wrapped up some previous logic hints, too.

* german translation for build 125, full android translation (#4703)

* update german translation to 631e4d9eef

* update android translation to e816f6110d

with regard to 5ec5f1aa93

* improve translation with ideas from others

* update german steam discription to e86a3e9d09

* update german translation to 1ef7ae7079 (diff-5e346bcec4e8e1d545e035b1e438472bc51937398ac3e8e81308605ec82aea2c)

* changes from stuffyAI

* cross-platform as suggested by stuffyAI

* stuffyAI

genau, hast recht

Co-authored-by: stuffyAI <59014072+stuffyAI@users.noreply.github.com>

Co-authored-by: stuffyAI <59014072+stuffyAI@users.noreply.github.com>

* Update bundle_vi.properties (#4724)

* Fixed mod crash disable setting name

* Various fixes

* Steam icon changes

* arc

* Update Vietnamese Translation. (#4660)

* Update translation, fix some typo

* About 150 lines to do left.

* Typos fix #_1

* Typos fix + add trans

* Update to lastest commit.

* Base logic translation.

* a lot of typo ...

* some update from main bundle.

* Add more logic hint.

* translated recent update (#4742)

* Move update function of resupply point 5x1 spaces back (#4746)

* Remove stray spaces from accelerator (#4465)

* 10 new lines
graphicstype.clear
graphicstype.color
graphicstype.stroke
graphicstype.line
graphicstype.rect
graphicstype.linerect
graphicstype.poly
graphicstype.linepoly
graphicstype.triangle
graphicstype.image

* 1 line changed
lenum.stop (typo)

* 6 new lines

logic.nounitbuild
laccess.controller
laccess.dead
laccess.controlled
laccess.commanded
lenum.idle

* 1 new line

setting.doubletapmine.name

* 2 new, 2 changed

New:
trace.times.joined
trace.times.kicked

Changed:
unit.seconds
unit.minutes

* 1 line changed

trace.times.joined

* 1 new line

mod.multiplayercompatable
-
quick commit before potential merge, might fix it later

Co-authored-by: Vanguard <55051135+XEN0PHIL@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
Co-authored-by: buthed010203 <naguiar010203@gmail.com>
Co-authored-by: Fatonndev <56699208+Fatonndev@users.noreply.github.com>
Co-authored-by: CxZxRainzz <78591136+CxZxRainzz@users.noreply.github.com>
Co-authored-by: Phinner <62483793+Phinner@users.noreply.github.com>
Co-authored-by: YellOw139 <70975516+YellOw139@users.noreply.github.com>
Co-authored-by: BlueThecno <69437358+BlueThecno@users.noreply.github.com>
Co-authored-by: 彭瑞暄 <raymondpeng0725@gmail.com>
Co-authored-by: Catchears <57631841+Catchears@users.noreply.github.com>
Co-authored-by: stuffyAI <59014072+stuffyAI@users.noreply.github.com>
Co-authored-by: Arnyyx <74717260+Arnyyx@users.noreply.github.com>
Co-authored-by: Ngọc Lam <33188123+NgLamVN@users.noreply.github.com>
Co-authored-by: Sharlotte <60801210+Sharlottes@users.noreply.github.com>
Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com>
2021-03-05 11:28:28 -05:00
.github
android Allow JSON mod content types from other class loaders 2021-02-19 09:45:51 -05:00
annotations Added ConnectionEvent 2021-03-04 18:39:47 -05:00
core [Bundle][RU] actual L10n (#4748) 2021-03-05 11:28:28 -05:00
desktop Water Extractor: Use metaglass to be consistent with pumps 2021-02-21 08:53:47 -05:00
fastlane Steam icon changes 2021-02-19 19:43:37 -05:00
gradle/wrapper Gradle update / Mech animation fixes / Formation movement tweaks 2021-03-04 13:40:50 -05:00
ios
server Display map names with underscores (#4819) 2021-02-28 13:27:47 -05:00
tests
tools Various fixes 2021-02-19 19:20:04 -05:00
.gitignore
build.gradle Content parser class discovery improvements 2021-02-18 13:11:20 -05:00
CONTRIBUTING.md
gradle.properties Gradle update / Mech animation fixes / Formation movement tweaks 2021-03-04 13:40:50 -05:00
gradlew
gradlew.bat
ISSUES.md
jitpack.yml
LICENSE
README.md Make status colors the same (#4719) 2021-02-18 10:24:52 -05:00
SERVERLIST.md Added guidelines for inappropriate server content 2021-02-22 09:04:22 -05:00
servers_be.json
servers_v6.json Add servers to global list (#4761) 2021-02-26 11:13:51 -05:00
servers.json
settings.gradle
TRANSLATING.md

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A sandbox tower defense game written in Java.

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Contributing

See CONTRIBUTING.

Building

Bleeding-edge builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have JDK 14 installed. Open a terminal in the root directory, cd to the Mindustry folder and run the following commands:

Windows

Running: gradlew desktop:run
Building: gradlew desktop:dist
Sprite Packing: gradlew tools:pack

Linux/Mac OS

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist
Sprite Packing: ./gradlew tools:pack

Server

Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. gradlew server:dist.

Android

  1. Install the Android SDK here. Make sure you're downloading the "Command line tools only", as Android Studio is not required.
  2. Set the ANDROID_HOME environment variable to point to your unzipped Android SDK directory.
  3. Run gradlew android:assembleDebug (or ./gradlew if on linux/mac). This will create an unsigned APK in android/build/outputs/apk.

To debug the application on a connected phone, run gradlew android:installDebug android:run.

Troubleshooting

Permission Denied

If the terminal returns Permission denied or Command not found on Mac/Linux, run chmod +x ./gradlew before running ./gradlew. This is a one-time procedure.


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/Mindustry.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.

Feature Requests

Post feature requests and feedback here.

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