The automation tower defense RTS
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hortiSquash 761b357e46
Allows for different Pixels/Area (#6562)
* Allows for different Pixels/Area

Spent the entire day asking people if they knew of any mod that change would break, the answer is negative

modders, if you want the screen to take the entire space, remove both the -4

* ScaleFactor so it doesnt break existing mods

scale = (size * 32 - bordersize / 2) / displaySize

* facepalm

* Update LogicDisplay.java

why am i dumb every time i do changes on the fly

* Update LogicDisplay.java
2022-02-08 18:02:59 -05:00
.github Update push.yml 2021-11-22 13:12:14 -05:00
android
annotations Added WorldLabel entity for better server-side labels 2021-11-02 10:03:44 -04:00
core Allows for different Pixels/Area (#6562) 2022-02-08 18:02:59 -05:00
desktop Properly update map name and gamemode on steam (#6449) 2021-12-22 14:23:24 -05:00
fastlane
gradle/wrapper Gradle 7.3 2021-11-22 15:32:00 -05:00
ios
server More info (#6465) 2022-01-02 00:22:19 -05:00
tests Fix assertion message (#6448) 2021-12-21 12:09:51 -05:00
tools Removed BindingsGenerator, FontGenerator 2021-11-22 13:16:00 -05:00
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build.gradle
CONTRIBUTING.md I have not checked my email in a month 2022-01-31 14:46:18 -05:00
gradle.properties arc 2022-02-02 23:38:00 -05:00
gradlew
gradlew.bat
ISSUES.md
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SERVERLIST.md
servers_be.json Add Xpdustry BE server (#6526) 2022-01-24 11:05:53 -05:00
servers_v6.json new yeet hosting servers (#6552) 2022-02-02 18:38:40 -05:00
servers_v7.json [XCore] Domain (#6554) 2022-02-03 09:48:34 -05:00
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A sandbox tower defense game written in Java.

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Contributing

See CONTRIBUTING.

Building

Bleeding-edge builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have JDK 16-17 installed. Other JDK versions will not work. Open a terminal in the Mindustry directory and run the following commands:

Windows

Running: gradlew desktop:run
Building: gradlew desktop:dist
Sprite Packing: gradlew tools:pack

Linux/Mac OS

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist
Sprite Packing: ./gradlew tools:pack

Server

Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. gradlew server:dist.

Android

  1. Install the Android SDK here. Make sure you're downloading the "Command line tools only", as Android Studio is not required.
  2. Set the ANDROID_HOME environment variable to point to your unzipped Android SDK directory.
  3. Run gradlew android:assembleDebug (or ./gradlew if on linux/mac). This will create an unsigned APK in android/build/outputs/apk.

To debug the application on a connected phone, run gradlew android:installDebug android:run.

Troubleshooting

Permission Denied

If the terminal returns Permission denied or Command not found on Mac/Linux, run chmod +x ./gradlew before running ./gradlew. This is a one-time procedure.


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/Mindustry.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.

Feature Requests

Post feature requests and feedback here.

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