The automation tower defense RTS
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Patrick 'Quezler' Mounier 9397bd57c4
Prevents plastanium conveyor unload exploit (#4098)
* Prevent unloaders from unloading plast loading dock

* Use overridable boolean method unloadable instead

* unloadable -> canUnload
2020-12-24 10:33:40 -05:00
.github Update bug_report.md 2020-12-03 11:08:00 -05:00
android Cleanup 2020-12-15 15:31:45 -05:00
annotations Cleanup 2020-12-22 13:51:11 -05:00
core Prevents plastanium conveyor unload exploit (#4098) 2020-12-24 10:33:40 -05:00
desktop Fix sprite packing typo (#4016) 2020-12-17 10:15:58 -05:00
fastlane Merge remote-tracking branch 'origin/master' 2020-12-23 20:39:25 -05:00
gradle/wrapper Fixed crux units being deactivated in sandbox 2020-08-16 10:13:33 -04:00
ios Removed atlas outputs 2020-12-15 15:24:09 -05:00
server Deleted unnecessary DateTimeFormatter declaration 2020-11-24 13:00:08 +03:00
tests Test fixes 2020-12-07 12:12:08 -05:00
tools Fixed texture packer Gradle dependencies 2020-12-17 14:37:13 -05:00
.gitignore Cleanup 2020-12-15 15:31:45 -05:00
build.gradle Removed atlas outputs 2020-12-15 15:24:09 -05:00
CONTRIBUTING.md Small grammar fix 2020-11-10 17:20:24 -05:00
gradle.properties Fixed #4104 2020-12-24 09:44:24 -05:00
gradlew Updated Gradle 2020-05-12 12:49:26 -04:00
gradlew.bat
ISSUES.md Create ISSUES.md 2020-12-04 10:03:54 -05:00
jitpack.yml Newlines 2020-10-27 22:08:53 +03:00
LICENSE
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SERVERLIST.md Update SERVERLIST.md 2020-12-14 13:26:42 -05:00
servers_be.json Update servers_be.json (#4081) 2020-12-22 14:14:17 -05:00
servers_v6.json update v6 list (#4091) 2020-12-23 12:10:02 -05:00
servers.json retire CN from v5 Mindustry (#3977) 2020-12-14 13:31:41 -05:00
settings.gradle UnitType serializer set 2020-10-14 09:13:29 -04:00
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A sandbox tower defense game written in Java.

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Contributing

See CONTRIBUTING.

Building

Bleeding-edge builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have JDK 14 installed. Open a terminal in the root directory, cd to the Mindustry folder and run the following commands:

Windows

Running: gradlew desktop:run
Building: gradlew desktop:dist
Sprite Packing: gradlew tools:pack

Linux/Mac OS

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist
Sprite Packing: ./gradlew tools:pack

Server

Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. gradlew server:dist.

Android

  1. Install the Android SDK here. Make sure you're downloading the "Command line tools only", as Android Studio is not required.
  2. Set the ANDROID_HOME environment variable to point to your unzipped Android SDK directory.
  3. Run gradlew android:assembleDebug (or ./gradlew if on linux/mac). This will create an unsigned APK in android/build/outputs/apk.

To debug the application on a connected phone, run gradlew android:installDebug android:run.

Troubleshooting

Permission Denied

If the terminal returns Permission denied or Command not found on Mac/Linux, run chmod +x ./gradlew before running ./gradlew. This is a one-time procedure.


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/Mindustry.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.

Feature Requests

Post feature requests and feedback here.

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