mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-02-23 13:09:27 +07:00
225 lines
6.9 KiB
Java
225 lines
6.9 KiB
Java
package mindustry;
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import arc.*;
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import arc.assets.*;
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import arc.assets.loaders.*;
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import arc.audio.*;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.util.*;
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import arc.util.async.*;
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import mindustry.ai.*;
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import mindustry.core.*;
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import mindustry.ctype.*;
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import mindustry.game.EventType.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.maps.*;
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import mindustry.mod.*;
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import mindustry.net.Net;
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import mindustry.ui.*;
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import static arc.Core.*;
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import static mindustry.Vars.*;
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public abstract class ClientLauncher extends ApplicationCore implements Platform{
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private static final int loadingFPS = 20;
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private long lastTime;
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private long beginTime;
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private boolean finished = false;
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private LoadRenderer loader;
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@Override
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public void setup(){
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String dataDir = OS.env("MINDUSTRY_DATA_DIR");
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if(dataDir != null){
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Core.settings.setDataDirectory(files.absolute(dataDir));
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}
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checkLaunch();
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loadLogger();
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loader = new LoadRenderer();
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Events.fire(new ClientCreateEvent());
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loadFileLogger();
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platform = this;
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maxTextureSize = Gl.getInt(Gl.maxTextureSize);
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beginTime = Time.millis();
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//debug GL information
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Log.info("[GL] Version: @", graphics.getGLVersion());
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Log.info("[GL] Max texture size: @", maxTextureSize);
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Log.info("[GL] Using @ context.", gl30 != null ? "OpenGL 3" : "OpenGL 2");
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if(maxTextureSize < 4096) Log.warn("[GL] Your maximum texture size is below the recommended minimum of 4096. This will cause severe performance issues.");
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Log.info("[JAVA] Version: @", OS.javaVersion);
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long ram = Runtime.getRuntime().maxMemory();
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boolean gb = ram >= 1024 * 1024 * 1024;
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Log.info("[RAM] Available: @ @", Strings.fixed(gb ? ram / 1024f / 1024 / 1024f : ram / 1024f / 1024f, 1), gb ? "GB" : "MB");
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Time.setDeltaProvider(() -> {
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float result = Core.graphics.getDeltaTime() * 60f;
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return (Float.isNaN(result) || Float.isInfinite(result)) ? 1f : Mathf.clamp(result, 0.0001f, 60f / 10f);
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});
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batch = new SortedSpriteBatch();
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assets = new AssetManager();
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assets.setLoader(Texture.class, "." + mapExtension, new MapPreviewLoader());
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tree = new FileTree();
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assets.setLoader(Sound.class, new SoundLoader(tree));
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assets.setLoader(Music.class, new MusicLoader(tree));
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assets.load("sprites/error.png", Texture.class);
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atlas = TextureAtlas.blankAtlas();
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Vars.net = new Net(platform.getNet());
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mods = new Mods();
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schematics = new Schematics();
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Fonts.loadSystemCursors();
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assets.load(new Vars());
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Fonts.loadDefaultFont();
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//load fallback atlas if max texture size is below 4096
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assets.load(new AssetDescriptor<>(maxTextureSize >= 4096 ? "sprites/sprites.aatls" : "sprites/fallback/sprites.aatls", TextureAtlas.class)).loaded = t -> atlas = t;
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assets.loadRun("maps", Map.class, () -> maps.loadPreviews());
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Musics.load();
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Sounds.load();
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assets.loadRun("contentcreate", Content.class, () -> {
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content.createBaseContent();
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content.loadColors();
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}, () -> {
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mods.loadScripts();
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content.createModContent();
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});
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assets.load(mods);
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assets.loadRun("mergeUI", PixmapPacker.class, () -> {}, () -> Fonts.mergeFontAtlas(atlas));
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add(logic = new Logic());
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add(control = new Control());
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add(renderer = new Renderer());
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add(ui = new UI());
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add(netServer = new NetServer());
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add(netClient = new NetClient());
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assets.load(schematics);
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assets.loadRun("contentinit", ContentLoader.class, () -> content.init(), () -> content.load());
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assets.loadRun("baseparts", BaseRegistry.class, () -> {}, () -> bases.load());
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}
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@Override
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public void add(ApplicationListener module){
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super.add(module);
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//autoload modules when necessary
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if(module instanceof Loadable l){
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assets.load(l);
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}
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}
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@Override
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public void resize(int width, int height){
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if(assets == null) return;
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if(!finished){
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Draw.proj().setOrtho(0, 0, width, height);
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}else{
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super.resize(width, height);
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}
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}
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@Override
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public void update(){
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if(!finished){
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if(loader != null){
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loader.draw();
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}
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if(assets.update(1000 / loadingFPS)){
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loader.dispose();
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loader = null;
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Log.info("Total time to load: @ms", Time.timeSinceMillis(beginTime));
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for(ApplicationListener listener : modules){
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listener.init();
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}
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mods.eachClass(Mod::init);
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finished = true;
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var event = new ClientLoadEvent();
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//a temporary measure for compatibility with certain mods
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Events.fireWrap(event.getClass(), event, listener -> {
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try{
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listener.get(event);
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}catch(NoSuchFieldError | NoSuchMethodError | NoClassDefFoundError error){
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Log.err(error);
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}
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});
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clientLoaded = true;
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super.resize(graphics.getWidth(), graphics.getHeight());
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app.post(() -> app.post(() -> app.post(() -> app.post(() -> {
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super.resize(graphics.getWidth(), graphics.getHeight());
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//mark initialization as complete
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finishLaunch();
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}))));
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}
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}else{
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asyncCore.begin();
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super.update();
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asyncCore.end();
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}
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int targetfps = Core.settings.getInt("fpscap", 120);
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if(targetfps > 0 && targetfps <= 240){
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long target = (1000 * 1000000) / targetfps; //target in nanos
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long elapsed = Time.timeSinceNanos(lastTime);
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if(elapsed < target){
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Threads.sleep((target - elapsed) / 1000000, (int)((target - elapsed) % 1000000));
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}
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}
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lastTime = Time.nanos();
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}
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@Override
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public void exit(){
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//on graceful exit, finish the launch normally.
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Vars.finishLaunch();
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}
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@Override
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public void init(){
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setup();
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}
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@Override
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public void resume(){
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if(finished){
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super.resume();
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}
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}
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@Override
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public void pause(){
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//when the user tabs out on mobile, the exit() event doesn't fire reliably - in that case, just assume they're about to kill the app
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//this isn't 100% reliable but it should work for most cases
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if(mobile){
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Vars.finishLaunch();
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}
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if(finished){
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super.pause();
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}
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}
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}
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