The automation tower defense RTS
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2018-07-24 09:08:35 -04:00
android Class package refactoring 2018-07-14 12:11:48 -04:00
annotations Formatting 2018-07-12 20:37:15 -04:00
core Added unit type unlocking / Fixed viewing of enemy block stats 2018-07-24 09:08:35 -04:00
desktop Generation minor improvements / Added debug map view 2018-07-19 20:46:30 -04:00
gradle/wrapper iOS fixes 2018-07-17 14:15:43 -04:00
html Fixed web version bugs 2018-07-12 14:06:50 -04:00
ios iOS fixes 2018-07-17 14:15:43 -04:00
kryonet
packer fixBundles -> updateBundles 2018-07-20 20:35:53 -04:00
server Updated uCore / Added hidden sector saves 2018-07-17 12:47:11 -04:00
.gitignore Ignored locales.json 2018-07-21 00:45:11 -04:00
.travis.yml Added build tools to travis 2018-07-12 10:24:56 -04:00
build.gradle Added translation guide / Added locale list autogen 2018-07-21 00:44:13 -04:00
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README.md Removed Waffle.io links 2018-07-14 09:34:19 -04:00
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Build Status
A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

Trello Board
Wiki
Discord

Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew.bat desktop:run
Building: gradlew.bat desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in the output JAR file should be in /desktop/build/libs/desktop-release.jar.

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