Added translation testing info, useful information

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Anuken 2018-07-21 11:13:21 -04:00
parent 57856c38d6
commit e36b5551e9

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@ -21,6 +21,19 @@ In the folder with all the bundles in it, click the *'create new file'* button,
Then, copy-paste the entire contents of the [English translation bundle](https://raw.githubusercontent.com/Anuken/Mindustry/master/core/assets/bundles/bundle.propertie) into the file, and translate all the necessary text to your language.
Once you are done, press the *propose new file* button at the bottom, then 'create pull request twice'.
#### Useful Information
- When you see text surrounded by square brackets, such as `[RED]`, `[]` or `[accent]`, this indicates a color code. Don't translate it.
- `{0}` means an argument that will be replaced when the text is displayed. For example, `Wave: {0}` will replace the `{0}` with whatever wave you are in.
- Empty lines are fine, and it doesn't matter in what order you place the text.
- `\n` means "new line". If you want to split text into multiple lines, use `\n` to do it.
#### Testing your translation bundle
There are two ways to test the translation bundle:
1) Assuming you have the PC version downloaded, download your bundle file, name it `bundle.properties`, then place it in the same folder as the Mindustry desktop executable and run it. *You should get a popup message in-game confirming that you have loaded an external translation.*
2) For advanced users: simply download your fork of mindustry and compile/run the game.
**And that's it.**
*(...of course, that's never really it. Bother me on Discord when something inevatably goes wrong.)*