mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-19 08:47:29 +07:00
2514 lines
144 KiB
INI
2514 lines
144 KiB
INI
credits.text = Lavet af [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
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credits = Credits
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contributors = Oversættere og bidragsyder
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discord = Tilmeld dig Mindustry Discord!
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link.discord.description = Det officielle Mindustry Discord chatrum
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link.reddit.description = Mindustry subreddit
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link.github.description = Spillets kildekode
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link.changelog.description = Liste over opdateringer
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link.dev-builds.description = Ustabile development builds
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link.trello.description = Det officielle Trello-board for planlagte udvidelser
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link.itch.io.description = Mindustry's Itch.io-side, med muligheder for download
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link.google-play.description = Google Play Store
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link.f-droid.description = F-Droid-katalog
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link.wiki.description = Det officielle Mindustry-wiki
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link.suggestions.description = Foreslå nye ændringer
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link.bug.description = Found one? Report it here
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linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
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linkfail = Kunne ikke åbne link!\n Linkets URL er kopieret til din udklipsholder.
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screenshot = Screenshot gemt i {0}
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screenshot.invalid = Banen er for stor; der er ikke nok hukommelse til et skærmbillede.
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gameover = Game Over
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gameover.disconnect = Disconnect
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gameover.pvp = [accent] {0}[] hold har vundet!
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gameover.waiting = [accent]Waiting for next map...
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highscore = [accent]Ny highscore!
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copied = Kopieret.
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indev.notready = Denne del af spillet er ikke klar endnu.
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load.sound = Lyd
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load.map = Bane
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load.image = Billeder
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load.content = Indhold
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load.system = System
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load.mod = Mods
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load.scripts = Scripts
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be.update = En ny "bleeding edge"-version er tilgængelig:
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be.update.confirm = Vil du downloade og genstarte nu?
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be.updating = Opdaterer ...
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be.ignore = Ignorer
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be.noupdates = Ingen opdateringer fundet
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be.check = Søg efter opdateringer
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mods.browser = Mod Browser
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mods.browser.selected = Selected mod
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mods.browser.add = Install
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mods.browser.reinstall = Reinstall
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mods.browser.view-releases = View Releases
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mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
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mods.browser.latest = <Latest>
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mods.browser.releases = Releases
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mods.github.open = Repo
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mods.github.open-release = Release Page
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mods.browser.sortdate = Sort by recent
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mods.browser.sortstars = Sort by stars
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schematic = Skabelon
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schematic.add = Gem skabelon...
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schematics = Skabeloner
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schematic.search = Search schematics...
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schematic.replace = En skabelon med det navn eksisterer allerede - vil du erstatte denne?
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schematic.exists = En skabelon med det navn eksisterer allerede.
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schematic.import = Importer skabelon ...
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schematic.exportfile = Exporter fil
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schematic.importfile = Importer fil
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schematic.browseworkshop = Søg i Workshop
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schematic.copy = Kopier til udklipsholder
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schematic.copy.import = Importer fra udklipsholder
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schematic.shareworkshop = Del på Workshop
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vend skabelon
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schematic.saved = Skabelon gemt.
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schematic.delete.confirm = Denne skabelon vil være væk for altid.
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schematic.edit = Edit Schematic
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schematic.info = {0}x{1}, {2} blokke
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schematic.disabled = [scarlet]Skabeloner er slået fra.[]\nDu har ikke lov til at bruge skabeloner på denne [accent]bane[] eller [accent]server.
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schematic.tags = Tags:
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schematic.edittags = Edit Tags
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schematic.addtag = Add Tag
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schematic.texttag = Text Tag
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schematic.icontag = Icon Tag
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schematic.renametag = Rename Tag
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schematic.tagged = {0} tagged
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schematic.tagdelconfirm = Delete this tag completely?
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schematic.tagexists = That tag already exists.
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stats = Stats
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stats.wave = Waves Defeated
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stats.unitsCreated = Units Created
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stats.enemiesDestroyed = Enemies Destroyed
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stats.built = Buildings Built
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stats.destroyed = Buildings Destroyed
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stats.deconstructed = Buildings Deconstructed
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stats.playtime = Time Played
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globalitems = [accent]Globale Genstande
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map.delete = Er du sikker på at du vil slette banen, "[accent]{0}[]"?
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level.highscore = High-score: [accent]{0}
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level.select = Vælg bane
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level.mode = Spiltilstand:
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coreattack = < Kerne er under angreb! >
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nearpoint = [[ [scarlet]FORLAD INVASIONSZONE OMGÅENDE[] ]\n Fare for udslettelse
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database = Kerne-database
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database.button = Database
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savegame = Gem spil
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loadgame = Hent spil
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joingame = Deltag i spil
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customgame = Brugerdefinerede spil
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newgame = Nyt spil
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none = <ingen>
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none.found = [lightgray]<none found>
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none.inmap = [lightgray]<none in map>
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minimap = Kort
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position = Position
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close = Luk
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website = Hjemmeside
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quit = Afslut
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save.quit = Gem og afslut
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maps = Baner
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maps.browse = Søg i baner
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continue = Fortsæt
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maps.none = [lightgray]Ingen baner fundet!
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invalid = Ugyldig
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pickcolor = Vælg farve
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preparingconfig = Klargører konfiguration
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preparingcontent = Klargører indhold
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uploadingcontent = Uploading indhold
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uploadingpreviewfile = Uploader forhåndsvisnings-fil
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committingchanges = Sender ændringer
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done = Færdig
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feature.unsupported = Din enhed understøtter ikke denne funktion
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mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
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mods = Mods
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mods.none = [LIGHT_GRAY]Ingen mods fundet!
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mods.guide = Modding-guide
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mods.report = Rapportér fejl
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mods.openfolder = Åben mod mappe
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mods.viewcontent = View Content
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mods.reload = Genindlæs
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mods.reloadexit = Spillet vil nu genstarte, for at indlæse mods.
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mod.installed = [[Installed]
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mod.display = [gray]Mod:[orange] {0}
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mod.enabled = [lightgray]Aktiveret
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mod.disabled = [scarlet]Deaktiveret
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mod.multiplayer.compatible = [gray]Multiplayer Compatible
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mod.disable = Deaktiver
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mod.content = Indhold:
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mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug.
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mod.incompatiblegame = [red]Outdated Game
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mod.incompatiblemod = [red]Incompatible
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mod.blacklisted = [red]Unsupported
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mod.unmetdependencies = [red]Unmet Dependencies
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mod.erroredcontent = [scarlet]Indholds fejl
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mod.circulardependencies = [red]Circular Dependencies
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mod.incompletedependencies = [red]Incomplete Dependencies
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mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
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mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
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mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
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mod.missingdependencies.details = This mod is missing dependencies: {0}
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mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
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mod.circulardependencies.details = This mod has dependencies that depends on each other.
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mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
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mod.requiresversion = Requires game version: [red]{0}
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mod.errors = Fejl ved afhentning af indhold.
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mod.noerrorplay = [scarlet]Du har mods med fejl.[] Deaktiver det eller løs fejl før du starter spillet.
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mod.nowdisabled = [scarlet]Mod '{0}' mangler afhængigheder:[accent] {1}\n[lightgray]Disse mods skal hentes først.\nDenne mod vil blive deaktiveret automatisk.
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mod.enable = Aktiver
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mod.requiresrestart = Spillet vil nu lukke for at tilføje mod ændringerne
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mod.reloadrequired = [scarlet]Genindlæsning påkrævet
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mod.import = Importer mod
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mod.import.file = Importer fil
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mod.import.github = Importer mod fra GitHub
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mod.jarwarn = [scarlet]JAR er ekstraordinært usikre.[]\nVær sikker på at kilden er troværdig!
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mod.item.remove = Denne genstand er tilføjet af [accent] '{0}'[]. Afinstallér denne mod for at fjerne den.
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mod.remove.confirm = Dette mod vil blive slettet.
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mod.author = [LIGHT_GRAY]Forfatter:[] {0}
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mod.missing = Dette spil benytter mods som ikke er tilgængelige. Er du sikker på at du vil hente det? Dette kan medfører fejl i spillet\n[lightgray]Mods:\n{0}
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mod.preview.missing = Før du offentliggøre dette mod i workshoppen, skal du tilføje et billede.\nPlacer billedet i moddets mappe under navnet [accent] preview.png[] og forsøg igen.
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mod.folder.missing = Kun mods i mappe-form kan offentliggøres til workshoppen.\nFor at konverter etvært mod til en mappe, udpak .zip-filen i en mappe and slet den herefter, genstart efterfølgende dit spil eller genindlæs dine mods.
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mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
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about.button = Om
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name = Navn:
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noname = Vælg et[accent] spiller navn[] først.
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search = Search:
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planetmap = Planet-kort
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launchcore = Affyr kerne
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filename = Fil navn:
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unlocked = Nyt indhold tilgængeligt!
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available = New research available!
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unlock.incampaign = < Unlock in campaign for details >
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campaign.select = Select Starting Campaign
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campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
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campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
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campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
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completed = [accent]Færdiggjort
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techtree = Teknologi træ
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techtree.select = Tech Tree Selection
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techtree.serpulo = Serpulo
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techtree.erekir = Erekir
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research.load = Load
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research.discard = Discard
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research.list = [lightgray]Forskning:
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research = Udforsk
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researched = [lightgray]{0} Udforsket.
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research.progress = {0}% færdiggjort
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players = {0} spillere
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players.single = {0} spiller
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players.search = search
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players.notfound = [gray]Ingen spillere fundet.
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server.closing = [accent]Lukker server...
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server.kicked.kick = Du er blevet sparket ud af serveren!
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server.kicked.whitelist = Du er ikke på gæstelisten her.
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server.kicked.serverClose = Server lukket.
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server.kicked.vote = Du er blevet stemt ud af serveren. Hygge-hejsa.
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server.kicked.clientOutdated = Forældet klient! Opdater dit spil!
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server.kicked.serverOutdated = Forældet server! Få værten til at opdatere serveren!
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server.kicked.banned = Du er banlyst fra denne server.
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server.kicked.typeMismatch = Denne server er ikke kompatibel med din version.
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server.kicked.playerLimit = Denne server er fuld - vent på en ledig plads.
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server.kicked.recentKick = Du er blevet sparket ud for nylig.\nVent før du forsøger at forbinde igen.
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server.kicked.nameInUse = Der er allerede nogen med dette navn\npå denne server.
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server.kicked.nameEmpty = Det valgte navn er ugyldigt.
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server.kicked.idInUse = Du er allerede på denne server! Det er ikke tilladt er forbinde fra flere klienter.
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server.kicked.customClient = Denne server understøtter ikke brugerdefinerede versioner. Download en officiel version af spillet.
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server.kicked.gameover = Game over!
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server.kicked.serverRestarting = Serveren genstarter.
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server.versions = Din version:[accent] {0}[]\nServerens version:[accent] {1}[]
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host.info = [accent]Afhold[]-knappen starter en server på port [scarlet]6567[]. Enhver på samme [lightgray]internet eller lokale netværk[] burde kunne se din server i deres server-liste.\n\n[accent]Port forwarding[]er påkrævet, hvis du ønsker, at spillere fra hele verden skal kunne forbinde via IP\n\n[lightgray]Note: Hvis nogen har problemer med at forbinde til din LAN-server, så sørg for, at du har tilladt Mindustry adgang til dit lokale netværk i dine firewall-indstillinger.
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join.info = Her kan du forbinde til en [accent]server-IP[], eller finde servere på dit [accent]lokale netværk[].\nBåde LAN- og WAN-flerspilleri understøttes.\n\n[lightgray]Note: Der er ingen automatisk, global server-liste; Hvis du ønsker at forbinde til en server via IP, skal du spørge værten om serverens IP.
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hostserver = Åben multiplayer-spil
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invitefriends = Inviter venner
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hostserver.mobile = Afhold\nspil
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host = Afhold
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hosting = [accent]Starter server...
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hosts.refresh = Genindlæs
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hosts.discovering = Finder LAN-spil
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hosts.discovering.any = Udforsker spil
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server.refreshing = Genindlæser server
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hosts.none = [lightgray]Ingen lokale spil fundet!
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host.invalid = [scarlet]Kan ikke forbinde til vært.
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servers.local = Lokale Servere
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servers.local.steam = Open Games & Local Servers
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servers.remote = Afsides Servere
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servers.global = Globale Servere
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servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
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servers.showhidden = Show Hidden Servers
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server.shown = Shown
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server.hidden = Hidden
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viewplayer = Viewing Player: [accent]{0}
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trace = Følg spiller
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trace.playername = Spiller-navn: [accent]{0}
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trace.ip = IP: [accent]{0}
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trace.id = Unik ID: [accent]{0}
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trace.language = Language: [accent]{0}
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trace.mobile = Mobil client: [accent]{0}
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trace.modclient = Brugerdefineret klient: [accent]{0}
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trace.times.joined = Times Joined: [accent]{0}
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trace.times.kicked = Times Kicked: [accent]{0}
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trace.ips = IPs:
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trace.names = Names:
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invalidid = Ugyldig klient-ID! Indsend en fejlrapport.
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player.ban = Ban
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player.kick = Kick
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player.trace = Trace
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player.admin = Toggle Admin
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player.team = Change Team
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server.bans = Banlysninger
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server.bans.none = Ingen banned Spillere fundet!
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server.admins = Administratorer
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server.admins.none = Ingen administratorer fundet!
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server.add = Tilføj server
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server.delete = Er du sikker på, at du ønsker at slette denne server?
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server.edit = Rediger server
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server.outdated = [crimson]Forældet server![]
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server.outdated.client = [crimson]Forældet client![]
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server.version = [gray]v{0} {1}
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server.custombuild = [accent]Brugerdefineret version
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confirmban = Er du sikker på, at du ønsker at banne denne spiller?
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confirmkick = Er du sikker på, at du ønsker at kicke denne spiller?
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confirmunban = Er du sikker på, at du ønsker at fjerne banlysning af denne spiller?
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confirmadmin = Er du sikker på, at du ønsker at gøre denne spiller til administrator?
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confirmunadmin = Er du sikker på at du ønsker at fjerne administrator-rolle fra denne spiller?
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votekick.reason = Vote-Kick Reason
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votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
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joingame.title = Deltag i spil
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joingame.ip = Addresse:
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disconnect = Afbryd forbindelse
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disconnect.error = Forbindelsesfejl.
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disconnect.closed = Forbindelse afbrudt.
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disconnect.timeout = Maksimal ventetid overskredet.
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disconnect.data = Kunne ikke indlæse bane-data!
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cantconnect = Kunne ikke deltage i spil ([accent]{0}[]).
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connecting = [accent]Forbinder...
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reconnecting = [accent]Reconnecting...
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connecting.data = [accent]Indlæser bane-data...
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server.port = Port:
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server.addressinuse = IP-adressen er allerede i brug!
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server.invalidport = Ugyldigt port-nummer!
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server.error = [crimson]Der skete en fejl.
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save.new = Nyt gem
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save.overwrite = Er du sikker på, at du vil overskrive\ndette gem?
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save.nocampaign = Individual save files from the campaign cannot be imported.
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overwrite = Overskriv
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save.none = Ingen gem fundet!
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savefail = Kunne ikke gemme spil!
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save.delete.confirm = Er du sikker på at du vil slette dette gem?
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save.delete = Slet
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save.export = Eksporter gem
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save.import.invalid = [accent]Dette gem er i stykker!
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save.import.fail = [crimson]Kunne ikke importere gem: [accent]{0}
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save.export.fail = [crimson]Kunne ikke eksportere gem: [accent]{0}
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save.import = Import Gem
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save.newslot = Gem-navn:
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save.rename = Omdøb
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save.rename.text = Nyt navn:
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selectslot = Vælg et gem.
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slot = [accent]Gem {0}
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editmessage = Ændr besked
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save.corrupted = Gem-filen er ugyldig eller i stykker!
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empty = <empty>
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on = Til
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off = Fra
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save.search = Search saved games...
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save.autosave = Auto-gem: {0}
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save.map = Bane: {0}
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save.wave = Bølge {0}
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save.mode = Spil-tilstand: {0}
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save.date = Sidste gem: {0}
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save.playtime = Spiltid: {0}
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warning = Advarsel.
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confirm = Bekræft
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delete = Slet
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view.workshop = Se på Workshop
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workshop.listing = Ændr Workshop-indlæg
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ok = Okay
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open = Åben
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customize = Customize Rules
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cancel = Afblæs
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command = Command
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command.queue = [lightgray][Queuing]
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command.mine = Mine
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command.repair = Repair
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command.rebuild = Rebuild
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command.assist = Assist Player
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command.move = Move
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command.boost = Boost
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command.enterPayload = Enter Payload Block
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command.loadUnits = Load Units
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command.loadBlocks = Load Blocks
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command.unloadPayload = Unload Payload
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stance.stop = Cancel Orders
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stance.shoot = Stance: Shoot
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stance.holdfire = Stance: Hold Fire
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stance.pursuetarget = Stance: Pursue Target
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stance.patrol = Stance: Patrol Path
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stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
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openlink = Åben Link
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copylink = Kopier Link
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back = Tilbage
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max = Max
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objective = Map Objective
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crash.export = Export Crash Logs
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crash.none = No crash logs found.
|
|
crash.exported = Crash logs exported.
|
|
data.export = Eksporter data
|
|
data.import = Importer data
|
|
data.openfolder = Åben datamappe.
|
|
data.exported = Data eksporteret.
|
|
data.invalid = Dette er ikke acceptabel spildata.
|
|
data.import.confirm = Import af ekstern spildata vil slette[scarlet] alt[] dit nuværende fremskridt.\n[accent]Dette kan ikke gøres om![]\n\nSå snart din data er importeret, vil spillet lukke.
|
|
quit.confirm = Er du sikker på at du vil afslutte?
|
|
loading = [accent]Indlæser...
|
|
downloading = [accent]Downloading...
|
|
saving = [accent]Gemmer...
|
|
respawn = [accent][[{0}][] for at genopstå ved kernen
|
|
cancelbuilding = [accent][[{0}][] for at rydde plan
|
|
selectschematic = [accent][[{0}][] for at etablere skabelon
|
|
pausebuilding = [accent][[{0}][] for at pause byggeproces
|
|
resumebuilding = [scarlet][[{0}][] for at genoptage byggeproces
|
|
enablebuilding = [scarlet][[{0}][] to enable building
|
|
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
|
commandmode.name = [accent]Command Mode
|
|
commandmode.nounits = [no units]
|
|
wave = [accent]Bølge {0}
|
|
wave.cap = [accent]Bølge {0}/{1}
|
|
wave.waiting = [lightgray]Bølge om {0}
|
|
wave.waveInProgress = [lightgray]Bølge i gang
|
|
waiting = [lightgray]Venter...
|
|
waiting.players = Venter på spillere...
|
|
wave.enemies = [lightgray]{0} Fjender tilbage
|
|
wave.enemycores = [accent]{0}[lightgray] Enemy Cores
|
|
wave.enemycore = [accent]{0}[lightgray] Enemy Core
|
|
wave.enemy = [lightgray]{0} Fjende tilbage
|
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
|
loadimage = Indlæs billede
|
|
saveimage = Gem billede
|
|
unknown = Ukendt
|
|
custom = Brugerdefineret
|
|
builtin = Indbygget
|
|
map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt!
|
|
map.random = [accent]Tilfældig bane
|
|
map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en {0} kerne til denne bane via bane-editoren.
|
|
map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [scarlet]ikke-orange[] kerne til banen via bane-editoren.
|
|
map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en {0} kerne til banen via bane-editoren.
|
|
map.invalid = Kunne ikke indlæse bane: bane-filen er i stykker.
|
|
workshop.update = Opdater genstand
|
|
workshop.error = Der skete en fejl ved indlæsning af Workshop-detaljer: {0}
|
|
map.publish.confirm = Er du sikker på, at du vil offentliggøre denne bane?\n\n[lightgray]Vær sikker på, at du overholder Workshop-EULA'en først, for at din bane kan blive godkendt!
|
|
workshop.menu = Vælg hvad du vil gøre med denne genstand.
|
|
workshop.info = Genstands-Info
|
|
changelog = Changelog (ikke påkrævet):
|
|
updatedesc = Overwrite Title & Description
|
|
eula = Steam-EULA
|
|
missing = Denne genstand er blevet slettet eller rykket.\n[lightgray]Workshop-indlægget er blevet automatisk frakoblet.
|
|
publishing = [accent]Offentliggør...
|
|
publish.confirm = Er du sikker på, at du vil offentliggøre dette?\n\n[lightgray]Vær sikker på, at du overholder Workshop-EULA'en først, for at dit indlæg kan blive godkendt!
|
|
publish.error = Der skete en fejl ved offentliggørelsen: {0}
|
|
steam.error = Kunne ikke etablere Steam-forbindelse.\nFejl: {0}
|
|
editor.planet = Planet:
|
|
editor.sector = Sector:
|
|
editor.seed = Seed:
|
|
editor.cliffs = Walls To Cliffs
|
|
|
|
editor.brush = Pensel
|
|
editor.openin = Åben i editor
|
|
editor.oregen = Malm-generering
|
|
editor.oregen.info = Malm-generering:
|
|
editor.mapinfo = Bane-info
|
|
editor.author = Skaber:
|
|
editor.description = Beskrivelse:
|
|
editor.nodescription = En banes beskrivelse skal være længere end 4 tegn, for at kunne blive offentliggjort.
|
|
editor.waves = Bølge:
|
|
editor.rules = Regler:
|
|
editor.generation = Generering:
|
|
editor.objectives = Objectives
|
|
editor.locales = Locale Bundles
|
|
editor.worldprocessors = World Processors
|
|
editor.worldprocessors.editname = Edit Name
|
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
|
editor.ingame = Ændr i spil
|
|
editor.playtest = Playtest
|
|
editor.publish.workshop = Publicer på Workshop
|
|
editor.newmap = Ny bane
|
|
editor.center = Center
|
|
editor.search = Search maps...
|
|
editor.filters = Filter Maps
|
|
editor.filters.mode = Gamemodes:
|
|
editor.filters.type = Map Type:
|
|
editor.filters.search = Search In:
|
|
editor.filters.author = Author
|
|
editor.filters.description = Description
|
|
editor.shiftx = Shift X
|
|
editor.shifty = Shift Y
|
|
workshop = Workshop
|
|
waves.title = Bølger
|
|
waves.remove = Fjern
|
|
waves.every = hver
|
|
waves.waves = bølge(r)
|
|
waves.health = health: {0}%
|
|
waves.perspawn = per opstandelsessted
|
|
waves.shields = skjold/bølge
|
|
waves.to = til
|
|
waves.spawn = spawn:
|
|
waves.spawn.all = <all>
|
|
waves.spawn.select = Spawn Select
|
|
waves.spawn.none = [scarlet]no spawns found in map
|
|
waves.max = max units
|
|
waves.guardian = Vogter
|
|
waves.preview = Forhåndsvisning
|
|
waves.edit = Rediger...
|
|
waves.random = Random
|
|
waves.copy = Kopier til udklipsholder
|
|
waves.load = Indlæs fra udklipsholder
|
|
waves.invalid = Ugyldige bølger i udklipsholder.
|
|
waves.copied = Bølger kopieret.
|
|
waves.none = Ingen fjender defineret.\nBemærk at bølger uden fjender automatisk erstattes af standard-layoutet.
|
|
waves.sort = Sort By
|
|
waves.sort.reverse = Reverse Sort
|
|
waves.sort.begin = Begin
|
|
waves.sort.health = Health
|
|
waves.sort.type = Type
|
|
waves.search = Search waves...
|
|
waves.filter = Unit Filter
|
|
waves.units.hide = Hide All
|
|
waves.units.show = Show All
|
|
|
|
wavemode.counts = tal
|
|
wavemode.totals = i alt
|
|
wavemode.health = liv
|
|
all = All
|
|
|
|
editor.default = [lightgray]<standard>
|
|
details = Detaljer...
|
|
edit = Rediger...
|
|
variables = Vars
|
|
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
|
logic.globals = Built-in Variables
|
|
editor.name = Navn:
|
|
editor.spawn = Påkald enhed
|
|
editor.removeunit = Fjern enhed
|
|
editor.teams = Hold
|
|
editor.errorload = Fejl ved indlæsning af fil.
|
|
editor.errorsave = Fejl ved eksportering af fil.
|
|
editor.errorimage = Det er et billede, ikke en bane.\n\nHvis du vil importere en bane fra 3.5/en build-40-bane, så brug knappen 'Importer eftermægle-bane' i editoren.
|
|
editor.errorlegacy = Denne bane er forældet, og bruger et eftermægle-format, der ikke længere understøttes.
|
|
editor.errornot = Dette er ikke en bane-fil.
|
|
editor.errorheader = Denne bane er enten ugyldig eller i stykker.
|
|
editor.errorname = Banen har ikke noget navn. Forsøger du at gemme filen?
|
|
editor.errorlocales = Error reading invalid locale bundles.
|
|
editor.update = Opdater
|
|
editor.randomize = Tilfældiggør
|
|
editor.moveup = Move Up
|
|
editor.movedown = Move Down
|
|
editor.copy = Copy
|
|
editor.apply = Anvend
|
|
editor.generate = Generer
|
|
editor.sectorgenerate = Sector Generate
|
|
editor.resize = Omskaler
|
|
editor.loadmap = Indlæs bane
|
|
editor.savemap = Gem bane
|
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
|
editor.saved = Gemt!
|
|
editor.save.noname = Din bane har intet navn! Giv den et navn under 'bane-information'-menuen.
|
|
editor.save.overwrite = Din bane overskriver en indbygget bane! Vælge et andet navn under 'bane-information'-menuen.
|
|
editor.import.exists = [scarlet]Kunne ikke importere:[] en indbygget bane ved navn '{0}' eksisterer allerede!
|
|
editor.import = Importer...
|
|
editor.importmap = Importer bane
|
|
editor.importmap.description = Import an already existing map
|
|
editor.importfile = Importer fil
|
|
editor.importfile.description = Importer en ekstern bane-fil
|
|
editor.importimage = Importer eftermægle-bane
|
|
editor.importimage.description = Importer en ekstern bane-billed-fil
|
|
editor.export = Exporter...
|
|
editor.exportfile = Exporter fil
|
|
editor.exportfile.description = Eksporter bane-fil
|
|
editor.exportimage = Eksporter terræn-billede
|
|
editor.exportimage.description = Eksporter en bane-billed-fil
|
|
editor.loadimage = Importer terræn
|
|
editor.saveimage = Eksporter terræn
|
|
editor.unsaved = [scarlet]Du har ændringer, der ikke er gemt![]\nEr du sikker på, at du vil afbryde?
|
|
editor.resizemap = Omskaler bane
|
|
editor.mapname = Map Name:
|
|
editor.overwrite = [accent]Advarsel!\nDenne fil overskrider en eksisterende bane.
|
|
editor.overwrite.confirm = [scarlet]Advarsel![] En bane med dette navn eksisterer allerede. Er du sikker på, at du vil overskrive det?
|
|
editor.exists = En bane med dette navn eksisterer allerede.
|
|
editor.selectmap = Vælg en bane, du vil indlæse:
|
|
|
|
toolmode.replace = Erstat
|
|
toolmode.replace.description = Tegner udelukkende på solide blokke.
|
|
toolmode.replaceall = Erstat alt
|
|
toolmode.replaceall.description = Erstatter alle blokke i banen.
|
|
toolmode.orthogonal = Retvinklet
|
|
toolmode.orthogonal.description = Tegner kun retvinklede linjer.
|
|
toolmode.square = Kvadrat
|
|
toolmode.square.description = Kvadrat-pensel.
|
|
toolmode.eraseores = Udvisk malm
|
|
toolmode.eraseores.description = Udvisker udelukkende malm.
|
|
toolmode.fillteams = Udfyld hold
|
|
toolmode.fillteams.description = Udfylder hold i stedet for blokke.
|
|
toolmode.fillerase = Fill Erase
|
|
toolmode.fillerase.description = Erase blocks of the same type.
|
|
toolmode.drawteams = Tegn hold
|
|
toolmode.drawteams.description = Tegner hold i stedet for blokke.
|
|
toolmode.underliquid = Under Liquids
|
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
|
|
|
filters.empty = [lightgray]Ingen filtre! Tilføj filter nedenfor.
|
|
filter.distort = Forvræng
|
|
filter.noise = Støj
|
|
filter.enemyspawn = Fjendtligt opstandelsessted-vælger
|
|
filter.spawnpath = Sti til opstandelse
|
|
filter.corespawn = Kerne-valg
|
|
filter.median = Median
|
|
filter.oremedian = Malm-median
|
|
filter.blend = Blanding
|
|
filter.defaultores = Standard-malm
|
|
filter.ore = Malm
|
|
filter.rivernoise = Flod-støj
|
|
filter.mirror = Spejl
|
|
filter.clear = Ryd
|
|
filter.option.ignore = Ignorer
|
|
filter.scatter = Spreder
|
|
filter.terrain = Terræn
|
|
filter.logic = Logic
|
|
filter.option.scale = Skaler
|
|
filter.option.chance = Chance
|
|
filter.option.mag = Størrelse
|
|
filter.option.threshold = Tærskel
|
|
filter.option.circle-scale = Cirkel-skaler
|
|
filter.option.octaves = Oktaver
|
|
filter.option.falloff = Frafald
|
|
filter.option.angle = Vinkel
|
|
filter.option.tilt = Tilt
|
|
filter.option.rotate = Rotate
|
|
filter.option.amount = Mængde
|
|
filter.option.block = Blok
|
|
filter.option.floor = Gulv
|
|
filter.option.flooronto = Udvalgt gulv
|
|
filter.option.target = Mål
|
|
filter.option.replacement = Replacement
|
|
filter.option.wall = Mur
|
|
filter.option.ore = Malm
|
|
filter.option.floor2 = Sekundært gulv
|
|
filter.option.threshold2 = Sekundær terskel
|
|
filter.option.radius = Radius
|
|
filter.option.percentile = Percentil
|
|
filter.option.code = Code
|
|
filter.option.loop = Loop
|
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
|
locales.applytoall = Apply Changes To All Locales
|
|
locales.addtoother = Add To Other Locales
|
|
locales.rollback = Rollback to last applied
|
|
locales.filter = Property filter
|
|
locales.searchname = Search name...
|
|
locales.searchvalue = Search value...
|
|
locales.searchlocale = Search locale...
|
|
locales.byname = By name
|
|
locales.byvalue = By value
|
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
|
locales.showmissing = Show properties that are missing in some locales
|
|
locales.showsame = Show properties that have same values in different locales
|
|
locales.viewproperty = View in all locales
|
|
locales.viewing = Viewing property "{0}"
|
|
locales.addicon = Add Icon
|
|
|
|
width = Bredde:
|
|
height = Højde:
|
|
menu = Menu
|
|
play = Spil
|
|
campaign = Kampagne
|
|
load = Indlæs
|
|
save = Gem
|
|
fps = FPS: {0}
|
|
ping = Ping: {0}ms
|
|
tps = TPS: {0}
|
|
memory = Mem: {0}mb
|
|
memory2 = Mem:\n {0}mb +\n {1}mb
|
|
language.restart = Genstart spillet, så sprog-ændring kan træde i kraft.
|
|
settings = Indstillinger
|
|
tutorial = Kursus
|
|
tutorial.retake = Gentag Kursus
|
|
editor = Editor
|
|
mapeditor = Bane-editor
|
|
|
|
abandon = Forlad
|
|
abandon.text = Denne zone og alle tilhørende resurser tilfalder fjenden.
|
|
locked = Låst
|
|
complete = [lightgray]Færdiggjort:
|
|
requirement.wave = Nå bølge {0} i {1}
|
|
requirement.core = Destruer fjendens kerne i {0}
|
|
requirement.research = Research {0}
|
|
requirement.produce = Produce {0}
|
|
requirement.capture = Overtag {0}
|
|
requirement.onplanet = Control Sector On {0}
|
|
requirement.onsector = Land On Sector: {0}
|
|
launch.text = Affyr
|
|
research.multiplayer = Kun værten kan researche genstande.
|
|
map.multiplayer = Only the host can view sectors.
|
|
uncover = Afdæk
|
|
configure = Konfigurer udrustning
|
|
objective.research.name = Research
|
|
objective.produce.name = Obtain
|
|
objective.item.name = Obtain Item
|
|
objective.coreitem.name = Core Item
|
|
objective.buildcount.name = Build Count
|
|
objective.unitcount.name = Unit Count
|
|
objective.destroyunits.name = Destroy Units
|
|
objective.timer.name = Timer
|
|
objective.destroyblock.name = Destroy Block
|
|
objective.destroyblocks.name = Destroy Blocks
|
|
objective.destroycore.name = Destroy Core
|
|
objective.commandmode.name = Command Mode
|
|
objective.flag.name = Flag
|
|
marker.shapetext.name = Shape Text
|
|
marker.point.name = Point
|
|
marker.shape.name = Shape
|
|
marker.text.name = Text
|
|
marker.line.name = Line
|
|
marker.quad.name = Quad
|
|
marker.texture.name = Texture
|
|
marker.background = Background
|
|
marker.outline = Outline
|
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
|
objective.destroycore = [accent]Destroy Enemy Core
|
|
objective.command = [accent]Command Units
|
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
|
loadout = Udrustning
|
|
resources = Resurser
|
|
resources.max = Max
|
|
bannedblocks = Banlyste blokke
|
|
objectives = Objectives
|
|
bannedunits = Banned Units
|
|
bannedunits.whitelist = Banned Units As Whitelist
|
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
|
addall = Tilføj alle
|
|
launch.from = Launching From: [accent]{0}
|
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
|
launch.destination = Destination: {0}
|
|
configure.invalid = Mængde skal være mellem 0 og {0}.
|
|
add = Tilføj...
|
|
guardian = Guardian
|
|
|
|
connectfail = [crimson]Forbindelsesfejl:\n\n[accent]{0}
|
|
error.unreachable = Kunne ikke forbinde til serveren.\nEr adressen mon korrekt indtastet?
|
|
error.invalidaddress = Ugyldig adresse.
|
|
error.timedout = Tiden udløb!\nTjek om værten har port forwarded ordentligt, og hvorvidt adressen er korrekt indtastet!
|
|
error.mismatch = Pakkefejl:\nDette kan skyldes, at klientens version ikke matcher serverens.\nDobbeltjek, at du og værten har samme Mindustry-version!
|
|
error.alreadyconnected = Allerede forbundet.
|
|
error.mapnotfound = Bane-filen er blevet væk!
|
|
error.io = Network I/O-fejl.
|
|
error.any = Ukendt netværksfejl.
|
|
error.bloom = Kunne ikke etablere bloom-effekt.\nMåske understøtter din enhed den ikke.
|
|
|
|
weather.rain.name = Regn
|
|
weather.snowing.name = Sne
|
|
weather.sandstorm.name = Sandstorm
|
|
weather.sporestorm.name = Sporestorm
|
|
weather.fog.name = Tåge
|
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
|
sectorlist = Sectors
|
|
sectorlist.attacked = {0} under attack
|
|
|
|
sectors.unexplored = [lightgray]Unexplored
|
|
sectors.resources = Resurser:
|
|
sectors.production = Produktion:
|
|
sectors.export = Export:
|
|
sectors.import = Import:
|
|
sectors.time = Time:
|
|
sectors.threat = Threat:
|
|
sectors.wave = Wave:
|
|
sectors.stored = Stored:
|
|
sectors.resume = Genoptag
|
|
sectors.launch = Affyr
|
|
sectors.select = Vælg
|
|
sectors.nonelaunch = [lightgray]ingen (solen)
|
|
sectors.rename = Omdøb sektor
|
|
sectors.enemybase = [scarlet]Enemy Base
|
|
sectors.vulnerable = [scarlet]Vulnerable
|
|
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
|
sectors.survives = [accent]Survives {0} waves
|
|
sectors.go = Go
|
|
sector.abandon = Abandon
|
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
|
sector.curcapture = Sector Captured
|
|
sector.curlost = Sector Lost
|
|
sector.missingresources = [scarlet]Ikke nok resurser i kernen.
|
|
sector.attacked = Sector [accent]{0}[white] under attack!
|
|
sector.lost = Sector [accent]{0}[white] lost!
|
|
sector.capture = Sector [accent]{0}[white]Captured!
|
|
sector.capture.current = Sector Captured!
|
|
sector.changeicon = Change Icon
|
|
sector.noswitch.title = Unable to Switch Sectors
|
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
|
sector.view = View Sector
|
|
threat.low = Low
|
|
threat.medium = Medium
|
|
threat.high = High
|
|
threat.extreme = Extreme
|
|
threat.eradication = Eradication
|
|
planets = Planets
|
|
|
|
planet.serpulo.name = Serpulo
|
|
planet.erekir.name = Erekir
|
|
planet.sun.name = Solen
|
|
sector.impact0078.name = Impact 0078
|
|
|
|
sector.groundZero.name = Ground Zero
|
|
sector.craters.name = Kraterne
|
|
sector.frozenForest.name = Den Frosne Skov
|
|
sector.ruinousShores.name = Ruinous Shores
|
|
sector.stainedMountains.name = Stained Mountains
|
|
sector.desolateRift.name = Desolate Rift
|
|
sector.nuclearComplex.name = Nuclear Production Complex
|
|
sector.overgrowth.name = Overgrowth
|
|
sector.tarFields.name = Tar Fields
|
|
sector.saltFlats.name = Salt Flats
|
|
sector.fungalPass.name = Fungal Pass
|
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
|
sector.windsweptIslands.name = Windswept Islands
|
|
sector.extractionOutpost.name = Extraction Outpost
|
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
|
sector.coastline.name = Coastline
|
|
sector.navalFortress.name = Naval Fortress
|
|
|
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
|
sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism.
|
|
sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
|
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
|
sector.onset.name = The Onset
|
|
sector.aegis.name = Aegis
|
|
sector.lake.name = Lake
|
|
sector.intersect.name = Intersect
|
|
sector.atlas.name = Atlas
|
|
sector.split.name = Split
|
|
sector.basin.name = Basin
|
|
sector.marsh.name = Marsh
|
|
sector.peaks.name = Peaks
|
|
sector.ravine.name = Ravine
|
|
sector.caldera-erekir.name = Caldera
|
|
sector.stronghold.name = Stronghold
|
|
sector.crevice.name = Crevice
|
|
sector.siege.name = Siege
|
|
sector.crossroads.name = Crossroads
|
|
sector.karst.name = Karst
|
|
sector.origin.name = Origin
|
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
|
|
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
|
status.burning.name = Burning
|
|
status.freezing.name = Freezing
|
|
status.wet.name = Wet
|
|
status.muddy.name = Muddy
|
|
status.melting.name = Melting
|
|
status.sapped.name = Sapped
|
|
status.electrified.name = Electrified
|
|
status.spore-slowed.name = Spore Slowed
|
|
status.tarred.name = Tarred
|
|
status.overdrive.name = Overdrive
|
|
status.overclock.name = Overclock
|
|
status.shocked.name = Shocked
|
|
status.blasted.name = Blasted
|
|
status.unmoving.name = Unmoving
|
|
status.boss.name = Guardian
|
|
|
|
settings.language = Sprog
|
|
settings.data = Spildata
|
|
settings.reset = Nulstil til standard
|
|
settings.rebind = Rebind
|
|
settings.resetKey = Nulstil
|
|
settings.controls = Styring
|
|
settings.game = Spil
|
|
settings.sound = Lyd
|
|
settings.graphics = Grafik
|
|
settings.cleardata = Ryd spildata...
|
|
settings.clear.confirm = Er du helt sikker på at du vil rydde alt data?\nDet, der gøres, kan ikke gøres om!
|
|
settings.clearall.confirm = [scarlet]KÆMPE ADVARSEL![]\nDette vil rydde alt data, også gem, baner, oplåste ting og keybindings.\nSå snart du trykker 'ok', vil spillet tilintetgøre alt!
|
|
settings.clearsaves.confirm = Er du sikker på at du vil rydde dine gem?
|
|
settings.clearsaves = Ryd gem
|
|
settings.clearresearch = Ryd research
|
|
settings.clearresearch.confirm = Er du sikker på, at du vil rydde alt din research?
|
|
settings.clearcampaignsaves = Ryd kampagne-gem
|
|
settings.clearcampaignsaves.confirm = Er du sikker på at du vil slette alt kampagne-fremskridt?
|
|
paused = [accent]< Pauset >
|
|
clear = Ryd
|
|
banned = [scarlet]Banlyst
|
|
unsupported.environment = [scarlet]Unsupported Environment
|
|
yes = Ja
|
|
no = Nej
|
|
info.title = Info
|
|
error.title = [crimson]Der er opstået en fejl.
|
|
error.crashtitle = Der er opstået en fejl.
|
|
unit.nobuild = [scarlet]Denne enhed kan ikke bygge
|
|
lastaccessed = [lightgray]Sidst tilgået: {0}
|
|
lastcommanded = [lightgray]Last Commanded: {0}
|
|
block.unknown = [lightgray]???
|
|
stat.showinmap = <load map to show>
|
|
stat.description = Purpose
|
|
|
|
stat.input = Input
|
|
stat.output = Output
|
|
stat.maxefficiency = Max Efficiency
|
|
stat.booster = Booster
|
|
stat.tiles = Påkrævet felt
|
|
stat.affinities = Affinities
|
|
stat.opposites = Opposites
|
|
stat.powercapacity = Power Capacity
|
|
stat.powershot = Power/Shot
|
|
stat.damage = Skade
|
|
stat.targetsair = Skyder flyvere
|
|
stat.targetsground = Skyder fodgængere
|
|
stat.itemsmoved = Bevægelseshastighed
|
|
stat.launchtime = Tid mellem affyringer
|
|
stat.shootrange = Rækkevidde
|
|
stat.size = Størrelse
|
|
stat.displaysize = Visnings-størrelse
|
|
stat.liquidcapacity = Væske-kapacitet
|
|
stat.powerrange = Kraft-rækkevidde
|
|
stat.linkrange = Forbindelsesrækkevidde
|
|
stat.instructions = Instruktioner
|
|
stat.powerconnections = Max forbindelser
|
|
stat.poweruse = Strømforbrug
|
|
stat.powerdamage = Strøm/Skade
|
|
stat.itemcapacity = Beholdningskapacitet
|
|
stat.memorycapacity = Hukommelseskapacitet
|
|
stat.basepowergeneration = Grundlæggende strøm-output
|
|
stat.productiontime = Produktionstid
|
|
stat.repairtime = Block Full Repair Time
|
|
stat.repairspeed = Repair Speed
|
|
stat.weapons = Weapons
|
|
stat.bullet = Bullet
|
|
stat.moduletier = Module Tier
|
|
stat.unittype = Unit Type
|
|
stat.speedincrease = Hastigheds-forøgelse
|
|
stat.range = Rækkevidde
|
|
stat.drilltier = Kan bores
|
|
stat.drillspeed = Grundlæggende bore-hastighed
|
|
stat.boosteffect = Boost-effekt
|
|
stat.maxunits = Max aktive enheder
|
|
stat.health = Helbred
|
|
stat.armor = Armor
|
|
stat.buildtime = Bygge-tid
|
|
stat.maxconsecutive = Max fortløbende
|
|
stat.buildcost = Bygge-pris
|
|
stat.inaccuracy = Unøjagtighed
|
|
stat.shots = Skud
|
|
stat.reload = Skud pr. sekund
|
|
stat.ammo = Ammunition
|
|
stat.shieldhealth = Skjold-helbred
|
|
stat.cooldowntime = Nedkølingstid
|
|
stat.explosiveness = Eksplosivitet
|
|
stat.basedeflectchance = Grundlæggende reflektions-chance
|
|
stat.lightningchance = Lyn-chance
|
|
stat.lightningdamage = Lyn-skade
|
|
stat.flammability = Brændbarhed
|
|
stat.radioactivity = Radioaktivitet
|
|
stat.charge = Charge
|
|
stat.heatcapacity = Varmekapacitet
|
|
stat.viscosity = Viskositet
|
|
stat.temperature = Temperatur
|
|
stat.speed = Hastighed
|
|
stat.buildspeed = Bygge-hastighed
|
|
stat.minespeed = Mine-hastighed
|
|
stat.minetier = Mine-niveau
|
|
stat.payloadcapacity = Last-kapacitet
|
|
stat.abilities = Evner
|
|
stat.canboost = Can Boost
|
|
stat.flying = Flying
|
|
stat.ammouse = Ammo Use
|
|
stat.ammocapacity = Ammo Capacity
|
|
stat.damagemultiplier = Damage Multiplier
|
|
stat.healthmultiplier = Health Multiplier
|
|
stat.speedmultiplier = Speed Multiplier
|
|
stat.reloadmultiplier = Reload Multiplier
|
|
stat.buildspeedmultiplier = Build Speed Multiplier
|
|
stat.reactive = Reacts
|
|
stat.immunities = Immunities
|
|
stat.healing = Healing
|
|
|
|
ability.forcefield = Kraftfelt
|
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
|
ability.repairfield = Reparationsfelt
|
|
ability.repairfield.description = Repairs nearby units
|
|
ability.statusfield = Statusfelt
|
|
ability.statusfield.description = Applies a status effect to nearby units
|
|
ability.unitspawn = Fabrik
|
|
ability.unitspawn.description = Constructs units
|
|
ability.shieldregenfield = Skjold-regenereringsfelt
|
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
|
ability.movelightning = Movement Lightning
|
|
ability.movelightning.description = Releases lightning while moving
|
|
ability.armorplate = Armor Plate
|
|
ability.armorplate.description = Reduces damage taken while shooting
|
|
ability.shieldarc = Shield Arc
|
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
|
ability.suppressionfield = Regen Suppression Field
|
|
ability.suppressionfield.description = Stops nearby repair buildings
|
|
ability.energyfield = Energy Field
|
|
ability.energyfield.description = Zaps nearby enemies
|
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
|
ability.regen = Regeneration
|
|
ability.regen.description = Regenerates own health over time
|
|
ability.liquidregen = Liquid Absorption
|
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
|
ability.spawndeath = Death Spawns
|
|
ability.spawndeath.description = Releases units on death
|
|
ability.liquidexplode = Death Spillage
|
|
ability.liquidexplode.description = Spills liquid on death
|
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|
|
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
|
|
|
bar.drilltierreq = Kræver bedre bor
|
|
bar.noresources = Mangler resurser
|
|
bar.corereq = Kerne påkrævet
|
|
bar.corefloor = Core Zone Tile Required
|
|
bar.cargounitcap = Cargo Unit Cap Reached
|
|
bar.drillspeed = Borehastighed: {0}/s
|
|
bar.pumpspeed = Pumpehastighed: {0}/s
|
|
bar.efficiency = Effektivitet: {0}%
|
|
bar.boost = Boost: +{0}%
|
|
bar.powerbalance = Strøm: {0}/s
|
|
bar.powerstored = Gemt: {0}/{1}
|
|
bar.poweramount = Strøm: {0}
|
|
bar.poweroutput = Strøm-output: {0}
|
|
bar.powerlines = Forbindelser: {0}/{1}
|
|
bar.items = Genstande: {0}
|
|
bar.capacity = Kapacitet: {0}
|
|
bar.unitcap = {0} {1}/{2}
|
|
bar.liquid = Væske
|
|
bar.heat = Varme
|
|
bar.instability = Instability
|
|
bar.heatamount = Heat: {0}
|
|
bar.heatpercent = Heat: {0} ({1}%)
|
|
bar.power = Strøm
|
|
bar.progress = Byggeproces
|
|
bar.loadprogress = Progress
|
|
bar.launchcooldown = Launch Cooldown
|
|
bar.input = Input
|
|
bar.output = Output
|
|
bar.strength = [stat]{0}[lightgray]x strength
|
|
|
|
units.processorcontrol = [lightgray]Processor kontrolleret
|
|
|
|
bullet.damage = [stat]{0}[lightgray] skade
|
|
bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] felter
|
|
bullet.incendiary = [stat]brændfarlig
|
|
bullet.homing = [stat]målsøgende
|
|
bullet.armorpierce = [stat]armor piercing
|
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
|
bullet.knockback = [stat]{0}[lightgray] tilbageslag
|
|
bullet.pierce = [stat]{0}[lightgray]x gennemboring
|
|
bullet.infinitepierce = [stat]gennemboring
|
|
bullet.healpercent = [stat]{0}[lightgray]% healing
|
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
|
bullet.multiplier = [stat]{0}[lightgray]x ammunitionsfaktor
|
|
bullet.reload = [stat]{0}[lightgray]x skydehastighed
|
|
bullet.range = [stat]{0}[lightgray] tiles range
|
|
|
|
unit.blocks = blokke
|
|
unit.blockssquared = blokke²
|
|
unit.powersecond = strømenheder/sekund
|
|
unit.tilessecond = tiles/second
|
|
unit.liquidsecond = væskeenheder/sekund
|
|
unit.itemssecond = genstande/sekund
|
|
unit.liquidunits = væskeenheder
|
|
unit.powerunits = strømenheder
|
|
unit.heatunits = heat units
|
|
unit.degrees = grader
|
|
unit.seconds = sekunder
|
|
unit.minutes = minutter
|
|
unit.persecond = /sek
|
|
unit.perminute = /min
|
|
unit.timesspeed = x hastighed
|
|
unit.percent = %
|
|
unit.shieldhealth = skjoldhelbred
|
|
unit.items = genstande
|
|
unit.thousands = t
|
|
unit.millions = mio
|
|
unit.billions = mia
|
|
unit.shots = shots
|
|
unit.pershot = /shot
|
|
category.purpose = Purpose
|
|
category.general = Generel
|
|
category.power = Strøm
|
|
category.liquids = Væsker
|
|
category.items = Genstande
|
|
category.crafting = Input/Output
|
|
category.function = Funktion
|
|
category.optional = Valgfri Opgraderinger
|
|
setting.alwaysmusic.name = Always Play Music
|
|
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
|
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
|
|
setting.landscape.name = Lås Landskab
|
|
setting.shadows.name = Skygger
|
|
setting.blockreplace.name = Automatiske Blok-forslag
|
|
setting.linear.name = Lineær Filtrering
|
|
setting.hints.name = Hints
|
|
setting.logichints.name = Logic Hints
|
|
setting.backgroundpause.name = Pause In Background
|
|
setting.buildautopause.name = Auto-pause af bygning
|
|
setting.doubletapmine.name = Double-Tap to Mine
|
|
setting.commandmodehold.name = Hold For Command Mode
|
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
|
setting.animatedwater.name = Animeret vand
|
|
setting.animatedshields.name = Animeret skjold
|
|
setting.playerindicators.name = Player-indikatorer
|
|
setting.indicators.name = Fjende-/venne-indikatorer
|
|
setting.autotarget.name = Auto-mål
|
|
setting.keyboard.name = Mus- og Tasatur-styring
|
|
setting.touchscreen.name = Touchscreen-styring
|
|
setting.fpscap.name = Max FPS
|
|
setting.fpscap.none = None
|
|
setting.fpscap.text = {0} FPS
|
|
setting.uiscale.name = UI-skalering[lightgray] (genstart kræves)[]
|
|
setting.uiscale.description = Restart required to apply changes.
|
|
setting.swapdiagonal.name = Altid diagonal placering
|
|
setting.difficulty.training = Træning
|
|
setting.difficulty.easy = Let
|
|
setting.difficulty.normal = Normal
|
|
setting.difficulty.hard = Svær
|
|
setting.difficulty.insane = Sindssyg
|
|
setting.difficulty.name = Sværhedsgrad:
|
|
setting.screenshake.name = Skærm-ryst
|
|
setting.bloomintensity.name = Bloom Intensity
|
|
setting.bloomblur.name = Bloom Blur
|
|
setting.effects.name = Vis effekter
|
|
setting.destroyedblocks.name = Vis destruerede blokke
|
|
setting.blockstatus.name = Vis blokstatus
|
|
setting.conveyorpathfinding.name = Transportbånd-stifinding
|
|
setting.sensitivity.name = Styrepind-sensitivitet
|
|
setting.saveinterval.name = Gemme-interval
|
|
setting.seconds = {0} sekunder
|
|
setting.milliseconds = {0} millesekunder
|
|
setting.fullscreen.name = Fuldskærm
|
|
setting.borderlesswindow.name = Kantløst vindue[lightgray] (kræver nok genstart)
|
|
setting.borderlesswindow.name.windows = Borderless Fullscreen
|
|
setting.borderlesswindow.description = Restart may be required to apply changes.
|
|
setting.fps.name = Vis FPS & Ping
|
|
setting.console.name = Enable Console
|
|
setting.smoothcamera.name = Blødt kamera
|
|
setting.vsync.name = VSync
|
|
setting.pixelate.name = Pixeler
|
|
setting.minimap.name = Vis minikort
|
|
setting.coreitems.name = Vis kerne-genstande
|
|
setting.position.name = Vis spillerposition
|
|
setting.mouseposition.name = Show Mouse Position
|
|
setting.musicvol.name = Musik-volumen
|
|
setting.atmosphere.name = Vis planet-atmosfære
|
|
setting.drawlight.name = Draw Darkness/Lighting
|
|
setting.ambientvol.name = Stemningslyde-volumen
|
|
setting.mutemusic.name = Forstum musik
|
|
setting.sfxvol.name = SFX-volumen
|
|
setting.mutesound.name = Forstum lyde
|
|
setting.crashreport.name = Send anonyme fejlrapporter
|
|
setting.savecreate.name = Gem automatisk
|
|
setting.steampublichost.name = Public Game Visibility
|
|
setting.playerlimit.name = Spiller-grænse
|
|
setting.chatopacity.name = Chat-gennemsigtighed
|
|
setting.lasersopacity.name = Strøm-laser-gennemsigtighed
|
|
setting.bridgeopacity.name = Bro-gennemsigtighed
|
|
setting.playerchat.name = Vis spillers bobbel-chat
|
|
setting.showweather.name = Show Weather Graphics
|
|
setting.hidedisplays.name = Hide Logic Displays
|
|
setting.macnotch.name = Tilpas grænsefladen til at vise hak
|
|
setting.macnotch.description = Genstart påkrævet for at anvende ændringer
|
|
steam.friendsonly = Friends Only
|
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
|
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
|
|
uiscale.reset = UI-størrelsen har ændret sig.\nTryk "OK" for at bekræfte størrelsen.\n[scarlet]Omgør og afslutter om[accent] {0}[] sekunder...
|
|
uiscale.cancel = Afblæs & Afslut
|
|
setting.bloom.name = Bloom
|
|
keybind.title = Rekonfigurer taster
|
|
keybinds.mobile = [scarlet]De fleste taster er ikke relevante for mobil. Kun basal bevægelse er understøttet.
|
|
category.general.name = Generel
|
|
category.view.name = Billede
|
|
category.command.name = Unit Command
|
|
category.multiplayer.name = Spil med andre
|
|
category.blocks.name = Blokvalg
|
|
placement.blockselectkeys = \n[lightgray]Tast: [{0},
|
|
keybind.respawn.name = Genopstå
|
|
keybind.control.name = Kontroller enhed
|
|
keybind.clear_building.name = Ryd bygning
|
|
keybind.press = Tryk på en tast...
|
|
keybind.press.axis = Tryk på en styrepind eller tast...
|
|
keybind.screenshot.name = Bane-skærmbillede
|
|
keybind.toggle_power_lines.name = Visning af strøm-lasere
|
|
keybind.toggle_block_status.name = Visning af blokstatus
|
|
keybind.move_x.name = Bevæg X
|
|
keybind.move_y.name = Bevæg Y
|
|
keybind.mouse_move.name = Følg musen
|
|
keybind.pan.name = Panorer billede
|
|
keybind.boost.name = Forstærk
|
|
keybind.command_mode.name = Command Mode
|
|
keybind.command_queue.name = Unit Command Queue
|
|
keybind.create_control_group.name = Create Control Group
|
|
keybind.cancel_orders.name = Cancel Orders
|
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
|
keybind.unit_command_move.name = Unit Command: Move
|
|
keybind.unit_command_repair.name = Unit Command: Repair
|
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
|
keybind.unit_command_assist.name = Unit Command: Assist
|
|
keybind.unit_command_mine.name = Unit Command: Mine
|
|
keybind.unit_command_boost.name = Unit Command: Boost
|
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
|
keybind.rebuild_select.name = Rebuild Region
|
|
keybind.schematic_select.name = Vælg region
|
|
keybind.schematic_menu.name = Skabelon-visning
|
|
keybind.schematic_flip_x.name = Flip skabelon X
|
|
keybind.schematic_flip_y.name = Flip skabelon Y
|
|
keybind.category_prev.name = Sidste kategori
|
|
keybind.category_next.name = Næste kategori
|
|
keybind.block_select_left.name = Vælg venstre blok
|
|
keybind.block_select_right.name = Vælg højre blok
|
|
keybind.block_select_up.name = Vælg øvre blok
|
|
keybind.block_select_down.name = Vælg nedre blok
|
|
keybind.block_select_01.name = Vælg 1. kategori/blok
|
|
keybind.block_select_02.name = Vælg 2. kategori/blok
|
|
keybind.block_select_03.name = Vælg 3. kategori/blok
|
|
keybind.block_select_04.name = Vælg 4. kategori/blok
|
|
keybind.block_select_05.name = Vælg 5. kategori/blok
|
|
keybind.block_select_06.name = Vælg 6. kategori/blok
|
|
keybind.block_select_07.name = Vælg 7. kategori/blok
|
|
keybind.block_select_08.name = Vælg 8. kategori/blok
|
|
keybind.block_select_09.name = Vælg 9. kategori/blok
|
|
keybind.block_select_10.name = Vælg 10. kategori/blok
|
|
keybind.fullscreen.name = Fuldskærmstilstand
|
|
keybind.select.name = Vælg/Skyd
|
|
keybind.diagonal_placement.name = Diagonal placering
|
|
keybind.pick.name = Tag blok
|
|
keybind.break_block.name = Ødelæg blok
|
|
keybind.select_all_units.name = Select All Units
|
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
|
keybind.deselect.name = Fravælg
|
|
keybind.pickupCargo.name = Saml last op
|
|
keybind.dropCargo.name = Smid last
|
|
keybind.shoot.name = Skyd
|
|
keybind.zoom.name = Zoom
|
|
keybind.menu.name = Menu
|
|
keybind.pause.name = Pause
|
|
keybind.pause_building.name = Pause/Genoptag bygning
|
|
keybind.minimap.name = Minikort
|
|
keybind.planet_map.name = Planet Map
|
|
keybind.research.name = Research
|
|
keybind.block_info.name = Block Info
|
|
keybind.chat.name = Chat
|
|
keybind.player_list.name = Spiller-liste
|
|
keybind.console.name = Konsol
|
|
keybind.rotate.name = Roter
|
|
keybind.rotateplaced.name = Roter eksisterende (hold)
|
|
keybind.toggle_menus.name = Slå menu til/fra
|
|
keybind.chat_history_prev.name = Chat-historie Sidste
|
|
keybind.chat_history_next.name = Chat-historie Næste
|
|
keybind.chat_scroll.name = Chat-scroll
|
|
keybind.chat_mode.name = Change Chat Mode
|
|
keybind.drop_unit.name = Smid enhed
|
|
keybind.zoom_minimap.name = Zoom Minikort
|
|
mode.help.title = Beskrivelse af tilstande
|
|
mode.survival.name = Overlevelse
|
|
mode.survival.description = Den normale tilstand. Begrænsede resurser og automatisk igangsættelse af bølger.\n[gray]Kræver fjendtlig base for at spille.
|
|
mode.sandbox.name = Sandkasse
|
|
mode.sandbox.description = Uendelige resurser og ingen tidsbegrænsning for bølger.
|
|
mode.editor.name = Editor
|
|
mode.pvp.name = PvP
|
|
mode.pvp.description = Spil mod andre spillere lokalt.\n[gray]Kræver mindst to forskelligt farvede kerner i banen.
|
|
mode.attack.name = Angrib
|
|
mode.attack.description = Destruer fjendens base. \n[gray]Kræver en rød kerne i banen, for at spille.
|
|
mode.custom = Brugerdefinerede regler
|
|
rules.invaliddata = Invalid clipboard data.
|
|
rules.hidebannedblocks = Hide Banned Blocks
|
|
|
|
rules.infiniteresources = Uendelig resurser
|
|
rules.onlydepositcore = Only Allow Core Depositing
|
|
rules.derelictrepair = Allow Derelict Block Repair
|
|
rules.reactorexplosions = Reaktor-eksplosioner
|
|
rules.coreincinerates = Core Incinerates Overflow
|
|
rules.disableworldprocessors = Disable World Processors
|
|
rules.schematic = Skabeloner tilladt
|
|
rules.wavetimer = Bølge-æggeur
|
|
rules.wavesending = Wave Sending
|
|
rules.allowedit = Allow Editing Rules
|
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
|
rules.waves = Bølger
|
|
rules.airUseSpawns = Air units use spawn points
|
|
rules.attack = Angrebsmode
|
|
rules.buildai = Base Builder AI
|
|
rules.buildaitier = Builder AI Tier
|
|
rules.rtsai = RTS AI
|
|
rules.rtsminsquadsize = Min Squad Size
|
|
rules.rtsmaxsquadsize = Max Squad Size
|
|
rules.rtsminattackweight = Min Attack Weight
|
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
|
rules.corecapture = Capture Core On Destruction
|
|
rules.polygoncoreprotection = Polygonal Core Protection
|
|
rules.placerangecheck = Placement Range Check
|
|
rules.enemyCheat = Uendelig AI (rødt hold) resurser.
|
|
rules.blockhealthmultiplier = Blok-helbreds-forstærker.
|
|
rules.blockdamagemultiplier = Blok-skade-forstærker.
|
|
rules.unitbuildspeedmultiplier = Enheds-produktionshastigheds-forstærker
|
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
|
rules.unithealthmultiplier = Enheds-helbreds-forstærker
|
|
rules.unitdamagemultiplier = Enheds-skade-forstærker
|
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
|
rules.solarmultiplier = Solar Power Multiplier
|
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
|
rules.unitcap = Base Unit Cap
|
|
rules.limitarea = Limit Map Area
|
|
rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter)
|
|
rules.wavespacing = Bølge spredning:[lightgray] (sek)
|
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
|
rules.buildcostmultiplier = Byggepris-forstærker
|
|
rules.buildspeedmultiplier = Byggehastigheds-forstærker
|
|
rules.deconstructrefundmultiplier = Dekonstruerings-tilbagebetalings-forstærker
|
|
rules.waitForWaveToEnd = Bølge-ventetid for fjender
|
|
rules.wavelimit = Map Ends After Wave
|
|
rules.dropzoneradius = Drop-zone-radius:[lightgray] (felter)
|
|
rules.unitammo = Enheder kræver ammunition
|
|
rules.enemyteam = Enemy Team
|
|
rules.playerteam = Player Team
|
|
rules.title.waves = Bølger
|
|
rules.title.resourcesbuilding = Resurser & bygning
|
|
rules.title.enemy = Fjender
|
|
rules.title.unit = Enheder
|
|
rules.title.experimental = Eksperimentel
|
|
rules.title.environment = Miljø
|
|
rules.title.teams = Teams
|
|
rules.title.planet = Planet
|
|
rules.lighting = Lys
|
|
rules.fog = Fog of War
|
|
rules.fire = Ild
|
|
rules.anyenv = <Any>
|
|
rules.explosions = Blok/Enheds-eksplosionsskade
|
|
rules.ambientlight = Stemningslys
|
|
rules.weather = Vejr
|
|
rules.weather.frequency = Frekvens:
|
|
rules.weather.always = Always
|
|
rules.weather.duration = Varighed:
|
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
|
|
|
content.item.name = Genstande
|
|
content.liquid.name = Væsker
|
|
content.unit.name = Enheder
|
|
content.block.name = Blokke
|
|
content.status.name = Status Effects
|
|
content.sector.name = Sectors
|
|
content.team.name = Factions
|
|
wallore = (Wall)
|
|
|
|
item.copper.name = Kobber
|
|
item.lead.name = Bly
|
|
item.coal.name = Kul
|
|
item.graphite.name = Grafit
|
|
item.titanium.name = Titanium
|
|
item.thorium.name = Thorium
|
|
item.silicon.name = Silicium
|
|
item.plastanium.name = Plastanium
|
|
item.phase-fabric.name = Fasestof
|
|
item.surge-alloy.name = Lyn-bronze
|
|
item.spore-pod.name = Svampespore
|
|
item.sand.name = Sand
|
|
item.blast-compound.name = Sprængstof
|
|
item.pyratite.name = Pyratit
|
|
item.metaglass.name = Blyglas
|
|
item.scrap.name = Skrot
|
|
item.fissile-matter.name = Fissile Matter
|
|
item.beryllium.name = Beryllium
|
|
item.tungsten.name = Tungsten
|
|
item.oxide.name = Oxide
|
|
item.carbide.name = Carbide
|
|
item.dormant-cyst.name = Dormant Cyst
|
|
liquid.water.name = Vand
|
|
liquid.slag.name = Ildgrød
|
|
liquid.oil.name = Olie
|
|
liquid.cryofluid.name = Frysesaft
|
|
liquid.neoplasm.name = Neoplasm
|
|
liquid.arkycite.name = Arkycite
|
|
liquid.gallium.name = Gallium
|
|
liquid.ozone.name = Ozone
|
|
liquid.hydrogen.name = Hydrogen
|
|
liquid.nitrogen.name = Nitrogen
|
|
liquid.cyanogen.name = Cyanogen
|
|
|
|
unit.dagger.name = Daggert
|
|
unit.mace.name = Kølle
|
|
unit.fortress.name = Fort
|
|
unit.nova.name = Nova
|
|
unit.pulsar.name = Pulsar
|
|
unit.quasar.name = Kvasar
|
|
unit.crawler.name = Crawler
|
|
unit.atrax.name = Atrax
|
|
unit.spiroct.name = Spiroct
|
|
unit.arkyid.name = Arkyid
|
|
unit.toxopid.name = Toxopid
|
|
unit.flare.name = Flare
|
|
unit.horizon.name = Horizon
|
|
unit.zenith.name = Zenith
|
|
unit.antumbra.name = Antumbra
|
|
unit.eclipse.name = Eclipse
|
|
unit.mono.name = Mono
|
|
unit.poly.name = Poly
|
|
unit.mega.name = Kæmpe
|
|
unit.quad.name = Quad
|
|
unit.oct.name = Oct
|
|
unit.risso.name = Risso
|
|
unit.minke.name = Minke
|
|
unit.bryde.name = Bryde
|
|
unit.sei.name = Sei
|
|
unit.omura.name = Omura
|
|
unit.retusa.name = Retusa
|
|
unit.oxynoe.name = Oxynoe
|
|
unit.cyerce.name = Cyerce
|
|
unit.aegires.name = Aegires
|
|
unit.navanax.name = Navanax
|
|
unit.alpha.name = Alfa
|
|
unit.beta.name = Beta
|
|
unit.gamma.name = Gamma
|
|
unit.scepter.name = Scepter
|
|
unit.reign.name = Reign
|
|
unit.vela.name = Vela
|
|
unit.corvus.name = Corvus
|
|
unit.stell.name = Stell
|
|
unit.locus.name = Locus
|
|
unit.precept.name = Precept
|
|
unit.vanquish.name = Vanquish
|
|
unit.conquer.name = Conquer
|
|
unit.merui.name = Merui
|
|
unit.cleroi.name = Cleroi
|
|
unit.anthicus.name = Anthicus
|
|
unit.tecta.name = Tecta
|
|
unit.collaris.name = Collaris
|
|
unit.elude.name = Elude
|
|
unit.avert.name = Avert
|
|
unit.obviate.name = Obviate
|
|
unit.quell.name = Quell
|
|
unit.disrupt.name = Disrupt
|
|
unit.evoke.name = Evoke
|
|
unit.incite.name = Incite
|
|
unit.emanate.name = Emanate
|
|
unit.manifold.name = Manifold
|
|
unit.assembly-drone.name = Assembly Drone
|
|
unit.latum.name = Latum
|
|
unit.renale.name = Renale
|
|
block.parallax.name = Parallax
|
|
block.cliff.name = Klippe
|
|
block.sand-boulder.name = Sandkampesten
|
|
block.basalt-boulder.name = Basalt Boulder
|
|
block.grass.name = Græs
|
|
block.molten-slag.name = Ildgrød
|
|
block.pooled-cryofluid.name = Cryofluid
|
|
block.space.name = Rum
|
|
block.salt.name = Salt
|
|
block.salt-wall.name = Saltvæg
|
|
block.pebbles.name = Grus
|
|
block.tendrils.name = Rødder
|
|
block.sand-wall.name = Sandvæg
|
|
block.spore-pine.name = Svampespore-træ
|
|
block.spore-wall.name = Svampesporevæg
|
|
block.boulder.name = Kampesten
|
|
block.snow-boulder.name = Snebold
|
|
block.snow-pine.name = Snegran
|
|
block.shale.name = Skifer
|
|
block.shale-boulder.name = Skifersten
|
|
block.moss.name = Mos
|
|
block.shrubs.name = Buskads
|
|
block.spore-moss.name = Svampesporemos
|
|
block.shale-wall.name = Skifervæg
|
|
block.scrap-wall.name = Skrotvæg
|
|
block.scrap-wall-large.name = Stor Skrotvæg
|
|
block.scrap-wall-huge.name = Kæmpe Skrotvæg
|
|
block.scrap-wall-gigantic.name = Enorm Skrotvæg
|
|
block.thruster.name = Trykmotor
|
|
block.kiln.name = Glasdigel
|
|
block.graphite-press.name = Grafitvalse
|
|
block.multi-press.name = Multi-valse
|
|
block.constructing = {0} [lightgray](Konstruerer)
|
|
block.spawn.name = Fjendtligt Ankomstpunkt
|
|
block.core-shard.name = Kerne: Skår
|
|
block.core-foundation.name = Kerne: Fundament
|
|
block.core-nucleus.name = Kerne: Nukleus
|
|
block.deep-water.name = Dybt Vand
|
|
block.shallow-water.name = Vand
|
|
block.tainted-water.name = Moget Vand
|
|
block.deep-tainted-water.name = Deep Tainted Water
|
|
block.darksand-tainted-water.name = Mørkt Sand Moget Vand
|
|
block.tar.name = Tjærre
|
|
block.stone.name = Sten
|
|
block.sand-floor.name = Sand
|
|
block.darksand.name = Mørkt Sand
|
|
block.ice.name = Is
|
|
block.snow.name = Sne
|
|
block.crater-stone.name = Kratere
|
|
block.sand-water.name = Sandet Lavvande
|
|
block.darksand-water.name = Mørkt Sandet Lavvande
|
|
block.char.name = Trækul
|
|
block.dacite.name = Dacit
|
|
block.rhyolite.name = Rhyolite
|
|
block.dacite-wall.name = Dacit-væg
|
|
block.dacite-boulder.name = Dacit-klippe
|
|
block.ice-snow.name = Tiliset Sne
|
|
block.stone-wall.name = Stenvæg
|
|
block.ice-wall.name = Isvæg
|
|
block.snow-wall.name = Snevæg
|
|
block.dune-wall.name = Klitvæg
|
|
block.pine.name = Gran
|
|
block.dirt.name = Jord
|
|
block.dirt-wall.name = Jordvæg
|
|
block.mud.name = Mudder
|
|
block.white-tree-dead.name = Dødt Hvidt Træ
|
|
block.white-tree.name = Hvidt Træ
|
|
block.spore-cluster.name = Svampespore-klynge
|
|
block.metal-floor.name = Metalgulv 1
|
|
block.metal-floor-2.name = Metalgulv 2
|
|
block.metal-floor-3.name = Metalgulv 3
|
|
block.metal-floor-4.name = Metal Floor 4
|
|
block.metal-floor-5.name = Metalgulv 4
|
|
block.metal-floor-damaged.name = Metalgulv Damaged
|
|
block.dark-panel-1.name = Mørkt Panel 1
|
|
block.dark-panel-2.name = Mørkt Panel 2
|
|
block.dark-panel-3.name = Mørkt Panel 3
|
|
block.dark-panel-4.name = Mørkt Panel 4
|
|
block.dark-panel-5.name = Mørkt Panel 5
|
|
block.dark-panel-6.name = Mørkt Panel 6
|
|
block.dark-metal.name = Mørkt Metal
|
|
block.basalt.name = Basalt
|
|
block.hotrock.name = Varm Sten
|
|
block.magmarock.name = Magma-sten
|
|
block.copper-wall.name = Kobbervæg
|
|
block.copper-wall-large.name = Stor Kobber-væg
|
|
block.titanium-wall.name = Titanium-væg
|
|
block.titanium-wall-large.name = Stor Titanium-væg
|
|
block.plastanium-wall.name = Plastanium-væg
|
|
block.plastanium-wall-large.name = Stor Plastanium-væg
|
|
block.phase-wall.name = Fase-væg
|
|
block.phase-wall-large.name = Stor Fase-væg
|
|
block.thorium-wall.name = Thorium-væg
|
|
block.thorium-wall-large.name = Stor Thorium-væg
|
|
block.door.name = Dør
|
|
block.door-large.name = Stor Dør
|
|
block.duo.name = Duo
|
|
block.scorch.name = Scorch
|
|
block.scatter.name = Scatter
|
|
block.hail.name = Hail
|
|
block.lancer.name = Lancer
|
|
block.conveyor.name = Conveyor
|
|
block.titanium-conveyor.name = Titanium-bånd
|
|
block.plastanium-conveyor.name = Plastanium-bånd
|
|
block.armored-conveyor.name = Pansret Bånd
|
|
block.junction.name = Knudepunkt
|
|
block.router.name = Fordeler
|
|
block.distributor.name = Distributør
|
|
block.sorter.name = Filter
|
|
block.inverted-sorter.name = Omvendt Filter
|
|
block.message.name = Besked
|
|
block.reinforced-message.name = Reinforced Message
|
|
block.world-message.name = World Message
|
|
block.world-switch.name = World Switch
|
|
block.illuminator.name = Lyskilde
|
|
block.overflow-gate.name = Overflods-låge
|
|
block.underflow-gate.name = Underflods-låge
|
|
block.silicon-smelter.name = Silicium-smelter
|
|
block.phase-weaver.name = Fase-væv
|
|
block.pulverizer.name = Pulverkværn
|
|
block.cryofluid-mixer.name = Frysesaft-blander
|
|
block.melter.name = Smelter
|
|
block.incinerator.name = Forbrændingsovn
|
|
block.spore-press.name = Svampespore-presse
|
|
block.separator.name = Separator
|
|
block.coal-centrifuge.name = Kul-centrifuge
|
|
block.power-node.name = Strøm-node
|
|
block.power-node-large.name = Stor Strøm-node
|
|
block.surge-tower.name = Lyntårn
|
|
block.diode.name = Batteri-diode
|
|
block.battery.name = Batteri
|
|
block.battery-large.name = Stort Batteri
|
|
block.combustion-generator.name = Forbrændings-generator
|
|
block.steam-generator.name = Damp-generator
|
|
block.differential-generator.name = Differential-generater
|
|
block.impact-reactor.name = Bang-reaktor
|
|
block.mechanical-drill.name = Mekanisk Bor
|
|
block.pneumatic-drill.name = Pneumatisk Bor
|
|
block.laser-drill.name = Laser-bor
|
|
block.water-extractor.name = Grundvandsboring
|
|
block.cultivator.name = Kultivator
|
|
block.conduit.name = Rør
|
|
block.mechanical-pump.name = Mekanisk Pumpe
|
|
block.item-source.name = Genstandskilde
|
|
block.item-void.name = Genstands-intethed
|
|
block.liquid-source.name = Væskekilde
|
|
block.liquid-void.name = Væske-intethed
|
|
block.power-void.name = Strøm-intethed
|
|
block.power-source.name = Strømkilde
|
|
block.unloader.name = Aflæsser
|
|
block.vault.name = Depot
|
|
block.wave.name = Sprøjte
|
|
block.tsunami.name = Tsunami
|
|
block.swarmer.name = Sværmer
|
|
block.salvo.name = Skudsalve
|
|
block.ripple.name = Krusning
|
|
block.phase-conveyor.name = Fase-bro
|
|
block.bridge-conveyor.name = Transport-bro
|
|
block.plastanium-compressor.name = Plastanium-kompressor
|
|
block.pyratite-mixer.name = Pyratit-blander
|
|
block.blast-mixer.name = Sprængstof-blander
|
|
block.solar-panel.name = Solpanel
|
|
block.solar-panel-large.name = Stort Solpanel
|
|
block.oil-extractor.name = Olieboring
|
|
block.repair-point.name = Reparationsplads
|
|
block.repair-turret.name = Repair Turret
|
|
block.pulse-conduit.name = Højhastigheds-rør
|
|
block.plated-conduit.name = Pansret Rør
|
|
block.phase-conduit.name = Fase-rør
|
|
block.liquid-router.name = Væske-fordeler
|
|
block.liquid-tank.name = Væske-silo
|
|
block.liquid-container.name = Liquid Container
|
|
block.liquid-junction.name = Væske-knudepunkt
|
|
block.bridge-conduit.name = Rørbro
|
|
block.rotary-pump.name = Drejepumpe
|
|
block.thorium-reactor.name = Atomreaktor
|
|
block.mass-driver.name = Kvante-katapult
|
|
block.blast-drill.name = Trykluftbor
|
|
block.impulse-pump.name = Termisk Pumpe
|
|
block.thermal-generator.name = Termisk Generator
|
|
block.surge-smelter.name = Bronze-digel
|
|
block.mender.name = Reparatør
|
|
block.mend-projector.name = Reparationsfelt
|
|
block.surge-wall.name = Lyn-væg
|
|
block.surge-wall-large.name = Stor Lyn-væg
|
|
block.cyclone.name = Cyklon
|
|
block.fuse.name = Lunte
|
|
block.shock-mine.name = Chok-mine
|
|
block.overdrive-projector.name = Overanstrengelsesfelt
|
|
block.force-projector.name = Kraftfelt
|
|
block.arc.name = Ark
|
|
block.rtg-generator.name = RTG-generator
|
|
block.spectre.name = Spectre
|
|
block.meltdown.name = Meltdown
|
|
block.foreshadow.name = Foreshadow
|
|
block.container.name = Beholder
|
|
block.launch-pad.name = Affyringsrampe
|
|
block.segment.name = Segment
|
|
block.ground-factory.name = Fodgænger-fabrik
|
|
block.air-factory.name = Flyver-fabrik
|
|
block.naval-factory.name = Værft
|
|
block.additive-reconstructor.name = Opgraderingsfacilitet
|
|
block.multiplicative-reconstructor.name = Overbygningsfacilitet
|
|
block.exponential-reconstructor.name = Maksimeringsfacilitet
|
|
block.tetrative-reconstructor.name = Udmaksningsfacilitet
|
|
block.payload-conveyor.name = Troppebånd
|
|
block.payload-router.name = Troppe-fordeler
|
|
block.duct.name = Duct
|
|
block.duct-router.name = Duct Router
|
|
block.duct-bridge.name = Duct Bridge
|
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
|
block.payload-void.name = Payload Void
|
|
block.payload-source.name = Payload Source
|
|
block.disassembler.name = Omspalter
|
|
block.silicon-crucible.name = Siliciums-digel
|
|
block.overdrive-dome.name = Overanstrengelskuppel
|
|
block.interplanetary-accelerator.name = Interplanetary Accelerator
|
|
block.constructor.name = Constructor
|
|
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
|
block.large-constructor.name = Large Constructor
|
|
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
|
|
block.deconstructor.name = Deconstructor
|
|
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
|
|
block.payload-loader.name = Payload Loader
|
|
block.payload-loader.description = Load liquids and items into blocks.
|
|
block.payload-unloader.name = Payload Unloader
|
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
|
block.heat-source.name = Heat Source
|
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
|
block.empty.name = Empty
|
|
block.rhyolite-crater.name = Rhyolite Crater
|
|
block.rough-rhyolite.name = Rough Rhyolite
|
|
block.regolith.name = Regolith
|
|
block.yellow-stone.name = Yellow Stone
|
|
block.carbon-stone.name = Carbon Stone
|
|
block.ferric-stone.name = Ferric Stone
|
|
block.ferric-craters.name = Ferric Craters
|
|
block.beryllic-stone.name = Beryllic Stone
|
|
block.crystalline-stone.name = Crystalline Stone
|
|
block.crystal-floor.name = Crystal Floor
|
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
|
block.red-stone.name = Red Stone
|
|
block.dense-red-stone.name = Dense Red Stone
|
|
block.red-ice.name = Red Ice
|
|
block.arkycite-floor.name = Arkycite Floor
|
|
block.arkyic-stone.name = Arkyic Stone
|
|
block.rhyolite-vent.name = Rhyolite Vent
|
|
block.carbon-vent.name = Carbon Vent
|
|
block.arkyic-vent.name = Arkyic Vent
|
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
|
block.red-stone-vent.name = Red Stone Vent
|
|
block.crystalline-vent.name = Crystalline Vent
|
|
block.redmat.name = Redmat
|
|
block.bluemat.name = Bluemat
|
|
block.core-zone.name = Core Zone
|
|
block.regolith-wall.name = Regolith Wall
|
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
|
block.rhyolite-wall.name = Rhyolite Wall
|
|
block.carbon-wall.name = Carbon Wall
|
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
|
block.arkyic-wall.name = Arkyic Wall
|
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
|
block.red-ice-wall.name = Red Ice Wall
|
|
block.red-stone-wall.name = Red Stone Wall
|
|
block.red-diamond-wall.name = Red Diamond Wall
|
|
block.redweed.name = Redweed
|
|
block.pur-bush.name = Pur Bush
|
|
block.yellowcoral.name = Yellowcoral
|
|
block.carbon-boulder.name = Carbon Boulder
|
|
block.ferric-boulder.name = Ferric Boulder
|
|
block.beryllic-boulder.name = Beryllic Boulder
|
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
|
block.arkyic-boulder.name = Arkyic Boulder
|
|
block.crystal-cluster.name = Crystal Cluster
|
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
|
block.crystal-blocks.name = Crystal Blocks
|
|
block.crystal-orbs.name = Crystal Orbs
|
|
block.crystalline-boulder.name = Crystalline Boulder
|
|
block.red-ice-boulder.name = Red Ice Boulder
|
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
|
block.red-stone-boulder.name = Red Stone Boulder
|
|
block.graphitic-wall.name = Graphitic Wall
|
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
|
block.electrolyzer.name = Electrolyzer
|
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
|
block.oxidation-chamber.name = Oxidation Chamber
|
|
block.electric-heater.name = Electric Heater
|
|
block.slag-heater.name = Slag Heater
|
|
block.phase-heater.name = Phase Heater
|
|
block.heat-redirector.name = Heat Redirector
|
|
block.heat-router.name = Heat Router
|
|
block.slag-incinerator.name = Slag Incinerator
|
|
block.carbide-crucible.name = Carbide Crucible
|
|
block.slag-centrifuge.name = Slag Centrifuge
|
|
block.surge-crucible.name = Surge Crucible
|
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
|
block.phase-synthesizer.name = Phase Synthesizer
|
|
block.heat-reactor.name = Heat Reactor
|
|
block.beryllium-wall.name = Beryllium Wall
|
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
|
block.tungsten-wall.name = Tungsten Wall
|
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
|
block.blast-door.name = Blast Door
|
|
block.carbide-wall.name = Carbide Wall
|
|
block.carbide-wall-large.name = Large Carbide Wall
|
|
block.reinforced-surge-wall.name = Reinforced Surge Wall
|
|
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
|
|
block.shielded-wall.name = Shielded Wall
|
|
block.radar.name = Radar
|
|
block.build-tower.name = Build Tower
|
|
block.regen-projector.name = Regen Projector
|
|
block.shockwave-tower.name = Shockwave Tower
|
|
block.shield-projector.name = Shield Projector
|
|
block.large-shield-projector.name = Large Shield Projector
|
|
block.armored-duct.name = Armored Duct
|
|
block.overflow-duct.name = Overflow Duct
|
|
block.underflow-duct.name = Underflow Duct
|
|
block.duct-unloader.name = Duct Unloader
|
|
block.surge-conveyor.name = Surge Conveyor
|
|
block.surge-router.name = Surge Router
|
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
|
block.reinforced-pump.name = Reinforced Pump
|
|
block.reinforced-conduit.name = Reinforced Conduit
|
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
|
block.beam-node.name = Beam Node
|
|
block.beam-tower.name = Beam Tower
|
|
block.beam-link.name = Beam Link
|
|
block.turbine-condenser.name = Turbine Condenser
|
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
|
block.vent-condenser.name = Vent Condenser
|
|
block.cliff-crusher.name = Cliff Crusher
|
|
block.plasma-bore.name = Plasma Bore
|
|
block.large-plasma-bore.name = Large Plasma Bore
|
|
block.impact-drill.name = Impact Drill
|
|
block.eruption-drill.name = Eruption Drill
|
|
block.core-bastion.name = Core Bastion
|
|
block.core-citadel.name = Core Citadel
|
|
block.core-acropolis.name = Core Acropolis
|
|
block.reinforced-container.name = Reinforced Container
|
|
block.reinforced-vault.name = Reinforced Vault
|
|
block.breach.name = Breach
|
|
block.sublimate.name = Sublimate
|
|
block.titan.name = Titan
|
|
block.disperse.name = Disperse
|
|
block.afflict.name = Afflict
|
|
block.lustre.name = Lustre
|
|
block.scathe.name = Scathe
|
|
block.tank-refabricator.name = Tank Refabricator
|
|
block.mech-refabricator.name = Mech Refabricator
|
|
block.ship-refabricator.name = Ship Refabricator
|
|
block.tank-assembler.name = Tank Assembler
|
|
block.ship-assembler.name = Ship Assembler
|
|
block.mech-assembler.name = Mech Assembler
|
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
|
block.payload-mass-driver.name = Payload Mass Driver
|
|
block.small-deconstructor.name = Small Deconstructor
|
|
block.canvas.name = Canvas
|
|
block.world-processor.name = World Processor
|
|
block.world-cell.name = World Cell
|
|
block.tank-fabricator.name = Tank Fabricator
|
|
block.mech-fabricator.name = Mech Fabricator
|
|
block.ship-fabricator.name = Ship Fabricator
|
|
block.prime-refabricator.name = Prime Refabricator
|
|
block.unit-repair-tower.name = Unit Repair Tower
|
|
block.diffuse.name = Diffuse
|
|
block.basic-assembler-module.name = Basic Assembler Module
|
|
block.smite.name = Smite
|
|
block.malign.name = Malign
|
|
block.flux-reactor.name = Flux Reactor
|
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
|
|
|
block.switch.name = Kontakt
|
|
block.micro-processor.name = Datamat
|
|
block.logic-processor.name = Topdatamat
|
|
block.hyper-processor.name = Hyperdatamat
|
|
block.logic-display.name = Dataskærm
|
|
block.large-logic-display.name = Større Dataskærm
|
|
block.memory-cell.name = Hukommelsescelle
|
|
block.memory-bank.name = Hukommelsesbank
|
|
team.malis.name = Malis
|
|
team.crux.name = rød
|
|
team.sharded.name = orange
|
|
team.derelict.name = forladt
|
|
team.green.name = grøn
|
|
|
|
team.blue.name = blå
|
|
hint.skip = Skip
|
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
|
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
|
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
|
gz.moveup = \ue804 Move up for further objectives.
|
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
|
gz.defend = Enemy incoming, prepare to defend.
|
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
|
gz.supplyturret = [accent]Supply Turret
|
|
gz.zone1 = This is the enemy drop zone.
|
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|
gz.zone3 = A wave will begin now.\nGet ready.
|
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
|
onset.enemies = Enemy incoming, prepare to defend.
|
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
|
split.acquire = You must acquire some tungsten to build units.
|
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
|
item.copper.description = Det simpleste byggemateriale. Bruges i store mængder til næsten alle typer af blokke.
|
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
|
item.lead.description = Et grundlæggende materiale. Har bred anvendelse inden for elektronik og rørlægning.
|
|
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
|
|
item.metaglass.description = Et super-stærkt gennemsigtigt materiale. Bruges meget til transport og lagring af væsker.
|
|
item.graphite.description = Mineraliseret kul, som bruges til elektronik og ammunition.
|
|
item.sand.description = Et almindeligt materiale, der anvendes i enorme mængder til smelteprocesser.
|
|
item.coal.description = Fossilt plantestof, fra arter der groede lang tid før svampesporerne opstod. Har bred anvendelse som brændstof, og til at producere avancerede materialer.
|
|
item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
|
|
item.titanium.description = Et sjældent metal med meget lav vægt, som har bred anvendelse inden for væsketransport og luftfart.
|
|
item.thorium.description = Et radioaktivt materiale med høj massefylde som bruges til hærdede bygninger og som kernebrændstof.
|
|
item.scrap.description = Forglemte rester af gamle strukturer. Indeholder spor af mange forskellige materialer.
|
|
item.scrap.details = Leftover remnants of old structures and units.
|
|
item.silicon.description = Ekstremt nyttig som halvleder. Anvendelse inden for solpaneler, avanceret elektronik og målsøgende ammunition.
|
|
item.plastanium.description = Et let, smidigt metal som anvendes til avancerede strukturer og som fragmenterende ammunition.
|
|
item.phase-fabric.description = En næsten vægtløs substans der anvendes til avanceret elektronik og selvreparerende teknologi.
|
|
item.surge-alloy.description = En avanceret legering med unikke elektriske egenskaber.
|
|
item.spore-pod.description = En bælg af økologiske svampesporer, kultiveret til industribrug fra atmosfæriske partikler. Kan omdannes til olie eller sprængstoffer, og bruges til brændstof.
|
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
|
item.blast-compound.description = En ustabil kemisk forbindelse der bruges til bomber og andre eksplosiver. Dannes fra svampesporer og andre brændfarlige substanser. Bør ikke anvendes som brændstof.
|
|
item.pyratite.description = En ekstremt brændfarlig substans der primært er til våbenbrug.
|
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
|
liquid.water.description = En meget nyttig væske. Bruges ofte til køling, og til at skylle affaldsstoffer væk.
|
|
liquid.slag.description = Smeltede metaller af forskellig art. Stofferne det består af kan udvindes, eller det kan sprøjtes over fjenden som et våben.
|
|
liquid.oil.description = Væsken bruges til at producere avancerede materialer. Kan også omdannes til kul, og kan desuden sprøjtes over fjenden og antendes som et våben.
|
|
liquid.cryofluid.description = En kemisk inaktiv væske der ikke forårsager rust, som er dannet fra vand og titanium. Dens høje varmekapacitet gør den egnet som køling.
|
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
|
block.derelict = \uf77e [lightgray]Derelict
|
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
|
block.message.description = Indeholder en note, der kan læses af dig selv og dine allierede.
|
|
block.reinforced-message.description = Stores a message for communication between allies.
|
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
|
block.graphite-press.description = Presser kulstykker sammen til ark af ren grafit.
|
|
block.multi-press.description = En opgraderet version af kul-valsen. Bruger vand og strøm til hurtigere at prodcere en større mængde grafit per kulstykke.
|
|
block.silicon-smelter.description = Smelter sand om til ren silicium ved brug af kul.
|
|
block.kiln.description = Smelter sand og bly om til blyglas ved hjælp af en lille smule strøm.
|
|
block.plastanium-compressor.description = Producerer plastanium ud fra olie og titanium.
|
|
block.phase-weaver.description = Syntetiserer fasestof fra det radioaktive torium og store mængder af sand. Dette sker på bekostning af enorme mængder strøm.
|
|
block.surge-smelter.description = Kombinerer titanium, bly, silicium og kobber og laver det til lyn-bronze.
|
|
block.cryofluid-mixer.description = Blander vand med fint titanium-pulver og laver det til frysesaft. Helt essentiel for nedkøling thorium-reaktorer.
|
|
block.blast-mixer.description = Kvaser og blader klynger af svampesporer med pyratit for at producere sprængstof.
|
|
block.pyratite-mixer.description = Blander kul, bly og sand til sygt brændbar pyratit.
|
|
block.melter.description = Smelter skrot til ildgrød, så det kan raffineres eller sprøjtes ud over fjenden med Sprøjter eller Tsunamier.
|
|
block.separator.description = Separerer indholdet i ildgrød til underliggende mineraler. Udleder det kølede resultat.
|
|
block.spore-press.description = Komprimerer svampesporer til olie under ekstremt pres.
|
|
block.pulverizer.description = Kværner skrot til fint sand.
|
|
block.coal-centrifuge.description = Omdanner olie til klumper af kul.
|
|
block.incinerator.description = Tilintetgører alle genstande eller væsker, der transporteres ind i den.
|
|
block.power-void.description = Opsluger alt strøm, der forbindes til den. Kun i sandkassen.
|
|
block.power-source.description = Uendelige mængder af strøm. Kun i sandkassen.
|
|
block.item-source.description = Udsteder uendelige mængder af genstande. Kun i sandkassen.
|
|
block.item-void.description = Destruerer enhver genstand. Kun i sandkassen.
|
|
block.liquid-source.description = Udsteder uendelige mængder af væske. Kun i sandkassen.
|
|
block.liquid-void.description = Fjerner enhver væske. Kun i sandkassen.
|
|
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
|
|
block.payload-void.description = Destroys any payloads. Sandbox only.
|
|
block.copper-wall.description = En billig, defensiv blok.\nKan bruges til at beskytte kernen og våben i de første par bølger.
|
|
block.copper-wall-large.description = En billig, defensiv blok.\nKan bruges til at beskytte kernen og våben i de første par bølger.\nFylder flere felter.
|
|
block.titanium-wall.description = En overvejende stærk, defensiv blok.\nGiver nogenlunde beskyttelse fra fjender.
|
|
block.titanium-wall-large.description = En overvejende stærk, defensiv blok.\nGiver nogenlunde beskyttelse fra fjender.\nFylder flere felter.
|
|
block.plastanium-wall.description = En unik type væg, der absorberer strøm-kiler og blokerer automatiske strøm-forbindelser.
|
|
block.plastanium-wall-large.description = En unik type væg, der absorberer strøm-kiler og blokerer automatiske strøm-forbindelser.\nFylder flere felter.
|
|
block.thorium-wall.description = En stærk defensiv blok.\nRimelig fin beskyttelse mod fjender.
|
|
block.thorium-wall-large.description = En stærk defensiv blok.\nRimelig fin beskyttelse mod fjender.\nFylder flere felter.
|
|
block.phase-wall.description = En væg legeret med specielt, reflekterende fase-stof. Reflekterer de fleste slags skud.
|
|
block.phase-wall-large.description = En væg legeret med specielt, reflekterende fase-stof. Reflekterer de fleste slags skud.\nFylder flere felter.
|
|
block.surge-wall.description = En ekstremt hård væg.\nOpbygger en ladning ved at absorbere skud. Ladningen affyres tilfældigt
|
|
block.surge-wall-large.description = En ekstremt hård væg.\nOpbygger en ladning ved at absorbere skud. Ladningen affyres tilfældigt.\nFylder flere felter.
|
|
block.door.description = En bette dør. Kan åbnes og lukkes ved at trykke på den.
|
|
block.door-large.description = En stor dør. Kan åbnes og lukkes ved at trykke på den.\nFylder flere felter.
|
|
block.mender.description = Reparerer løbende blokke i nærheden. Hjælper til at holde forsvaret oppe mellem bølger.\nSilicium kan bruges til at øge rækkevidde og effektivitet.
|
|
block.mend-projector.description = En bedre version af den normale reparatør. Reparerer alle blokke inden for dens rækkevidde.\nFase-stof kan bruges til at øge dens rækkevidde og effektivitet.
|
|
block.overdrive-projector.description = Øger hastigheden af bygninger i nærheden.\nFase-stof kan bruges til at øge denne hastighed og rækkevidden af feltet.
|
|
block.force-projector.description = Skaber et stort, sekskantet kraftfelt, der beskytter bygninger og tropper.\nOveropheder, hvis den tager for meget skade. Kan nedkøles med væske. Fase-stof kan bruges til at gøre feltet større.
|
|
block.shock-mine.description = Skader fodgængere, der træder på den. Næsten usynlig for fjender.
|
|
block.conveyor.description = Simpel genstands-transport-blok. Transporterer genstande fremad og ind i andre blokke. Kan roteres.
|
|
block.titanium-conveyor.description = En avanceret genstands-transport-blok. Transporterer blokke hurtigere end normale transportbånd.
|
|
block.plastanium-conveyor.description = Transporterer genstande i klynger.\nTager imod genstande i bagenden og fordeler dem i op til tre retninger i forreste ende.
|
|
block.junction.description = Fungerer som en bro for krydsende transportbånd. Kan bruges, når to krydsende bånd med forskellige genstande ikke må blandes.
|
|
block.bridge-conveyor.description = En avanceret genstands-transport-blok. Kan transportere over op til 3 felter, uanset om det er terræn eller blokke.
|
|
block.phase-conveyor.description = En avanceret genstands-transport-blok. Bruger strøm til at teleportere genstande til næste fase-bånd, hen over op til flere felter.
|
|
block.sorter.description = Sorterer genstande. Hvis en genstand matcher et valg, kan de passere. Hvis ikke, outputtes de til siderne.
|
|
block.inverted-sorter.description = Håndterer genstande som et normalt filter, men outputter til siderne.
|
|
block.router.description = Tager genstande og fordeler denne ligeligt mellem op til tre andre retninger. Kan bruges til at splitte et bånd.\n\n[scarlet]Aldrig stil dem op ad fabrikker, da de ellers vil blive stoppet til.[]
|
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block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
|
|
block.distributor.description = En avanceret omfordeler. Fordeler genstande ligeligt mellem op til 7 andre retninger.
|
|
block.overflow-gate.description = Outputter kun til venstre og højre, hvis blokken foran er blokeret.
|
|
block.underflow-gate.description = Det modsatte af en overflods-låge. Outputter fremad hvis venstre og højre side af lågen er blokeret.
|
|
block.mass-driver.description = Den ultimative transport-blok. Samler en masse genstande og slynger dem hovedkulds gennem luften til den kvante-katapult.
|
|
block.mechanical-pump.description = En hverdags-pumpe, der ikke engang kræver strøm.
|
|
block.rotary-pump.description = En drønhurtig pumpe. Pumper mere væske, kræver mere strøm.
|
|
block.impulse-pump.description = Den allerbedste pumpe.
|
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block.conduit.description = Simpel væske-transport-blok. Transporterer væske fremad. Bruges sammen med pumper, eller i forlængelse af andre rør.
|
|
block.pulse-conduit.description = En avanceret væske-transport-blok. Transporterer væske hurtigere og opbevarer mere end normale rør.
|
|
block.plated-conduit.description = Transporterer væske lige så hurtigt som højhastigheds-rør. Kan ikke tage væske ind fra siderne.\nLækker mindre.
|
|
block.liquid-router.description = Tager væske fra en retning, og fordeler denne ligeligt mellem op til tre andre retninger. Brugbar, når der er behov for at splitte en rørledning op.
|
|
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
|
block.liquid-tank.description = Opbevarer store mængder af væske. Kan bruges som sikkerhedslager i tilfælde af underskud eller til at forsyne nedkøling i nødsituationer.
|
|
block.liquid-junction.description = Fungerer som en bro over krydsende rør. Brugbar i situationer, hvor der er tale om transport af forskellige væsker.
|
|
block.bridge-conduit.description = Avanceret væske-transport. Kan transportere væske over 3 felter uanset om det er terræn eller bygninger.
|
|
block.phase-conduit.description = Avanceret væske-transport. Bruger strøm til at transportere væske hen over flere blokke.
|
|
block.power-node.description = Leder strøm til forbundne strøm-noder. Noden enten modtager eller giver strøm til sidestående blokke.
|
|
block.power-node-large.description = En evanceret strøm-node, der har længere rækkevidde.
|
|
block.surge-tower.description = En strømforbindelse med ekstremt lang rækkevidde. Kan kun klare få forbindelser.
|
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block.diode.description = Batteri-strøm kan ledes gennem denne ensrettede blok, men kun hvis den ene side har mere strøm end destinationen.
|
|
block.battery.description = Opbevarer overskydende strøm. Giver strøm ved underskud i strømnetværket.
|
|
block.battery-large.description = Opbevarer mere strøm end et normalt batteri.
|
|
block.combustion-generator.description = Genererer strøm ved at brænde brændbare materialer, såsom kul.
|
|
block.thermal-generator.description = Genererer strøm, når den placeres på naturlig varme.
|
|
block.steam-generator.description = En avanceret forbrændingsgenerator. Mere effektiv, men kræver vand til at lave damp.
|
|
block.differential-generator.description = Genererer store mængder strøm. Bruger temperaturforskellen mellem frysesaft og brændende pyratit til at lave strøm.
|
|
block.rtg-generator.description = En simpel, bæredygtig generator. Bruger varmen fra radioaktivt henfald til langsomt at generere strøm.
|
|
block.solar-panel.description = Giver en smule strøm fra solen.
|
|
block.solar-panel-large.description = En betydeligt bedre version af de normale solpaneler.
|
|
block.thorium-reactor.description = Genererer bemærkelsesværdige mængder strøm. Kræver konstant nedkøling. Vil eksplodere voldeligt uden den rette nedkøling. Strøm-output afhænger af hvor fuld den her.
|
|
block.impact-reactor.description = En avanceret reaktor, der producerer rigtig meget strøm. Det kræver meget strøm at sparke processen i gang.
|
|
block.mechanical-drill.description = Et billigt bor. Når placeret oven på resurser, udvinder det dem langsomt. Kan kun udvinde basale resurser.
|
|
block.pneumatic-drill.description = Et bedre bor, der kan udvinde titanium. Borer hurtigere end det mekaniske bor.
|
|
block.laser-drill.description = Kan bore meget hårdere og hurtigere, men kræver mere strøm. Kan udvide thorium.
|
|
block.blast-drill.description = Det ybberste bor. Kræver meget strøm.
|
|
block.water-extractor.description = Udvinder grundvand. Bruges i områder uden vand på overfladen.
|
|
block.cultivator.description = Kultiverer små mængder af økologiske svampesporer fra atmosfæren.
|
|
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
|
|
block.oil-extractor.description = Bruger meget strøm, sand og vand for at udvinde olie.
|
|
block.core-shard.description = Den første kerne. Hvis den bliver ødelagt, taber du regionen. Ikke lad den blive ødelagt.
|
|
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
|
|
block.core-foundation.description = Den anden overbygning til kernen. Mere pansret. Opbevarer flere ting.
|
|
block.core-foundation.details = The second iteration.
|
|
block.core-nucleus.description = Den tredje og største overbygning af kernen. Helt vildt pansret. Opbevarer kollosale mængder af ting.
|
|
block.core-nucleus.details = The third and final iteration.
|
|
block.vault.description = Opbevarer en masse genstande. En aflæsser-blok kan bruges til at hive ting ud af en container.
|
|
block.container.description = Opbevarer en lille mængde genstande. En aflæsser-blok kan bruges til at hive ting ud af en container.
|
|
block.unloader.description = Aflæsser genstande fra sidestående blokke. Typen af blok, der skal aflæsses kan justeres.
|
|
block.launch-pad.description = Affyrer samlinger af genstande løbende. Kræver ikke affyring af kernen.
|
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
|
block.duo.description = En bette, billig kanon. Effektiv mod fodgængere.
|
|
block.scatter.description = Et vigtigt luftangreb. Skyder klumper af skud mod flyvere.
|
|
block.scorch.description = Brænder alle forbipasserende fodgængere. Meget god til hvad den gør.
|
|
block.hail.description = En lille kanon med lang rækkevidde.
|
|
block.wave.description = En medium-stor væskekanon. Skyder væskestråler. Kan automatisk slukke ildebrand med vand.
|
|
block.lancer.description = En medium-stor strøm-kanon. Lader og affyrer strømstråler mod uvidende fodgængere.
|
|
block.arc.description = En lille nær-distance strøm-kanon. Skyder lyn mod fjenden.
|
|
block.swarmer.description = En medium-stor missil-affyrer. Angriber både flyvere og fodgængere. Affyrer efterfølgende missiler.
|
|
block.salvo.description = En større, mere avanceret version af Duo'en. Skyder hurtige salver af skud mod fjenden.
|
|
block.fuse.description = En stor, nær-distance energi-kanon. Affyrer tre penetrerende skud mod nærmeste fjender.
|
|
block.ripple.description = En ekstremt kraftfuld skyder. Skyder klynger af skud mod fjender over længere distancer.
|
|
block.cyclone.description = En stor anti-fodgænger og -flyver, der skyder eksplosive skår på nærmeste fjender.
|
|
block.spectre.description = En massiv dobbelt-løber-kanon. Skyder store panser-penertrerende skud mod flyvere og fodgængere.
|
|
block.meltdown.description = En massiv laser-kanon. Lader og affyrer storer laser-stråler mod svenskere. Kræver nedkøling for at virke.
|
|
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
|
|
block.repair-point.description = Helbreder konstant den nærmeste enhed.
|
|
block.segment.description = Skader og ødelægger projektiler. Laser-projektiler gælder ikke her.
|
|
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
|
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
|
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
|
|
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
|
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
|
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
|
block.payload-router.description = Splits input payloads into 3 output directions.
|
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.additive-reconstructor.description = Upgrades inputted units to the second tier.
|
|
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
|
|
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
|
|
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
|
|
block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
|
|
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
|
|
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
|
|
block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
|
|
block.memory-cell.description = Stores information for a logic processor.
|
|
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
|
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
|
block.duct-bridge.description = Moves items over structures and terrain.
|
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
|
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
|
|
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
|
|
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
|
|
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
|
|
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
|
|
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
|
|
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
|
|
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
|
|
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
|
|
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
|
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
|
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
|
|
unit.flare.description = Fires standard bullets at nearby ground targets.
|
|
unit.horizon.description = Drops clusters of bombs on ground targets.
|
|
unit.zenith.description = Fires salvos of missiles at all nearby enemies.
|
|
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
|
|
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
|
|
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
|
|
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
|
|
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
|
|
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
|
|
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
|
|
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
|
|
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
|
|
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
|
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
|
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
|
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
|
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
|
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
|
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
|
|
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
|
unit.stell.description = Fires standard bullets at enemy targets.
|
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
|
lst.read = Read a number from a linked memory cell.
|
|
lst.write = Write a number to a linked memory cell.
|
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
|
lst.getlink = Get a processor link by index. Starts at 0.
|
|
lst.control = Control a building.
|
|
lst.radar = Locate units around a building with range.
|
|
lst.sensor = Get data from a building or unit.
|
|
lst.set = Set a variable.
|
|
lst.operation = Perform an operation on 1-2 variables.
|
|
lst.end = Jump to the top of the instruction stack.
|
|
lst.wait = Wait a certain number of seconds.
|
|
lst.stop = Halt execution of this processor.
|
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
|
lst.jump = Conditionally jump to another statement.
|
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|
lst.unitcontrol = Control the currently bound unit.
|
|
lst.unitradar = Locate units around the currently bound unit.
|
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
|
lst.getblock = Get tile data at any location.
|
|
lst.setblock = Set tile data at any location.
|
|
lst.spawnunit = Spawn unit at a location.
|
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
|
lst.weathersense = Check if a type of weather is active.
|
|
lst.weatherset = Set the current state of a type of weather.
|
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
|
lst.explosion = Create an explosion at a location.
|
|
lst.setrate = Set processor execution speed in instructions/tick.
|
|
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
|
lst.setrule = Set a game rule.
|
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
|
lst.cutscene = Manipulate the player camera.
|
|
lst.setflag = Set a global flag that can be read by all processors.
|
|
lst.getflag = Check if a global flag is set.
|
|
lst.setprop = Sets a property of a unit or building.
|
|
lst.effect = Create a particle effect.
|
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
|
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
|
lglobal.false = 0
|
|
lglobal.true = 1
|
|
lglobal.null = null
|
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
|
lglobal.@e = The mathematical constant e (2.718...)
|
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
|
lglobal.@time = Playtime of current save, in milliseconds
|
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
|
lglobal.@second = Playtime of current save, in seconds
|
|
lglobal.@minute = Playtime of current save, in minutes
|
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
|
lglobal.@mapw = Map width in tiles
|
|
lglobal.@maph = Map height in tiles
|
|
lglobal.sectionMap = Map
|
|
lglobal.sectionGeneral = General
|
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
|
lglobal.sectionProcessor = Processor
|
|
lglobal.sectionLookup = Lookup
|
|
lglobal.@this = The logic block executing the code
|
|
lglobal.@thisx = X coordinate of block executing the code
|
|
lglobal.@thisy = Y coordinate of block executing the code
|
|
lglobal.@links = Total number of blocks linked to this processors
|
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
|
lglobal.@client = True if the code is running on a client connected to a server
|
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
|
lglobal.@clientUnit = Unit of client running the code
|
|
lglobal.@clientName = Player name of client running the code
|
|
lglobal.@clientTeam = Team ID of client running the code
|
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
|
lenum.shoot = Shoot at a position.
|
|
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
|
lenum.config = Building configuration, e.g. sorter item.
|
|
lenum.enabled = Whether the block is enabled.
|
|
laccess.currentammotype = Current ammo item/liquid of a turret.
|
|
laccess.color = Illuminator color.
|
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
|
lcategory.unknown = Unknown
|
|
lcategory.unknown.description = Uncategorized instructions.
|
|
lcategory.io = Input & Output
|
|
lcategory.io.description = Modify contents of memory blocks and processor buffers.
|
|
lcategory.block = Block Control
|
|
lcategory.block.description = Interact with blocks.
|
|
lcategory.operation = Operations
|
|
lcategory.operation.description = Logical operations.
|
|
lcategory.control = Flow Control
|
|
lcategory.control.description = Manage execution order.
|
|
lcategory.unit = Unit Control
|
|
lcategory.unit.description = Give units commands.
|
|
lcategory.world = World
|
|
lcategory.world.description = Control how the world behaves.
|
|
graphicstype.clear = Fill the display with a color.
|
|
graphicstype.color = Set color for next drawing operations.
|
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
|
graphicstype.stroke = Set line width.
|
|
graphicstype.line = Draw line segment.
|
|
graphicstype.rect = Fill a rectangle.
|
|
graphicstype.linerect = Draw a rectangle outline.
|
|
graphicstype.poly = Fill a regular polygon.
|
|
graphicstype.linepoly = Draw a regular polygon outline.
|
|
graphicstype.triangle = Fill a triangle.
|
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
|
lenum.always = Always true.
|
|
lenum.idiv = Integer division.
|
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
|
lenum.mod = Modulo.
|
|
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
|
|
lenum.notequal = Not equal. Coerces types.
|
|
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
|
|
lenum.shl = Bit-shift left.
|
|
lenum.shr = Bit-shift right.
|
|
lenum.or = Bitwise OR.
|
|
lenum.land = Logical AND.
|
|
lenum.and = Bitwise AND.
|
|
lenum.not = Bitwise flip.
|
|
lenum.xor = Bitwise XOR.
|
|
lenum.min = Minimum of two numbers.
|
|
lenum.max = Maximum of two numbers.
|
|
lenum.angle = Angle of vector in degrees.
|
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
|
lenum.len = Length of vector.
|
|
lenum.sin = Sine, in degrees.
|
|
lenum.cos = Cosine, in degrees.
|
|
lenum.tan = Tangent, in degrees.
|
|
lenum.asin = Arc sine, in degrees.
|
|
lenum.acos = Arc cosine, in degrees.
|
|
lenum.atan = Arc tangent, in degrees.
|
|
lenum.rand = Random decimal in range [0, value).
|
|
lenum.log = Natural logarithm (ln).
|
|
lenum.log10 = Base 10 logarithm.
|
|
lenum.noise = 2D simplex noise.
|
|
lenum.abs = Absolute value.
|
|
lenum.sqrt = Square root.
|
|
lenum.any = Any unit.
|
|
lenum.ally = Ally unit.
|
|
lenum.attacker = Unit with a weapon.
|
|
lenum.enemy = Enemy unit.
|
|
lenum.boss = Guardian unit.
|
|
lenum.flying = Flying unit.
|
|
lenum.ground = Ground unit.
|
|
lenum.player = Unit controlled by a player.
|
|
lenum.ore = Ore deposit.
|
|
lenum.damaged = Damaged ally building.
|
|
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
|
lenum.building = Building in a specific group.
|
|
lenum.core = Any core.
|
|
lenum.storage = Storage building, e.g. Vault.
|
|
lenum.generator = Buildings that generate power.
|
|
lenum.factory = Buildings that transform resources.
|
|
lenum.repair = Repair points.
|
|
lenum.battery = Any battery.
|
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
|
lenum.reactor = Impact/Thorium reactor.
|
|
lenum.turret = Any turret.
|
|
sensor.in = The building/unit to sense.
|
|
radar.from = Building to sense from.\nSensor range is limited by building range.
|
|
radar.target = Filter for units to sense.
|
|
radar.and = Additional filters.
|
|
radar.order = Sorting order. 0 to reverse.
|
|
radar.sort = Metric to sort results by.
|
|
radar.output = Variable to write output unit to.
|
|
unitradar.target = Filter for units to sense.
|
|
unitradar.and = Additional filters.
|
|
unitradar.order = Sorting order. 0 to reverse.
|
|
unitradar.sort = Metric to sort results by.
|
|
unitradar.output = Variable to write output unit to.
|
|
control.of = Building to control.
|
|
control.unit = Unit/building to aim at.
|
|
control.shoot = Whether to shoot.
|
|
unitlocate.enemy = Whether to locate enemy buildings.
|
|
unitlocate.found = Whether the object was found.
|
|
unitlocate.building = Output variable for located building.
|
|
unitlocate.outx = Output X coordinate.
|
|
unitlocate.outy = Output Y coordinate.
|
|
unitlocate.group = Building group to look for.
|
|
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
|
lenum.stop = Stop moving/mining/building.
|
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|
lenum.move = Move to exact position.
|
|
lenum.approach = Approach a position with a radius.
|
|
lenum.pathfind = Pathfind to the enemy spawn.
|
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
|
lenum.target = Shoot a position.
|
|
lenum.targetp = Shoot a target with velocity prediction.
|
|
lenum.itemdrop = Drop an item.
|
|
lenum.itemtake = Take an item from a building.
|
|
lenum.paydrop = Drop current payload.
|
|
lenum.paytake = Pick up payload at current location.
|
|
lenum.payenter = Enter/land on the payload block the unit is on.
|
|
lenum.flag = Numeric unit flag.
|
|
lenum.mine = Mine at a position.
|
|
lenum.build = Build a structure.
|
|
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
|
lenum.within = Check if unit is near a position.
|
|
lenum.boost = Start/stop boosting.
|
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
|
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
|
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|