mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-19 08:47:29 +07:00
2518 lines
148 KiB
INI
2518 lines
148 KiB
INI
credits.text = Egilea: [royal]Anuken[] - [sky]anukendev@gmail.com[]
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credits = Kredituak
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contributors = Itzultzaile eta kolaboratzaileak
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discord = Elkartu Mindustry Discord-era!
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link.discord.description = Mindustry Discord txat gela ofiziala
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link.reddit.description = Mindustry azpireddita
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link.github.description = Jolasaren iturburu kodea
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link.changelog.description = Eguneraketaren aldaketen zerrenda
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link.dev-builds.description = Garapen konpilazio ezegonkorrak
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link.trello.description = Aurreikusitako ezaugarrien Trello ofiziala
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link.itch.io.description = PC deskargen itch.io orria
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link.google-play.description = Google Play dendako sarrera
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link.f-droid.description = F-Droid catalogue listing
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link.wiki.description = Mindustry wiki ofiziala
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link.suggestions.description = Proposatu ezaugarri berriak
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link.bug.description = Akatsen bat aurkitu duzu? Eman berri hemen
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linkopen = Zerbitzari honek esteka bat bidali dizu. Ziur ireki nahi duzula?\n\n[sky]{0}
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linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da.
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screenshot = Pantaila-argazkia {0} helbidean gorde da
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screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea.
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gameover = Partida amaitu da
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gameover.disconnect = Deskonektatu
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gameover.pvp = [accent] {0}[] taldeak irabazi du!
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gameover.waiting = [accent]Hurrengo maparen zain...
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highscore = [accent]Marka berria!
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copied = Kopiatuta.
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indev.notready = Jolasaren atal hau ez dago prest
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load.sound = Soinuak
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load.map = Mapak
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load.image = Irudiak
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load.content = Edukia
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load.system = Sistema
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load.mod = Mod-ak
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load.scripts = Scriptak
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be.update = Konpilazio berri bat eskuragarri dago:
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be.update.confirm = Deskargatu eta berrabiarazi orain?
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be.updating = Eguneratzen...
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be.ignore = Ezikusi
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be.noupdates = Ez da eguneratzerik aurkitu.
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be.check = Egiaztatu eguneratzeak
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mods.browser = Mod arakatzailea
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mods.browser.selected = Hautatutako mod-a
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mods.browser.add = Instalatu
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mods.browser.reinstall = Berrinstalatu
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mods.browser.view-releases = Ikusi bertsioak
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mods.browser.noreleases = [scarlet]Ez da bertsiorik aurkitu\n[accent]Ez da mod honen bertsiorik aurkitu. Egiaztatu mod-aren biltegian bertsiorik argitaratu ote den.
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mods.browser.latest = <Azkena>
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mods.browser.releases = Bersioak
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mods.github.open = Biltegia
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mods.github.open-release = Bertsioaren orria
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mods.browser.sortdate = Ordenatu dataren arabera
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mods.browser.sortstars = Ordenatu izarren arabera
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schematic = Eskema
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schematic.add = Gorde eskema...
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schematics = Eskemak
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schematic.search = Search schematics...
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schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
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schematic.exists = Badago izen bereko eskema bat.
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schematic.import = Inportatu eskema...
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schematic.exportfile = Esportatu fitxategia
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schematic.importfile = Inportatu fitxategia
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schematic.browseworkshop = Arakatu tailerra
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schematic.copy = Kopiatu arbelera
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schematic.copy.import = Inportatu arbeletik
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schematic.shareworkshop = Partekatu tailerrean
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: itzulbiratu eskema
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schematic.saved = Eskema gordeta.
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schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
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schematic.edit = Edit Schematic
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schematic.info = {0}x{1}, {2} bloke
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schematic.disabled = [scarlet]Eskemak desgaituta[]\nEz duzu eskemak erabiltzeko baimenik [accent]mapa[] edo [accent]zerbitzari[] honetan.
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schematic.tags = Etiketak:
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schematic.edittags = Editatu etiketak
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schematic.addtag = Gehitu etiketa
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schematic.texttag = Etiketaren testua
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schematic.icontag = Etiketaren ikonoa
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schematic.renametag = Aldatu etiketaren izena
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schematic.tagged = {0} tagged
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schematic.tagdelconfirm = Ezabatu etiketa hau erabat?
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schematic.tagexists = Etiketa badago aurretik.
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stats = Estatistikak
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stats.wave = Gainditutako boladak
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stats.unitsCreated = Sortutako unitateak
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stats.enemiesDestroyed = Suntsitutako etsaiak
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stats.built = Eraikitako eraikinak
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stats.destroyed = Suntsitutako eraikinak
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stats.deconstructed = Deseraikitako eraikinak
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stats.playtime = Jolastutako denbora
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globalitems = [accent]Elementu globalak
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map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula?
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level.highscore = Marka: [accent]{0}
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level.select = Maila hautaketa
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level.mode = Jolas-modua:
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coreattack = < Muina erasopean dago! >
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nearpoint = [[ [scarlet]ATERA ERRUNTZE EREMUTIK ATOAN[] ]\nDeuseztapena berehalakoa
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database = Muinaren datu-basea
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database.button = Database
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savegame = Gorde partida
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loadgame = Kargatu partida
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joingame = Batu partidara
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customgame = Partida pertsonalizatua
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newgame = Partida berria
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none = <bat ere ez>
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none.found = [lightgray]<ez da aurkitu>
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none.inmap = [lightgray]<ez da aurkitu mapan>
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minimap = Mapatxoa
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position = Posizioa
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close = Itxi
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website = Webgunea
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quit = Irten
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save.quit = Gorde eta irten
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maps = Mapak
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maps.browse = Arakatu mapak
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continue = Jarraitu
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maps.none = [lightgray]Ez da maparik aurkitu!
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invalid = Baliogabea
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pickcolor = Hautatu kolorea
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preparingconfig = Konfigurazioa prestatzen
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preparingcontent = Edukia prestatzen
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uploadingcontent = Edukia igotzen
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uploadingpreviewfile = Aurrebista fitxategia igotzen
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committingchanges = Aldaketak aplikatzen
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done = Egina
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feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
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mods.initfailed = [red]⚠[] Aurreko Mindustry instantziak ezin izan du abiatu. Ziur aski mod-en erruz.\n\nEtengabeko kraskatzean ekiditeko, [red]mod guztiak desgaitu dira.[]
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mods = Mod-ak
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mods.none = [lightgray]Ez da mod-ik aurkitu!
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mods.guide = Mod-ak sortzeko gida
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mods.report = Eman akatsaren berri
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mods.openfolder = Ireki Mod-en karpeta
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mods.viewcontent = Ikusi edukia
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mods.reload = Birkargatu
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mods.reloadexit = Jolsa irten egingo da, mod-ak birkargatzeko.
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mod.installed = [[Instalatuta]
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mod.display = [gray]Mod:[orange] {0}
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mod.enabled = [lightgray]Gaituta
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mod.disabled = [scarlet]Desgaituta
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mod.multiplayer.compatible = [gray]Hainbat jokalariekin bateragarria
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mod.disable = Desgaitu
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mod.content = Edukia:
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mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
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mod.incompatiblegame = [red]Outdated Game
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mod.incompatiblemod = [red]Incompatible
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mod.blacklisted = [red]Unsupported
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mod.unmetdependencies = [red]Unmet Dependencies
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mod.erroredcontent = [scarlet]Edukiaren erroreak
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mod.circulardependencies = [red]Circular Dependencies
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mod.incompletedependencies = [red]Incomplete Dependencies
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mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
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mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
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mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
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mod.missingdependencies.details = This mod is missing dependencies: {0}
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mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them.
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mod.circulardependencies.details = This mod has dependencies that depends on each other.
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mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
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mod.requiresversion = Requires game version: [red]{0}
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mod.errors = Erroreak gertatu dira edukia kargatzean.
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mod.noerrorplay = [scarlet]Erroreak dituzten mod-ak dituzu.[] Desgaitu kaltetutako mod-ak edo konpondu erroreak jolastu aurretik.
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mod.nowdisabled = [scarlet]'{0}' mod-ak menpekotasunak ditu faltan:[accent] {1}\n[lightgray]Aurretik beste mod hauek deskargatu behar dira.\nMod hau automatikoki desgaituko da.
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mod.enable = Gaitu
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mod.requiresrestart = Jolasa itxi egingo da mod-aren aldaketak aplikatzeko.
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mod.reloadrequired = [scarlet]Birkargatu behar da
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mod.import = Inportatu Mod-a
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mod.import.file = Inportatu fitxategia
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mod.import.github = Inportatu GitHub Mod-a
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mod.jarwarn = [scarlet]JAR mod-ak ez-ziurrak dira berez.[]\nEgiaztatu konfidantzako itur batetik inportatzen duzula!
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mod.item.remove = Hau[accent] '{0}'[] mod-aren parte da. Kentzeko, desinstalatu mod-a.
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mod.remove.confirm = Mod hau ezabatuko da.
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mod.author = [lightgray]Egilea:[] {0}
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mod.missing = Gordetako partida honek eguneratu dituzun edo jada instalatuta ez dituzun mod-ak ditu. Gordetako partida izorratu daiteke. Ziur kargatu nahi duzula?\n[lightgray]Mod-ak:\n{0}
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mod.preview.missing = Mod hau tailerrean argitaratu aurretik, aurrebista bat gehitu behar diozu.\nKokatu[accent] preview.png[] izeneko irudi bat mod-aren karpetan eta saiatu berriro.
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mod.folder.missing = Karpeta formatuko mod-ak besterik ezin dira argitaratu tailerrean.\nEdozein mod karpetara bihurtzeko, deskopnrimitu fitxategia eta ezabatu zip zaharra, gero berrabiarazi jolasa edo birkargatu zure mod-ak.
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mod.scripts.disable = Zure gailuak ez ditu scrit-ak dituzten mod-ak onartzen. Mod hauek desgaitu behar dituzu jolasteko.
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about.button = Honi buruz
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name = Izena:
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noname = Hautatu[accent] jokalari-izena[] aurretik.
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search = Bilatu:
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planetmap = Planeta-mapa
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launchcore = Egotzi muina
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filename = Fitxategi-izena:
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unlocked = Eduki berria desblokeatuta!
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available = Ikerketa berria eskuragarri!
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unlock.incampaign = < Desblokeatu kanpainan xehetasunetarako >
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campaign.select = Hautatu hasierako kanpaina
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campaign.none = [lightgray]hautatu hasteko planeta.\nHau edonoiz aldatu daiteke.
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campaign.erekir = [accent]Jokalari berrientzak aholkatua.[]\n\nEduki berriagoa eta landuagoa. Kanpaina aurreratze lineala.\n\nKalitate hobeko mapak eta esperientzia orokorra.
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campaign.serpulo = [scarlet]Ez aholkatua jokalari berrientzat.[]\n\nEduki zaharra; esperientzia klasikoa. Irekiagoa.\n\nAgian desorekatuak dauden mapak eta kanpainaren mekanikak. Ez horren landua.
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completed = [accent]Ikertua
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techtree = Teknologia zuhaitza
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techtree.select = Teknologia zuhaitzeko hautaketa
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techtree.serpulo = Serpulo
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techtree.erekir = Erekir
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research.load = Kargatu
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research.discard = Baztertu
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research.list = [lightgray]Ikertu:
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research = Ikertu
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researched = [lightgray]{0} ikertuta.
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research.progress = {0}% osatuta
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players = {0} jokalari konektatuta
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players.single = Jokalari {0} konektatuta
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players.search = bilatu
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players.notfound = [gray]ez da jokalaririk aurkitu
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server.closing = [accent]Zerbitzaria ixten...
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server.kicked.kick = Zerbitzaritik kanporatu zaituzte!
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server.kicked.whitelist = Ez zaude hemengo zerrenda zurian.
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server.kicked.serverClose = Zerbitzaria itxita.
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server.kicked.vote = Botoen bidez kanporatu zaituzte. Agur.
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server.kicked.clientOutdated = Bezero zaharkitua! Eguneratu zure jolasa!
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server.kicked.serverOutdated = Zerbitzari zaharkitua! Eskatu ostalariari eguneratzeko!
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server.kicked.banned = Zerbitzari honetan debekatuta zaude.
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server.kicked.typeMismatch = Zerbitzari hau ez da zure konpilazio motarekin bateragarria.
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server.kicked.playerLimit = Zerbitzari hau beteta dago. Itxaron zirrikitu bat libratu arte.
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server.kicked.recentKick = Duela gutxi kanporatu zaituzte.\nItxaron berriro konektatzeko.
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server.kicked.nameInUse = Badago izen bereko beste norbait\nzerbitzari honetan jada.
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server.kicked.nameEmpty = Aukeratu duzun izena baliogabea da.
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server.kicked.idInUse = Bazaude zerbitzari honetan! Ezin zara bi kontu desberdinekin konektatu.
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server.kicked.customClient = Zerbitzari honek ez ditu konpilazio pertsonalizatuak onartzen. Deskargatu bertsio ofizial bat.
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server.kicked.gameover = Partida amaitu da!
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server.kicked.serverRestarting = Zerbitzaria berrabiaratzen ari da.
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server.versions = Zure bertsioa:[accent] {0}[]\nZerbitzariaren bertsioa:[accent] {1}[]
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host.info = [accent]Ostalaria[] botoiak zerbitzari bat abiatzen du [scarlet]6567[] atakan.\n[lightgray]wifi edo sare lokal[] berean dagoen edonor zure zerbitzaria ikusi ahal beharko luke.\n\nJendea edonondik IP-a erabilita konektatu ahal izatea nahi baduzu, [accent]ataka birbidaltzea[] ezinbestekoa da.\n\n[lightgray]Oharra: Inork zure sare lokalean partidara elkartzeko arazoak baditu, egiaztatu Mindustry-k baimena duela sare lokalera elkartzeko suebakiaren ezarpenetan. Kontuan izan sare publiko batzuk ez dutela zerbitzarien bilaketa baimentzen.
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join.info = Hemen, konektatzeko [accent]zerbitzari baten IP-a[] sartu dezakezu konektatzeko, edo [accent]sare lokaleko[] zerbitzariak bilatu.\nLAN zein WAN sareetan onartzen dira hainbat jokalarien partidak .\n\n[lightgray]Oharra: Ez dago zerbitzarien zerrenda global automatikorik, beste inorekin IP bidez konektatu nahi baduzu, ostalariari bere IP helbidea eskatu beharko diozu.
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hostserver = Ostatatu hainbat jokalarien partida
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invitefriends = Gonbidatu lagunak
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hostserver.mobile = Ostatatu\npartida
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host = Ostatatu
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hosting = [accent]Zerbitzaria irekitzen...
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hosts.refresh = Freskatu
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hosts.discovering = LAN partidak bilatzen
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hosts.discovering.any = Partidak bilatzen
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server.refreshing = Zerbitzaria freskatzen
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hosts.none = [lightgray]Ez da partida lokalik aurkitu!
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host.invalid = [scarlet]Ezin da ostalarira konektatu.
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servers.local = Zerbitzari lokalak
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servers.local.steam = Ireki partidak eta zerbitzari lokalak
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servers.remote = Urruneko zerbitzariak
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servers.global = Komunitatearen zerbitzariak
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servers.disclaimer = Komunitatearen zerbitzariak [accent]ez[] ditu garatzaileak kontrolatzen.\n\nZerbitzari hauek erabiltzaileek sortutako edukia izan dezakete, eta ez du zertan adin guztientzat egokia izan behar.
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servers.showhidden = Erakutsi ezkutatutako zerbitzariak
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server.shown = Erakutsita
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server.hidden = Ezkutatuta
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viewplayer = Viewing Player: [accent]{0}
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trace = Trazatu jokalaria
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trace.playername = Jokalariaren izena: [accent]{0}
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trace.ip = IP-a: [accent]{0}
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trace.id = ID bakana: [accent]{0}
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trace.language = Language: [accent]{0}
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trace.mobile = Bezero mugikorra: [accent]{0}
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trace.modclient = Bezero pertsonalizatua: [accent]{0}
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trace.times.joined = Times Joined: [accent]{0}
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trace.times.kicked = Times Kicked: [accent]{0}
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trace.ips = IPs:
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trace.names = Names:
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invalidid = Bezero ID baliogabea! Ireki arazte txosten bat.
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player.ban = Ban
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player.kick = Kick
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player.trace = Trace
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player.admin = Toggle Admin
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player.team = Change Team
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server.bans = Debekuak
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server.bans.none = Ez da debekatutako jokalaririk aurkitu!
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server.admins = Administratzaileak
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server.admins.none = Ez da administratzailerik aurkitu!
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server.add = Gehitu zerbitzaria
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server.delete = Ziur al zaude zerbitzari hau ezabatu nahi duzula?
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server.edit = Editatu zerbitzaria
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server.outdated = [crimson]Zaharkitutako zerbitzaria![]
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server.outdated.client = [crimson]Zaharkitutako bezeroa![]
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server.version = [gray]v{0} {1}
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server.custombuild = [accent]Konpilazio pertsonalizatua
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confirmban = Ziur jokalari hau debekatu nahi duzula?
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confirmkick = Ziur jokalari hau kanporatu nahi duzula?
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confirmunban = Ziur jokalari hau debekatzeari utzi nahi nahi diozula?
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confirmadmin = Ziur jokalari hau admin bihurtu nahi duzula?
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confirmunadmin = Ziur jokalari honi admin eskubidea kendu nahi diozula?
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votekick.reason = Vote-Kick Reason
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votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
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joingame.title = Batu partidara
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joingame.ip = Helbidea:
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disconnect = Deskonektatuta.
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disconnect.error = Konexio errorea.
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disconnect.closed = Konexioa itxita.
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disconnect.timeout = Denbor-muga agortuta.
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disconnect.data = Huts egin du munduaren datuak eskuratzean!
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cantconnect = Ezin izan da partidara elkartu ([accent]{0}[]).
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connecting = [accent]Konektatzen...
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reconnecting = [accent]Reconnecting...
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connecting.data = [accent]Munduaren datuak kargatzen...
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server.port = Ataka:
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server.addressinuse = Helbidea dagoeneko erabilita dago!
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server.invalidport = Ataka zenbaki baliogabea!
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server.error = [crimson]Errorea zerbitzaria ostatatzean: [accent]{0}
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save.new = Gordetako partida berria
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save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula?
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save.nocampaign = Individual save files from the campaign cannot be imported.
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overwrite = Gainidatzi
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save.none = Ez da gordetako partidarik aurkitu!
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savefail = Huts egin du partida gordetzean!
|
|
save.delete.confirm = Ziur gordetako partida hau ezabatu nahi duzula?
|
|
save.delete = Ezabatu
|
|
save.export = Esportatu gordetako partida
|
|
save.import.invalid = [accent]Gordetako partida hau baliogabea da!
|
|
save.import.fail = [crimson]Huts egin du gordetako partida inportatzean: [accent]{0}
|
|
save.export.fail = [crimson]Huts egin du gordetako partida esportatzean: [accent]{0}
|
|
save.import = Inportatu gordetako partida
|
|
save.newslot = Gordetako partidaren izena:
|
|
save.rename = Aldatu izena
|
|
save.rename.text = Gordetako partida berria:
|
|
selectslot = Hautatu gordetako partida bat.
|
|
slot = [accent]{0}. tartea
|
|
editmessage = Editatu mezua
|
|
save.corrupted = [accent]Gordetako partidaren fitxategia hondatuta dago edo baliogabea da!\nBerriki eguneratu baduzu jolasa, gordetzeko formatuan aldaketaren bat izan daiteke eta [scarlet]ez[] akats bat.
|
|
empty = <hutsik>
|
|
on = Piztuta
|
|
off = Itzalita
|
|
save.search = Search saved games...
|
|
save.autosave = Gordetze automatikoa: {0}
|
|
save.map = Mapa: {0}
|
|
save.wave = {0}. bolada
|
|
save.mode = Jolas-modua: {0}
|
|
save.date = Azkenekoz gordeta: {0}
|
|
save.playtime = Jolastua: {0}
|
|
warning = Abisua.
|
|
confirm = Baieztatu
|
|
delete = Ezabatu
|
|
view.workshop = Ikusi tailerrean
|
|
workshop.listing = Editatu tailerreko zerrenda
|
|
ok = Ados
|
|
open = Ireki
|
|
customize = Aldatu arauak
|
|
cancel = Utzi
|
|
command = Command
|
|
command.queue = [lightgray][Queuing]
|
|
command.mine = Mine
|
|
command.repair = Repair
|
|
command.rebuild = Rebuild
|
|
command.assist = Assist Player
|
|
command.move = Move
|
|
command.boost = Boost
|
|
command.enterPayload = Enter Payload Block
|
|
command.loadUnits = Load Units
|
|
command.loadBlocks = Load Blocks
|
|
command.unloadPayload = Unload Payload
|
|
stance.stop = Cancel Orders
|
|
stance.shoot = Stance: Shoot
|
|
stance.holdfire = Stance: Hold Fire
|
|
stance.pursuetarget = Stance: Pursue Target
|
|
stance.patrol = Stance: Patrol Path
|
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
|
openlink = Ireki esteka
|
|
copylink = Kopiatu esteka
|
|
back = Atzera
|
|
max = Max
|
|
objective = Map Objective
|
|
crash.export = Export Crash Logs
|
|
crash.none = No crash logs found.
|
|
crash.exported = Crash logs exported.
|
|
data.export = Esportatu datuak
|
|
data.import = Inportatu datuak
|
|
data.openfolder = Open Data Folder
|
|
data.exported = Datuak esportatuta.
|
|
data.invalid = Datu hauek baliogabeak dira.
|
|
data.import.confirm = Kanpoko datuak inportatzeak zure oraingo jolasaren datu [scarlet]guztiak[] ezabatuko ditu.\n[accent]Hau ezin da desegin![]\n\nBehin datuak inporatuta, zure jolasa berehala irtengo da.
|
|
quit.confirm = Ziur irten nahi duzula?
|
|
loading = [accent]Kargatzen...
|
|
downloading = [accent]Downloading...
|
|
saving = [accent]Gordetzen...
|
|
respawn = [accent][[{0}][] to respawn in core
|
|
cancelbuilding = [accent][[{0}][] plan bat ezabatzeko
|
|
selectschematic = [accent][[{0}][] hautatu+kopiatzeko
|
|
pausebuilding = [accent][[{0}][] eraikiketa eteteko
|
|
resumebuilding = [scarlet][[{0}][] eraikiketa berrekiteko
|
|
enablebuilding = [scarlet][[{0}][] to enable building
|
|
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
|
commandmode.name = [accent]Command Mode
|
|
commandmode.nounits = [no units]
|
|
wave = [accent]{0}. bolada
|
|
wave.cap = [accent]Wave {0}/{1}
|
|
wave.waiting = [lightgray]Boladarako {0}
|
|
wave.waveInProgress = [lightgray]Bolada abian
|
|
waiting = [lightgray]Itxaroten...
|
|
waiting.players = Jokalariei itxaroten...
|
|
wave.enemies = [lightgray]{0} etsai daude
|
|
wave.enemycores = [accent]{0}[lightgray] Enemy Cores
|
|
wave.enemycore = [accent]{0}[lightgray] Enemy Core
|
|
wave.enemy = [lightgray]Etsai {0} dago
|
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
|
loadimage = Kargatu irudia
|
|
saveimage = Gorde irudia
|
|
unknown = Ezezaguna
|
|
custom = Pertsonalizatua
|
|
builtin = Jolas barnekoa
|
|
map.delete.confirm = Ziur mapa hau ezabatu nahi duzula? Ekintza hau ezin da desegin!
|
|
map.random = [accent]Ausazko mapa
|
|
map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin {0} bat mapa honi editorean.
|
|
map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [scarlet]laranja ez den[] muinen bat edo batzuk mapa honi editorean.
|
|
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin {0} mapa honi editorean.
|
|
map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua.
|
|
workshop.update = Eguneratu elementua
|
|
workshop.error = Errorea tailerreko xehetasunak eskuratzean: {0}
|
|
map.publish.confirm = Ziur mapa hau argitaratu nahi duzula?\n\n[lightgray]Ziurtatu aurretik lantegiaren erabilera arauekin bat zatozela, bestela zure mapak ez dira agertuko!
|
|
workshop.menu = Erabaki elementu honekin zer egin nahi duzun.
|
|
workshop.info = Elementuaren informazioa
|
|
changelog = Aldaketa egunkatia (aukerakoa):
|
|
updatedesc = Overwrite Title & Description
|
|
eula = Steam EULA
|
|
missing = Elementu hau ezabatu edo lekuz aldatu da.\n[lightgray]Tailerreko zerrendatik kendu da automatikoki.
|
|
publishing = [accent]Argitaratzen...
|
|
publish.confirm = Ziur hau argitaratu nahi duzula?\n\n[lightgray]Egiaztatu tailerreko EULA lizentziarekin ados zaudela aurretik, bestela zure elementuak ez dira agertuko!
|
|
publish.error = Errorea elementua argitaratzean: {0}
|
|
steam.error = Huts egin du Steam zerbitzuak hasieratzean.\nErrorea: {0}
|
|
editor.planet = Planet:
|
|
editor.sector = Sector:
|
|
editor.seed = Seed:
|
|
editor.cliffs = Walls To Cliffs
|
|
|
|
editor.brush = Brotxa
|
|
editor.openin = Ireki editorean
|
|
editor.oregen = Mea sorrera
|
|
editor.oregen.info = Mea sorrera:
|
|
editor.mapinfo = Mapa info
|
|
editor.author = Egilea:
|
|
editor.description = Deskripzioa:
|
|
editor.nodescription = Mapek deskripzio bat izan behar dute argitaratu aurretik, gutxienez 4 karakteretakoa.
|
|
editor.waves = Boladak:
|
|
editor.rules = Arauak:
|
|
editor.generation = Sorrarazi:
|
|
editor.objectives = Objectives
|
|
editor.locales = Locale Bundles
|
|
editor.worldprocessors = World Processors
|
|
editor.worldprocessors.editname = Edit Name
|
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
|
editor.ingame = Editatu jolasean
|
|
editor.playtest = Playtest
|
|
editor.publish.workshop = Argitaratu lantegian
|
|
editor.newmap = Mapa berria
|
|
editor.center = Center
|
|
editor.search = Search maps...
|
|
editor.filters = Filter Maps
|
|
editor.filters.mode = Gamemodes:
|
|
editor.filters.type = Map Type:
|
|
editor.filters.search = Search In:
|
|
editor.filters.author = Author
|
|
editor.filters.description = Description
|
|
editor.shiftx = Shift X
|
|
editor.shifty = Shift Y
|
|
workshop = Lantegia
|
|
waves.title = Boladak
|
|
waves.remove = Kendu
|
|
waves.every = maiztasuna
|
|
waves.waves = bolada
|
|
waves.health = health: {0}%
|
|
waves.perspawn = sorrerako
|
|
waves.shields = shields/wave
|
|
waves.to = -
|
|
waves.spawn = spawn:
|
|
waves.spawn.all = <all>
|
|
waves.spawn.select = Spawn Select
|
|
waves.spawn.none = [scarlet]no spawns found in map
|
|
waves.max = max units
|
|
waves.guardian = Guardian
|
|
waves.preview = Aurrebista
|
|
waves.edit = Editatu...
|
|
waves.random = Random
|
|
waves.copy = Kopiatu arbelera
|
|
waves.load = Kargatu arbeletik
|
|
waves.invalid = Bolada baliogabeak arbelean.
|
|
waves.copied = Boladak kopiatuta.
|
|
waves.none = Ez da etsairik zehaztu.\nKontuan izan bolada hutsak lehenetsitako diseinuarekin ordeztuko direla.
|
|
waves.sort = Sort By
|
|
waves.sort.reverse = Reverse Sort
|
|
waves.sort.begin = Begin
|
|
waves.sort.health = Health
|
|
waves.sort.type = Type
|
|
waves.search = Search waves...
|
|
waves.filter = Unit Filter
|
|
waves.units.hide = Hide All
|
|
waves.units.show = Show All
|
|
|
|
wavemode.counts = counts
|
|
wavemode.totals = totals
|
|
wavemode.health = health
|
|
all = All
|
|
|
|
editor.default = [lightgray]<Lehenetsia>
|
|
details = Xehetasunak...
|
|
edit = Editatu...
|
|
variables = Vars
|
|
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
|
logic.globals = Built-in Variables
|
|
editor.name = Izena:
|
|
editor.spawn = Sortu unitatea
|
|
editor.removeunit = Kendu unitatea
|
|
editor.teams = Taldeak
|
|
editor.errorload = Errorea fitxategia kargatzen:\n[accent]{0}
|
|
editor.errorsave = Errorea fitxategia gordetzen:\n[accent]{0}
|
|
editor.errorimage = Hori irudi bat da, ez mapa bat. Ez aldatu luzapena funtzionatuko duelakoan.\n\nMapa zahar bat inportatu nahi baduzu, erabili 'inportatu mapa zaharra' botoia editorean.
|
|
editor.errorlegacy = Mapa hau zaharregia da, eta jada onartzen ez den formatu zahar bat darabil.
|
|
editor.errornot = Hau ez da mapa-fitxategi bat.
|
|
editor.errorheader = Mapa hau hondatuta dago edo baliogabea da.
|
|
editor.errorname = Mapak ez du zehaztutako izenik. Gordetako partida bat kargatzen saiatu zara?
|
|
editor.errorlocales = Error reading invalid locale bundles.
|
|
editor.update = Eguneratu
|
|
editor.randomize = Ausazkoa
|
|
editor.moveup = Move Up
|
|
editor.movedown = Move Down
|
|
editor.copy = Copy
|
|
editor.apply = Aplikatu
|
|
editor.generate = Sorrarazi
|
|
editor.sectorgenerate = Sector Generate
|
|
editor.resize = Aldatu neurria
|
|
editor.loadmap = Kargatu mapa
|
|
editor.savemap = Gorde mapa
|
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
|
editor.saved = Gordeta!
|
|
editor.save.noname = Zure mapak ez du izenik" Jarri baten bat 'Mapa info' menuan.
|
|
editor.save.overwrite = Zure mapak jolas barneko mapa bat gainidatziko luke! Hautatu beste izen bat 'Mapa info' menuan.
|
|
editor.import.exists = [scarlet]Ezin izan da inportatu:[] Badago '{0}' izeneko mapa bat!
|
|
editor.import = Inportatu...
|
|
editor.importmap = Inportatu mapa
|
|
editor.importmap.description = Inportatu badagoen mapa bat
|
|
editor.importfile = Inportatu fitxategia
|
|
editor.importfile.description = Inportatu kanpoko mapa-fitxategi bat
|
|
editor.importimage = Inportatu irudi zaharra
|
|
editor.importimage.description = Inportatu kanpoko mapa-irudi fitxategi bat
|
|
editor.export = Esportatu...
|
|
editor.exportfile = Esportatu fitxategia
|
|
editor.exportfile.description = Esportatu mapa-fitxategia
|
|
editor.exportimage = Esportatu lursailaren irudia
|
|
editor.exportimage.description = Esportatu mapa-irudi fitxategia
|
|
editor.loadimage = Inportatu lursaila
|
|
editor.saveimage = Esportatu lursaila
|
|
editor.unsaved = [scarlet]Gorde gabeko aldaketak dituzu![]\nZiur irten nahi duzula?
|
|
editor.resizemap = Aldatu maparen neurria
|
|
editor.mapname = Maparen izena:
|
|
editor.overwrite = [accent]Abisua!\nHonek badagoen mapa bat gainidatziko du.
|
|
editor.overwrite.confirm = [scarlet]Abisua![] Badago izen bereko beste mapa bat. Ziur gainidatzi nahi duzula?
|
|
editor.exists = Badago izen bereko beste mapa bat.
|
|
editor.selectmap = Hautatu mapa kargatzeko:
|
|
|
|
toolmode.replace = Ordeztu
|
|
toolmode.replace.description = Marraztu bloke zurrunak bakarrik.
|
|
toolmode.replaceall = Ordeztu denak
|
|
toolmode.replaceall.description = Ordeztu mapako bloke guztiak.
|
|
toolmode.orthogonal = Ortogonala
|
|
toolmode.orthogonal.description = Marraztu errenkada ortogonalak soilik.
|
|
toolmode.square = Karratua
|
|
toolmode.square.description = Brotxa karratua.
|
|
toolmode.eraseores = Ezabatu meak
|
|
toolmode.eraseores.description = Ezabatu meak soilik.
|
|
toolmode.fillteams = Bete taldeak
|
|
toolmode.fillteams.description = Bete taldeak blokeen ordez.
|
|
toolmode.fillerase = Fill Erase
|
|
toolmode.fillerase.description = Erase blocks of the same type.
|
|
toolmode.drawteams = Marraztu taldeak
|
|
toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
|
|
toolmode.underliquid = Under Liquids
|
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
|
|
|
filters.empty = [lightgray]Iragazkirik ez! Gehitu bat beheko botoiarekin.
|
|
filter.distort = Distortsioa
|
|
filter.noise = Orbana
|
|
filter.enemyspawn = Enemy Spawn Select
|
|
filter.spawnpath = Path To Spawn
|
|
filter.corespawn = Core Select
|
|
filter.median = Mediana
|
|
filter.oremedian = Mea mediana
|
|
filter.blend = Bategitea
|
|
filter.defaultores = Lehenetsitako meak
|
|
filter.ore = Mea
|
|
filter.rivernoise = Erreka orbana
|
|
filter.mirror = Ispilua
|
|
filter.clear = Garbitu
|
|
filter.option.ignore = Ezikusi
|
|
filter.scatter = Sakabanaketa
|
|
filter.terrain = Lursaila
|
|
filter.logic = Logic
|
|
filter.option.scale = Eskala
|
|
filter.option.chance = Zoria
|
|
filter.option.mag = Magnitudea
|
|
filter.option.threshold = Atalasea
|
|
filter.option.circle-scale = Eskala zirkularra
|
|
filter.option.octaves = Oktabak
|
|
filter.option.falloff = Bakandu
|
|
filter.option.angle = Angelua
|
|
filter.option.tilt = Tilt
|
|
filter.option.rotate = Rotate
|
|
filter.option.amount = Amount
|
|
filter.option.block = Blokea
|
|
filter.option.floor = Zorua
|
|
filter.option.flooronto = Zoru xedea
|
|
filter.option.target = Target
|
|
filter.option.replacement = Replacement
|
|
filter.option.wall = Horma
|
|
filter.option.ore = Mea
|
|
filter.option.floor2 = Bigarren zorua
|
|
filter.option.threshold2 = Bigarren atalasea
|
|
filter.option.radius = Erradioa
|
|
filter.option.percentile = Pertzentila
|
|
filter.option.code = Code
|
|
filter.option.loop = Loop
|
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
|
locales.applytoall = Apply Changes To All Locales
|
|
locales.addtoother = Add To Other Locales
|
|
locales.rollback = Rollback to last applied
|
|
locales.filter = Property filter
|
|
locales.searchname = Search name...
|
|
locales.searchvalue = Search value...
|
|
locales.searchlocale = Search locale...
|
|
locales.byname = By name
|
|
locales.byvalue = By value
|
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
|
locales.showmissing = Show properties that are missing in some locales
|
|
locales.showsame = Show properties that have same values in different locales
|
|
locales.viewproperty = View in all locales
|
|
locales.viewing = Viewing property "{0}"
|
|
locales.addicon = Add Icon
|
|
|
|
width = Zabalera:
|
|
height = Altuera:
|
|
menu = Menua
|
|
play = Jolastu
|
|
campaign = Kanpaina
|
|
load = Kargatu
|
|
save = Gorde
|
|
fps = FPS: {0}
|
|
ping = Ping: {0}ms
|
|
tps = TPS: {0}
|
|
memory = Mem: {0}mb
|
|
memory2 = Mem:\n {0}mb +\n {1}mb
|
|
language.restart = Berrabiarazi jolasa hizkuntza-ezarpenak aplikatzeko.
|
|
settings = Ezarpenak
|
|
tutorial = Tutoriala
|
|
tutorial.retake = Berriro hasi tutoriala
|
|
editor = Editorea
|
|
mapeditor = Mapen editorea
|
|
|
|
abandon = Abandonatu
|
|
abandon.text = Eremu hau eta bere baliabide guztiak etsaiaren esku geratuko dira.
|
|
locked = Blokeatuta
|
|
complete = [lightgray]Helmena:
|
|
requirement.wave = Iritsi {0} boladara {1}
|
|
requirement.core = Suntsitu etsaiaren muina {0}
|
|
requirement.research = Research {0}
|
|
requirement.produce = Produce {0}
|
|
requirement.capture = Capture {0}
|
|
requirement.onplanet = Control Sector On {0}
|
|
requirement.onsector = Land On Sector: {0}
|
|
launch.text = Launch
|
|
research.multiplayer = Only the host can research items.
|
|
map.multiplayer = Only the host can view sectors.
|
|
uncover = Estalgabetu
|
|
configure = Konfiguratu zuzkidura
|
|
objective.research.name = Research
|
|
objective.produce.name = Obtain
|
|
objective.item.name = Obtain Item
|
|
objective.coreitem.name = Core Item
|
|
objective.buildcount.name = Build Count
|
|
objective.unitcount.name = Unit Count
|
|
objective.destroyunits.name = Destroy Units
|
|
objective.timer.name = Timer
|
|
objective.destroyblock.name = Destroy Block
|
|
objective.destroyblocks.name = Destroy Blocks
|
|
objective.destroycore.name = Destroy Core
|
|
objective.commandmode.name = Command Mode
|
|
objective.flag.name = Flag
|
|
marker.shapetext.name = Shape Text
|
|
marker.point.name = Point
|
|
marker.shape.name = Shape
|
|
marker.text.name = Text
|
|
marker.line.name = Line
|
|
marker.quad.name = Quad
|
|
marker.texture.name = Texture
|
|
marker.background = Background
|
|
marker.outline = Outline
|
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
|
objective.destroycore = [accent]Destroy Enemy Core
|
|
objective.command = [accent]Command Units
|
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
|
loadout = Loadout
|
|
resources = Resources
|
|
resources.max = Max
|
|
bannedblocks = Debekatutako blokeak
|
|
objectives = Objectives
|
|
bannedunits = Banned Units
|
|
bannedunits.whitelist = Banned Units As Whitelist
|
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
|
addall = Gehitu denak
|
|
launch.from = Launching From: [accent]{0}
|
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
|
launch.destination = Destination: {0}
|
|
configure.invalid = Kopurua 0 eta {0} bitarteko zenbaki bat izan behar da.
|
|
add = Gehitu
|
|
guardian = Guardian
|
|
|
|
connectfail = [crimson]Konexio errorea:\n\n[accent]{0}
|
|
error.unreachable = Zerbitzaria eskuraezin.\nHelbidea ondo idatzita dago?
|
|
error.invalidaddress = Helbide baliogabea.
|
|
error.timedout = Denbora-muga agortuta!\nEgiaztatu ostalariak ataka birbidaltzea ezarrita duela, eta helbidea zuzena dela!
|
|
error.mismatch = Pakete-errorea:\nBaliteke bezero/zerbitzari bertsioak bat ez etortzea.\nZiurtatu zerbitzaria eta zuk azken Mindustry bertsioa duzuela!
|
|
error.alreadyconnected = Dagoeneko konektatuta.
|
|
error.mapnotfound = Ez da mapa-fitxategia aurkitu!
|
|
error.io = Sareko irteera/sarrera errorea.
|
|
error.any = Sareko errore ezezaguna.
|
|
error.bloom = Ezin izan da distira hasieratu.\nAgian zure gailuak ez du onartzen.
|
|
|
|
weather.rain.name = Rain
|
|
weather.snowing.name = Snow
|
|
weather.sandstorm.name = Sandstorm
|
|
weather.sporestorm.name = Sporestorm
|
|
weather.fog.name = Fog
|
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
|
sectorlist = Sectors
|
|
sectorlist.attacked = {0} under attack
|
|
|
|
sectors.unexplored = [lightgray]Unexplored
|
|
sectors.resources = Resources:
|
|
sectors.production = Production:
|
|
sectors.export = Export:
|
|
sectors.import = Import:
|
|
sectors.time = Time:
|
|
sectors.threat = Threat:
|
|
sectors.wave = Wave:
|
|
sectors.stored = Stored:
|
|
sectors.resume = Resume
|
|
sectors.launch = Launch
|
|
sectors.select = Select
|
|
sectors.nonelaunch = [lightgray]none (sun)
|
|
sectors.rename = Rename Sector
|
|
sectors.enemybase = [scarlet]Enemy Base
|
|
sectors.vulnerable = [scarlet]Vulnerable
|
|
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
|
sectors.survives = [accent]Survives {0} waves
|
|
sectors.go = Go
|
|
sector.abandon = Abandon
|
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
|
sector.curcapture = Sector Captured
|
|
sector.curlost = Sector Lost
|
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
|
sector.attacked = Sector [accent]{0}[white] under attack!
|
|
sector.lost = Sector [accent]{0}[white] lost!
|
|
sector.capture = Sector [accent]{0}[white]Captured!
|
|
sector.capture.current = Sector Captured!
|
|
sector.changeicon = Change Icon
|
|
sector.noswitch.title = Unable to Switch Sectors
|
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
|
sector.view = View Sector
|
|
threat.low = Low
|
|
threat.medium = Medium
|
|
threat.high = High
|
|
threat.extreme = Extreme
|
|
threat.eradication = Eradication
|
|
planets = Planets
|
|
|
|
planet.serpulo.name = Serpulo
|
|
planet.erekir.name = Erekir
|
|
planet.sun.name = Sun
|
|
sector.impact0078.name = Impact 0078
|
|
|
|
sector.groundZero.name = Ground Zero
|
|
sector.craters.name = The Craters
|
|
sector.frozenForest.name = Frozen Forest
|
|
sector.ruinousShores.name = Ruinous Shores
|
|
sector.stainedMountains.name = Stained Mountains
|
|
sector.desolateRift.name = Desolate Rift
|
|
sector.nuclearComplex.name = Nuclear Production Complex
|
|
sector.overgrowth.name = Overgrowth
|
|
sector.tarFields.name = Tar Fields
|
|
sector.saltFlats.name = Salt Flats
|
|
sector.fungalPass.name = Fungal Pass
|
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
|
sector.windsweptIslands.name = Windswept Islands
|
|
sector.extractionOutpost.name = Extraction Outpost
|
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
|
sector.coastline.name = Coastline
|
|
sector.navalFortress.name = Naval Fortress
|
|
|
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
|
sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism.
|
|
sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
|
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
|
sector.onset.name = The Onset
|
|
sector.aegis.name = Aegis
|
|
sector.lake.name = Lake
|
|
sector.intersect.name = Intersect
|
|
sector.atlas.name = Atlas
|
|
sector.split.name = Split
|
|
sector.basin.name = Basin
|
|
sector.marsh.name = Marsh
|
|
sector.peaks.name = Peaks
|
|
sector.ravine.name = Ravine
|
|
sector.caldera-erekir.name = Caldera
|
|
sector.stronghold.name = Stronghold
|
|
sector.crevice.name = Crevice
|
|
sector.siege.name = Siege
|
|
sector.crossroads.name = Crossroads
|
|
sector.karst.name = Karst
|
|
sector.origin.name = Origin
|
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
|
|
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
|
status.burning.name = Burning
|
|
status.freezing.name = Freezing
|
|
status.wet.name = Wet
|
|
status.muddy.name = Muddy
|
|
status.melting.name = Melting
|
|
status.sapped.name = Sapped
|
|
status.electrified.name = Electrified
|
|
status.spore-slowed.name = Spore Slowed
|
|
status.tarred.name = Tarred
|
|
status.overdrive.name = Overdrive
|
|
status.overclock.name = Overclock
|
|
status.shocked.name = Shocked
|
|
status.blasted.name = Blasted
|
|
status.unmoving.name = Unmoving
|
|
status.boss.name = Guardian
|
|
|
|
settings.language = Hizkuntza
|
|
settings.data = Jolasaren datuak
|
|
settings.reset = Berrezarri lehenespenak
|
|
settings.rebind = Aldatu
|
|
settings.resetKey = Reset
|
|
settings.controls = Kontrolak
|
|
settings.game = Jolasa
|
|
settings.sound = Soinua
|
|
settings.graphics = Grafikoak
|
|
settings.cleardata = Garbitu jolasaren datuak...
|
|
settings.clear.confirm = Ziur datu hauek garbitu nahi dituzula?\nEgindakoa ezin da desegin!
|
|
settings.clearall.confirm = [scarlet]ABISUA![]\nHonek datu guztiak garbituko ditu, gordetako partidak, mapak, desblokeatutakoak, eta teklen konfigurazioak barne.\nBehin 'Ados' sakatzen duzula jolasak datuk guztiak ezabatuko ditu eta automatikoki irten.
|
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
|
settings.clearsaves = Clear Saves
|
|
settings.clearresearch = Clear Research
|
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
|
settings.clearcampaignsaves = Clear Campaign Saves
|
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
|
paused = [accent]< Pausatuta >
|
|
clear = Garbitu
|
|
banned = [scarlet]Debekatuta
|
|
unsupported.environment = [scarlet]Unsupported Environment
|
|
yes = Bai
|
|
no = Ez
|
|
info.title = Informazioa
|
|
error.title = [crimson]Errore bat gertatu da
|
|
error.crashtitle = Errore bat gertatu da
|
|
unit.nobuild = [scarlet]Unit can't build
|
|
lastaccessed = [lightgray]Last Accessed: {0}
|
|
lastcommanded = [lightgray]Last Commanded: {0}
|
|
block.unknown = [lightgray]???
|
|
stat.showinmap = <load map to show>
|
|
stat.description = Purpose
|
|
|
|
stat.input = Sarrera
|
|
stat.output = Irteera
|
|
stat.maxefficiency = Max Efficiency
|
|
stat.booster = Indargarria
|
|
stat.tiles = Required Tiles
|
|
stat.affinities = Affinities
|
|
stat.opposites = Opposites
|
|
stat.powercapacity = Energia-edukiera
|
|
stat.powershot = Energia/tiroko
|
|
stat.damage = Kaltea
|
|
stat.targetsair = Airera tirokatzen du
|
|
stat.targetsground = Lurrera tirokatzen du
|
|
stat.itemsmoved = Garraio-abiadura
|
|
stat.launchtime = Egozketen arteko denbora
|
|
stat.shootrange = Irismena
|
|
stat.size = Neurria
|
|
stat.displaysize = Display Size
|
|
stat.liquidcapacity = Likido-edukiera
|
|
stat.powerrange = Energia irismena
|
|
stat.linkrange = Link Range
|
|
stat.instructions = Instructions
|
|
stat.powerconnections = Gehieneko konexioak
|
|
stat.poweruse = Energia-erabilera
|
|
stat.powerdamage = Energia/Kaltea
|
|
stat.itemcapacity = Elementu-edukiera
|
|
stat.memorycapacity = Memory Capacity
|
|
stat.basepowergeneration = Oinarrizko energia sorrera
|
|
stat.productiontime = Eraikitze denbora
|
|
stat.repairtime = Blokearen konpontze denbora osoa
|
|
stat.repairspeed = Repair Speed
|
|
stat.weapons = Weapons
|
|
stat.bullet = Bullet
|
|
stat.moduletier = Module Tier
|
|
stat.unittype = Unit Type
|
|
stat.speedincrease = Abiadura areagotzea
|
|
stat.range = Irismena
|
|
stat.drilltier = Ustiagarriak
|
|
stat.drillspeed = Oinarrizko ustiatze-abiadura
|
|
stat.boosteffect = Indartze-efektua
|
|
stat.maxunits = Gehieneko unitate aktiboak
|
|
stat.health = Osasuna
|
|
stat.armor = Armor
|
|
stat.buildtime = Eraikitze-denbora
|
|
stat.maxconsecutive = Max Consecutive
|
|
stat.buildcost = Eraikitze-kostua
|
|
stat.inaccuracy = Zehazgabetasuna
|
|
stat.shots = Tiroak
|
|
stat.reload = Tiroak/segundoko
|
|
stat.ammo = Munizioa
|
|
stat.shieldhealth = Shield Health
|
|
stat.cooldowntime = Cooldown Time
|
|
stat.explosiveness = Explosiveness
|
|
stat.basedeflectchance = Base Deflect Chance
|
|
stat.lightningchance = Lightning Chance
|
|
stat.lightningdamage = Lightning Damage
|
|
stat.flammability = Flammability
|
|
stat.radioactivity = Radioactivity
|
|
stat.charge = Charge
|
|
stat.heatcapacity = HeatCapacity
|
|
stat.viscosity = Viscosity
|
|
stat.temperature = Temperature
|
|
stat.speed = Speed
|
|
stat.buildspeed = Build Speed
|
|
stat.minespeed = Mine Speed
|
|
stat.minetier = Mine Tier
|
|
stat.payloadcapacity = Payload Capacity
|
|
stat.abilities = Abilities
|
|
stat.canboost = Can Boost
|
|
stat.flying = Flying
|
|
stat.ammouse = Ammo Use
|
|
stat.ammocapacity = Ammo Capacity
|
|
stat.damagemultiplier = Damage Multiplier
|
|
stat.healthmultiplier = Health Multiplier
|
|
stat.speedmultiplier = Speed Multiplier
|
|
stat.reloadmultiplier = Reload Multiplier
|
|
stat.buildspeedmultiplier = Build Speed Multiplier
|
|
stat.reactive = Reacts
|
|
stat.immunities = Immunities
|
|
stat.healing = Healing
|
|
|
|
ability.forcefield = Force Field
|
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
|
ability.repairfield = Repair Field
|
|
ability.repairfield.description = Repairs nearby units
|
|
ability.statusfield = Status Field
|
|
ability.statusfield.description = Applies a status effect to nearby units
|
|
ability.unitspawn = Factory
|
|
ability.unitspawn.description = Constructs units
|
|
ability.shieldregenfield = Shield Regen Field
|
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
|
ability.movelightning = Movement Lightning
|
|
ability.movelightning.description = Releases lightning while moving
|
|
ability.armorplate = Armor Plate
|
|
ability.armorplate.description = Reduces damage taken while shooting
|
|
ability.shieldarc = Shield Arc
|
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
|
ability.suppressionfield = Regen Suppression Field
|
|
ability.suppressionfield.description = Stops nearby repair buildings
|
|
ability.energyfield = Energy Field
|
|
ability.energyfield.description = Zaps nearby enemies
|
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
|
ability.regen = Regeneration
|
|
ability.regen.description = Regenerates own health over time
|
|
ability.liquidregen = Liquid Absorption
|
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
|
ability.spawndeath = Death Spawns
|
|
ability.spawndeath.description = Releases units on death
|
|
ability.liquidexplode = Death Spillage
|
|
ability.liquidexplode.description = Spills liquid on death
|
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|
|
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
|
|
|
bar.drilltierreq = Zulagailu hobea behar da
|
|
bar.noresources = Missing Resources
|
|
bar.corereq = Core Base Required
|
|
bar.corefloor = Core Zone Tile Required
|
|
bar.cargounitcap = Cargo Unit Cap Reached
|
|
bar.drillspeed = Ustiatze-abiadura: {0}/s
|
|
bar.pumpspeed = Ponpatze abiadura: {0}/s
|
|
bar.efficiency = Eraginkortasuna: {0}%
|
|
bar.boost = Boost: +{0}%
|
|
bar.powerbalance = Energia: {0}/s
|
|
bar.powerstored = Bilduta: {0}/{1}
|
|
bar.poweramount = Energia: {0}
|
|
bar.poweroutput = Energia irteera: {0}
|
|
bar.powerlines = Connections: {0}/{1}
|
|
bar.items = Elementuak: {0}
|
|
bar.capacity = Edukiera: {0}
|
|
bar.unitcap = {0} {1}/{2}
|
|
bar.liquid = Likidoa
|
|
bar.heat = Beroa
|
|
bar.instability = Instability
|
|
bar.heatamount = Heat: {0}
|
|
bar.heatpercent = Heat: {0} ({1}%)
|
|
bar.power = Energia
|
|
bar.progress = Eraikitze egoera
|
|
bar.loadprogress = Progress
|
|
bar.launchcooldown = Launch Cooldown
|
|
bar.input = Input
|
|
bar.output = Output
|
|
bar.strength = [stat]{0}[lightgray]x strength
|
|
|
|
units.processorcontrol = [lightgray]Processor Controlled
|
|
|
|
bullet.damage = [stat]{0}[lightgray] kalte
|
|
bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza
|
|
bullet.incendiary = [stat]su-eragilea
|
|
bullet.homing = [stat]gidatua
|
|
bullet.armorpierce = [stat]armor piercing
|
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
|
bullet.knockback = [stat]{0}[lightgray] kontusioa
|
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
|
bullet.infinitepierce = [stat]pierce
|
|
bullet.healpercent = [stat]{0}[lightgray]% healing
|
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
|
bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea
|
|
bullet.reload = [stat]{0}[lightgray]x tiro tasa
|
|
bullet.range = [stat]{0}[lightgray] tiles range
|
|
|
|
unit.blocks = bloke
|
|
unit.blockssquared = blocks²
|
|
unit.powersecond = energia unitate/segundoko
|
|
unit.tilessecond = tiles/second
|
|
unit.liquidsecond = likido unitate/segundoko
|
|
unit.itemssecond = elementu/segundoko
|
|
unit.liquidunits = likido unitate
|
|
unit.powerunits = energia unitate
|
|
unit.heatunits = heat units
|
|
unit.degrees = grado
|
|
unit.seconds = segundo
|
|
unit.minutes = mins
|
|
unit.persecond = /seg
|
|
unit.perminute = /min
|
|
unit.timesspeed = x abiadura
|
|
unit.percent = %
|
|
unit.shieldhealth = shield health
|
|
unit.items = elementu
|
|
unit.thousands = k
|
|
unit.millions = mil
|
|
unit.billions = b
|
|
unit.shots = shots
|
|
unit.pershot = /shot
|
|
category.purpose = Purpose
|
|
category.general = Orokorra
|
|
category.power = Energia
|
|
category.liquids = Likidoak
|
|
category.items = Baliabideak
|
|
category.crafting = Sarrera/Irteera
|
|
category.function = Function
|
|
category.optional = Aukerako hobekuntzak
|
|
setting.alwaysmusic.name = Always Play Music
|
|
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
|
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
|
|
setting.landscape.name = Blokeatu horizontalean
|
|
setting.shadows.name = Itzalak
|
|
setting.blockreplace.name = Bloke proposamen automatikoak
|
|
setting.linear.name = Iragazte lineala
|
|
setting.hints.name = Pistak
|
|
setting.logichints.name = Logic Hints
|
|
setting.backgroundpause.name = Pause In Background
|
|
setting.buildautopause.name = Auto-Pause Building
|
|
setting.doubletapmine.name = Double-Tap to Mine
|
|
setting.commandmodehold.name = Hold For Command Mode
|
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
|
setting.animatedwater.name = Animatutako ura
|
|
setting.animatedshields.name = Animatutako ezkutuak
|
|
setting.playerindicators.name = Player Indicators
|
|
setting.indicators.name = Etsai/Aliatu adierazleak
|
|
setting.autotarget.name = Punteria automatikoa
|
|
setting.keyboard.name = Sagu+Teklatu kontrolak
|
|
setting.touchscreen.name = Ukitze-pantailaren kontrolak
|
|
setting.fpscap.name = Max FPS
|
|
setting.fpscap.none = Bat ere ez
|
|
setting.fpscap.text = {0} FPS
|
|
setting.uiscale.name = Interfaze-eskala[lightgray] (berrabiarazi behar da)[]
|
|
setting.uiscale.description = Restart required to apply changes.
|
|
setting.swapdiagonal.name = Kokatu beti diagonalean
|
|
setting.difficulty.training = Entrenamendua
|
|
setting.difficulty.easy = Erraza
|
|
setting.difficulty.normal = Arrunta
|
|
setting.difficulty.hard = Zaila
|
|
setting.difficulty.insane = Zoramena
|
|
setting.difficulty.name = Zailtasuna:
|
|
setting.screenshake.name = Pantailaren astindua
|
|
setting.bloomintensity.name = Bloom Intensity
|
|
setting.bloomblur.name = Bloom Blur
|
|
setting.effects.name = Bistaratze-efektuak
|
|
setting.destroyedblocks.name = Erakutsi suntsitutako blokeak
|
|
setting.blockstatus.name = Display Block Status
|
|
setting.conveyorpathfinding.name = Garraio-zintak kokatzeko bide-bilaketa
|
|
setting.sensitivity.name = Kontrolagailuaren sentikortasuna
|
|
setting.saveinterval.name = Gordetzeko tartea
|
|
setting.seconds = {0} segundo
|
|
setting.milliseconds = {0} milliseconds
|
|
setting.fullscreen.name = Pantaila osoa
|
|
setting.borderlesswindow.name = Ertzik gabeko leihoa[lightgray] (berrabiaraztea behar lezake)
|
|
setting.borderlesswindow.name.windows = Borderless Fullscreen
|
|
setting.borderlesswindow.description = Restart may be required to apply changes.
|
|
setting.fps.name = Erakutsi FPS
|
|
setting.console.name = Enable Console
|
|
setting.smoothcamera.name = Smooth Camera
|
|
setting.vsync.name = VSync
|
|
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
|
|
setting.minimap.name = Erakutsi mapatxoa
|
|
setting.coreitems.name = Display Core Items
|
|
setting.position.name = Erakutsi jokalariaren kokalekua
|
|
setting.mouseposition.name = Show Mouse Position
|
|
setting.musicvol.name = Musikaren bolumena
|
|
setting.atmosphere.name = Show Planet Atmosphere
|
|
setting.drawlight.name = Draw Darkness/Lighting
|
|
setting.ambientvol.name = Giroaren bolumena
|
|
setting.mutemusic.name = Isilarazi musika
|
|
setting.sfxvol.name = Efektuen bolumena
|
|
setting.mutesound.name = Isilarazi soinua
|
|
setting.crashreport.name = Bidali kraskatze txosten automatikoak
|
|
setting.savecreate.name = Gorde automatikoki
|
|
setting.steampublichost.name = Public Game Visibility
|
|
setting.playerlimit.name = Player Limit
|
|
setting.chatopacity.name = Txataren opakotasuna
|
|
setting.lasersopacity.name = Energia laserraren opakutasuna
|
|
setting.bridgeopacity.name = Bridge Opacity
|
|
setting.playerchat.name = Erakutsi jolas barneko txata
|
|
setting.showweather.name = Show Weather Graphics
|
|
setting.hidedisplays.name = Hide Logic Displays
|
|
setting.macnotch.name = Egokitu interfazea bistaratzeko
|
|
setting.macnotch.description = Berrabiarazi behar da aldaketak aplikatzeko
|
|
steam.friendsonly = Friends Only
|
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
|
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
|
|
uiscale.reset = Interfazearen eskala aldatu da.\nSakatu "Ados" eskala hau berresteko.\n[scarlet][accent] {0}[] segundo atzera egin eta irteteko...
|
|
uiscale.cancel = Utzi eta irten
|
|
setting.bloom.name = Distira
|
|
keybind.title = Aldatu teklak
|
|
keybinds.mobile = [scarlet]Tekla konfigurazio gehienak ez dabiltza mugikorrean. Oinarrizko mugimendua onartzen da soilik.
|
|
category.general.name = Orokorra
|
|
category.view.name = Bistaratzea
|
|
category.command.name = Unit Command
|
|
category.multiplayer.name = Hainbat jokalari
|
|
category.blocks.name = Block Select
|
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
|
keybind.respawn.name = Respawn
|
|
keybind.control.name = Control Unit
|
|
keybind.clear_building.name = Garrbitu eraikina
|
|
keybind.press = Sakatu tekla bat...
|
|
keybind.press.axis = Sakatu ardatza edo tekla...
|
|
keybind.screenshot.name = Maparen pantaila-argazkia
|
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
|
keybind.move_x.name = Mugitu x
|
|
keybind.move_y.name = Mugitu y
|
|
keybind.mouse_move.name = Follow Mouse
|
|
keybind.pan.name = Pan View
|
|
keybind.boost.name = Boost
|
|
keybind.command_mode.name = Command Mode
|
|
keybind.command_queue.name = Unit Command Queue
|
|
keybind.create_control_group.name = Create Control Group
|
|
keybind.cancel_orders.name = Cancel Orders
|
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
|
keybind.unit_command_move.name = Unit Command: Move
|
|
keybind.unit_command_repair.name = Unit Command: Repair
|
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
|
keybind.unit_command_assist.name = Unit Command: Assist
|
|
keybind.unit_command_mine.name = Unit Command: Mine
|
|
keybind.unit_command_boost.name = Unit Command: Boost
|
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
|
keybind.rebuild_select.name = Rebuild Region
|
|
keybind.schematic_select.name = Hautatu eskualdea
|
|
keybind.schematic_menu.name = Eskema menua
|
|
keybind.schematic_flip_x.name = Itzulbiratu X
|
|
keybind.schematic_flip_y.name = Itzulbiratu Y
|
|
keybind.category_prev.name = Previous Category
|
|
keybind.category_next.name = Next Category
|
|
keybind.block_select_left.name = Block Select Left
|
|
keybind.block_select_right.name = Block Select Right
|
|
keybind.block_select_up.name = Block Select Up
|
|
keybind.block_select_down.name = Block Select Down
|
|
keybind.block_select_01.name = Category/Block Select 1
|
|
keybind.block_select_02.name = Category/Block Select 2
|
|
keybind.block_select_03.name = Category/Block Select 3
|
|
keybind.block_select_04.name = Category/Block Select 4
|
|
keybind.block_select_05.name = Category/Block Select 5
|
|
keybind.block_select_06.name = Category/Block Select 6
|
|
keybind.block_select_07.name = Category/Block Select 7
|
|
keybind.block_select_08.name = Category/Block Select 8
|
|
keybind.block_select_09.name = Category/Block Select 9
|
|
keybind.block_select_10.name = Category/Block Select 10
|
|
keybind.fullscreen.name = Txandakatu pantaila osoa
|
|
keybind.select.name = Hautatu/Tirokatu
|
|
keybind.diagonal_placement.name = Kokatze diagonala
|
|
keybind.pick.name = Jaso blokea
|
|
keybind.break_block.name = Apurtu blokea
|
|
keybind.select_all_units.name = Select All Units
|
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
|
keybind.deselect.name = Deshautatu
|
|
keybind.pickupCargo.name = Pickup Cargo
|
|
keybind.dropCargo.name = Drop Cargo
|
|
keybind.shoot.name = Tirokatu
|
|
keybind.zoom.name = Zoom
|
|
keybind.menu.name = Menua
|
|
keybind.pause.name = Pausatu
|
|
keybind.pause_building.name = Pausatu/berrekin eraikiketa
|
|
keybind.minimap.name = Mapatxoa
|
|
keybind.planet_map.name = Planet Map
|
|
keybind.research.name = Research
|
|
keybind.block_info.name = Block Info
|
|
keybind.chat.name = Txata
|
|
keybind.player_list.name = Jokalarien zerrenda
|
|
keybind.console.name = Kontsola
|
|
keybind.rotate.name = Biratu
|
|
keybind.rotateplaced.name = Biratu dagoena (Mantendu)
|
|
keybind.toggle_menus.name = Txandakatu menuak
|
|
keybind.chat_history_prev.name = Txat historialean aurrekoa
|
|
keybind.chat_history_next.name = Txat historialean hurrengoa
|
|
keybind.chat_scroll.name = Korritu txata
|
|
keybind.chat_mode.name = Change Chat Mode
|
|
keybind.drop_unit.name = Lurreratu unitatea
|
|
keybind.zoom_minimap.name = Mapatxoaren zooma
|
|
mode.help.title = Moduen deskripzioa
|
|
mode.survival.name = Biziraupena
|
|
mode.survival.description = Modu arrunta. Baliabide mugatuak eta bolada automatikoak.\n[gray]Jolasteko etsaien sortze puntuak behar dira mapan.
|
|
mode.sandbox.name = Jolastokia
|
|
mode.sandbox.description = Baliabide amaigabeak eta boladen denboragailurik gabe.
|
|
mode.editor.name = Editorea
|
|
mode.pvp.name = JvJ
|
|
mode.pvp.description = Borrokatu beste jokalari batzuk lokalean.\n[gray]Gutxienez bi kolore desberdinetako muinak behar dira mapan jolasteko.
|
|
mode.attack.name = Erasoa
|
|
mode.attack.description = Suntsitu etsaiaren basea. Boladarik ez.\n[gray]Kono gorria behar da mapan jolasteko.
|
|
mode.custom = Arau pertsonalizatuak
|
|
rules.invaliddata = Invalid clipboard data.
|
|
rules.hidebannedblocks = Hide Banned Blocks
|
|
|
|
rules.infiniteresources = Baliabide amaigabeak
|
|
rules.onlydepositcore = Only Allow Core Depositing
|
|
rules.derelictrepair = Allow Derelict Block Repair
|
|
rules.reactorexplosions = Reactor Explosions
|
|
rules.coreincinerates = Core Incinerates Overflow
|
|
rules.disableworldprocessors = Disable World Processors
|
|
rules.schematic = Schematics Allowed
|
|
rules.wavetimer = Boladen denboragailua
|
|
rules.wavesending = Wave Sending
|
|
rules.allowedit = Allow Editing Rules
|
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
|
rules.waves = Boladak
|
|
rules.airUseSpawns = Air units use spawn points
|
|
rules.attack = Eraso modua
|
|
rules.buildai = Base Builder AI
|
|
rules.buildaitier = Builder AI Tier
|
|
rules.rtsai = RTS AI
|
|
rules.rtsminsquadsize = Min Squad Size
|
|
rules.rtsmaxsquadsize = Max Squad Size
|
|
rules.rtsminattackweight = Min Attack Weight
|
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
|
rules.corecapture = Capture Core On Destruction
|
|
rules.polygoncoreprotection = Polygonal Core Protection
|
|
rules.placerangecheck = Placement Range Check
|
|
rules.enemyCheat = IA-k (talde gorriak) baliabide amaigabeak ditu
|
|
rules.blockhealthmultiplier = Block Health Multiplier
|
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
|
rules.unitbuildspeedmultiplier = Unitateen sorrerarako abiadura-biderkatzailea
|
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
|
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
|
|
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
|
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
|
rules.solarmultiplier = Solar Power Multiplier
|
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
|
rules.unitcap = Base Unit Cap
|
|
rules.limitarea = Limit Map Area
|
|
rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak)
|
|
rules.wavespacing = Boladen tartea:[lightgray] (seg)
|
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
|
rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea
|
|
rules.buildspeedmultiplier = Eraikitze abiadura-biderkatzailea
|
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
|
rules.waitForWaveToEnd = Atzeratu bolada etsairik geratzen bada
|
|
rules.wavelimit = Map Ends After Wave
|
|
rules.dropzoneradius = Erruntze puntuaren erradioa:[lightgray] (lauzak)
|
|
rules.unitammo = Units Require Ammo
|
|
rules.enemyteam = Enemy Team
|
|
rules.playerteam = Player Team
|
|
rules.title.waves = Boladak
|
|
rules.title.resourcesbuilding = Baliabideak eta eraikuntza
|
|
rules.title.enemy = Etsaiak
|
|
rules.title.unit = Unitateak
|
|
rules.title.experimental = Experimental
|
|
rules.title.environment = Environment
|
|
rules.title.teams = Teams
|
|
rules.title.planet = Planet
|
|
rules.lighting = Lighting
|
|
rules.fog = Fog of War
|
|
rules.fire = Fire
|
|
rules.anyenv = <Any>
|
|
rules.explosions = Block/Unit Explosion Damage
|
|
rules.ambientlight = Ambient Light
|
|
rules.weather = Weather
|
|
rules.weather.frequency = Frequency:
|
|
rules.weather.always = Always
|
|
rules.weather.duration = Duration:
|
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
|
|
|
content.item.name = Solidoak
|
|
content.liquid.name = Likidoak
|
|
content.unit.name = Unitateak
|
|
content.block.name = Blokeak
|
|
content.status.name = Status Effects
|
|
content.sector.name = Sectors
|
|
content.team.name = Factions
|
|
wallore = (Wall)
|
|
|
|
item.copper.name = Kobrea
|
|
item.lead.name = Beruna
|
|
item.coal.name = Ikatza
|
|
item.graphite.name = Grafitoa
|
|
item.titanium.name = Titanioa
|
|
item.thorium.name = Torioa
|
|
item.silicon.name = Silizioa
|
|
item.plastanium.name = Plastanioa
|
|
item.phase-fabric.name = Fasezko ehuna
|
|
item.surge-alloy.name = Tirain aleazioa
|
|
item.spore-pod.name = Espora leka
|
|
item.sand.name = Hondarra
|
|
item.blast-compound.name = Lehergai konposatua
|
|
item.pyratite.name = Piratita
|
|
item.metaglass.name = Metabeira
|
|
item.scrap.name = Txatarra
|
|
item.fissile-matter.name = Fissile Matter
|
|
item.beryllium.name = Beryllium
|
|
item.tungsten.name = Tungsten
|
|
item.oxide.name = Oxide
|
|
item.carbide.name = Carbide
|
|
item.dormant-cyst.name = Dormant Cyst
|
|
liquid.water.name = Ura
|
|
liquid.slag.name = Zepa
|
|
liquid.oil.name = Olioa
|
|
liquid.cryofluid.name = Krio-isurkaria
|
|
liquid.neoplasm.name = Neoplasm
|
|
liquid.arkycite.name = Arkycite
|
|
liquid.gallium.name = Gallium
|
|
liquid.ozone.name = Ozone
|
|
liquid.hydrogen.name = Hydrogen
|
|
liquid.nitrogen.name = Nitrogen
|
|
liquid.cyanogen.name = Cyanogen
|
|
|
|
unit.dagger.name = Daga
|
|
unit.mace.name = Mace
|
|
unit.fortress.name = Gotorleku
|
|
unit.nova.name = Nova
|
|
unit.pulsar.name = Pulsar
|
|
unit.quasar.name = Quasar
|
|
unit.crawler.name = Ibilkaria
|
|
unit.atrax.name = Atrax
|
|
unit.spiroct.name = Spiroct
|
|
unit.arkyid.name = Arkyid
|
|
unit.toxopid.name = Toxopid
|
|
unit.flare.name = Flare
|
|
unit.horizon.name = Horizon
|
|
unit.zenith.name = Zenith
|
|
unit.antumbra.name = Antumbra
|
|
unit.eclipse.name = Eclipse
|
|
unit.mono.name = Mono
|
|
unit.poly.name = Poly
|
|
unit.mega.name = Mega
|
|
unit.quad.name = Quad
|
|
unit.oct.name = Oct
|
|
unit.risso.name = Risso
|
|
unit.minke.name = Minke
|
|
unit.bryde.name = Bryde
|
|
unit.sei.name = Sei
|
|
unit.omura.name = Omura
|
|
unit.retusa.name = Retusa
|
|
unit.oxynoe.name = Oxynoe
|
|
unit.cyerce.name = Cyerce
|
|
unit.aegires.name = Aegires
|
|
unit.navanax.name = Navanax
|
|
unit.alpha.name = Alpha
|
|
unit.beta.name = Beta
|
|
unit.gamma.name = Gamma
|
|
unit.scepter.name = Scepter
|
|
unit.reign.name = Reign
|
|
unit.vela.name = Vela
|
|
unit.corvus.name = Corvus
|
|
unit.stell.name = Stell
|
|
unit.locus.name = Locus
|
|
unit.precept.name = Precept
|
|
unit.vanquish.name = Vanquish
|
|
unit.conquer.name = Conquer
|
|
unit.merui.name = Merui
|
|
unit.cleroi.name = Cleroi
|
|
unit.anthicus.name = Anthicus
|
|
unit.tecta.name = Tecta
|
|
unit.collaris.name = Collaris
|
|
unit.elude.name = Elude
|
|
unit.avert.name = Avert
|
|
unit.obviate.name = Obviate
|
|
unit.quell.name = Quell
|
|
unit.disrupt.name = Disrupt
|
|
unit.evoke.name = Evoke
|
|
unit.incite.name = Incite
|
|
unit.emanate.name = Emanate
|
|
unit.manifold.name = Manifold
|
|
unit.assembly-drone.name = Assembly Drone
|
|
unit.latum.name = Latum
|
|
unit.renale.name = Renale
|
|
block.parallax.name = Parallax
|
|
block.cliff.name = Cliff
|
|
block.sand-boulder.name = Hondar harkaitza
|
|
block.basalt-boulder.name = Basalt Boulder
|
|
block.grass.name = Belarra
|
|
block.molten-slag.name = Slag
|
|
block.pooled-cryofluid.name = Cryofluid
|
|
block.space.name = Space
|
|
block.salt.name = Gatza
|
|
block.salt-wall.name = Salt Wall
|
|
block.pebbles.name = Harribilak
|
|
block.tendrils.name = Kiribilak
|
|
block.sand-wall.name = Sand Wall
|
|
block.spore-pine.name = Espora pinua
|
|
block.spore-wall.name = Spore Wall
|
|
block.boulder.name = Boulder
|
|
block.snow-boulder.name = Snow Boulder
|
|
block.snow-pine.name = Elur pinua
|
|
block.shale.name = Shalea
|
|
block.shale-boulder.name = Shale harkaitza
|
|
block.moss.name = Goroldioa
|
|
block.shrubs.name = Zuhaixkak
|
|
block.spore-moss.name = Espora goroldioa
|
|
block.shale-wall.name = Shale Wall
|
|
block.scrap-wall.name = Txatarrezko horma
|
|
block.scrap-wall-large.name = Txatarrezko horma handia
|
|
block.scrap-wall-huge.name = Txatarrezko horma itzela
|
|
block.scrap-wall-gigantic.name = Txatarrezko horma erraldoia
|
|
block.thruster.name = Bultzagile
|
|
block.kiln.name = Kiln
|
|
block.graphite-press.name = Grafito prentsa
|
|
block.multi-press.name = Multi-prentsa
|
|
block.constructing = {0} [lightgray](Eraikitzen)
|
|
block.spawn.name = Etsai-sorrera
|
|
block.core-shard.name = Muina: Maskorra
|
|
block.core-foundation.name = Muina: Fundazioa
|
|
block.core-nucleus.name = Muina: Nukleoa
|
|
block.deep-water.name = Ur sakona
|
|
block.shallow-water.name = Ura
|
|
block.tainted-water.name = Ur kutsatua
|
|
block.deep-tainted-water.name = Deep Tainted Water
|
|
block.darksand-tainted-water.name = Hondar ilunez kutsatutako ura
|
|
block.tar.name = Mundruna
|
|
block.stone.name = Harria
|
|
block.sand-floor.name = Hondarra
|
|
block.darksand.name = Hondar iluna
|
|
block.ice.name = Izotza
|
|
block.snow.name = Elurra
|
|
block.crater-stone.name = Kraterrak
|
|
block.sand-water.name = Hondar ura
|
|
block.darksand-water.name = Hondar ilun ura
|
|
block.char.name = Kokea
|
|
block.dacite.name = Dacite
|
|
block.rhyolite.name = Rhyolite
|
|
block.dacite-wall.name = Dacite Wall
|
|
block.dacite-boulder.name = Dacite Boulder
|
|
block.ice-snow.name = Izotz elurra
|
|
block.stone-wall.name = Stone Wall
|
|
block.ice-wall.name = Ice Wall
|
|
block.snow-wall.name = Snow Wall
|
|
block.dune-wall.name = Dune Wall
|
|
block.pine.name = Pinua
|
|
block.dirt.name = Dirt
|
|
block.dirt-wall.name = Dirt Wall
|
|
block.mud.name = Mud
|
|
block.white-tree-dead.name = Zuhaitz zuri hila
|
|
block.white-tree.name = Zuhaitz zuria
|
|
block.spore-cluster.name = Espora mordoa
|
|
block.metal-floor.name = Metalezko zorua 1
|
|
block.metal-floor-2.name = Metalezko zorua 2
|
|
block.metal-floor-3.name = Metalezko zorua 3
|
|
block.metal-floor-4.name = Metal Floor 4
|
|
block.metal-floor-5.name = Metalezko zorua 4
|
|
block.metal-floor-damaged.name = Kaltetutako metalezko zorua
|
|
block.dark-panel-1.name = Panel iluna 1
|
|
block.dark-panel-2.name = Panel iluna 2
|
|
block.dark-panel-3.name = Panel iluna 3
|
|
block.dark-panel-4.name = Panel iluna 4
|
|
block.dark-panel-5.name = Panel iluna 5
|
|
block.dark-panel-6.name = Panel iluna 6
|
|
block.dark-metal.name = Metal iluna
|
|
block.basalt.name = Basalt
|
|
block.hotrock.name = Arroka beroa
|
|
block.magmarock.name = Magma arroka
|
|
block.copper-wall.name = Kobrezko horma
|
|
block.copper-wall-large.name = Kobrezko horma handia
|
|
block.titanium-wall.name = Titaniozko horma
|
|
block.titanium-wall-large.name = Titaniozko horma handia
|
|
block.plastanium-wall.name = Plastaniozko horma
|
|
block.plastanium-wall-large.name = Plastaniozko horma handia
|
|
block.phase-wall.name = Fasezko horma
|
|
block.phase-wall-large.name = Fasezko horma handia
|
|
block.thorium-wall.name = Toriozko horma
|
|
block.thorium-wall-large.name = Toriozko horma handia
|
|
block.door.name = Atea
|
|
block.door-large.name = Ate handia
|
|
block.duo.name = Duo
|
|
block.scorch.name = Kiskalgarri
|
|
block.scatter.name = Barreiatzaile
|
|
block.hail.name = Txingor
|
|
block.lancer.name = Lantzari
|
|
block.conveyor.name = Garraio-zinta
|
|
block.titanium-conveyor.name = Titaniozko garraio-zinta
|
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
|
block.armored-conveyor.name = Blindatutako garraio-zinta
|
|
block.junction.name = Lotunea
|
|
block.router.name = Bideratzailea
|
|
block.distributor.name = Banatzailea
|
|
block.sorter.name = Antolatzailea
|
|
block.inverted-sorter.name = Alderantzizko antolatzailea
|
|
block.message.name = Mezua
|
|
block.reinforced-message.name = Reinforced Message
|
|
block.world-message.name = World Message
|
|
block.world-switch.name = World Switch
|
|
block.illuminator.name = Illuminator
|
|
block.overflow-gate.name = Gainezkatze atea
|
|
block.underflow-gate.name = Underflow Gate
|
|
block.silicon-smelter.name = Silizio galdategia
|
|
block.phase-weaver.name = Fase ehulea
|
|
block.pulverizer.name = Birringailua
|
|
block.cryofluid-mixer.name = Krio-isurkari nahasgailua
|
|
block.melter.name = Urtzailea
|
|
block.incinerator.name = Erraustegia
|
|
block.spore-press.name = Espora prentsa
|
|
block.separator.name = Bereizlea
|
|
block.coal-centrifuge.name = Ikatz zentrifugagailua
|
|
block.power-node.name = Energia-nodoa
|
|
block.power-node-large.name = Energia-nodo handia
|
|
block.surge-tower.name = Tirainezko dorrea
|
|
block.diode.name = Battery Diode
|
|
block.battery.name = Bateria
|
|
block.battery-large.name = Bateria handia
|
|
block.combustion-generator.name = Errekuntza sorgailua
|
|
block.steam-generator.name = Lurrin sorgailua
|
|
block.differential-generator.name = Sorgailu diferentziala
|
|
block.impact-reactor.name = Talkazko erreaktorea
|
|
block.mechanical-drill.name = Zulagailu mekanikoa
|
|
block.pneumatic-drill.name = Zulagailu pneumatikoa
|
|
block.laser-drill.name = Laser zulagailua
|
|
block.water-extractor.name = Ur erauzgailua
|
|
block.cultivator.name = Kultibadorea
|
|
block.conduit.name = Hodia
|
|
block.mechanical-pump.name = Ponpa mekanikoa
|
|
block.item-source.name = Elementu-iturria
|
|
block.item-void.name = Elementu-zuloa
|
|
block.liquid-source.name = Likido-iturria
|
|
block.liquid-void.name = Liquid Void
|
|
block.power-void.name = Energia-zuloa
|
|
block.power-source.name = Energia amaigabea
|
|
block.unloader.name = Deskargagailua
|
|
block.vault.name = Kripta
|
|
block.wave.name = Olatu
|
|
block.tsunami.name = Tsunami
|
|
block.swarmer.name = Erlauntz
|
|
block.salvo.name = Buhunba
|
|
block.ripple.name = Marmarra
|
|
block.phase-conveyor.name = Fasezko garraio-zinta
|
|
block.bridge-conveyor.name = Garraio-zinta zubia
|
|
block.plastanium-compressor.name = Plastanio konpresorea
|
|
block.pyratite-mixer.name = Piratita nahasgailua
|
|
block.blast-mixer.name = Lehergai nahasgailua
|
|
block.solar-panel.name = Panel fotovoltaikoa
|
|
block.solar-panel-large.name = Panel fotovoltaiko handia
|
|
block.oil-extractor.name = Olio erauzgailua
|
|
block.repair-point.name = Konponketa puntua
|
|
block.repair-turret.name = Repair Turret
|
|
block.pulse-conduit.name = Pultsu hodia
|
|
block.plated-conduit.name = Plated Conduit
|
|
block.phase-conduit.name = Fasezko hodia
|
|
block.liquid-router.name = Likidoen bideratzailea
|
|
block.liquid-tank.name = Likidoentzako tankea
|
|
block.liquid-container.name = Liquid Container
|
|
block.liquid-junction.name = Likidoentzako lotunea
|
|
block.bridge-conduit.name = Hodi zubia
|
|
block.rotary-pump.name = Ponpa birakaria
|
|
block.thorium-reactor.name = Toriozko erreaktorea
|
|
block.mass-driver.name = Mukulu igorlea
|
|
block.blast-drill.name = Zurrusta zulagailua
|
|
block.impulse-pump.name = Ponpa termikoa
|
|
block.thermal-generator.name = Sorgailu termikoa
|
|
block.surge-smelter.name = Aleazio urtzailea
|
|
block.mender.name = Bedezi
|
|
block.mend-projector.name = Konpontze proiektorea
|
|
block.surge-wall.name = Tirainezko horma
|
|
block.surge-wall-large.name = Tirainezko horma handia
|
|
block.cyclone.name = Zikloi
|
|
block.fuse.name = Tximista
|
|
block.shock-mine.name = Mina danbateko eragilea
|
|
block.overdrive-projector.name = Gainelikatze proiektorea
|
|
block.force-projector.name = Indar proiektorea
|
|
block.arc.name = Arku
|
|
block.rtg-generator.name = RTG sorgailua
|
|
block.spectre.name = Espektro
|
|
block.meltdown.name = Nukleofusio
|
|
block.foreshadow.name = Foreshadow
|
|
block.container.name = Edukiontzia
|
|
block.launch-pad.name = Egozketa-plataforma
|
|
block.segment.name = Segment
|
|
block.ground-factory.name = Ground Factory
|
|
block.air-factory.name = Air Factory
|
|
block.naval-factory.name = Naval Factory
|
|
block.additive-reconstructor.name = Additive Reconstructor
|
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
|
block.payload-conveyor.name = Mass Conveyor
|
|
block.payload-router.name = Payload Router
|
|
block.duct.name = Duct
|
|
block.duct-router.name = Duct Router
|
|
block.duct-bridge.name = Duct Bridge
|
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
|
block.payload-void.name = Payload Void
|
|
block.payload-source.name = Payload Source
|
|
block.disassembler.name = Disassembler
|
|
block.silicon-crucible.name = Silicon Crucible
|
|
block.overdrive-dome.name = Overdrive Dome
|
|
block.interplanetary-accelerator.name = Interplanetary Accelerator
|
|
block.constructor.name = Constructor
|
|
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
|
block.large-constructor.name = Large Constructor
|
|
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
|
|
block.deconstructor.name = Deconstructor
|
|
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
|
|
block.payload-loader.name = Payload Loader
|
|
block.payload-loader.description = Load liquids and items into blocks.
|
|
block.payload-unloader.name = Payload Unloader
|
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
|
block.heat-source.name = Heat Source
|
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
|
block.empty.name = Empty
|
|
block.rhyolite-crater.name = Rhyolite Crater
|
|
block.rough-rhyolite.name = Rough Rhyolite
|
|
block.regolith.name = Regolith
|
|
block.yellow-stone.name = Yellow Stone
|
|
block.carbon-stone.name = Carbon Stone
|
|
block.ferric-stone.name = Ferric Stone
|
|
block.ferric-craters.name = Ferric Craters
|
|
block.beryllic-stone.name = Beryllic Stone
|
|
block.crystalline-stone.name = Crystalline Stone
|
|
block.crystal-floor.name = Crystal Floor
|
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
|
block.red-stone.name = Red Stone
|
|
block.dense-red-stone.name = Dense Red Stone
|
|
block.red-ice.name = Red Ice
|
|
block.arkycite-floor.name = Arkycite Floor
|
|
block.arkyic-stone.name = Arkyic Stone
|
|
block.rhyolite-vent.name = Rhyolite Vent
|
|
block.carbon-vent.name = Carbon Vent
|
|
block.arkyic-vent.name = Arkyic Vent
|
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
|
block.red-stone-vent.name = Red Stone Vent
|
|
block.crystalline-vent.name = Crystalline Vent
|
|
block.redmat.name = Redmat
|
|
block.bluemat.name = Bluemat
|
|
block.core-zone.name = Core Zone
|
|
block.regolith-wall.name = Regolith Wall
|
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
|
block.rhyolite-wall.name = Rhyolite Wall
|
|
block.carbon-wall.name = Carbon Wall
|
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
|
block.arkyic-wall.name = Arkyic Wall
|
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
|
block.red-ice-wall.name = Red Ice Wall
|
|
block.red-stone-wall.name = Red Stone Wall
|
|
block.red-diamond-wall.name = Red Diamond Wall
|
|
block.redweed.name = Redweed
|
|
block.pur-bush.name = Pur Bush
|
|
block.yellowcoral.name = Yellowcoral
|
|
block.carbon-boulder.name = Carbon Boulder
|
|
block.ferric-boulder.name = Ferric Boulder
|
|
block.beryllic-boulder.name = Beryllic Boulder
|
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
|
block.arkyic-boulder.name = Arkyic Boulder
|
|
block.crystal-cluster.name = Crystal Cluster
|
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
|
block.crystal-blocks.name = Crystal Blocks
|
|
block.crystal-orbs.name = Crystal Orbs
|
|
block.crystalline-boulder.name = Crystalline Boulder
|
|
block.red-ice-boulder.name = Red Ice Boulder
|
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
|
block.red-stone-boulder.name = Red Stone Boulder
|
|
block.graphitic-wall.name = Graphitic Wall
|
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
|
block.electrolyzer.name = Electrolyzer
|
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
|
block.oxidation-chamber.name = Oxidation Chamber
|
|
block.electric-heater.name = Electric Heater
|
|
block.slag-heater.name = Slag Heater
|
|
block.phase-heater.name = Phase Heater
|
|
block.heat-redirector.name = Heat Redirector
|
|
block.heat-router.name = Heat Router
|
|
block.slag-incinerator.name = Slag Incinerator
|
|
block.carbide-crucible.name = Carbide Crucible
|
|
block.slag-centrifuge.name = Slag Centrifuge
|
|
block.surge-crucible.name = Surge Crucible
|
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
|
block.phase-synthesizer.name = Phase Synthesizer
|
|
block.heat-reactor.name = Heat Reactor
|
|
block.beryllium-wall.name = Beryllium Wall
|
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
|
block.tungsten-wall.name = Tungsten Wall
|
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
|
block.blast-door.name = Blast Door
|
|
block.carbide-wall.name = Carbide Wall
|
|
block.carbide-wall-large.name = Large Carbide Wall
|
|
block.reinforced-surge-wall.name = Reinforced Surge Wall
|
|
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
|
|
block.shielded-wall.name = Shielded Wall
|
|
block.radar.name = Radar
|
|
block.build-tower.name = Build Tower
|
|
block.regen-projector.name = Regen Projector
|
|
block.shockwave-tower.name = Shockwave Tower
|
|
block.shield-projector.name = Shield Projector
|
|
block.large-shield-projector.name = Large Shield Projector
|
|
block.armored-duct.name = Armored Duct
|
|
block.overflow-duct.name = Overflow Duct
|
|
block.underflow-duct.name = Underflow Duct
|
|
block.duct-unloader.name = Duct Unloader
|
|
block.surge-conveyor.name = Surge Conveyor
|
|
block.surge-router.name = Surge Router
|
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
|
block.reinforced-pump.name = Reinforced Pump
|
|
block.reinforced-conduit.name = Reinforced Conduit
|
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
|
block.beam-node.name = Beam Node
|
|
block.beam-tower.name = Beam Tower
|
|
block.beam-link.name = Beam Link
|
|
block.turbine-condenser.name = Turbine Condenser
|
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
|
block.vent-condenser.name = Vent Condenser
|
|
block.cliff-crusher.name = Cliff Crusher
|
|
block.plasma-bore.name = Plasma Bore
|
|
block.large-plasma-bore.name = Large Plasma Bore
|
|
block.impact-drill.name = Impact Drill
|
|
block.eruption-drill.name = Eruption Drill
|
|
block.core-bastion.name = Core Bastion
|
|
block.core-citadel.name = Core Citadel
|
|
block.core-acropolis.name = Core Acropolis
|
|
block.reinforced-container.name = Reinforced Container
|
|
block.reinforced-vault.name = Reinforced Vault
|
|
block.breach.name = Breach
|
|
block.sublimate.name = Sublimate
|
|
block.titan.name = Titan
|
|
block.disperse.name = Disperse
|
|
block.afflict.name = Afflict
|
|
block.lustre.name = Lustre
|
|
block.scathe.name = Scathe
|
|
block.tank-refabricator.name = Tank Refabricator
|
|
block.mech-refabricator.name = Mech Refabricator
|
|
block.ship-refabricator.name = Ship Refabricator
|
|
block.tank-assembler.name = Tank Assembler
|
|
block.ship-assembler.name = Ship Assembler
|
|
block.mech-assembler.name = Mech Assembler
|
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
|
block.payload-mass-driver.name = Payload Mass Driver
|
|
block.small-deconstructor.name = Small Deconstructor
|
|
block.canvas.name = Canvas
|
|
block.world-processor.name = World Processor
|
|
block.world-cell.name = World Cell
|
|
block.tank-fabricator.name = Tank Fabricator
|
|
block.mech-fabricator.name = Mech Fabricator
|
|
block.ship-fabricator.name = Ship Fabricator
|
|
block.prime-refabricator.name = Prime Refabricator
|
|
block.unit-repair-tower.name = Unit Repair Tower
|
|
block.diffuse.name = Diffuse
|
|
block.basic-assembler-module.name = Basic Assembler Module
|
|
block.smite.name = Smite
|
|
block.malign.name = Malign
|
|
block.flux-reactor.name = Flux Reactor
|
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
|
|
|
block.switch.name = Switch
|
|
block.micro-processor.name = Micro Processor
|
|
block.logic-processor.name = Logic Processor
|
|
block.hyper-processor.name = Hyper Processor
|
|
block.logic-display.name = Logic Display
|
|
block.large-logic-display.name = Large Logic Display
|
|
block.memory-cell.name = Memory Cell
|
|
block.memory-bank.name = Memory Bank
|
|
team.malis.name = Malis
|
|
team.crux.name = gorria
|
|
team.sharded.name = laranja
|
|
team.derelict.name = abandonatua
|
|
team.green.name = berdea
|
|
|
|
team.blue.name = urdina
|
|
hint.skip = Skip
|
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
|
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
|
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
|
gz.moveup = \ue804 Move up for further objectives.
|
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
|
gz.defend = Enemy incoming, prepare to defend.
|
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
|
gz.supplyturret = [accent]Supply Turret
|
|
gz.zone1 = This is the enemy drop zone.
|
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|
gz.zone3 = A wave will begin now.\nGet ready.
|
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
|
onset.enemies = Enemy incoming, prepare to defend.
|
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
|
split.acquire = You must acquire some tungsten to build units.
|
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
|
|
|
item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako.
|
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
|
item.lead.description = Hastapeneko oinarrizko materiala. Bloke elektronikoak eta likidoen garraiorako blokeetan asko erabilia.
|
|
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
|
|
item.metaglass.description = Beirazko konposatu izugarri sendoa. Asko erabilia likidoen garraio eta biltegiratzerako.
|
|
item.graphite.description = Mineralizatutako ikatza, munizioa eta isolamendu elektrikorako erabilia.
|
|
item.sand.description = Galdaketan asko erabiltzen den material arrunta, aleazioetan zein urgarri gisa.
|
|
item.coal.description = Fosilizatutako gai begetala, panspermia baino askoz lehenago sortua. Asko erabilia erregai gisa eta baliabideak sortzeko.
|
|
item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
|
|
item.titanium.description = Metal oso arin eta urria. Asko erabilia likidoen garraiorako, zulagailuetan, eta hegazkinetan.
|
|
item.thorium.description = Metal trinko erradioaktiboa, euskarri estrukturalerako eta erregai nuklear gisa erabilia.
|
|
item.scrap.description = Estruktura eta unitate zaharren hondakin. Metal desberdin askoren apurrak dauzka.
|
|
item.scrap.details = Leftover remnants of old structures and units.
|
|
item.silicon.description = Erdieroale izugarri erabilgarria. Panel fotovoltaikoetan, elektronika konplexuan eta dorreen gidatutako munizioan erabilia.
|
|
item.plastanium.description = Material arin eta harikorra aireontzi aurreratuetan eta fragmentazio-munizioan erabilia.
|
|
item.phase-fabric.description = Ia pisurik gabeko substantzia elektronika aurreratuan eta auto-konponketan erabilia.
|
|
item.surge-alloy.description = Ezaugarri elektriko bereziak dituen aleazio aurreratua.
|
|
item.spore-pod.description = Espora sintetikoen leka bat, erabilera industrialerako sintetizatua kontzentrazio atmosferikoetatik. Olioa, lehergailuak eta erregaia ekoizteko erabilia.
|
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
|
item.blast-compound.description = Bonba eta lehergailuetan erabilitako konposatu ezegonkorra. Espora lekak eta beste substantzia lurrinkorrekin sintetizatua. Erregai gisa erabiltzea ez da gomendagarria.
|
|
item.pyratite.description = Izugarri sukoia den substantzia, arma su-eragileetan erabilia.
|
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
|
liquid.water.description = Likido erabilgarriena. Makinen hozgarri gisa eta hondakinen tratamenduan arrunt erabilia.
|
|
liquid.slag.description = Urtutako mineral desberdinen batura. Bere jatorrizko mineraletara banatu daiteke, edo munizio gisa etsaiei ihinztatu.
|
|
liquid.oil.description = Material aurreratuen ekoizpenean erabilitako likidoa. Ikatz bihurtu daiteke erregai gisa erabiltzeko, edo arma gisa ihinztatu eta su emanda.
|
|
liquid.cryofluid.description = Ur eta titanioz egindako likido bizigabe eta ez korrosiboa. Beroa xurgatzeko gaitasun handia du. Hozgarri gisa maiz erabilia.
|
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
|
block.derelict = \uf77e [lightgray]Derelict
|
|
block.armored-conveyor.description = Titaniozko garraio-zinten abiadura berean darmatza elementuak, baina bildaje hobea du. Ez du onartzen albotik kargatzea ez bada beste garraio-zinta batetik.
|
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
|
|
|
block.message.description = Mezu bat gordetzen du. Aliatuen arteko komunikaziorako erabilia.
|
|
block.reinforced-message.description = Stores a message for communication between allies.
|
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
|
block.graphite-press.description = Ikatz puskak zanpatzen ditu grafito hutsezko xaflak sortuz.
|
|
block.multi-press.description = Grafito prentsaren bertsio hobetu bat. Ura eta energia behar ditu ikatza azkar eta eraginkorki prozesatzeko.
|
|
block.silicon-smelter.description = Hondarra eta ikatz hutsa txikitzen ditu silizioa sortzeko.
|
|
block.kiln.description = Hondarra eta beruna galdatzen ditu metabeira izeneko konposatua sortzeko. Energia apur bat behar du jarduteko.
|
|
block.plastanium-compressor.description = Plastanioa ekoizten du olioa eta titanioa erabiliz.
|
|
block.phase-weaver.description = Fasezko ehuna sintetizatzen du torio erradioaktiboa eta hondarra erabiliz. Energia kopurua handia behar du jarduteko.
|
|
block.surge-smelter.description = Titanioa, beruna, silizioa eta kobrea konbinatzen ditu tirain aleazioa ekoizteko.
|
|
block.cryofluid-mixer.description = Ura eta titanio hauts fina nahasten ditu krio-isurkia ekoizteko. Toriozko erreaktorea erabiltzeko ezinbestekoa.
|
|
block.blast-mixer.description = Espora sortak eta piratita txikitu eta nahasten ditu lehergai konposatua ekoizteko.
|
|
block.pyratite-mixer.description = Ikatza, beruna, eta hondarra nahasten ditu oso sukoia den piratita sortuz.
|
|
block.melter.description = Metala zepara urtzen du, prozesatzen jarraitzeko edo olatu dorreetan erabiltzeko.
|
|
block.separator.description = Zeparen osagai mineralak bereizten ditu. Hoztutako emaitza ateratzen du.
|
|
block.spore-press.description = Espora lekak zapaltzen ditu muturreko presioarekin olioa sintetizatzeko.
|
|
block.pulverizer.description = Txatarra hondar fina bihurtzen du.
|
|
block.coal-centrifuge.description = Olioa ikatz puska solidoetara bihurtzen du.
|
|
block.incinerator.description = Jasotzen duen edozein soberako elementu edo likido lurruntzen du.
|
|
block.power-void.description = Jasotako energia guztia deuseztatzen du. Jolastokian besterik ez.
|
|
block.power-source.description = Energia emari etengabea. Jolastokian besterik ez.
|
|
block.item-source.description = Elementuen iturri amaigabea. Jolastokian besterik ez.
|
|
block.item-void.description = Elementu guztiak suntsitzen ditu. Jolastokian besterik ez.
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|
block.liquid-source.description = Likidoen emari amaigabea. Jolastokian besterik ez.
|
|
block.liquid-void.description = Removes any liquids. Sandbox only.
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|
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
|
|
block.payload-void.description = Destroys any payloads. Sandbox only.
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|
block.copper-wall.description = Babeserako bloke merke bat.\nMuina eta dorreak lehen boladetan babesteko erabilgarria.
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block.copper-wall-large.description = Babeserako bloke merke bat.\nMuina eta dorreak lehen boladetan babesteko erabilgarria.\nHainbat lauza hartzen ditu.
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|
block.titanium-wall.description = Zertxobait gogorra den babeserako bloke bat.\nEtsaien aurreko babes ertaina eskaintzen du.
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|
block.titanium-wall-large.description = Zertxobait gogorra den babeserako bloke bat.\nEtsaien aurreko babes ertaina eskaintzen du.\nHainbat lauza hartzen ditu.
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block.plastanium-wall.description = Arku elektrikoak xurgatzen dituen eta energia-nodoen konexio automatikoak blokeatzen dituen horma berezia.
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|
block.plastanium-wall-large.description = Arku elektrikoak xurgatzen dituen eta energia-nodoen konexio automatikoak blokeatzen dituen horma berezia..\nHainbat lauza hartzen ditu.
|
|
block.thorium-wall.description = Babeserako bloke gogorra.\nEtsaitatik aterpe txukuna.
|
|
block.thorium-wall-large.description = Babeserako bloke gogorra.\nEtsaitatik aterpe txukuna.\nHainbat lauza hartzen ditu.
|
|
block.phase-wall.description = Fasez osatutako konposatu islatzaile batez estalitako horma bat. Talkan jasotako bala gehienak desbideratzen ditu.
|
|
block.phase-wall-large.description = Fasez osatutako konposatu islatzaile batez estalitako horma bat. Talkan jasotako bala gehienak desbideratzen ditu.\nHainbat lauza hartzen ditu.
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|
block.surge-wall.description = Defentsarako bloke nabarmen iraunkorra.\nKarga hartzen du balakadak jasotzean, hau edonora askatuz.
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|
block.surge-wall-large.description = Defentsarako bloke nabarmen iraunkorra.\nKarga hartzen du balakadak jasotzean, edonora askatuz.\nHainbat lauza hartzen ditu.
|
|
block.door.description = Ate txiki bat. Sakatuz ireki eta itxi daiteke.
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|
block.door-large.description = Ate handi bat. Sakatuz ireki eta itxi daiteke.\nHainbat lauza hartzen ditu.
|
|
block.mender.description = Aldiro inguruko blokeak konpontzen ditu. Defentsak bere onean mantentzen ditu boladen artean.\nAukeran silizioa erabili dezake irismena eta eraginkortasuna hobetzeko.
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|
block.mend-projector.description = Bedeziaren bertsio hobetu bat. Inguruko blokeak konpontzen ditu.\nAukeran ehuna erabili dezake irismena eta eraginkortasuna hobetzeko.
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|
block.overdrive-projector.description = Inguruko eraikinen abiadura areagotzen du.\nAukeran Fasezko ehuna erabili dezake irismena eta eraginkortasuna hobetzeko.
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block.force-projector.description = Indar eremu hexagonal bat sortzen du bere inguruan, barruko eraikin eta unitateak kaltetik babestuz.\nKalte gehiegi jasotzen badu gainberotu egiten da. Aukeran hozgarria erabili dezake gainberotzea eragozteko. Fasezko ehuna erabili daiteke babesaren neurria handitzeko.
|
|
block.shock-mine.description = Mina zanpatzen duten etsaiak kaltetzen ditu. Etsaiarentzat ia ikusezina.
|
|
block.conveyor.description = Solidoak garraiatzeko oinarrizko blokea. Aurrera daramatza baliabideak eta automatikoki sartzen ditu blokeetan. Biratu daiteke.
|
|
block.titanium-conveyor.description = Elementuen garraiorako bloke aurreratua. Garraiagailu arruntek baino azkarrago daramatza elementuak.
|
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
|
block.junction.description = Gurutzatutako bi garraio-zinten arteko zubi gisa aritzen da. Material desberdinak daramatzaten bi garraio-zinta gurutzatzen direnean erabilgarria.
|
|
block.bridge-conveyor.description = Elementuen garraiorako bloke aurreratua. Elementuak edozein gainazal edo eraikinen gainetik garraiatzen ditu 3 lauzatara gehienez.
|
|
block.phase-conveyor.description = Elementuen garraiorako bloke aurreratua. Energia erabiltzen du hainbat lauzetara konektatutako beste Fasezko garraiagailu batera elementuak teleportatzeko.
|
|
block.sorter.description = Elementuak antolatzen ditu. Elementu bat hautuarekin bat badator, aurrera jarraitu dezake. Bestela, elementua ezker eta eskuinera ateratzen da.
|
|
block.inverted-sorter.description = Antolatzaile arruntaren antzera prozesatzen ditu elementuak, baina hautatutako elementuak alboetara ateratzen ditu.
|
|
block.router.description = Elementuak onartzen ditu, eta beste gehienez 3 norabideetara ateratzen ditu kopuru berdinetan. Jatorri batetik hainbat xedeetara materialak banatzeko egokia.\n\n[scarlet]Ez jarri ekoizpen sarreren ondoan, irteerek trabatuko baitute.[]
|
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block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
|
|
block.distributor.description = Bideratzaile aurreratu bat. Elementuak beste gehienez 7 norabideetara sakabanatzen ditu kopuru berdinetan.
|
|
block.overflow-gate.description = Antolatzaile eta bideratzaile konbinatua. Soilik aurrealdea blokeatuta dagoenean ateratzen du ezker eta eskuinera.
|
|
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
|
block.mass-driver.description = Elementuen garraiorako bloke gorena. Hainbat elementu jaso eta beste mukulu-igorle bati jaurtitzen dizkio irismen handiarekin. Energia behar du jarduteko.
|
|
block.mechanical-pump.description = Ponpa merke bat, emari motelekoa baina ez du energiarik kontsumitzen.
|
|
block.rotary-pump.description = Ponpa aurreratu bat. Likido gehiago barreiatzen du, baina energia behar du.
|
|
block.impulse-pump.description = Ponpa gorena.
|
|
block.conduit.description = Likidoen garraiorako oinarrizko blokea. Likidoak daramatza. Ponpa eta bestelako hodiekin batera erabilia.
|
|
block.pulse-conduit.description = Likidoen garraiorako bloke aurreratua. Hodi arruntek baino azkarrago garraiatzen ditu likidoak eta edukiera handiagoa du.
|
|
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
|
block.liquid-router.description = Likidoan alde batetik jaso eta gehienez beste 3 norabideetara ateratzen ditu kopuru berdinean. Likido apur bat ere biltegiratu dezake. Likidoak iturri batetik hainbat xedeetara eramateko erabilgarria.
|
|
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
|
block.liquid-tank.description = Likidoen kopuru handi bat biltegiratzen du. Erabili tarteko biltegiratzerako materialen eskaria etengabekoa ez denean, edo ezinbesteko blokeentzako hozgarriaren gordailu gisa.
|
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block.liquid-junction.description = Gurutzatzen diren bi hodi banatzeko zubi gisa aritzen da. Likido desberdinak daramatzaten bi hodi gurutzatzen direnean erabilgarria.
|
|
block.bridge-conduit.description = Likidoen garraiorako bloke aurreratua. Likidoak edozelako lurzoru edo eraikinen gainetik garraiatu ditzake, gehienez 3 lauzatara.
|
|
block.phase-conduit.description = Likidoen garraiorako bloke aurreratua. Energia darabil likidoak hainbat lauzetara konektatutako beste fasezko hodi batera teleportatzeko.
|
|
block.power-node.description = Konektatu nodoei energia igortzen die. Nodoa inguruko edozein blokeetara konektatuko da energia jaso edo igortzeko.
|
|
block.power-node-large.description = Energia nodo aurreratua, irismen handiagoarekin eta konexio gehiagorekin.
|
|
block.surge-tower.description = Muturreko irismen luzea duen energia-nodoa konexio erabilgarri gutxiagorekin.
|
|
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
|
|
block.battery.description = Energia biltegiratu dezake gehiegi dagoenean tartekari gisa erabiltzeko. Behar denean energia igortzen du.
|
|
block.battery-large.description = Bateria arrunt batek baino energia gehiago biltegiratu dezake.
|
|
block.combustion-generator.description = Energia sortzen du gai erregarriak errez, esaterako ikatza.
|
|
block.thermal-generator.description = Energia sortzen du toki beroetan jarrita.
|
|
block.steam-generator.description = Errekuntza sorgailu aurreratu bat. Eraginkorragoa. baina ur gehiago behar du lurrina sortzeko.
|
|
block.differential-generator.description = Energia kopuru handia sortzen du. Krio-isurkaria eta piratita goriaren arteko tenperatura diferentzia erabiltzen du.
|
|
block.rtg-generator.description = Sorgailu sinple eta fidagarria. Konposatu erradioaktiboen hirotzearen beroa erabiltzen du geldiro energia sortzeko.
|
|
block.solar-panel.description = Eguzkiaren energia kopuru txiki bat ematen du.
|
|
block.solar-panel-large.description = Panel fotovoltaiko arruntaren bertsio nabarmen eraginkorrago bat.
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|
block.thorium-reactor.description = Energia kopuru handia sortzen du torioa erabilita. Hozgarria behar du etengabe. Bortizki lehertuko da hozgarri nahikoa hornitzen ez bazaio. Energia emaria betetasunaren araberakoa da, erreferentziazko energia sorkuntza guztiz betea dagoenean da.
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block.impact-reactor.description = Sorgailu aurreratu bat, energia kopuru handia sortzeko gai bere gehienezko eraginkortasunean. Energia sarrera nabarmena behar du prozesua abian jartzeko.
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block.mechanical-drill.description = Zulagailu merke bat. Lauza egokietan kokatua, astiro baina etengabe aterako ditu baliabideak. Oinarrizko baliabideak ustiatu ditzake soilik.
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block.pneumatic-drill.description = Zulagailu hobetu bat, titanioa erauzteko gai. Zulagailu mekanikoak baino azkarrago ustiatzen du da.
|
|
block.laser-drill.description = Laser teknologiari esker azkarrago zulatu dezake, baina energia behar du. Torioa ustiatu dezake.
|
|
block.blast-drill.description = Zulagailu gorena. Energia kopuru handia behar du.
|
|
block.water-extractor.description = Lurrazpiko ura erauzten du. Azalean urik ez dagoen tokietan erabilia.
|
|
block.cultivator.description = Atmosferako esporen kontzentrazio txikiak kultibatzen ditu industriarako erabilgarriak diren lekak sortzeko.
|
|
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
|
|
block.oil-extractor.description = Energia, hondar eta ur ugari behar du olioa erauzteko.
|
|
block.core-shard.description = Muin kapsularen lehen iterazioa. Behin suntsituta, eremuarekin kontaktua erabat galduko da, ez utzi hau gertatzen.
|
|
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
|
|
block.core-foundation.description = Muinaren bigarren bertsioa. Hobeto blindatua. Baliabide gehiago gorde ditzake.
|
|
block.core-foundation.details = The second iteration.
|
|
block.core-nucleus.description = Muin kapsularen hirugarren eta azken iterazioa. Bereziki ondo blindatua. Baliabide kopuru ikaragarriak biltegiratu ditzake.
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|
block.core-nucleus.details = The third and final iteration.
|
|
block.vault.description = Mota bakoitzeko elementuen kopuru handiak biltegiratzen ditu. Bloke deskargagailu bat erabili daiteke elementuak kriptatik ateratzeko.
|
|
block.container.description = Mota bakoitzeko elementuen kopuru txiki bat gordetzen du. Bloke deskargagailu bat erabili daiteke elementuak edukiontzitik ateratzeko.
|
|
block.unloader.description = Edukiontzi, kripta edo muin batetik elementuak deskargatzen ditu garraiagailu batera edo zuzenean ondoan dagoen bloke batera. Deskargatu beharreko elementu mota sakatuz aldatu daiteke.
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block.launch-pad.description = Baliabide multzoak egotzi ditzake muina egotzi gabe.
|
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
|
block.duo.description = Dorre txiki eta merke bat. Lurreko unitateen aurka erabilgarria.
|
|
block.scatter.description = Aire defentsarako ezinbesteko dorrea. Berun edo txatarrezko koskorrekin ihinztatzen ditu unitate etsaiak.
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|
block.scorch.description = Inguruko lurreko etsaiak kiskaltzen ditu. Oso eraginkorra distantzia hurbilera.
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|
block.hail.description = Irismen luzeko kanoiteria dorre txikia.
|
|
block.wave.description = Neurri ertaineko dorrea. Likido jarioak isurtzen dizkie etsaiei. Suak automatikoki itzaltzen ditu ura hornitzen bazaio.
|
|
block.lancer.description = Lurreko unitateen aurkako laser dorre ertaina. Energia izpi indartsuak kargatu eta jaurtitzen ditu.
|
|
block.arc.description = Irismen hurbileko dorre elektriko txikia. Elektrizitate arkuak jaurtitzen dizkie etsaiei.
|
|
block.swarmer.description = Misil dorre ertaina. Lurrezko zein airezko etsaiak erasotzen ditu. Misil gidatuak jaurtitzen ditu.
|
|
block.salvo.description = Duo dorrearen bertsio handiago eta aurreratuago bat. Tiro-segida azkarrak botatzen dizkie etsaiei.
|
|
block.fuse.description = Irismen hurbileko energia dorre handia. Hiru izpi zulatzaile isurtzen dizkie inguruko etsaiei.
|
|
block.ripple.description = Kanoiteria dorre izugarri indartsua. Obus sortak jaurtitzen dizkie etsaiei distantzia urrunetara.
|
|
block.cyclone.description = Aire zein lurreko defentsarako dorre handia. Torpedo lehergarrien sortak jaurtitzen dizkie inguruko unitateei.
|
|
block.spectre.description = Kanoi bikoitz erraldoia. Blindajea zulatu dezaketen bala handiak tirokatzen ditu aireko zein lurreko xedeei.
|
|
block.meltdown.description = Laser kanoi erraldoia. Etengabeko laser izpi bat kargatu eta jauritzen die inguruko etsaiei. Hozgarria behar du jarduteko.
|
|
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
|
|
block.repair-point.description = Etengabe konpontzen du inguruko kaltetutako unitate hurbilena.
|
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
|
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
|
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
|
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
|
|
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
|
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
|
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
|
block.payload-router.description = Splits input payloads into 3 output directions.
|
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.additive-reconstructor.description = Upgrades inputted units to the second tier.
|
|
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
|
|
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
|
|
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
|
|
block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
|
|
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
|
|
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
|
|
block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
|
|
block.memory-cell.description = Stores information for a logic processor.
|
|
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
|
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
|
block.duct-bridge.description = Moves items over structures and terrain.
|
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
|
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
|
|
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
|
|
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
|
|
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
|
|
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
|
|
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
|
|
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
|
|
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
|
|
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
|
|
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
|
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
|
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
|
|
unit.flare.description = Fires standard bullets at nearby ground targets.
|
|
unit.horizon.description = Drops clusters of bombs on ground targets.
|
|
unit.zenith.description = Fires salvos of missiles at all nearby enemies.
|
|
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
|
|
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
|
|
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
|
|
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
|
|
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
|
|
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
|
|
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
|
|
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
|
|
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
|
|
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
|
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
|
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
|
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
|
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
|
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
|
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
|
|
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
|
unit.stell.description = Fires standard bullets at enemy targets.
|
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
|
lst.read = Read a number from a linked memory cell.
|
|
lst.write = Write a number to a linked memory cell.
|
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
|
lst.getlink = Get a processor link by index. Starts at 0.
|
|
lst.control = Control a building.
|
|
lst.radar = Locate units around a building with range.
|
|
lst.sensor = Get data from a building or unit.
|
|
lst.set = Set a variable.
|
|
lst.operation = Perform an operation on 1-2 variables.
|
|
lst.end = Jump to the top of the instruction stack.
|
|
lst.wait = Wait a certain number of seconds.
|
|
lst.stop = Halt execution of this processor.
|
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
|
lst.jump = Conditionally jump to another statement.
|
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|
lst.unitcontrol = Control the currently bound unit.
|
|
lst.unitradar = Locate units around the currently bound unit.
|
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
|
lst.getblock = Get tile data at any location.
|
|
lst.setblock = Set tile data at any location.
|
|
lst.spawnunit = Spawn unit at a location.
|
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
|
lst.weathersense = Check if a type of weather is active.
|
|
lst.weatherset = Set the current state of a type of weather.
|
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
|
lst.explosion = Create an explosion at a location.
|
|
lst.setrate = Set processor execution speed in instructions/tick.
|
|
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
|
lst.setrule = Set a game rule.
|
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
|
lst.cutscene = Manipulate the player camera.
|
|
lst.setflag = Set a global flag that can be read by all processors.
|
|
lst.getflag = Check if a global flag is set.
|
|
lst.setprop = Sets a property of a unit or building.
|
|
lst.effect = Create a particle effect.
|
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
|
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
|
lglobal.false = 0
|
|
lglobal.true = 1
|
|
lglobal.null = null
|
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
|
lglobal.@e = The mathematical constant e (2.718...)
|
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
|
lglobal.@time = Playtime of current save, in milliseconds
|
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
|
lglobal.@second = Playtime of current save, in seconds
|
|
lglobal.@minute = Playtime of current save, in minutes
|
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
|
lglobal.@mapw = Map width in tiles
|
|
lglobal.@maph = Map height in tiles
|
|
lglobal.sectionMap = Map
|
|
lglobal.sectionGeneral = General
|
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
|
lglobal.sectionProcessor = Processor
|
|
lglobal.sectionLookup = Lookup
|
|
lglobal.@this = The logic block executing the code
|
|
lglobal.@thisx = X coordinate of block executing the code
|
|
lglobal.@thisy = Y coordinate of block executing the code
|
|
lglobal.@links = Total number of blocks linked to this processors
|
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
|
lglobal.@client = True if the code is running on a client connected to a server
|
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
|
lglobal.@clientUnit = Unit of client running the code
|
|
lglobal.@clientName = Player name of client running the code
|
|
lglobal.@clientTeam = Team ID of client running the code
|
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
|
lenum.shoot = Shoot at a position.
|
|
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
|
lenum.config = Building configuration, e.g. sorter item.
|
|
lenum.enabled = Whether the block is enabled.
|
|
laccess.currentammotype = Current ammo item/liquid of a turret.
|
|
laccess.color = Illuminator color.
|
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
|
lcategory.unknown = Unknown
|
|
lcategory.unknown.description = Uncategorized instructions.
|
|
lcategory.io = Input & Output
|
|
lcategory.io.description = Modify contents of memory blocks and processor buffers.
|
|
lcategory.block = Block Control
|
|
lcategory.block.description = Interact with blocks.
|
|
lcategory.operation = Operations
|
|
lcategory.operation.description = Logical operations.
|
|
lcategory.control = Flow Control
|
|
lcategory.control.description = Manage execution order.
|
|
lcategory.unit = Unit Control
|
|
lcategory.unit.description = Give units commands.
|
|
lcategory.world = World
|
|
lcategory.world.description = Control how the world behaves.
|
|
graphicstype.clear = Fill the display with a color.
|
|
graphicstype.color = Set color for next drawing operations.
|
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
|
graphicstype.stroke = Set line width.
|
|
graphicstype.line = Draw line segment.
|
|
graphicstype.rect = Fill a rectangle.
|
|
graphicstype.linerect = Draw a rectangle outline.
|
|
graphicstype.poly = Fill a regular polygon.
|
|
graphicstype.linepoly = Draw a regular polygon outline.
|
|
graphicstype.triangle = Fill a triangle.
|
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
|
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
|
lenum.always = Always true.
|
|
lenum.idiv = Integer division.
|
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
|
lenum.mod = Modulo.
|
|
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
|
|
lenum.notequal = Not equal. Coerces types.
|
|
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
|
|
lenum.shl = Bit-shift left.
|
|
lenum.shr = Bit-shift right.
|
|
lenum.or = Bitwise OR.
|
|
lenum.land = Logical AND.
|
|
lenum.and = Bitwise AND.
|
|
lenum.not = Bitwise flip.
|
|
lenum.xor = Bitwise XOR.
|
|
lenum.min = Minimum of two numbers.
|
|
lenum.max = Maximum of two numbers.
|
|
lenum.angle = Angle of vector in degrees.
|
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
|
lenum.len = Length of vector.
|
|
lenum.sin = Sine, in degrees.
|
|
lenum.cos = Cosine, in degrees.
|
|
lenum.tan = Tangent, in degrees.
|
|
lenum.asin = Arc sine, in degrees.
|
|
lenum.acos = Arc cosine, in degrees.
|
|
lenum.atan = Arc tangent, in degrees.
|
|
lenum.rand = Random decimal in range [0, value).
|
|
lenum.log = Natural logarithm (ln).
|
|
lenum.log10 = Base 10 logarithm.
|
|
lenum.noise = 2D simplex noise.
|
|
lenum.abs = Absolute value.
|
|
lenum.sqrt = Square root.
|
|
lenum.any = Any unit.
|
|
lenum.ally = Ally unit.
|
|
lenum.attacker = Unit with a weapon.
|
|
lenum.enemy = Enemy unit.
|
|
lenum.boss = Guardian unit.
|
|
lenum.flying = Flying unit.
|
|
lenum.ground = Ground unit.
|
|
lenum.player = Unit controlled by a player.
|
|
lenum.ore = Ore deposit.
|
|
lenum.damaged = Damaged ally building.
|
|
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
|
lenum.building = Building in a specific group.
|
|
lenum.core = Any core.
|
|
lenum.storage = Storage building, e.g. Vault.
|
|
lenum.generator = Buildings that generate power.
|
|
lenum.factory = Buildings that transform resources.
|
|
lenum.repair = Repair points.
|
|
lenum.battery = Any battery.
|
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
|
lenum.reactor = Impact/Thorium reactor.
|
|
lenum.turret = Any turret.
|
|
sensor.in = The building/unit to sense.
|
|
radar.from = Building to sense from.\nSensor range is limited by building range.
|
|
radar.target = Filter for units to sense.
|
|
radar.and = Additional filters.
|
|
radar.order = Sorting order. 0 to reverse.
|
|
radar.sort = Metric to sort results by.
|
|
radar.output = Variable to write output unit to.
|
|
unitradar.target = Filter for units to sense.
|
|
unitradar.and = Additional filters.
|
|
unitradar.order = Sorting order. 0 to reverse.
|
|
unitradar.sort = Metric to sort results by.
|
|
unitradar.output = Variable to write output unit to.
|
|
control.of = Building to control.
|
|
control.unit = Unit/building to aim at.
|
|
control.shoot = Whether to shoot.
|
|
unitlocate.enemy = Whether to locate enemy buildings.
|
|
unitlocate.found = Whether the object was found.
|
|
unitlocate.building = Output variable for located building.
|
|
unitlocate.outx = Output X coordinate.
|
|
unitlocate.outy = Output Y coordinate.
|
|
unitlocate.group = Building group to look for.
|
|
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
|
lenum.stop = Stop moving/mining/building.
|
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|
lenum.move = Move to exact position.
|
|
lenum.approach = Approach a position with a radius.
|
|
lenum.pathfind = Pathfind to the enemy spawn.
|
|
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
|
lenum.target = Shoot a position.
|
|
lenum.targetp = Shoot a target with velocity prediction.
|
|
lenum.itemdrop = Drop an item.
|
|
lenum.itemtake = Take an item from a building.
|
|
lenum.paydrop = Drop current payload.
|
|
lenum.paytake = Pick up payload at current location.
|
|
lenum.payenter = Enter/land on the payload block the unit is on.
|
|
lenum.flag = Numeric unit flag.
|
|
lenum.mine = Mine at a position.
|
|
lenum.build = Build a structure.
|
|
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
|
lenum.within = Check if unit is near a position.
|
|
lenum.boost = Start/stop boosting.
|
|
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
|
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
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lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
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lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
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lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
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lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
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lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
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