mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-19 08:47:29 +07:00
2516 lines
144 KiB
INI
2516 lines
144 KiB
INI
credits.text = Skapad av [royal]Anuken[] - [sky]anukendev@gmail.com[]
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credits = Medverkande
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contributors = Översättare och medarbetare
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discord = Gå med i Mindustrys Discord server!
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link.discord.description = Officiella Discord chattrummet för Mindustry
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link.reddit.description = Mindustry subredditen
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link.github.description = Spelets källkod
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link.changelog.description = Lista av uppdateringar
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link.dev-builds.description = Ostabila utvecklings builds
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link.trello.description = Officiell Trello tavla för uppkommande funktioner
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link.itch.io.description = itch.io med nedladdningar för PC
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link.google-play.description = Mindustry på Google Play
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link.f-droid.description = F-Droid katalog listning
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link.wiki.description = Officiell wiki-sida för Mindustry
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link.suggestions.description = Föreslå nya funktioner
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link.bug.description = Hittat en? Rapportera den här
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linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
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linkfail = Kunde inte öppna länken!\nLänken har kopierats till ditt urklipp.
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screenshot = Skärmdump har sparats till {0}
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screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för skärmdump.
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gameover = Spel Slut
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gameover.disconnect = Frånkoppla
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gameover.pvp = Laget [accent] {0}[] vann!
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gameover.waiting = [accent]Väntar på nästa karta...
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highscore = [accent]Nytt rekord!
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copied = Kopierad.
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indev.notready = Denna del av spelet är inte färdig ännu
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load.sound = Ljud
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load.map = Kartor
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load.image = Bilder
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load.content = Innehåll
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load.system = System
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load.mod = Moddar
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load.scripts = Scripts
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be.update = En ny beta version är tillgänglig:
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be.update.confirm = Ladda ner och starta om?
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be.updating = Uppdaterar...
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be.ignore = Ignorera
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be.noupdates = Inga uppdateringar hittades.
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be.check = Leta efter uppdateringar
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mods.browser = Mod Sökare
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mods.browser.selected = Valt mod
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mods.browser.add = Installera
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mods.browser.reinstall = Ominstallera
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mods.browser.view-releases = View Releases
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mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
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mods.browser.latest = [lightgray][Latest]
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mods.browser.releases = Releases
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mods.github.open = Repo
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mods.github.open-release = Release Page
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mods.browser.sortdate = Sortera efter senaste
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mods.browser.sortstars = Sortera efter stjärnor
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schematic = Schematic
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schematic.add = Spara Schematic...
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schematics = Schematics
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schematic.search = Search schematics...
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schematic.replace = En schematic med det namnet finns redan. Byt ut den?
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schematic.exists = En schematic med det namnet finns redan.
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schematic.import = Importera Schematic...
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schematic.exportfile = Exportera Fil
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schematic.importfile = Importera Fil
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schematic.browseworkshop = Öppna Workshoppen
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schematic.copy = Kopiera till urklipp
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schematic.copy.import = Importera från urklipp
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schematic.shareworkshop = Dela på Workshoppen
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vänd Schematic
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schematic.saved = Schematic sparad.
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schematic.delete.confirm = Den här schematicen kommer bli ytterst borttagen.
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schematic.edit = Edit Schematic
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schematic.info = {0}x{1}, {2} block
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schematic.disabled = [scarlet]Schematics inaktiverade[]\nDu får inte använda schematics på denna [accent]kartan[] eller [accent]servern.
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schematic.tags = Taggar:
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schematic.edittags = Redigera Taggar
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schematic.addtag = Lägg till Taggar
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schematic.texttag = Text Tagg
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schematic.icontag = Ikon Tagg
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schematic.renametag = Döp om Tagg
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schematic.tagged = {0} tagged
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schematic.tagdelconfirm = Radera denna tagg fullständigt?
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schematic.tagexists = Den taggen finns redan.
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stats = Statistik
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stats.wave = Besegrade Vågor
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stats.unitsCreated = Enheter Skapade
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stats.enemiesDestroyed = Besegrade Fiender
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stats.built = Byggda Byggnader
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stats.destroyed = Förstörda Byggnader
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stats.deconstructed = Dekonstruerade Byggnader
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stats.playtime = Tid Spelad
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globalitems = [accent]Globala Objekt
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map.delete = Är du säker på att du vill ta bort kartan "[accent]{0}[]"?
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level.highscore = Högsta Poäng: [accent]{0}
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level.select = Nivåval
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level.mode = Spelläge:
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coreattack = < Kärnan är under attack! >
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nearpoint = [[ [scarlet]LÄMNA DROPPZONEN OMEDELBART[] ]\nförintelse oundviklig
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database = Kärndatabas
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database.button = Databas
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savegame = Spara Spel
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loadgame = Importera Spel
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joingame = Gå med i Spel
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customgame = Anpassat Spel
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newgame = Nytt Spel
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none = <inget>
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none.found = [lightgray]<ingen hittad>
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none.inmap = [lightgray]<ingen i karta>
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minimap = Minikarta
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position = Position
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close = Stäng
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website = Hemsida
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quit = Avsluta
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save.quit = Spara & lämna
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maps = Kartor
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maps.browse = Bläddra bland kartor
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continue = Fortsätt
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maps.none = [lightgray]Inga kartor hittade!
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invalid = Ogiltig
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pickcolor = Välj Färg
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preparingconfig = Förbereder konfiguration
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preparingcontent = Förbereder innehåll
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uploadingcontent = Laddar upp innehåll
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uploadingpreviewfile = Laddar upp förhandsgranskningsfil
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committingchanges = Genomför Ändringar
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done = Klar
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feature.unsupported = Din enhet stödjer inte denna funktion.
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mods.initfailed = [red]⚠[] Den tidigare Mindustry instansen kunde inte initieras. Detta var troligtvis orsakat av misskötta moddar.\n\nFör att förhindra en kraschslinga, [red]har alla mods inaktiverats.[]
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mods = Moddar
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mods.none = [lightgray]Hittar inga Moddar!
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mods.guide = Modding Guide
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mods.report = Rapportera Bug
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mods.openfolder = Öppna Mod Mapp
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mods.viewcontent = Visa Innehåll
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mods.reload = Ladda Om
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mods.reloadexit = Spelat kommer nu att starta om, för att ladda om moddarna.
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mod.installed = [[Installed]
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mod.display = [gray]Mod:[orange] {0}
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mod.enabled = [lightgray]Aktiverad
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mod.disabled = [scarlet]Inaktiverad
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mod.multiplayer.compatible = [gray]Flerspelar Kompatibel
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mod.disable = Inaktivera
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mod.content = Innehåll:
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mod.delete.error = Kunde inte ta bort modden. Filen kanske används.
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mod.incompatiblegame = [red]Outdated Game
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mod.incompatiblemod = [red]Incompatible
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mod.blacklisted = [red]Unsupported
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mod.unmetdependencies = [red]Unmet Dependencies
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mod.erroredcontent = [scarlet]Innehålls Fel
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mod.circulardependencies = [red]Circular Dependencies
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mod.incompletedependencies = [red]Incomplete Dependencies
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mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
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mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
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mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
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mod.missingdependencies.details = This mod is missing dependencies: {0}
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mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
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mod.circulardependencies.details = This mod has dependencies that depends on each other.
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mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
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mod.requiresversion = Requires game version: [red]{0}
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mod.errors = Fel har inträffat under laddning av innehåll.
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mod.noerrorplay = [scarlet]Du har moddar med fel.[] Stäng antingen av de drabbade moddarna eller fixa felen innan du spelar.
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mod.nowdisabled = [scarlet]Mod '{0}' saknar beroenden:[accent] {1}\n[lightgray]Dessa mods måste laddas ned först.\nDetta mod kommer att inaktiveras automatiskt.
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mod.enable = Aktivera
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mod.requiresrestart = Spelet kommer nu att stängas av för att tillämpa mod ändringarna.
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mod.reloadrequired = [scarlet]Omstart krävs
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mod.import = Importera Mod
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mod.import.file = Importera Fil
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mod.import.github = Importera GitHub Mod
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mod.jarwarn = [scarlet]JAR moddar är i sig osäkra.[]\nSe till att du importerar detta mod från en trovärdig källa!
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mod.item.remove = Denna artikel är en del av[accent] '{0}'[] modden. För att ta bort den, avinstallera det moddet.
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mod.remove.confirm = Detta mod kommer att raderas.
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mod.author = [lightgray]Skapare:[] {0}
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mod.missing = Denna sparfil innehåller moddar som du nyligen har uppdaterat eller inte längre har installerade. Spar korruption kan förekomma. Är du säker på att du vill ladda den?\n[lightgray]Moddar:\n{0}
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mod.preview.missing = Innan du publicerar detta mod i workshoppen, måste du lägga till en förhandsgransknings bild.\nPlacera en bild döpt[accent] preview.png[] i moddens mapp och försök igen.
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mod.folder.missing = Endast moddar i mapp form kan bli publicerade på workshoppen.\nFör att konvertera ett mod till en mapp, packa helt enkelt upp filen i en mapp och ta bort den gamla zip-filen, starta sedan om ditt spel eller ladda om dina moddar.
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mod.scripts.disable = Din enhet stödjer inte moddar med skripter. Du måste inaktivera dessa moddar för att kunna spela spelet.
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about.button = Om
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name = Namn:
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noname = Välj ett[accent] namn[] först.
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search = Search:
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planetmap = Planet Karta
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launchcore = Avfyra Kärna
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filename = Filnamn:
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unlocked = Nytt innehåll upplåst!
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available = Ny forskning tillgänglig!
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unlock.incampaign = < Lås upp i kampanjen för detaljer >
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campaign.select = Select Starting Campaign
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campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
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campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
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campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
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completed = [accent]Avklarad
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techtree = Teknologiträd
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techtree.select = Teknologiträd Väljare
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techtree.serpulo = Serpulo
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techtree.erekir = Erekir
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research.load = Ladda
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research.discard = Kassera
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research.list = [lightgray]Forskning:
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research = Forskning
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researched = [lightgray]{0} framforskat.
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research.progress = {0}% klart
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players = {0} spelare online
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players.single = {0} spelare online
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players.search = sök
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players.notfound = [gray]inga spelare hittade
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server.closing = [accent]Stänger server...
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server.kicked.kick = Du har blivit kickad från servern!
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server.kicked.whitelist = Du är inte vitlistad här.
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server.kicked.serverClose = Server stängd.
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server.kicked.vote = Du har blivit utröstad. Hejdå.
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server.kicked.clientOutdated = Utdaterad klient! Uppdatera ditt spel!
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server.kicked.serverOutdated = Utdaterad server! Be värden att uppdatera!
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server.kicked.banned = Du är bannad från servern.
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server.kicked.typeMismatch = Den här servern är inte kompatibel med din build typ.
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server.kicked.playerLimit = Den här servern är full. Var god vänta på en öppning.
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server.kicked.recentKick = Du har blivit kickad nyligen.\nVänta innan du ansluter igen.
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server.kicked.nameInUse = Någon med det namnet finns redan\npå servern.
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server.kicked.nameEmpty = Ditt namn är ogiltigt.
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server.kicked.idInUse = Du är redan på den här servern! Det är inte tillåtet att ansluta med två konton.
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server.kicked.customClient = Denna server tillåter inte anpassade builds. Ladda ned en officiell version.
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server.kicked.gameover = Spel slut!
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server.kicked.serverRestarting = Servern startar om.
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server.versions = Din version:[accent] {0}[]\nServer version:[accent] {1}[]
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host.info = [accent]Värd[] knappen skapar en server på port [scarlet]6567[]. \nVem som helst på samma [lightgray]wifi eller lokala nätverk[] borde kunna se din server på deras server lista.\n\nOm du vill att personer ska kunna ansluta från var som helst med hjälp av IP, så är [accent]portvidarebefordran[] nödvändigt.\n\n[lightgray]Obs: Om någon har problem med att ansluta till ditt LAN spel, se till att du har gett Mindustry åtkomst till ditt lokala nätverk i dina brandväggsinställningar. Observera att offentliga nätverk ibland inte tillåter serverupptäckt.
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join.info = Här, kan du skriva en [accent]server IP[] för att ansluta till, eller upptäcka [accent]lokala nätverks[] servrar att ansluta till.\nBåde LAN och WAN multiplayer stöds.\n\n[lightgray]Obs: Det finns ingen automatisk global serverlista; om du vill ansluta till någon via IP, måste du be värden om deras IP.
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hostserver = Bli Värd För Multiplayer Spel
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invitefriends = Bjud In Vänner
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hostserver.mobile = Bli Värd\nför Spel
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host = Bli värd
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hosting = [accent]Öppnar server...
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hosts.refresh = Uppdatera
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hosts.discovering = Upptäcker LAN spel
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hosts.discovering.any = Upptäcker spel
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server.refreshing = Uppdaterar server
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hosts.none = [lightgray]Inga lokala spel hittades!
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host.invalid = [scarlet]Kan inte ansluta till värd.
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servers.local = Lokala Servrar
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servers.local.steam = Öppna Spel & Lokala Servrar
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servers.remote = Fjärr Servrar
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servers.global = Gemenskaps Servrar
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servers.disclaimer = Gemenskaps servrar är [accent]inte[] ägda eller kontrollerade av utvecklaren.\n\nServrar kan innehålla användargenererat innehåll som inte är lämpligt för alla åldrar.
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servers.showhidden = Visa Dolda Servrar
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server.shown = Visade
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server.hidden = Dolda
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viewplayer = Viewing Player: [accent]{0}
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trace = Trace Player
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trace.playername = Spelarnamn: [accent]{0}
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trace.ip = IP: [accent]{0}
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trace.id = Unique ID: [accent]{0}
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trace.language = Language: [accent]{0}
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trace.mobile = Mobile Client: [accent]{0}
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trace.modclient = Custom Client: [accent]{0}
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trace.times.joined = Times Joined: [accent]{0}
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trace.times.kicked = Times Kicked: [accent]{0}
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trace.ips = IPs:
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trace.names = Names:
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invalidid = Invalid client ID! Submit a bug report.
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player.ban = Ban
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player.kick = Kick
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player.trace = Trace
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player.admin = Toggle Admin
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player.team = Change Team
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server.bans = Bans
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server.bans.none = Inga bannade spelare hittades!
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server.admins = Administratörer
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server.admins.none = Inga administratörer hittades!
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server.add = Lägg Till Server
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server.delete = Är du säker på att du vill ta bort servern?
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server.edit = Redigera Server
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server.outdated = [crimson]Outdated Server![]
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server.outdated.client = [crimson]Outdated Client![]
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server.version = [gray]v{0} {1}
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server.custombuild = [accent]Custom Build
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confirmban = Are you sure you want to ban this player?
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confirmkick = Are you sure you want to kick this player?
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confirmunban = Are you sure you want to unban this player?
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confirmadmin = Are you sure you want to make this player an admin?
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confirmunadmin = Are you sure you want to remove admin status from this player?
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votekick.reason = Vote-Kick Reason
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votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
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joingame.title = Join Game
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joingame.ip = Adress:
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disconnect = Frånkopplad.
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disconnect.error = Kopplingsfel.
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disconnect.closed = Koppling stängd.
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disconnect.timeout = Timed out.
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disconnect.data = Failed to load world data!
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cantconnect = Unable to join game ([accent]{0}[]).
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connecting = [accent]Ansluter...
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reconnecting = [accent]Reconnecting...
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connecting.data = [accent]Loading world data...
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server.port = Port:
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server.addressinuse = Address already in use!
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server.invalidport = Ogiltigt portnummer!
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server.error = [crimson]Error hosting server: [accent]{0}
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save.new = Ny sparfil
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save.overwrite = Are you sure you want to overwrite\nthis save slot?
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save.nocampaign = Individual save files from the campaign cannot be imported.
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overwrite = Skriv över
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save.none = Inga sparfiler hittade!
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savefail = Kunde inte spara spelet!
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save.delete.confirm = Är du säker att du vill radera den här sparfilen?
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save.delete = Radera
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save.export = Exportera
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save.import.invalid = [accent]This save is invalid!
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save.import.fail = [crimson]Failed to import save: [accent]{0}
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save.export.fail = [crimson]Failed to export save: [accent]{0}
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save.import = Importera
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save.newslot = Namn:
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save.rename = Byt namn
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save.rename.text = Nytt namn:
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selectslot = Välj sparfil.
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slot = [accent]Slot {0}
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editmessage = Redigera meddelande
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save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
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empty = <tom>
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on = På
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off = Av
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save.search = Search saved games...
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save.autosave = Autospara: {0}
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save.map = Map: {0}
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save.wave = Våg {0}
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save.mode = Gamemode: {0}
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save.date = Last Saved: {0}
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save.playtime = Speltid: {0}
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warning = Varning.
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confirm = Bekräfta
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delete = Radera
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view.workshop = View In Workshop
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workshop.listing = Edit Workshop Listing
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ok = OK
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open = Öppna
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customize = Customize Rules
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cancel = Avbryt
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command = Command
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command.queue = [lightgray][Queuing]
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command.mine = Mine
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command.repair = Repair
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command.rebuild = Rebuild
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command.assist = Assist Player
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command.move = Move
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command.boost = Boost
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command.enterPayload = Enter Payload Block
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command.loadUnits = Load Units
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command.loadBlocks = Load Blocks
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command.unloadPayload = Unload Payload
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stance.stop = Cancel Orders
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stance.shoot = Stance: Shoot
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stance.holdfire = Stance: Hold Fire
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stance.pursuetarget = Stance: Pursue Target
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stance.patrol = Stance: Patrol Path
|
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
|
openlink = Öppna Länk
|
|
copylink = Kopiera Länk
|
|
back = Tillbaka
|
|
max = Max
|
|
objective = Map Objective
|
|
crash.export = Export Crash Logs
|
|
crash.none = No crash logs found.
|
|
crash.exported = Crash logs exported.
|
|
data.export = Exportera data
|
|
data.import = Importera data
|
|
data.openfolder = Open Data Folder
|
|
data.exported = Data exporterad.
|
|
data.invalid = This isn't valid game data.
|
|
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
|
quit.confirm = Är du säker på att du vill avsluta?
|
|
loading = [accent]Läser in...
|
|
downloading = [accent]Downloading...
|
|
saving = [accent]Sparar...
|
|
respawn = [accent][[{0}][] to respawn in core
|
|
cancelbuilding = [accent][[{0}][] to clear plan
|
|
selectschematic = [accent][[{0}][] to select+copy
|
|
pausebuilding = [accent][[{0}][] to pause building
|
|
resumebuilding = [scarlet][[{0}][] to resume building
|
|
enablebuilding = [scarlet][[{0}][] to enable building
|
|
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
|
commandmode.name = [accent]Command Mode
|
|
commandmode.nounits = [no units]
|
|
wave = [accent]Våg {0}
|
|
wave.cap = [accent]Wave {0}/{1}
|
|
wave.waiting = [lightgray]Våg om {0}
|
|
wave.waveInProgress = [lightgray]Wave in progress
|
|
waiting = [lightgray]Väntar...
|
|
waiting.players = Väntar på spelare...
|
|
wave.enemies = [lightgray]{0} Fiender kvarvarande
|
|
wave.enemycores = [accent]{0}[lightgray] Enemy Cores
|
|
wave.enemycore = [accent]{0}[lightgray] Enemy Core
|
|
wave.enemy = [lightgray]{0} Fiende kvar
|
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
|
loadimage = Ladda bild
|
|
saveimage = Spara bild
|
|
unknown = Okänd
|
|
custom = Anpassad
|
|
builtin = Inbyggd
|
|
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
|
map.random = [accent]Random Map
|
|
map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
|
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add [scarlet]non-orange[] cores to this map in the editor.
|
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add {0} cores to this map in the editor.
|
|
map.invalid = Error loading map: corrupted or invalid map file.
|
|
workshop.update = Update Item
|
|
workshop.error = Error fetching workshop details: {0}
|
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
|
workshop.menu = Select what you would like to do with this item.
|
|
workshop.info = Item Info
|
|
changelog = Changelog (optional):
|
|
updatedesc = Overwrite Title & Description
|
|
eula = Steam EULA
|
|
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
|
publishing = [accent]Publishing...
|
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
|
publish.error = Error publishing item: {0}
|
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
|
editor.planet = Planet:
|
|
editor.sector = Sector:
|
|
editor.seed = Seed:
|
|
editor.cliffs = Walls To Cliffs
|
|
|
|
editor.brush = Pensel
|
|
editor.openin = Open In Editor
|
|
editor.oregen = Ore Generation
|
|
editor.oregen.info = Ore Generation:
|
|
editor.mapinfo = Map Info
|
|
editor.author = Skapare:
|
|
editor.description = Beskrivning:
|
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
|
editor.waves = Vågor:
|
|
editor.rules = Regler:
|
|
editor.generation = Generering:
|
|
editor.objectives = Objectives
|
|
editor.locales = Locale Bundles
|
|
editor.worldprocessors = World Processors
|
|
editor.worldprocessors.editname = Edit Name
|
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
|
editor.ingame = Edit In-Game
|
|
editor.playtest = Playtest
|
|
editor.publish.workshop = Publish On Workshop
|
|
editor.newmap = New Map
|
|
editor.center = Center
|
|
editor.search = Search maps...
|
|
editor.filters = Filter Maps
|
|
editor.filters.mode = Gamemodes:
|
|
editor.filters.type = Map Type:
|
|
editor.filters.search = Search In:
|
|
editor.filters.author = Author
|
|
editor.filters.description = Description
|
|
editor.shiftx = Shift X
|
|
editor.shifty = Shift Y
|
|
workshop = Workshop
|
|
waves.title = Vågor
|
|
waves.remove = Ta bort
|
|
waves.every = var
|
|
waves.waves = våg(or)
|
|
waves.health = health: {0}%
|
|
waves.perspawn = per spawn
|
|
waves.shields = shields/wave
|
|
waves.to = till
|
|
waves.spawn = spawn:
|
|
waves.spawn.all = <all>
|
|
waves.spawn.select = Spawn Select
|
|
waves.spawn.none = [scarlet]no spawns found in map
|
|
waves.max = max units
|
|
waves.guardian = Guardian
|
|
waves.preview = Förhandsvisning
|
|
waves.edit = Ändra...
|
|
waves.random = Random
|
|
waves.copy = Kopiera till Urklipp
|
|
waves.load = Läs från Urklipp
|
|
waves.invalid = Invalid waves in clipboard.
|
|
waves.copied = Vågor kopierade.
|
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
|
waves.sort = Sort By
|
|
waves.sort.reverse = Reverse Sort
|
|
waves.sort.begin = Begin
|
|
waves.sort.health = Health
|
|
waves.sort.type = Type
|
|
waves.search = Search waves...
|
|
waves.filter = Unit Filter
|
|
waves.units.hide = Hide All
|
|
waves.units.show = Show All
|
|
|
|
wavemode.counts = counts
|
|
wavemode.totals = totals
|
|
wavemode.health = health
|
|
all = All
|
|
|
|
editor.default = [lightgray]<Default>
|
|
details = Details...
|
|
edit = Redigera...
|
|
variables = Vars
|
|
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
|
logic.globals = Built-in Variables
|
|
editor.name = Namn:
|
|
editor.spawn = Spawn Unit
|
|
editor.removeunit = Remove Unit
|
|
editor.teams = Lag
|
|
editor.errorload = Error loading file:\n[accent]{0}
|
|
editor.errorsave = Error saving file:\n[accent]{0}
|
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
|
editor.errornot = This is not a map file.
|
|
editor.errorheader = This map file is either not valid or corrupt.
|
|
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
|
editor.errorlocales = Error reading invalid locale bundles.
|
|
editor.update = Uppdatera
|
|
editor.randomize = Slumpa
|
|
editor.moveup = Move Up
|
|
editor.movedown = Move Down
|
|
editor.copy = Copy
|
|
editor.apply = Verkställ
|
|
editor.generate = Generera
|
|
editor.sectorgenerate = Sector Generate
|
|
editor.resize = Resize
|
|
editor.loadmap = Load Map
|
|
editor.savemap = Save Map
|
|
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
|
editor.saved = Sparad!
|
|
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
|
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
|
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
|
editor.import = Importera...
|
|
editor.importmap = Importera Karta
|
|
editor.importmap.description = Import an already existing map
|
|
editor.importfile = Import File
|
|
editor.importfile.description = Import an external map file
|
|
editor.importimage = Import Legacy Image
|
|
editor.importimage.description = Import an external map image file
|
|
editor.export = Exportera...
|
|
editor.exportfile = Exportera Fil
|
|
editor.exportfile.description = Export a map file
|
|
editor.exportimage = Export Terrain Image
|
|
editor.exportimage.description = Export a map image file
|
|
editor.loadimage = Import Terrain
|
|
editor.saveimage = Export Terrain
|
|
editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit?
|
|
editor.resizemap = Resize Map
|
|
editor.mapname = Kartnamn:
|
|
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
|
editor.exists = A map with this name already exists.
|
|
editor.selectmap = Select a map to load:
|
|
|
|
toolmode.replace = Byt ut
|
|
toolmode.replace.description = Draws only on solid blocks.
|
|
toolmode.replaceall = Byt ut alla
|
|
toolmode.replaceall.description = Replace all blocks in map.
|
|
toolmode.orthogonal = Orthogonal
|
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
|
toolmode.square = Square
|
|
toolmode.square.description = Square brush.
|
|
toolmode.eraseores = Erase Ores
|
|
toolmode.eraseores.description = Erase only ores.
|
|
toolmode.fillteams = Fyll Lag
|
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
|
toolmode.fillerase = Fill Erase
|
|
toolmode.fillerase.description = Erase blocks of the same type.
|
|
toolmode.drawteams = Rita Lag
|
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
|
toolmode.underliquid = Under Liquids
|
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
|
|
|
filters.empty = [lightgray]No filters! Add one with the button below.
|
|
filter.distort = Distort
|
|
filter.noise = Brus
|
|
filter.enemyspawn = Enemy Spawn Select
|
|
filter.spawnpath = Path To Spawn
|
|
filter.corespawn = Core Select
|
|
filter.median = Median
|
|
filter.oremedian = Malmmedian
|
|
filter.blend = Blend
|
|
filter.defaultores = Default Ores
|
|
filter.ore = Malm
|
|
filter.rivernoise = Flodbrus
|
|
filter.mirror = Spegla
|
|
filter.clear = Rensa
|
|
filter.option.ignore = Ignorera
|
|
filter.scatter = Sprid
|
|
filter.terrain = Terräng
|
|
filter.logic = Logic
|
|
filter.option.scale = Skala
|
|
filter.option.chance = Chans
|
|
filter.option.mag = Magnitud
|
|
filter.option.threshold = Tröskelvärde
|
|
filter.option.circle-scale = Cirkelskala
|
|
filter.option.octaves = Oktaver
|
|
filter.option.falloff = Falloff
|
|
filter.option.angle = Vinkel
|
|
filter.option.tilt = Tilt
|
|
filter.option.rotate = Rotate
|
|
filter.option.amount = Amount
|
|
filter.option.block = Block
|
|
filter.option.floor = Golv
|
|
filter.option.flooronto = Target Floor
|
|
filter.option.target = Target
|
|
filter.option.replacement = Replacement
|
|
filter.option.wall = Vägg
|
|
filter.option.ore = Malm
|
|
filter.option.floor2 = Secondary Floor
|
|
filter.option.threshold2 = Secondary Threshold
|
|
filter.option.radius = Radie
|
|
filter.option.percentile = Percentile
|
|
filter.option.code = Code
|
|
filter.option.loop = Loop
|
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
|
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
|
locales.applytoall = Apply Changes To All Locales
|
|
locales.addtoother = Add To Other Locales
|
|
locales.rollback = Rollback to last applied
|
|
locales.filter = Property filter
|
|
locales.searchname = Search name...
|
|
locales.searchvalue = Search value...
|
|
locales.searchlocale = Search locale...
|
|
locales.byname = By name
|
|
locales.byvalue = By value
|
|
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
|
locales.showmissing = Show properties that are missing in some locales
|
|
locales.showsame = Show properties that have same values in different locales
|
|
locales.viewproperty = View in all locales
|
|
locales.viewing = Viewing property "{0}"
|
|
locales.addicon = Add Icon
|
|
|
|
width = Bredd:
|
|
height = Höjd:
|
|
menu = Meny
|
|
play = Spela
|
|
campaign = Campaign
|
|
load = Load
|
|
save = Spara
|
|
fps = FPS: {0}
|
|
ping = Ping: {0}ms
|
|
tps = TPS: {0}
|
|
memory = Mem: {0}mb
|
|
memory2 = Mem:\n {0}mb +\n {1}mb
|
|
language.restart = Starta om spelet för att språkinställningarna ska ta effekt.
|
|
settings = Inställningar
|
|
tutorial = Tutorial
|
|
tutorial.retake = Ta Om Tutorial
|
|
editor = Editor
|
|
mapeditor = Map Editor
|
|
|
|
abandon = Ge upp
|
|
abandon.text = Zonen och alla dess resurser förloras till fienden.
|
|
locked = Låst
|
|
complete = [lightgray]Nå:
|
|
requirement.wave = Reach Wave {0} in {1}
|
|
requirement.core = Destroy Enemy Core in {0}
|
|
requirement.research = Research {0}
|
|
requirement.produce = Produce {0}
|
|
requirement.capture = Capture {0}
|
|
requirement.onplanet = Control Sector On {0}
|
|
requirement.onsector = Land On Sector: {0}
|
|
launch.text = Launch
|
|
research.multiplayer = Only the host can research items.
|
|
map.multiplayer = Only the host can view sectors.
|
|
uncover = Uncover
|
|
configure = Configure Loadout
|
|
objective.research.name = Research
|
|
objective.produce.name = Obtain
|
|
objective.item.name = Obtain Item
|
|
objective.coreitem.name = Core Item
|
|
objective.buildcount.name = Build Count
|
|
objective.unitcount.name = Unit Count
|
|
objective.destroyunits.name = Destroy Units
|
|
objective.timer.name = Timer
|
|
objective.destroyblock.name = Destroy Block
|
|
objective.destroyblocks.name = Destroy Blocks
|
|
objective.destroycore.name = Destroy Core
|
|
objective.commandmode.name = Command Mode
|
|
objective.flag.name = Flag
|
|
marker.shapetext.name = Shape Text
|
|
marker.point.name = Point
|
|
marker.shape.name = Shape
|
|
marker.text.name = Text
|
|
marker.line.name = Line
|
|
marker.quad.name = Quad
|
|
marker.texture.name = Texture
|
|
marker.background = Background
|
|
marker.outline = Outline
|
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
|
objective.destroycore = [accent]Destroy Enemy Core
|
|
objective.command = [accent]Command Units
|
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
|
loadout = Loadout
|
|
resources = Resources
|
|
resources.max = Max
|
|
bannedblocks = Banned Blocks
|
|
objectives = Objectives
|
|
bannedunits = Banned Units
|
|
bannedunits.whitelist = Banned Units As Whitelist
|
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
|
addall = Add All
|
|
launch.from = Launching From: [accent]{0}
|
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
|
launch.destination = Destination: {0}
|
|
configure.invalid = Amount must be a number between 0 and {0}.
|
|
add = Lägg till...
|
|
guardian = Guardian
|
|
|
|
connectfail = [crimson]Connection error:\n\n[accent]{0}
|
|
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
|
error.invalidaddress = Ogiltig adress.
|
|
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
|
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
|
error.alreadyconnected = Redan ansluten.
|
|
error.mapnotfound = Map file not found!
|
|
error.io = Network I/O error.
|
|
error.any = Okänt nätverksfel.
|
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
|
|
|
weather.rain.name = Rain
|
|
weather.snowing.name = Snow
|
|
weather.sandstorm.name = Sandstorm
|
|
weather.sporestorm.name = Sporestorm
|
|
weather.fog.name = Fog
|
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
|
sectorlist = Sectors
|
|
sectorlist.attacked = {0} under attack
|
|
|
|
sectors.unexplored = [lightgray]Oupptäckt
|
|
sectors.resources = Resurser:
|
|
sectors.production = Produktion:
|
|
sectors.export = Export:
|
|
sectors.import = Import:
|
|
sectors.time = Time:
|
|
sectors.threat = Threat:
|
|
sectors.wave = Wave:
|
|
sectors.stored = Lagrade:
|
|
sectors.resume = Återuppta
|
|
sectors.launch = Skjuta upp
|
|
sectors.select = Select
|
|
sectors.nonelaunch = [lightgray]none (sun)
|
|
sectors.rename = Byt namn på sektor
|
|
sectors.enemybase = [scarlet]Enemy Base
|
|
sectors.vulnerable = [scarlet]Vulnerable
|
|
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
|
sectors.survives = [accent]Survives {0} waves
|
|
sectors.go = Go
|
|
sector.abandon = Abandon
|
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
|
sector.curcapture = Sector Captured
|
|
sector.curlost = Sector Lost
|
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
|
sector.attacked = Sector [accent]{0}[white] under attack!
|
|
sector.lost = Sector [accent]{0}[white] lost!
|
|
sector.capture = Sector [accent]{0}[white]Captured!
|
|
sector.capture.current = Sector Captured!
|
|
sector.changeicon = Change Icon
|
|
sector.noswitch.title = Unable to Switch Sectors
|
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
|
sector.view = View Sector
|
|
threat.low = Low
|
|
threat.medium = Medium
|
|
threat.high = High
|
|
threat.extreme = Extreme
|
|
threat.eradication = Eradication
|
|
planets = Planets
|
|
|
|
planet.serpulo.name = Serpulo
|
|
planet.erekir.name = Erekir
|
|
planet.sun.name = Sun
|
|
sector.impact0078.name = Impact 0078
|
|
|
|
sector.groundZero.name = Ground Zero
|
|
sector.craters.name = Kratrarna
|
|
sector.frozenForest.name = Fryst skog
|
|
sector.ruinousShores.name = Ruinous Shores
|
|
sector.stainedMountains.name = Färgade berg
|
|
sector.desolateRift.name = Ödslig rift
|
|
sector.nuclearComplex.name = Kärnkraftsproduktionskomplex
|
|
sector.overgrowth.name = Överväxt
|
|
sector.tarFields.name = Tjärfält
|
|
sector.saltFlats.name = Saltöken
|
|
sector.fungalPass.name = Svamppass
|
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
|
sector.windsweptIslands.name = Windswept Islands
|
|
sector.extractionOutpost.name = Extraction Outpost
|
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
|
sector.coastline.name = Coastline
|
|
sector.navalFortress.name = Naval Fortress
|
|
|
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
|
sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism.
|
|
sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
|
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
|
sector.onset.name = The Onset
|
|
sector.aegis.name = Aegis
|
|
sector.lake.name = Lake
|
|
sector.intersect.name = Intersect
|
|
sector.atlas.name = Atlas
|
|
sector.split.name = Split
|
|
sector.basin.name = Basin
|
|
sector.marsh.name = Marsh
|
|
sector.peaks.name = Peaks
|
|
sector.ravine.name = Ravine
|
|
sector.caldera-erekir.name = Caldera
|
|
sector.stronghold.name = Stronghold
|
|
sector.crevice.name = Crevice
|
|
sector.siege.name = Siege
|
|
sector.crossroads.name = Crossroads
|
|
sector.karst.name = Karst
|
|
sector.origin.name = Origin
|
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
|
|
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
|
status.burning.name = Burning
|
|
status.freezing.name = Freezing
|
|
status.wet.name = Wet
|
|
status.muddy.name = Muddy
|
|
status.melting.name = Melting
|
|
status.sapped.name = Sapped
|
|
status.electrified.name = Electrified
|
|
status.spore-slowed.name = Spore Slowed
|
|
status.tarred.name = Tarred
|
|
status.overdrive.name = Overdrive
|
|
status.overclock.name = Overclock
|
|
status.shocked.name = Shocked
|
|
status.blasted.name = Blasted
|
|
status.unmoving.name = Unmoving
|
|
status.boss.name = Guardian
|
|
|
|
settings.language = Språk
|
|
settings.data = Spel Data
|
|
settings.reset = Återställ till Standardvärden
|
|
settings.rebind = Byt
|
|
settings.resetKey = Reset
|
|
settings.controls = Kontroller
|
|
settings.game = Spel
|
|
settings.sound = Ljud
|
|
settings.graphics = Grafik
|
|
settings.cleardata = Rensa Data...
|
|
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
|
settings.clearsaves = Clear Saves
|
|
settings.clearresearch = Clear Research
|
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
|
settings.clearcampaignsaves = Clear Campaign Saves
|
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
|
paused = [accent]< Pausat >
|
|
clear = Clear
|
|
banned = [scarlet]Banned
|
|
unsupported.environment = [scarlet]Unsupported Environment
|
|
yes = Ja
|
|
no = Nej
|
|
info.title = Info
|
|
error.title = [crimson]An error has occured
|
|
error.crashtitle = An error has occured
|
|
unit.nobuild = [scarlet]Unit can't build
|
|
lastaccessed = [lightgray]Last Accessed: {0}
|
|
lastcommanded = [lightgray]Last Commanded: {0}
|
|
block.unknown = [lightgray]???
|
|
stat.showinmap = <load map to show>
|
|
stat.description = Purpose
|
|
|
|
stat.input = Inmatning
|
|
stat.output = Utmatning
|
|
stat.maxefficiency = Max Efficiency
|
|
stat.booster = Booster
|
|
stat.tiles = Nödvändiga Tiles
|
|
stat.affinities = Affinities
|
|
stat.opposites = Opposites
|
|
stat.powercapacity = Power Capacity
|
|
stat.powershot = Power/Shot
|
|
stat.damage = Skada
|
|
stat.targetsair = Targets Air
|
|
stat.targetsground = Targets Ground
|
|
stat.itemsmoved = Move Speed
|
|
stat.launchtime = Time Between Launches
|
|
stat.shootrange = Range
|
|
stat.size = Storlek
|
|
stat.displaysize = Display Size
|
|
stat.liquidcapacity = Liquid Capacity
|
|
stat.powerrange = Power Range
|
|
stat.linkrange = Link Range
|
|
stat.instructions = Instructions
|
|
stat.powerconnections = Max Connections
|
|
stat.poweruse = Power Use
|
|
stat.powerdamage = Power/Damage
|
|
stat.itemcapacity = Item Capacity
|
|
stat.memorycapacity = Memory Capacity
|
|
stat.basepowergeneration = Base Power Generation
|
|
stat.productiontime = Production Time
|
|
stat.repairtime = Block Full Repair Time
|
|
stat.repairspeed = Repair Speed
|
|
stat.weapons = Weapons
|
|
stat.bullet = Bullet
|
|
stat.moduletier = Module Tier
|
|
stat.unittype = Unit Type
|
|
stat.speedincrease = Speed Increase
|
|
stat.range = Range
|
|
stat.drilltier = Drillables
|
|
stat.drillspeed = Base Drill Speed
|
|
stat.boosteffect = Boost Effect
|
|
stat.maxunits = Max Active Units
|
|
stat.health = Health
|
|
stat.armor = Armor
|
|
stat.buildtime = Build Time
|
|
stat.maxconsecutive = Max Consecutive
|
|
stat.buildcost = Build Cost
|
|
stat.inaccuracy = Inaccuracy
|
|
stat.shots = Skott
|
|
stat.reload = Shots/Second
|
|
stat.ammo = Ammunition
|
|
stat.shieldhealth = Shield Health
|
|
stat.cooldowntime = Cooldown Time
|
|
stat.explosiveness = Explosiveness
|
|
stat.basedeflectchance = Base Deflect Chance
|
|
stat.lightningchance = Lightning Chance
|
|
stat.lightningdamage = Lightning Damage
|
|
stat.flammability = Flammability
|
|
stat.radioactivity = Radioactivity
|
|
stat.charge = Charge
|
|
stat.heatcapacity = HeatCapacity
|
|
stat.viscosity = Viscosity
|
|
stat.temperature = Temperature
|
|
stat.speed = Speed
|
|
stat.buildspeed = Build Speed
|
|
stat.minespeed = Mine Speed
|
|
stat.minetier = Mine Tier
|
|
stat.payloadcapacity = Payload Capacity
|
|
stat.abilities = Abilities
|
|
stat.canboost = Can Boost
|
|
stat.flying = Flying
|
|
stat.ammouse = Ammo Use
|
|
stat.ammocapacity = Ammo Capacity
|
|
stat.damagemultiplier = Damage Multiplier
|
|
stat.healthmultiplier = Health Multiplier
|
|
stat.speedmultiplier = Speed Multiplier
|
|
stat.reloadmultiplier = Reload Multiplier
|
|
stat.buildspeedmultiplier = Build Speed Multiplier
|
|
stat.reactive = Reacts
|
|
stat.immunities = Immunities
|
|
stat.healing = Healing
|
|
|
|
ability.forcefield = Force Field
|
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
|
ability.repairfield = Repair Field
|
|
ability.repairfield.description = Repairs nearby units
|
|
ability.statusfield = Status Field
|
|
ability.statusfield.description = Applies a status effect to nearby units
|
|
ability.unitspawn = Factory
|
|
ability.unitspawn.description = Constructs units
|
|
ability.shieldregenfield = Shield Regen Field
|
|
ability.shieldregenfield.description = Regenerates shields of nearby units
|
|
ability.movelightning = Movement Lightning
|
|
ability.movelightning.description = Releases lightning while moving
|
|
ability.armorplate = Armor Plate
|
|
ability.armorplate.description = Reduces damage taken while shooting
|
|
ability.shieldarc = Shield Arc
|
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
|
ability.suppressionfield = Regen Suppression Field
|
|
ability.suppressionfield.description = Stops nearby repair buildings
|
|
ability.energyfield = Energy Field
|
|
ability.energyfield.description = Zaps nearby enemies
|
|
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
|
ability.regen = Regeneration
|
|
ability.regen.description = Regenerates own health over time
|
|
ability.liquidregen = Liquid Absorption
|
|
ability.liquidregen.description = Absorbs liquid to heal itself
|
|
ability.spawndeath = Death Spawns
|
|
ability.spawndeath.description = Releases units on death
|
|
ability.liquidexplode = Death Spillage
|
|
ability.liquidexplode.description = Spills liquid on death
|
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
|
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
|
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
|
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|
|
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
|
|
|
bar.drilltierreq = Bättre Borr Krävs
|
|
bar.noresources = Missing Resources
|
|
bar.corereq = Core Base Required
|
|
bar.corefloor = Core Zone Tile Required
|
|
bar.cargounitcap = Cargo Unit Cap Reached
|
|
bar.drillspeed = Drill Speed: {0}/s
|
|
bar.pumpspeed = Pump Speed: {0}/s
|
|
bar.efficiency = Effektivitet: {0}%
|
|
bar.boost = Boost: +{0}%
|
|
bar.powerbalance = Power: {0}/s
|
|
bar.powerstored = Stored: {0}/{1}
|
|
bar.poweramount = Power: {0}
|
|
bar.poweroutput = Power Output: {0}
|
|
bar.powerlines = Connections: {0}/{1}
|
|
bar.items = Föremål: {0}
|
|
bar.capacity = Capacity: {0}
|
|
bar.unitcap = {0} {1}/{2}
|
|
bar.liquid = Vätska
|
|
bar.heat = Hetta
|
|
bar.instability = Instability
|
|
bar.heatamount = Heat: {0}
|
|
bar.heatpercent = Heat: {0} ({1}%)
|
|
bar.power = Power
|
|
bar.progress = Build Progress
|
|
bar.loadprogress = Progress
|
|
bar.launchcooldown = Launch Cooldown
|
|
bar.input = Input
|
|
bar.output = Output
|
|
bar.strength = [stat]{0}[lightgray]x strength
|
|
|
|
units.processorcontrol = [lightgray]Processor Controlled
|
|
|
|
bullet.damage = [stat]{0}[lightgray] skada
|
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|
bullet.incendiary = [stat]incendiary
|
|
bullet.homing = [stat]homing
|
|
bullet.armorpierce = [stat]armor piercing
|
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
|
bullet.infinitepierce = [stat]pierce
|
|
bullet.healpercent = [stat]{0}[lightgray]% healing
|
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
|
bullet.range = [stat]{0}[lightgray] tiles range
|
|
|
|
unit.blocks = block
|
|
unit.blockssquared = blocks²
|
|
unit.powersecond = power units/second
|
|
unit.tilessecond = tiles/second
|
|
unit.liquidsecond = liquid units/second
|
|
unit.itemssecond = items/second
|
|
unit.liquidunits = liquid units
|
|
unit.powerunits = power units
|
|
unit.heatunits = heat units
|
|
unit.degrees = grader
|
|
unit.seconds = sekunder
|
|
unit.minutes = mins
|
|
unit.persecond = /sek
|
|
unit.perminute = /min
|
|
unit.timesspeed = x hastighet
|
|
unit.percent = %
|
|
unit.shieldhealth = shield health
|
|
unit.items = föremål
|
|
unit.thousands = k
|
|
unit.millions = mil
|
|
unit.billions = b
|
|
unit.shots = shots
|
|
unit.pershot = /shot
|
|
category.purpose = Purpose
|
|
category.general = Allmänt
|
|
category.power = Energi
|
|
category.liquids = Vätskor
|
|
category.items = Föremål
|
|
category.crafting = Inmatning/Utmatning
|
|
category.function = Function
|
|
category.optional = Optional Enhancements
|
|
setting.alwaysmusic.name = Always Play Music
|
|
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
|
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
|
|
setting.landscape.name = Lock Landscape
|
|
setting.shadows.name = Skuggor
|
|
setting.blockreplace.name = Automatic Block Suggestions
|
|
setting.linear.name = Linear Filtering
|
|
setting.hints.name = Hints
|
|
setting.logichints.name = Logic Hints
|
|
setting.backgroundpause.name = Pause In Background
|
|
setting.buildautopause.name = Auto-Pause Building
|
|
setting.doubletapmine.name = Double-Tap to Mine
|
|
setting.commandmodehold.name = Hold For Command Mode
|
|
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
|
setting.animatedwater.name = Animerat Vatten
|
|
setting.animatedshields.name = Animerade Sköldar
|
|
setting.playerindicators.name = Player Indicators
|
|
setting.indicators.name = Enemy/Ally Indicators
|
|
setting.autotarget.name = Auto-Target
|
|
setting.keyboard.name = Mouse+Keyboard Controls
|
|
setting.touchscreen.name = Touchscreen Controls
|
|
setting.fpscap.name = Begränsade FPS
|
|
setting.fpscap.none = Inga
|
|
setting.fpscap.text = {0} FPS
|
|
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
|
setting.uiscale.description = Restart required to apply changes.
|
|
setting.swapdiagonal.name = Always Diagonal Placement
|
|
setting.difficulty.training = Träning
|
|
setting.difficulty.easy = Lätt
|
|
setting.difficulty.normal = Normalt
|
|
setting.difficulty.hard = Svårt
|
|
setting.difficulty.insane = Galet
|
|
setting.difficulty.name = Svårighetsgrad:
|
|
setting.screenshake.name = Skärmskak
|
|
setting.bloomintensity.name = Bloom Intensity
|
|
setting.bloomblur.name = Bloom Blur
|
|
setting.effects.name = Visa Effekter
|
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
|
setting.blockstatus.name = Display Block Status
|
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
|
setting.sensitivity.name = Controller Sensitivity
|
|
setting.saveinterval.name = Save Interval
|
|
setting.seconds = {0} Sekunder
|
|
setting.milliseconds = {0} milliseconds
|
|
setting.fullscreen.name = Fullskärm
|
|
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
|
setting.borderlesswindow.name.windows = Borderless Fullscreen
|
|
setting.borderlesswindow.description = Restart may be required to apply changes.
|
|
setting.fps.name = Show FPS
|
|
setting.console.name = Enable Console
|
|
setting.smoothcamera.name = Smooth Camera
|
|
setting.vsync.name = VSync
|
|
setting.pixelate.name = Pixellera[lightgray] (disables animations)
|
|
setting.minimap.name = Visa Minikarta
|
|
setting.coreitems.name = Display Core Items
|
|
setting.position.name = Show Player Position
|
|
setting.mouseposition.name = Show Mouse Position
|
|
setting.musicvol.name = Musikvolym
|
|
setting.atmosphere.name = Show Planet Atmosphere
|
|
setting.drawlight.name = Draw Darkness/Lighting
|
|
setting.ambientvol.name = Ambient Volume
|
|
setting.mutemusic.name = Stäng Av Musik
|
|
setting.sfxvol.name = Ljudeffektvolym
|
|
setting.mutesound.name = Stäng Av Ljudeffekter
|
|
setting.crashreport.name = Skicka Anonyma Krashrapporter
|
|
setting.savecreate.name = Auto-Create Saves
|
|
setting.steampublichost.name = Public Game Visibility
|
|
setting.playerlimit.name = Player Limit
|
|
setting.chatopacity.name = Chattgenomskinlighet
|
|
setting.lasersopacity.name = Power Laser Opacity
|
|
setting.bridgeopacity.name = Bridge Opacity
|
|
setting.playerchat.name = Visa
|
|
setting.showweather.name = Show Weather Graphics
|
|
setting.hidedisplays.name = Hide Logic Displays
|
|
setting.macnotch.name = Anpassa gränssnittet för att visa skåra
|
|
setting.macnotch.description = Omstart krävs för att tillämpa ändringar
|
|
steam.friendsonly = Friends Only
|
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
|
uiscale.reset = UI-skalan har ändrats.\nTryck "OK" för att använda den här skalan.\n[scarlet]Avslutar och återställer om[accent] {0}[] sekunder...
|
|
uiscale.cancel = Avbryt och Avsluta
|
|
setting.bloom.name = Bloom
|
|
keybind.title = Rebind Keys
|
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
|
category.general.name = General
|
|
category.view.name = View
|
|
category.command.name = Unit Command
|
|
category.multiplayer.name = Multiplayer
|
|
category.blocks.name = Block Select
|
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
|
keybind.respawn.name = Respawn
|
|
keybind.control.name = Control Unit
|
|
keybind.clear_building.name = Clear Building
|
|
keybind.press = Press a key...
|
|
keybind.press.axis = Press an axis or key...
|
|
keybind.screenshot.name = Map Screenshot
|
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
|
keybind.move_x.name = Move x
|
|
keybind.move_y.name = Move y
|
|
keybind.mouse_move.name = Follow Mouse
|
|
keybind.pan.name = Pan View
|
|
keybind.boost.name = Boost
|
|
keybind.command_mode.name = Command Mode
|
|
keybind.command_queue.name = Unit Command Queue
|
|
keybind.create_control_group.name = Create Control Group
|
|
keybind.cancel_orders.name = Cancel Orders
|
|
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
|
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
|
keybind.unit_command_move.name = Unit Command: Move
|
|
keybind.unit_command_repair.name = Unit Command: Repair
|
|
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
|
keybind.unit_command_assist.name = Unit Command: Assist
|
|
keybind.unit_command_mine.name = Unit Command: Mine
|
|
keybind.unit_command_boost.name = Unit Command: Boost
|
|
keybind.unit_command_load_units.name = Unit Command: Load Units
|
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
|
keybind.rebuild_select.name = Rebuild Region
|
|
keybind.schematic_select.name = Select Region
|
|
keybind.schematic_menu.name = Schematic Menu
|
|
keybind.schematic_flip_x.name = Flip Schematic X
|
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
|
keybind.category_prev.name = Previous Category
|
|
keybind.category_next.name = Next Category
|
|
keybind.block_select_left.name = Block Select Left
|
|
keybind.block_select_right.name = Block Select Right
|
|
keybind.block_select_up.name = Block Select Up
|
|
keybind.block_select_down.name = Block Select Down
|
|
keybind.block_select_01.name = Category/Block Select 1
|
|
keybind.block_select_02.name = Category/Block Select 2
|
|
keybind.block_select_03.name = Category/Block Select 3
|
|
keybind.block_select_04.name = Category/Block Select 4
|
|
keybind.block_select_05.name = Category/Block Select 5
|
|
keybind.block_select_06.name = Category/Block Select 6
|
|
keybind.block_select_07.name = Category/Block Select 7
|
|
keybind.block_select_08.name = Category/Block Select 8
|
|
keybind.block_select_09.name = Category/Block Select 9
|
|
keybind.block_select_10.name = Category/Block Select 10
|
|
keybind.fullscreen.name = Toggle Fullscreen
|
|
keybind.select.name = Select/Shoot
|
|
keybind.diagonal_placement.name = Diagonal Placement
|
|
keybind.pick.name = Pick Block
|
|
keybind.break_block.name = Break Block
|
|
keybind.select_all_units.name = Select All Units
|
|
keybind.select_all_unit_factories.name = Select All Unit Factories
|
|
keybind.deselect.name = Deselect
|
|
keybind.pickupCargo.name = Pickup Cargo
|
|
keybind.dropCargo.name = Drop Cargo
|
|
keybind.shoot.name = Shoot
|
|
keybind.zoom.name = Zoom
|
|
keybind.menu.name = Menu
|
|
keybind.pause.name = Pause
|
|
keybind.pause_building.name = Pause/Resume Building
|
|
keybind.minimap.name = Minimap
|
|
keybind.planet_map.name = Planet Map
|
|
keybind.research.name = Research
|
|
keybind.block_info.name = Block Info
|
|
keybind.chat.name = Chat
|
|
keybind.player_list.name = Player list
|
|
keybind.console.name = Console
|
|
keybind.rotate.name = Rotate
|
|
keybind.rotateplaced.name = Rotate Existing (Hold)
|
|
keybind.toggle_menus.name = Toggle menus
|
|
keybind.chat_history_prev.name = Chat history prev
|
|
keybind.chat_history_next.name = Chat history next
|
|
keybind.chat_scroll.name = Chat scroll
|
|
keybind.chat_mode.name = Change Chat Mode
|
|
keybind.drop_unit.name = Drop Unit
|
|
keybind.zoom_minimap.name = Zoom minimap
|
|
mode.help.title = Description of modes
|
|
mode.survival.name = Överlevnad
|
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
|
mode.sandbox.name = Sandlåda
|
|
mode.sandbox.description = Infinite resources and no timer for waves.
|
|
mode.editor.name = Redigerare
|
|
mode.pvp.name = Spelare mot spelare
|
|
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
|
mode.attack.name = Attack
|
|
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
|
|
mode.custom = Custom Rules
|
|
rules.invaliddata = Invalid clipboard data.
|
|
rules.hidebannedblocks = Hide Banned Blocks
|
|
|
|
rules.infiniteresources = Infinite Resources
|
|
rules.onlydepositcore = Only Allow Core Depositing
|
|
rules.derelictrepair = Allow Derelict Block Repair
|
|
rules.reactorexplosions = Reactor Explosions
|
|
rules.coreincinerates = Core Incinerates Overflow
|
|
rules.disableworldprocessors = Disable World Processors
|
|
rules.schematic = Schematics Allowed
|
|
rules.wavetimer = Vågtimer
|
|
rules.wavesending = Wave Sending
|
|
rules.allowedit = Allow Editing Rules
|
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
|
rules.waves = Vågor
|
|
rules.airUseSpawns = Air units use spawn points
|
|
rules.attack = Attack Mode
|
|
rules.buildai = Base Builder AI
|
|
rules.buildaitier = Builder AI Tier
|
|
rules.rtsai = RTS AI
|
|
rules.rtsminsquadsize = Min Squad Size
|
|
rules.rtsmaxsquadsize = Max Squad Size
|
|
rules.rtsminattackweight = Min Attack Weight
|
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
|
rules.corecapture = Capture Core On Destruction
|
|
rules.polygoncoreprotection = Polygonal Core Protection
|
|
rules.placerangecheck = Placement Range Check
|
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
|
rules.blockhealthmultiplier = Block Health Multiplier
|
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
|
rules.unithealthmultiplier = Unit Health Multiplier
|
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
|
rules.solarmultiplier = Solar Power Multiplier
|
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
|
rules.unitcap = Base Unit Cap
|
|
rules.limitarea = Limit Map Area
|
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
|
rules.buildcostmultiplier = Build Cost Multiplier
|
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
|
rules.waitForWaveToEnd = Waves wait for enemies
|
|
rules.wavelimit = Map Ends After Wave
|
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
|
rules.unitammo = Units Require Ammo
|
|
rules.enemyteam = Enemy Team
|
|
rules.playerteam = Player Team
|
|
rules.title.waves = Vågor
|
|
rules.title.resourcesbuilding = Resources & Building
|
|
rules.title.enemy = Fiender
|
|
rules.title.unit = Units
|
|
rules.title.experimental = Experimental
|
|
rules.title.environment = Environment
|
|
rules.title.teams = Teams
|
|
rules.title.planet = Planet
|
|
rules.lighting = Lighting
|
|
rules.fog = Fog of War
|
|
rules.fire = Fire
|
|
rules.anyenv = <Any>
|
|
rules.explosions = Block/Unit Explosion Damage
|
|
rules.ambientlight = Ambient Light
|
|
rules.weather = Weather
|
|
rules.weather.frequency = Frequency:
|
|
rules.weather.always = Always
|
|
rules.weather.duration = Duration:
|
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
|
|
|
content.item.name = Föremål
|
|
content.liquid.name = Vätskor
|
|
content.unit.name = Enheter
|
|
content.block.name = Block
|
|
content.status.name = Status Effects
|
|
content.sector.name = Sectors
|
|
content.team.name = Factions
|
|
wallore = (Wall)
|
|
|
|
item.copper.name = Koppar
|
|
item.lead.name = Bly
|
|
item.coal.name = Kol
|
|
item.graphite.name = Grafit
|
|
item.titanium.name = Titan
|
|
item.thorium.name = Torium
|
|
item.silicon.name = Kisel
|
|
item.plastanium.name = Plast
|
|
item.phase-fabric.name = Phase Fabric
|
|
item.surge-alloy.name = Surge Alloy
|
|
item.spore-pod.name = Spore Pod
|
|
item.sand.name = Sand
|
|
item.blast-compound.name = Sprängmedel
|
|
item.pyratite.name = Pyratit
|
|
item.metaglass.name = Metaglas
|
|
item.scrap.name = Scrap
|
|
item.fissile-matter.name = Fissile Matter
|
|
item.beryllium.name = Beryllium
|
|
item.tungsten.name = Tungsten
|
|
item.oxide.name = Oxide
|
|
item.carbide.name = Carbide
|
|
item.dormant-cyst.name = Dormant Cyst
|
|
liquid.water.name = Vatten
|
|
liquid.slag.name = Slag
|
|
liquid.oil.name = Olja
|
|
liquid.cryofluid.name = Cryofluid
|
|
liquid.neoplasm.name = Neoplasm
|
|
liquid.arkycite.name = Arkycite
|
|
liquid.gallium.name = Gallium
|
|
liquid.ozone.name = Ozone
|
|
liquid.hydrogen.name = Hydrogen
|
|
liquid.nitrogen.name = Nitrogen
|
|
liquid.cyanogen.name = Cyanogen
|
|
|
|
unit.dagger.name = Dagger
|
|
unit.mace.name = Mace
|
|
unit.fortress.name = Fortress
|
|
unit.nova.name = Nova
|
|
unit.pulsar.name = Pulsar
|
|
unit.quasar.name = Quasar
|
|
unit.crawler.name = Crawler
|
|
unit.atrax.name = Atrax
|
|
unit.spiroct.name = Spiroct
|
|
unit.arkyid.name = Arkyid
|
|
unit.toxopid.name = Toxopid
|
|
unit.flare.name = Flare
|
|
unit.horizon.name = Horizon
|
|
unit.zenith.name = Zenith
|
|
unit.antumbra.name = Antumbra
|
|
unit.eclipse.name = Eclipse
|
|
unit.mono.name = Mono
|
|
unit.poly.name = Poly
|
|
unit.mega.name = Mega
|
|
unit.quad.name = Quad
|
|
unit.oct.name = Oct
|
|
unit.risso.name = Risso
|
|
unit.minke.name = Minke
|
|
unit.bryde.name = Bryde
|
|
unit.sei.name = Sei
|
|
unit.omura.name = Omura
|
|
unit.retusa.name = Retusa
|
|
unit.oxynoe.name = Oxynoe
|
|
unit.cyerce.name = Cyerce
|
|
unit.aegires.name = Aegires
|
|
unit.navanax.name = Navanax
|
|
unit.alpha.name = Alpha
|
|
unit.beta.name = Beta
|
|
unit.gamma.name = Gamma
|
|
unit.scepter.name = Scepter
|
|
unit.reign.name = Reign
|
|
unit.vela.name = Vela
|
|
unit.corvus.name = Corvus
|
|
unit.stell.name = Stell
|
|
unit.locus.name = Locus
|
|
unit.precept.name = Precept
|
|
unit.vanquish.name = Vanquish
|
|
unit.conquer.name = Conquer
|
|
unit.merui.name = Merui
|
|
unit.cleroi.name = Cleroi
|
|
unit.anthicus.name = Anthicus
|
|
unit.tecta.name = Tecta
|
|
unit.collaris.name = Collaris
|
|
unit.elude.name = Elude
|
|
unit.avert.name = Avert
|
|
unit.obviate.name = Obviate
|
|
unit.quell.name = Quell
|
|
unit.disrupt.name = Disrupt
|
|
unit.evoke.name = Evoke
|
|
unit.incite.name = Incite
|
|
unit.emanate.name = Emanate
|
|
unit.manifold.name = Manifold
|
|
unit.assembly-drone.name = Assembly Drone
|
|
unit.latum.name = Latum
|
|
unit.renale.name = Renale
|
|
block.parallax.name = Parallax
|
|
block.cliff.name = Cliff
|
|
block.sand-boulder.name = Sandbumling
|
|
block.basalt-boulder.name = Basalt Boulder
|
|
block.grass.name = Gräs
|
|
block.molten-slag.name = Slag
|
|
block.pooled-cryofluid.name = Cryofluid
|
|
block.space.name = Space
|
|
block.salt.name = Salt
|
|
block.salt-wall.name = Salt Wall
|
|
block.pebbles.name = Pebbles
|
|
block.tendrils.name = Tendrils
|
|
block.sand-wall.name = Sand Wall
|
|
block.spore-pine.name = Spore Pine
|
|
block.spore-wall.name = Spore Wall
|
|
block.boulder.name = Boulder
|
|
block.snow-boulder.name = Snow Boulder
|
|
block.snow-pine.name = Snow Pine
|
|
block.shale.name = Shale
|
|
block.shale-boulder.name = Shale Boulder
|
|
block.moss.name = Mossa
|
|
block.shrubs.name = Shrubs
|
|
block.spore-moss.name = Spore Moss
|
|
block.shale-wall.name = Shale Wall
|
|
block.scrap-wall.name = Scrap Wall
|
|
block.scrap-wall-large.name = Large Scrap Wall
|
|
block.scrap-wall-huge.name = Huge Scrap Wall
|
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
|
block.thruster.name = Thruster
|
|
block.kiln.name = Ugn
|
|
block.graphite-press.name = Grapfitpress
|
|
block.multi-press.name = Multi-Press
|
|
block.constructing = {0} [lightgray](Constructing)
|
|
block.spawn.name = Enemy Spawn
|
|
block.core-shard.name = Core: Shard
|
|
block.core-foundation.name = Core: Foundation
|
|
block.core-nucleus.name = Core: Nucleus
|
|
block.deep-water.name = Djupt Vatten
|
|
block.shallow-water.name = Vatten
|
|
block.tainted-water.name = Tainted Water
|
|
block.deep-tainted-water.name = Deep Tainted Water
|
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
|
block.tar.name = Tjära
|
|
block.stone.name = Sten
|
|
block.sand-floor.name = Sand
|
|
block.darksand.name = Mörk Sand
|
|
block.ice.name = Is
|
|
block.snow.name = Snö
|
|
block.crater-stone.name = Kratrar
|
|
block.sand-water.name = Sandvatten
|
|
block.darksand-water.name = Mörksandvatten
|
|
block.char.name = Char
|
|
block.dacite.name = Dacite
|
|
block.rhyolite.name = Rhyolite
|
|
block.dacite-wall.name = Dacite Wall
|
|
block.dacite-boulder.name = Dacite Boulder
|
|
block.ice-snow.name = Issnö
|
|
block.stone-wall.name = Stone Wall
|
|
block.ice-wall.name = Ice Wall
|
|
block.snow-wall.name = Snow Wall
|
|
block.dune-wall.name = Dune Wall
|
|
block.pine.name = Tall
|
|
block.dirt.name = Dirt
|
|
block.dirt-wall.name = Dirt Wall
|
|
block.mud.name = Mud
|
|
block.white-tree-dead.name = Vitt Dött Träd
|
|
block.white-tree.name = Vitt Träd
|
|
block.spore-cluster.name = Spore Cluster
|
|
block.metal-floor.name = Metal Floor 1
|
|
block.metal-floor-2.name = Metallgolv 2
|
|
block.metal-floor-3.name = Metallgolv 3
|
|
block.metal-floor-4.name = Metal Floor 4
|
|
block.metal-floor-5.name = Metallgolv 4
|
|
block.metal-floor-damaged.name = Skadat Metallgolv
|
|
block.dark-panel-1.name = Mörk Panel 1
|
|
block.dark-panel-2.name = Mörk Panel 2
|
|
block.dark-panel-3.name = Mörk Panel 3
|
|
block.dark-panel-4.name = Mörk Panel 4
|
|
block.dark-panel-5.name = Mörk Panel 5
|
|
block.dark-panel-6.name = Mörk Panel 6
|
|
block.dark-metal.name = Mörk Metall
|
|
block.basalt.name = Basalt
|
|
block.hotrock.name = Het Sten
|
|
block.magmarock.name = Magmasten
|
|
block.copper-wall.name = Kopparvägg
|
|
block.copper-wall-large.name = Stor Kopparvägg
|
|
block.titanium-wall.name = Titanvägg
|
|
block.titanium-wall-large.name = Stor Titanvägg
|
|
block.plastanium-wall.name = Plastanium Wall
|
|
block.plastanium-wall-large.name = Large Plastanium Wall
|
|
block.phase-wall.name = Phasevägg
|
|
block.phase-wall-large.name = Stor Phasevägg
|
|
block.thorium-wall.name = Toriumvägg
|
|
block.thorium-wall-large.name = Stor Toriumvägg
|
|
block.door.name = Dörr
|
|
block.door-large.name = Stor Dörr
|
|
block.duo.name = Duo
|
|
block.scorch.name = Scorch
|
|
block.scatter.name = Scatter
|
|
block.hail.name = Hagel
|
|
block.lancer.name = Lancer
|
|
block.conveyor.name = Conveyor
|
|
block.titanium-conveyor.name = Titanium Conveyor
|
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
|
block.armored-conveyor.name = Armored Conveyor
|
|
block.junction.name = Korsning
|
|
block.router.name = Router
|
|
block.distributor.name = Distributor
|
|
block.sorter.name = Sorterare
|
|
block.inverted-sorter.name = Inverted Sorter
|
|
block.message.name = Meddelande
|
|
block.reinforced-message.name = Reinforced Message
|
|
block.world-message.name = World Message
|
|
block.world-switch.name = World Switch
|
|
block.illuminator.name = Illuminator
|
|
block.overflow-gate.name = Överflödesgrind
|
|
block.underflow-gate.name = Underflow Gate
|
|
block.silicon-smelter.name = Kiselsmältare
|
|
block.phase-weaver.name = Phase Weaver
|
|
block.pulverizer.name = Pulveriserare
|
|
block.cryofluid-mixer.name = Cryofluid Mixer
|
|
block.melter.name = Smältare
|
|
block.incinerator.name = Förbrännare
|
|
block.spore-press.name = Spore Press
|
|
block.separator.name = Separerare
|
|
block.coal-centrifuge.name = Kolcentrifug
|
|
block.power-node.name = Energinod
|
|
block.power-node-large.name = Stor Energinod
|
|
block.surge-tower.name = Surge Tower
|
|
block.diode.name = Battery Diode
|
|
block.battery.name = Batteri
|
|
block.battery-large.name = Stort Batteri
|
|
block.combustion-generator.name = Combustion Generator
|
|
block.steam-generator.name = Ånggenerator
|
|
block.differential-generator.name = Differential Generator
|
|
block.impact-reactor.name = Impact Reactor
|
|
block.mechanical-drill.name = Mekanisk Borr
|
|
block.pneumatic-drill.name = Pneumatisk Borr
|
|
block.laser-drill.name = Laserborr
|
|
block.water-extractor.name = Vattenextraktor
|
|
block.cultivator.name = Kultiverare
|
|
block.conduit.name = Ledare
|
|
block.mechanical-pump.name = Mechanical Pump
|
|
block.item-source.name = Föremålskälla
|
|
block.item-void.name = Föremålsförstörare
|
|
block.liquid-source.name = Vätskekälla
|
|
block.liquid-void.name = Liquid Void
|
|
block.power-void.name = Energiätare
|
|
block.power-source.name = Energikälla
|
|
block.unloader.name = Urladdare
|
|
block.vault.name = Valv
|
|
block.wave.name = Våg
|
|
block.tsunami.name = Tsunami
|
|
block.swarmer.name = Svärmare
|
|
block.salvo.name = Salvo
|
|
block.ripple.name = Ripple
|
|
block.phase-conveyor.name = Phase Conveyor
|
|
block.bridge-conveyor.name = Bro
|
|
block.plastanium-compressor.name = Plastanium Compressor
|
|
block.pyratite-mixer.name = Pyratite Mixer
|
|
block.blast-mixer.name = Blast Mixer
|
|
block.solar-panel.name = Solpanel
|
|
block.solar-panel-large.name = Stor Solpanel
|
|
block.oil-extractor.name = Oljeextraktor
|
|
block.repair-point.name = Repairationspunkt
|
|
block.repair-turret.name = Repair Turret
|
|
block.pulse-conduit.name = Pulse Conduit
|
|
block.plated-conduit.name = Plated Conduit
|
|
block.phase-conduit.name = Phase Conduit
|
|
block.liquid-router.name = Liquid Router
|
|
block.liquid-tank.name = Vätsketank
|
|
block.liquid-container.name = Liquid Container
|
|
block.liquid-junction.name = Vätskekorsning
|
|
block.bridge-conduit.name = Bridge Conduit
|
|
block.rotary-pump.name = Rotary Pump
|
|
block.thorium-reactor.name = Thorium Reactor
|
|
block.mass-driver.name = Mass Driver
|
|
block.blast-drill.name = Airblast Drill
|
|
block.impulse-pump.name = Thermal Pump
|
|
block.thermal-generator.name = Thermal Generator
|
|
block.surge-smelter.name = Surge Smelter
|
|
block.mender.name = Mender
|
|
block.mend-projector.name = Mend Projector
|
|
block.surge-wall.name = Surge Wall
|
|
block.surge-wall-large.name = Large Surge Wall
|
|
block.cyclone.name = Cyklon
|
|
block.fuse.name = Fuse
|
|
block.shock-mine.name = Schockmina
|
|
block.overdrive-projector.name = Overdrive Projector
|
|
block.force-projector.name = Force Projector
|
|
block.arc.name = Båge
|
|
block.rtg-generator.name = RTG Generator
|
|
block.spectre.name = Spectre
|
|
block.meltdown.name = Meltdown
|
|
block.foreshadow.name = Foreshadow
|
|
block.container.name = Container
|
|
block.launch-pad.name = Launch Pad
|
|
block.segment.name = Segment
|
|
block.ground-factory.name = Ground Factory
|
|
block.air-factory.name = Air Factory
|
|
block.naval-factory.name = Naval Factory
|
|
block.additive-reconstructor.name = Additive Reconstructor
|
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
|
block.payload-conveyor.name = Mass Conveyor
|
|
block.payload-router.name = Payload Router
|
|
block.duct.name = Duct
|
|
block.duct-router.name = Duct Router
|
|
block.duct-bridge.name = Duct Bridge
|
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
|
block.payload-void.name = Payload Void
|
|
block.payload-source.name = Payload Source
|
|
block.disassembler.name = Disassembler
|
|
block.silicon-crucible.name = Silicon Crucible
|
|
block.overdrive-dome.name = Overdrive Dome
|
|
block.interplanetary-accelerator.name = Interplanetary Accelerator
|
|
block.constructor.name = Constructor
|
|
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
|
block.large-constructor.name = Large Constructor
|
|
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
|
|
block.deconstructor.name = Deconstructor
|
|
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
|
|
block.payload-loader.name = Payload Loader
|
|
block.payload-loader.description = Load liquids and items into blocks.
|
|
block.payload-unloader.name = Payload Unloader
|
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
|
block.heat-source.name = Heat Source
|
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
|
block.empty.name = Empty
|
|
block.rhyolite-crater.name = Rhyolite Crater
|
|
block.rough-rhyolite.name = Rough Rhyolite
|
|
block.regolith.name = Regolith
|
|
block.yellow-stone.name = Yellow Stone
|
|
block.carbon-stone.name = Carbon Stone
|
|
block.ferric-stone.name = Ferric Stone
|
|
block.ferric-craters.name = Ferric Craters
|
|
block.beryllic-stone.name = Beryllic Stone
|
|
block.crystalline-stone.name = Crystalline Stone
|
|
block.crystal-floor.name = Crystal Floor
|
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
|
block.red-stone.name = Red Stone
|
|
block.dense-red-stone.name = Dense Red Stone
|
|
block.red-ice.name = Red Ice
|
|
block.arkycite-floor.name = Arkycite Floor
|
|
block.arkyic-stone.name = Arkyic Stone
|
|
block.rhyolite-vent.name = Rhyolite Vent
|
|
block.carbon-vent.name = Carbon Vent
|
|
block.arkyic-vent.name = Arkyic Vent
|
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
|
block.red-stone-vent.name = Red Stone Vent
|
|
block.crystalline-vent.name = Crystalline Vent
|
|
block.redmat.name = Redmat
|
|
block.bluemat.name = Bluemat
|
|
block.core-zone.name = Core Zone
|
|
block.regolith-wall.name = Regolith Wall
|
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
|
block.rhyolite-wall.name = Rhyolite Wall
|
|
block.carbon-wall.name = Carbon Wall
|
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
|
block.arkyic-wall.name = Arkyic Wall
|
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
|
block.red-ice-wall.name = Red Ice Wall
|
|
block.red-stone-wall.name = Red Stone Wall
|
|
block.red-diamond-wall.name = Red Diamond Wall
|
|
block.redweed.name = Redweed
|
|
block.pur-bush.name = Pur Bush
|
|
block.yellowcoral.name = Yellowcoral
|
|
block.carbon-boulder.name = Carbon Boulder
|
|
block.ferric-boulder.name = Ferric Boulder
|
|
block.beryllic-boulder.name = Beryllic Boulder
|
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
|
block.arkyic-boulder.name = Arkyic Boulder
|
|
block.crystal-cluster.name = Crystal Cluster
|
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
|
block.crystal-blocks.name = Crystal Blocks
|
|
block.crystal-orbs.name = Crystal Orbs
|
|
block.crystalline-boulder.name = Crystalline Boulder
|
|
block.red-ice-boulder.name = Red Ice Boulder
|
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
|
block.red-stone-boulder.name = Red Stone Boulder
|
|
block.graphitic-wall.name = Graphitic Wall
|
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
|
block.electrolyzer.name = Electrolyzer
|
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
|
block.oxidation-chamber.name = Oxidation Chamber
|
|
block.electric-heater.name = Electric Heater
|
|
block.slag-heater.name = Slag Heater
|
|
block.phase-heater.name = Phase Heater
|
|
block.heat-redirector.name = Heat Redirector
|
|
block.heat-router.name = Heat Router
|
|
block.slag-incinerator.name = Slag Incinerator
|
|
block.carbide-crucible.name = Carbide Crucible
|
|
block.slag-centrifuge.name = Slag Centrifuge
|
|
block.surge-crucible.name = Surge Crucible
|
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
|
block.phase-synthesizer.name = Phase Synthesizer
|
|
block.heat-reactor.name = Heat Reactor
|
|
block.beryllium-wall.name = Beryllium Wall
|
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
|
block.tungsten-wall.name = Tungsten Wall
|
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
|
block.blast-door.name = Blast Door
|
|
block.carbide-wall.name = Carbide Wall
|
|
block.carbide-wall-large.name = Large Carbide Wall
|
|
block.reinforced-surge-wall.name = Reinforced Surge Wall
|
|
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
|
|
block.shielded-wall.name = Shielded Wall
|
|
block.radar.name = Radar
|
|
block.build-tower.name = Build Tower
|
|
block.regen-projector.name = Regen Projector
|
|
block.shockwave-tower.name = Shockwave Tower
|
|
block.shield-projector.name = Shield Projector
|
|
block.large-shield-projector.name = Large Shield Projector
|
|
block.armored-duct.name = Armored Duct
|
|
block.overflow-duct.name = Overflow Duct
|
|
block.underflow-duct.name = Underflow Duct
|
|
block.duct-unloader.name = Duct Unloader
|
|
block.surge-conveyor.name = Surge Conveyor
|
|
block.surge-router.name = Surge Router
|
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
|
block.reinforced-pump.name = Reinforced Pump
|
|
block.reinforced-conduit.name = Reinforced Conduit
|
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
|
block.beam-node.name = Beam Node
|
|
block.beam-tower.name = Beam Tower
|
|
block.beam-link.name = Beam Link
|
|
block.turbine-condenser.name = Turbine Condenser
|
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
|
block.vent-condenser.name = Vent Condenser
|
|
block.cliff-crusher.name = Cliff Crusher
|
|
block.plasma-bore.name = Plasma Bore
|
|
block.large-plasma-bore.name = Large Plasma Bore
|
|
block.impact-drill.name = Impact Drill
|
|
block.eruption-drill.name = Eruption Drill
|
|
block.core-bastion.name = Core Bastion
|
|
block.core-citadel.name = Core Citadel
|
|
block.core-acropolis.name = Core Acropolis
|
|
block.reinforced-container.name = Reinforced Container
|
|
block.reinforced-vault.name = Reinforced Vault
|
|
block.breach.name = Breach
|
|
block.sublimate.name = Sublimate
|
|
block.titan.name = Titan
|
|
block.disperse.name = Disperse
|
|
block.afflict.name = Afflict
|
|
block.lustre.name = Lustre
|
|
block.scathe.name = Scathe
|
|
block.tank-refabricator.name = Tank Refabricator
|
|
block.mech-refabricator.name = Mech Refabricator
|
|
block.ship-refabricator.name = Ship Refabricator
|
|
block.tank-assembler.name = Tank Assembler
|
|
block.ship-assembler.name = Ship Assembler
|
|
block.mech-assembler.name = Mech Assembler
|
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
|
block.payload-mass-driver.name = Payload Mass Driver
|
|
block.small-deconstructor.name = Small Deconstructor
|
|
block.canvas.name = Canvas
|
|
block.world-processor.name = World Processor
|
|
block.world-cell.name = World Cell
|
|
block.tank-fabricator.name = Tank Fabricator
|
|
block.mech-fabricator.name = Mech Fabricator
|
|
block.ship-fabricator.name = Ship Fabricator
|
|
block.prime-refabricator.name = Prime Refabricator
|
|
block.unit-repair-tower.name = Unit Repair Tower
|
|
block.diffuse.name = Diffuse
|
|
block.basic-assembler-module.name = Basic Assembler Module
|
|
block.smite.name = Smite
|
|
block.malign.name = Malign
|
|
block.flux-reactor.name = Flux Reactor
|
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
|
|
|
block.switch.name = Switch
|
|
block.micro-processor.name = Micro Processor
|
|
block.logic-processor.name = Logic Processor
|
|
block.hyper-processor.name = Hyper Processor
|
|
block.logic-display.name = Logic Display
|
|
block.large-logic-display.name = Large Logic Display
|
|
block.memory-cell.name = Memory Cell
|
|
block.memory-bank.name = Memory Bank
|
|
team.malis.name = Malis
|
|
team.crux.name = röda
|
|
team.sharded.name = orangea
|
|
team.derelict.name = derelicta
|
|
team.green.name = gröna
|
|
|
|
team.blue.name = blåa
|
|
hint.skip = Skip
|
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
|
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
|
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
|
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
|
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
|
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
|
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
|
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
|
gz.moveup = \ue804 Move up for further objectives.
|
|
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
|
gz.defend = Enemy incoming, prepare to defend.
|
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
|
gz.supplyturret = [accent]Supply Turret
|
|
gz.zone1 = This is the enemy drop zone.
|
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|
gz.zone3 = A wave will begin now.\nGet ready.
|
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
|
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
|
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
|
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
|
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
|
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
|
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
|
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
|
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
|
onset.enemies = Enemy incoming, prepare to defend.
|
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
|
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
|
split.acquire = You must acquire some tungsten to build units.
|
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
|
|
|
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
|
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
|
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
|
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
|
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
|
item.coal.description = Fossilized plant matter, formed long before the seeding event. Used extensively for fuel and resource production.
|
|
item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
|
|
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
|
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
item.scrap.details = Leftover remnants of old structures and units.
|
|
item.silicon.description = An extremely useful semiconductor. Applications in solar panels, complex electronics and homing turret ammunition.
|
|
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
|
item.spore-pod.description = A pod of synthetic spores, synthesized from atmospheric concentrations for industrial purposes. Used for conversion into oil, explosives and fuel.
|
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
|
item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
|
|
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
|
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
|
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
|
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
|
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
|
block.derelict = \uf77e [lightgray]Derelict
|
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
|
|
|
block.message.description = Stores a message. Used for communication between allies.
|
|
block.reinforced-message.description = Stores a message for communication between allies.
|
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
|
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
|
block.kiln.description = Smelts sand and lead into the compound known as metaglass. Requires small amounts of power to run.
|
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
|
block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function.
|
|
block.surge-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy.
|
|
block.cryofluid-mixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
|
|
block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound.
|
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
|
block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets.
|
|
block.separator.description = Separates slag into its mineral components. Outputs the cooled result.
|
|
block.spore-press.description = Compresses spore pods under extreme pressure to synthesize oil.
|
|
block.pulverizer.description = Crushes scrap into fine sand.
|
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
|
block.incinerator.description = Vaporizes any excess item or liquid it receives.
|
|
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
|
block.power-source.description = Infinitely outputs power. Sandbox only.
|
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
|
block.item-void.description = Destroys any items. Sandbox only.
|
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
|
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
|
|
block.payload-void.description = Destroys any payloads. Sandbox only.
|
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
|
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
|
|
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
|
|
block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies.
|
|
block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles.
|
|
block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
|
|
block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles.
|
|
block.surge-wall.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.
|
|
block.surge-wall-large.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles.
|
|
block.door.description = A small door. Can be opened or closed by tapping.
|
|
block.door-large.description = A large door. Can be opened and closed by tapping.\nSpans multiple tiles.
|
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
|
block.mend-projector.description = An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
|
|
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
|
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric can be used to increase shield size.
|
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
|
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
|
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
|
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
|
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
|
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
|
|
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
|
|
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
|
|
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
|
|
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
|
block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
|
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
|
block.rotary-pump.description = An advanced pump. Pumps more liquid, but requires power.
|
|
block.impulse-pump.description = The ultimate pump.
|
|
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
|
|
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
|
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
|
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
|
block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
|
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
|
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
|
block.power-node-large.description = An advanced power node with greater range and more connections.
|
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
|
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
|
|
block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
|
|
block.battery-large.description = Stores much more power than a regular battery.
|
|
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
|
|
block.thermal-generator.description = Generates power when placed in hot locations.
|
|
block.steam-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam.
|
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
|
block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
|
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
|
block.solar-panel-large.description = A significantly more efficient version of the standard solar panel.
|
|
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
|
|
block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
|
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
|
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
|
block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available.
|
|
block.cultivator.description = Cultivates tiny concentrations of spores in the atmosphere into industry-ready pods.
|
|
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
|
|
block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
|
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
|
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
|
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
|
block.core-foundation.details = The second iteration.
|
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
|
block.core-nucleus.details = The third and final iteration.
|
|
block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
|
|
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
|
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
|
|
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
|
block.duo.description = A small, cheap turret. Useful against ground units.
|
|
block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
|
block.hail.description = A small, long-range artillery turret.
|
|
block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
|
block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy.
|
|
block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies.
|
|
block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles.
|
|
block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy.
|
|
block.fuse.description = A large, close-range energy turret. Fires three piercing beams at nearby enemies.
|
|
block.ripple.description = An extremely poweful artillery turret. Shoots clusters of shells at enemies over long distances.
|
|
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
|
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
|
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
|
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
|
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
|
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
|
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
|
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
|
|
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
|
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
|
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
|
block.payload-router.description = Splits input payloads into 3 output directions.
|
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.additive-reconstructor.description = Upgrades inputted units to the second tier.
|
|
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
|
|
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
|
|
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
|
|
block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
|
|
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
|
|
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
|
|
block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
|
|
block.memory-cell.description = Stores information for a logic processor.
|
|
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
|
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
|
block.duct-bridge.description = Moves items over structures and terrain.
|
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
|
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
|
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
|
|
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
|
|
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
|
|
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
|
|
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
|
|
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
|
|
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
|
|
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
|
|
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
|
|
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
|
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
|
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
|
|
unit.flare.description = Fires standard bullets at nearby ground targets.
|
|
unit.horizon.description = Drops clusters of bombs on ground targets.
|
|
unit.zenith.description = Fires salvos of missiles at all nearby enemies.
|
|
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
|
|
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
|
|
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
|
|
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
|
|
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
|
|
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
|
|
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
|
|
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
|
|
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
|
|
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
|
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
|
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
|
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
|
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
|
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
|
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
|
|
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
|
unit.stell.description = Fires standard bullets at enemy targets.
|
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
|
lst.read = Read a number from a linked memory cell.
|
|
lst.write = Write a number to a linked memory cell.
|
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
|
lst.getlink = Get a processor link by index. Starts at 0.
|
|
lst.control = Control a building.
|
|
lst.radar = Locate units around a building with range.
|
|
lst.sensor = Get data from a building or unit.
|
|
lst.set = Set a variable.
|
|
lst.operation = Perform an operation on 1-2 variables.
|
|
lst.end = Jump to the top of the instruction stack.
|
|
lst.wait = Wait a certain number of seconds.
|
|
lst.stop = Halt execution of this processor.
|
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
|
lst.jump = Conditionally jump to another statement.
|
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|
lst.unitcontrol = Control the currently bound unit.
|
|
lst.unitradar = Locate units around the currently bound unit.
|
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
|
lst.getblock = Get tile data at any location.
|
|
lst.setblock = Set tile data at any location.
|
|
lst.spawnunit = Spawn unit at a location.
|
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
|
lst.weathersense = Check if a type of weather is active.
|
|
lst.weatherset = Set the current state of a type of weather.
|
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
|
lst.explosion = Create an explosion at a location.
|
|
lst.setrate = Set processor execution speed in instructions/tick.
|
|
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
|
lst.setrule = Set a game rule.
|
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
|
lst.cutscene = Manipulate the player camera.
|
|
lst.setflag = Set a global flag that can be read by all processors.
|
|
lst.getflag = Check if a global flag is set.
|
|
lst.setprop = Sets a property of a unit or building.
|
|
lst.effect = Create a particle effect.
|
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
|
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
|
lglobal.false = 0
|
|
lglobal.true = 1
|
|
lglobal.null = null
|
|
lglobal.@pi = The mathematical constant pi (3.141...)
|
|
lglobal.@e = The mathematical constant e (2.718...)
|
|
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
|
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
|
lglobal.@time = Playtime of current save, in milliseconds
|
|
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
|
lglobal.@second = Playtime of current save, in seconds
|
|
lglobal.@minute = Playtime of current save, in minutes
|
|
lglobal.@waveNumber = Current wave number, if waves are enabled
|
|
lglobal.@waveTime = Countdown timer for waves, in seconds
|
|
lglobal.@mapw = Map width in tiles
|
|
lglobal.@maph = Map height in tiles
|
|
lglobal.sectionMap = Map
|
|
lglobal.sectionGeneral = General
|
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
|
lglobal.sectionProcessor = Processor
|
|
lglobal.sectionLookup = Lookup
|
|
lglobal.@this = The logic block executing the code
|
|
lglobal.@thisx = X coordinate of block executing the code
|
|
lglobal.@thisy = Y coordinate of block executing the code
|
|
lglobal.@links = Total number of blocks linked to this processors
|
|
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
|
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
|
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
|
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
|
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
|
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
|
lglobal.@client = True if the code is running on a client connected to a server
|
|
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
|
lglobal.@clientUnit = Unit of client running the code
|
|
lglobal.@clientName = Player name of client running the code
|
|
lglobal.@clientTeam = Team ID of client running the code
|
|
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
|
lenum.shoot = Shoot at a position.
|
|
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
|
lenum.config = Building configuration, e.g. sorter item.
|
|
lenum.enabled = Whether the block is enabled.
|
|
laccess.currentammotype = Current ammo item/liquid of a turret.
|
|
laccess.color = Illuminator color.
|
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
|
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
|
lcategory.unknown = Unknown
|
|
lcategory.unknown.description = Uncategorized instructions.
|
|
lcategory.io = Input & Output
|
|
lcategory.io.description = Modify contents of memory blocks and processor buffers.
|
|
lcategory.block = Block Control
|
|
lcategory.block.description = Interact with blocks.
|
|
lcategory.operation = Operations
|
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lcategory.operation.description = Logical operations.
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lcategory.control = Flow Control
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lcategory.control.description = Manage execution order.
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lcategory.unit = Unit Control
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lcategory.unit.description = Give units commands.
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lcategory.world = World
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lcategory.world.description = Control how the world behaves.
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graphicstype.clear = Fill the display with a color.
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graphicstype.color = Set color for next drawing operations.
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graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
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graphicstype.stroke = Set line width.
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graphicstype.line = Draw line segment.
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graphicstype.rect = Fill a rectangle.
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graphicstype.linerect = Draw a rectangle outline.
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graphicstype.poly = Fill a regular polygon.
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graphicstype.linepoly = Draw a regular polygon outline.
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graphicstype.triangle = Fill a triangle.
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graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
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graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
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lenum.always = Always true.
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lenum.idiv = Integer division.
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lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
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lenum.mod = Modulo.
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lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
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lenum.notequal = Not equal. Coerces types.
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lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
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lenum.shl = Bit-shift left.
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lenum.shr = Bit-shift right.
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lenum.or = Bitwise OR.
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lenum.land = Logical AND.
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lenum.and = Bitwise AND.
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lenum.not = Bitwise flip.
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lenum.xor = Bitwise XOR.
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lenum.min = Minimum of two numbers.
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lenum.max = Maximum of two numbers.
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lenum.angle = Angle of vector in degrees.
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lenum.anglediff = Absolute distance between two angles in degrees.
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lenum.len = Length of vector.
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lenum.sin = Sine, in degrees.
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lenum.cos = Cosine, in degrees.
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lenum.tan = Tangent, in degrees.
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lenum.asin = Arc sine, in degrees.
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lenum.acos = Arc cosine, in degrees.
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lenum.atan = Arc tangent, in degrees.
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lenum.rand = Random decimal in range [0, value).
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lenum.log = Natural logarithm (ln).
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lenum.log10 = Base 10 logarithm.
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lenum.noise = 2D simplex noise.
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lenum.abs = Absolute value.
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lenum.sqrt = Square root.
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lenum.any = Any unit.
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lenum.ally = Ally unit.
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lenum.attacker = Unit with a weapon.
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lenum.enemy = Enemy unit.
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lenum.boss = Guardian unit.
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lenum.flying = Flying unit.
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lenum.ground = Ground unit.
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lenum.player = Unit controlled by a player.
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lenum.ore = Ore deposit.
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lenum.damaged = Damaged ally building.
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lenum.spawn = Enemy spawn point.\nMay be a core or a position.
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lenum.building = Building in a specific group.
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lenum.core = Any core.
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lenum.storage = Storage building, e.g. Vault.
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lenum.generator = Buildings that generate power.
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lenum.factory = Buildings that transform resources.
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lenum.repair = Repair points.
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lenum.battery = Any battery.
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lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
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lenum.reactor = Impact/Thorium reactor.
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lenum.turret = Any turret.
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sensor.in = The building/unit to sense.
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radar.from = Building to sense from.\nSensor range is limited by building range.
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radar.target = Filter for units to sense.
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radar.and = Additional filters.
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radar.order = Sorting order. 0 to reverse.
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radar.sort = Metric to sort results by.
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radar.output = Variable to write output unit to.
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unitradar.target = Filter for units to sense.
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unitradar.and = Additional filters.
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unitradar.order = Sorting order. 0 to reverse.
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unitradar.sort = Metric to sort results by.
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unitradar.output = Variable to write output unit to.
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control.of = Building to control.
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control.unit = Unit/building to aim at.
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control.shoot = Whether to shoot.
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unitlocate.enemy = Whether to locate enemy buildings.
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unitlocate.found = Whether the object was found.
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unitlocate.building = Output variable for located building.
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unitlocate.outx = Output X coordinate.
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unitlocate.outy = Output Y coordinate.
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unitlocate.group = Building group to look for.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Don't move, but keep building/mining.\nThe default state.
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lenum.stop = Stop moving/mining/building.
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lenum.unbind = Completely disable logic control.\nResume standard AI.
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lenum.move = Move to exact position.
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lenum.approach = Approach a position with a radius.
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lenum.pathfind = Pathfind to the enemy spawn.
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lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
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lenum.target = Shoot a position.
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lenum.targetp = Shoot a target with velocity prediction.
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lenum.itemdrop = Drop an item.
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lenum.itemtake = Take an item from a building.
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lenum.paydrop = Drop current payload.
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lenum.paytake = Pick up payload at current location.
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lenum.payenter = Enter/land on the payload block the unit is on.
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lenum.flag = Numeric unit flag.
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lenum.mine = Mine at a position.
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lenum.build = Build a structure.
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lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
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lenum.within = Check if unit is near a position.
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lenum.boost = Start/stop boosting.
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lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
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lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
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lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
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lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
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lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
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lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
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lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
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