The automation tower defense RTS
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android Tentative travis build fix 2019-03-09 23:55:01 -05:00
annotations TODO cleanup / Test fixes 2019-02-08 16:29:10 -05:00
core Unfinished RLE 2019-03-11 09:26:35 -04:00
desktop Made inventory hide on second tap / Mobile rotation arrow 2019-03-09 19:43:33 -05:00
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ios Fixed server crash / Struct annotation begins 2019-01-28 15:43:33 -05:00
net Destructible grey blocks / Content cleanup / Wave fixes / Impact balance 2019-02-16 11:10:01 -05:00
server Faster, smaller server / Bundle check cleanup 2019-03-09 19:12:54 -05:00
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tools New unfinished environment blocks / Bugfixes / Tech tree tweak 2019-03-10 22:38:53 -04:00
.gitignore Faster, smaller server / Bundle check cleanup 2019-03-09 19:12:54 -05:00
.travis.yml Tentative travis build fix 2019-03-09 23:55:01 -05:00
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A sandbox tower defense game written in Java.

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Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, cd to the Mindustry folder and run the following commands:

Windows

Running: gradlew desktop:run
Building: gradlew desktop:dist

Linux/Mac OS

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist

Server

Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. gradlew server:dist.


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/desktop-release.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.

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