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blockbuild.fragment
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New placement system without limits, queue block placements
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2018-05-17 20:36:43 -07:00 |
blockpreview.fragment
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New placement system without limits, queue block placements
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2018-05-17 20:36:43 -07:00 |
build.fragment
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Omega mech ability / Rendering fix
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2018-08-22 16:13:26 -04:00 |
default.vertex
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Implemented more enemies and a tier system
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2017-09-23 20:48:18 -04:00 |
fog.fragment
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Increased fog view range, added tile fog discovery
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2018-06-24 16:20:42 -04:00 |
fullmix.fragment
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New shaders, remake of Android placement partially done
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2018-05-29 22:03:43 -04:00 |
inline-blocks.fragment
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Implemented block build animation and shaders
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2018-05-15 20:03:03 -07:00 |
inline-contour.fragment
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Implemented block build animation and shaders
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2018-05-15 20:03:03 -07:00 |
inline-noise.fragment
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Implemented block build animation and shaders
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2018-05-15 20:03:03 -07:00 |
inline.fragment
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Implemented block build animation and shaders
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2018-05-15 20:03:03 -07:00 |
lava.fragment
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Fixed positions jumping with shader zoom-out
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2018-03-14 14:13:06 -04:00 |
menu.fragment
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New UI palette
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2018-11-04 19:42:18 -05:00 |
mix.fragment
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New shaders, remake of Android placement partially done
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2018-05-29 22:03:43 -04:00 |
oil.fragment
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Mass-deletion of enemy code
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2018-03-14 18:02:35 -04:00 |
outline.fragment
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Optimizations
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2018-07-11 12:19:21 -04:00 |
pattern.fragment
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Moved block types into subpackages
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2017-10-22 21:58:05 -04:00 |
shield.fragment
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Force projector implementation
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2018-09-07 23:24:55 -04:00 |
space2.fragment
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Fully implemented teleporters
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2018-04-07 19:31:42 -04:00 |
space.fragment
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Added new 'space' tile with shader / Added additional teleporter FX
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2018-04-06 21:28:14 -04:00 |
water.fragment
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Implemented elevation in-game with sprites
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2018-06-11 21:08:15 -04:00 |