Mindustry/core/assets/shaders
Anuken b721d7a10f Merge branch 'master' of https://github.com/Anuken/Mindustry into rendering-optimizations
# Conflicts:
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/src/io/anuke/mindustry/core/Renderer.java
#	core/src/io/anuke/mindustry/entities/units/types/Drone.java
#	core/src/io/anuke/mindustry/graphics/CacheLayer.java
#	core/src/io/anuke/mindustry/world/blocks/Floor.java
2018-11-26 13:23:38 -05:00
..
blockbuild.fragment Various rendering improvements 2018-11-11 15:57:23 -05:00
blockpreview.fragment New placement system without limits, queue block placements 2018-05-17 20:36:43 -07:00
build.fragment Build shader update 2018-11-15 10:01:03 -05:00
default.vertex
fog.fragment Increased fog view range, added tile fog discovery 2018-06-24 16:20:42 -04:00
fullmix.fragment New shaders, remake of Android placement partially done 2018-05-29 22:03:43 -04:00
inline-blocks.fragment
inline-contour.fragment Implemented block build animation and shaders 2018-05-15 20:03:03 -07:00
inline-noise.fragment
inline.fragment
lava.fragment Fixed positions jumping with shader zoom-out 2018-03-14 14:13:06 -04:00
menu.fragment Fixed some things 2018-11-13 23:24:59 -05:00
mix.fragment New shaders, remake of Android placement partially done 2018-05-29 22:03:43 -04:00
oil.fragment
outline.fragment Shadow tweaks 2018-11-16 21:33:10 -05:00
pattern.fragment Moved block types into subpackages 2017-10-22 21:58:05 -04:00
shield.fragment Added fullscreen map screenshot 2018-11-25 20:43:45 -05:00
space2.fragment Fully implemented teleporters 2018-04-07 19:31:42 -04:00
space.fragment
water.fragment Implemented elevation in-game with sprites 2018-06-11 21:08:15 -04:00