The automation tower defense RTS
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2019-06-17 15:45:10 -04:00
android Splitting of building+mining into separate traits 2019-06-12 14:03:50 -04:00
annotations Tweaks to improve in-game editing 2019-05-11 00:37:29 -04:00
core Bugfixes 2019-06-17 15:45:10 -04:00
desktop .mmap file importing / Better exception parsing 2019-05-31 10:24:51 -04:00
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ios .mmap file importing / Better exception parsing 2019-05-31 10:24:51 -04:00
net Better server discovery 2019-06-11 13:01:28 -04:00
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build.gradle Splitting of building+mining into separate traits 2019-06-12 14:03:50 -04:00
gradle.properties Fixed invisible enemies 2019-05-12 12:38:40 -04:00
gradlew Updated to Gradle 5.4 2019-04-20 23:09:28 -04:00
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A sandbox tower defense game written in Java.

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Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, cd to the Mindustry folder and run the following commands:

Windows

Running: gradlew desktop:run
Building: gradlew desktop:dist

Linux/Mac OS

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist

Server

Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. gradlew server:dist.

Troubleshooting

If the terminal returns Permission denied or Command not found on Mac/Linux, run chmod +x ./gradlew before running ./gradlew. This is a one-time procedure.


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/desktop-release.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.

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