The automation tower defense RTS
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2018-12-10 10:39:14 -05:00
android Layout fixes 2018-11-28 22:05:34 -05:00
annotations
core Updates bundle_fr_BE.properties (#373) 2018-12-10 10:39:14 -05:00
desktop Renamed internal 'noWaves' mode / Fixed text encoding issues 2018-12-05 15:38:32 -05:00
gradle/wrapper
ios Additional tests, inventory fixes 2018-11-23 12:40:36 -05:00
kryonet Formatting / Removed mobile map screenshots due to crashes 2018-12-07 13:10:25 -05:00
server Fixed fillitems command 2018-11-21 21:17:45 -05:00
tests New placement unit tests / Placing bugfix 2018-12-09 14:42:22 -05:00
tools Implemented null-items for sorters and item sources 2018-11-30 10:28:27 -05:00
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README.md Updated README (#284) 2018-10-28 20:05:20 -04:00
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settings.gradle Removed html module 2018-10-30 19:15:12 -04:00
TRANSLATING.md
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A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

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Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew desktop:run
Building: gradlew desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist

For Server Builds...

Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server' i.e. gradlew server:dist.


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/desktop-release.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.

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