mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-10 23:28:52 +07:00
2082 lines
109 KiB
INI
2082 lines
109 KiB
INI
credits.text = Lavet af [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
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credits = Credits
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contributors = Oversættere og bidragsyder
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discord = Tilmeld dig Mindustry Discord!
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link.discord.description = Det officielle Mindustry Discord chatrum
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link.reddit.description = Mindustry subreddit
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link.github.description = Spillets kildekode
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link.changelog.description = Liste over opdateringer
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link.dev-builds.description = Ustabile development builds
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link.trello.description = Det officielle Trello-board for planlagte udvidelser
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link.itch.io.description = Mindustry's Itch.io-side, med muligheder for download
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link.google-play.description = Google Play Store
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link.f-droid.description = F-Droid-katalog
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link.wiki.description = Det officielle Mindustry-wiki
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link.suggestions.description = Foreslå nye ændringer
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link.bug.description = Found one? Report it here
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linkfail = Kunne ikke åbne link!\n Linkets URL er kopieret til din udklipsholder.
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screenshot = Screenshot gemt i {0}
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screenshot.invalid = Banen er for stor; der er ikke nok hukommelse til et skærmbillede.
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gameover = Game Over
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gameover.disconnect = Disconnect
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gameover.pvp = [accent] {0}[] hold har vundet!
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gameover.waiting = [accent]Waiting for next map...
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highscore = [accent]Ny highscore!
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copied = Kopieret.
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indev.notready = Denne del af spillet er ikke klar endnu.
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load.sound = Lyd
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load.map = Bane
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load.image = Billeder
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load.content = Indhold
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load.system = System
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load.mod = Mods
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load.scripts = Scripts
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be.update = En ny "bleeding edge"-version er tilgængelig:
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be.update.confirm = Vil du downloade og genstarte nu?
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be.updating = Opdaterer ...
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be.ignore = Ignorer
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be.noupdates = Ingen opdateringer fundet
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be.check = Søg efter opdateringer
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mods.browser = Mod Browser
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mods.browser.selected = Selected mod
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mods.browser.add = Install
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mods.browser.reinstall = Reinstall
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mods.browser.view-releases = View Releases
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mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
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mods.browser.latest = <Latest>
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mods.browser.releases = Releases
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mods.github.open = Repo
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mods.github.open-release = Release Page
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mods.browser.sortdate = Sort by recent
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mods.browser.sortstars = Sort by stars
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schematic = Skabelon
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schematic.add = Gem skabelon...
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schematics = Skabeloner
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schematic.replace = En skabelon med det navn eksisterer allerede - vil du erstatte denne?
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schematic.exists = En skabelon med det navn eksisterer allerede.
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schematic.import = Importer skabelon ...
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schematic.exportfile = Exporter fil
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schematic.importfile = Importer fil
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schematic.browseworkshop = Søg i Workshop
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schematic.copy = Kopier til udklipsholder
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schematic.copy.import = Importer fra udklipsholder
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schematic.shareworkshop = Del på Workshop
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vend skabelon
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schematic.saved = Skabelon gemt.
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schematic.delete.confirm = Denne skabelon vil være væk for altid.
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schematic.rename = Omdøb skabelon
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schematic.info = {0}x{1}, {2} blokke
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schematic.disabled = [scarlet]Skabeloner er slået fra.[]\nDu har ikke lov til at bruge skabeloner på denne [accent]bane[] eller [accent]server.
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schematic.tags = Tags:
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schematic.edittags = Edit Tags
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schematic.addtag = Add Tag
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schematic.texttag = Text Tag
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schematic.icontag = Icon Tag
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schematic.renametag = Rename Tag
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schematic.tagdelconfirm = Delete this tag completely?
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schematic.tagexists = That tag already exists.
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stats = Stats
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stats.wave = Waves Defeated
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stats.unitsCreated = Units Created
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stats.enemiesDestroyed = Enemies Destroyed
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stats.built = Buildings Built
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stats.destroyed = Buildings Destroyed
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stats.deconstructed = Buildings Deconstructed
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stats.playtime = Time Played
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globalitems = [accent]Globale Genstande
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map.delete = Er du sikker på at du vil slette banen, "[accent]{0}[]"?
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level.highscore = High-score: [accent]{0}
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level.select = Vælg bane
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level.mode = Spiltilstand:
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coreattack = < Kerne er under angreb! >
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nearpoint = [[ [scarlet]FORLAD INVASIONSZONE OMGÅENDE[] ]\n Fare for udslettelse
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database = Kerne-database
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database.button = Database
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savegame = Gem spil
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loadgame = Hent spil
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joingame = Deltag i spil
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customgame = Brugerdefinerede spil
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newgame = Nyt spil
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none = <ingen>
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none.found = [lightgray]<none found>
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none.inmap = [lightgray]<none in map>
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minimap = Kort
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position = Position
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close = Luk
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website = Hjemmeside
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quit = Afslut
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save.quit = Gem og afslut
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maps = Baner
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maps.browse = Søg i baner
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continue = Fortsæt
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maps.none = [lightgray]Ingen baner fundet!
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invalid = Ugyldig
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pickcolor = Vælg farve
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preparingconfig = Klargører konfiguration
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preparingcontent = Klargører indhold
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uploadingcontent = Uploading indhold
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uploadingpreviewfile = Uploader forhåndsvisnings-fil
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committingchanges = Sender ændringer
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done = Færdig
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feature.unsupported = Din enhed understøtter ikke denne funktion
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mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
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mods = Mods
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mods.none = [LIGHT_GRAY]Ingen mods fundet!
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mods.guide = Modding-guide
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mods.report = Rapportér fejl
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mods.openfolder = Åben mod mappe
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mods.viewcontent = View Content
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mods.reload = Genindlæs
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mods.reloadexit = Spillet vil nu genstarte, for at indlæse mods.
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mod.installed = [[Installed]
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mod.display = [gray]Mod:[orange] {0}
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mod.enabled = [lightgray]Aktiveret
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mod.disabled = [scarlet]Deaktiveret
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mod.multiplayer.compatible = [gray]Multiplayer Compatible
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mod.disable = Deaktiver
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mod.content = Indhold:
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mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug.
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mod.requiresversion = [scarlet]Kræver mindst følgende version: [accent]{0}
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mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
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mod.missingdependencies = [scarlet]Mangler afhængigheder: {0}
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mod.erroredcontent = [scarlet]Indholds fejl
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mod.errors = Fejl ved afhentning af indhold.
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mod.noerrorplay = [scarlet]Du har mods med fejl.[] Deaktiver det eller løs fejl før du starter spillet.
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mod.nowdisabled = [scarlet]Mod '{0}' mangler afhængigheder:[accent] {1}\n[lightgray]Disse mods skal hentes først.\nDenne mod vil blive deaktiveret automatisk.
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mod.enable = Aktiver
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mod.requiresrestart = Spillet vil nu lukke for at tilføje mod ændringerne
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mod.reloadrequired = [scarlet]Genindlæsning påkrævet
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mod.import = Importer mod
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mod.import.file = Importer fil
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mod.import.github = Importer mod fra GitHub
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mod.jarwarn = [scarlet]JAR er ekstraordinært usikre.[]\nVær sikker på at kilden er troværdig!
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mod.item.remove = Denne genstand er tilføjet af [accent] '{0}'[]. Afinstallér denne mod for at fjerne den.
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mod.remove.confirm = Dette mod vil blive slettet.
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mod.author = [LIGHT_GRAY]Forfatter:[] {0}
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mod.missing = Dette spil benytter mods som ikke er tilgængelige. Er du sikker på at du vil hente det? Dette kan medfører fejl i spillet\n[lightgray]Mods:\n{0}
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mod.preview.missing = Før du offentliggøre dette mod i workshoppen, skal du tilføje et billede.\nPlacer billedet i moddets mappe under navnet [accent] preview.png[] og forsøg igen.
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mod.folder.missing = Kun mods i mappe-form kan offentliggøres til workshoppen.\nFor at konverter etvært mod til en mappe, udpak .zip-filen i en mappe and slet den herefter, genstart efterfølgende dit spil eller genindlæs dine mods.
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mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
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about.button = Om
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name = Navn:
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noname = Vælg et[accent] spiller navn[] først.
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planetmap = Planet-kort
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launchcore = Affyr kerne
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filename = Fil navn:
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unlocked = Nyt indhold tilgængeligt!
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available = New research available!
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unlock.incampaign = < Unlock in campaign for details >
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completed = [accent]Færdiggjort
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techtree = Teknologi træ
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techtree.select = Tech Tree Selection
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techtree.serpulo = Serpulo
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techtree.erekir = Erekir
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research.load = Load
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research.discard = Discard
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research.list = [lightgray]Forskning:
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research = Udforsk
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researched = [lightgray]{0} Udforsket.
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research.progress = {0}% færdiggjort
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players = {0} spillere
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players.single = {0} spiller
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players.search = search
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players.notfound = [gray]Ingen spillere fundet.
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server.closing = [accent]Lukker server...
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server.kicked.kick = Du er blevet sparket ud af serveren!
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server.kicked.whitelist = Du er ikke på gæstelisten her.
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server.kicked.serverClose = Server lukket.
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server.kicked.vote = Du er blevet stemt ud af serveren. Hygge-hejsa.
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server.kicked.clientOutdated = Forældet klient! Opdater dit spil!
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server.kicked.serverOutdated = Forældet server! Få værten til at opdatere serveren!
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server.kicked.banned = Du er banlyst fra denne server.
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server.kicked.typeMismatch = Denne server er ikke kompatibel med din version.
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server.kicked.playerLimit = Denne server er fuld - vent på en ledig plads.
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server.kicked.recentKick = Du er blevet sparket ud for nylig.\nVent før du forsøger at forbinde igen.
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server.kicked.nameInUse = Der er allerede nogen med dette navn\npå denne server.
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server.kicked.nameEmpty = Det valgte navn er ugyldigt.
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server.kicked.idInUse = Du er allerede på denne server! Det er ikke tilladt er forbinde fra flere klienter.
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server.kicked.customClient = Denne server understøtter ikke brugerdefinerede versioner. Download en officiel version af spillet.
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server.kicked.gameover = Game over!
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server.kicked.serverRestarting = Serveren genstarter.
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server.versions = Din version:[accent] {0}[]\nServerens version:[accent] {1}[]
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host.info = [accent]Afhold[]-knappen starter en server på port [scarlet]6567[]. Enhver på samme [lightgray]internet eller lokale netværk[] burde kunne se din server i deres server-liste.\n\n[accent]Port forwarding[]er påkrævet, hvis du ønsker, at spillere fra hele verden skal kunne forbinde via IP\n\n[lightgray]Note: Hvis nogen har problemer med at forbinde til din LAN-server, så sørg for, at du har tilladt Mindustry adgang til dit lokale netværk i dine firewall-indstillinger.
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join.info = Her kan du forbinde til en [accent]server-IP[], eller finde servere på dit [accent]lokale netværk[].\nBåde LAN- og WAN-flerspilleri understøttes.\n\n[lightgray]Note: Der er ingen automatisk, global server-liste; Hvis du ønsker at forbinde til en server via IP, skal du spørge værten om serverens IP.
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hostserver = Åben multiplayer-spil
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invitefriends = Inviter venner
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hostserver.mobile = Afhold\nspil
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host = Afhold
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hosting = [accent]Starter server...
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hosts.refresh = Genindlæs
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hosts.discovering = Finder LAN-spil
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hosts.discovering.any = Udforsker spil
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server.refreshing = Genindlæser server
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hosts.none = [lightgray]Ingen lokale spil fundet!
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host.invalid = [scarlet]Kan ikke forbinde til vært.
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servers.local = Lokale Servere
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servers.local.steam = Open Games & Local Servers
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servers.remote = Afsides Servere
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servers.global = Globale Servere
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servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
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servers.showhidden = Show Hidden Servers
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server.shown = Shown
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server.hidden = Hidden
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trace = Følg spiller
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trace.playername = Spiller-navn: [accent]{0}
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trace.ip = IP: [accent]{0}
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trace.id = Unik ID: [accent]{0}
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trace.mobile = Mobil client: [accent]{0}
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trace.modclient = Brugerdefineret klient: [accent]{0}
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trace.times.joined = Times Joined: [accent]{0}
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trace.times.kicked = Times Kicked: [accent]{0}
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invalidid = Ugyldig klient-ID! Indsend en fejlrapport.
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server.bans = Banlysninger
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server.bans.none = Ingen banned Spillere fundet!
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server.admins = Administratorer
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server.admins.none = Ingen administratorer fundet!
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server.add = Tilføj server
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server.delete = Er du sikker på, at du ønsker at slette denne server?
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server.edit = Rediger server
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server.outdated = [crimson]Forældet server![]
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server.outdated.client = [crimson]Forældet client![]
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server.version = [gray]v{0} {1}
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server.custombuild = [accent]Brugerdefineret version
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confirmban = Er du sikker på, at du ønsker at banne denne spiller?
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confirmkick = Er du sikker på, at du ønsker at kicke denne spiller?
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confirmvotekick = Er du sikker på, at du ønsker at vote-kicke denne spiller?
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confirmunban = Er du sikker på, at du ønsker at fjerne banlysning af denne spiller?
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confirmadmin = Er du sikker på, at du ønsker at gøre denne spiller til administrator?
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confirmunadmin = Er du sikker på at du ønsker at fjerne administrator-rolle fra denne spiller?
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joingame.title = Deltag i spil
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joingame.ip = Addresse:
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disconnect = Afbryd forbindelse
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disconnect.error = Forbindelsesfejl.
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disconnect.closed = Forbindelse afbrudt.
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disconnect.timeout = Maksimal ventetid overskredet.
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disconnect.data = Kunne ikke indlæse bane-data!
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cantconnect = Kunne ikke deltage i spil ([accent]{0}[]).
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connecting = [accent]Forbinder...
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reconnecting = [accent]Reconnecting...
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connecting.data = [accent]Indlæser bane-data...
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server.port = Port:
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server.addressinuse = IP-adressen er allerede i brug!
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server.invalidport = Ugyldigt port-nummer!
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server.error = [crimson]Der skete en fejl.
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save.new = Nyt gem
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save.overwrite = Er du sikker på, at du vil overskrive\ndette gem?
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overwrite = Overskriv
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save.none = Ingen gem fundet!
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savefail = Kunne ikke gemme spil!
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save.delete.confirm = Er du sikker på at du vil slette dette gem?
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save.delete = Slet
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save.export = Eksporter gem
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save.import.invalid = [accent]Dette gem er i stykker!
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save.import.fail = [crimson]Kunne ikke importere gem: [accent]{0}
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save.export.fail = [crimson]Kunne ikke eksportere gem: [accent]{0}
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save.import = Import Gem
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save.newslot = Gem-navn:
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save.rename = Omdøb
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save.rename.text = Nyt navn:
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selectslot = Vælg et gem.
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slot = [accent]Gem {0}
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editmessage = Ændr besked
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save.corrupted = Gem-filen er ugyldig eller i stykker!
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empty = <empty>
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on = Til
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off = Fra
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save.search = Search saved games...
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save.autosave = Auto-gem: {0}
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save.map = Bane: {0}
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save.wave = Bølge {0}
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save.mode = Spil-tilstand: {0}
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save.date = Sidste gem: {0}
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save.playtime = Spiltid: {0}
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warning = Advarsel.
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confirm = Bekræft
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delete = Slet
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view.workshop = Se på Workshop
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workshop.listing = Ændr Workshop-indlæg
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ok = Okay
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open = Åben
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customize = Customize Rules
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cancel = Afblæs
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command = Command
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command.mine = Mine
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command.repair = Repair
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command.rebuild = Rebuild
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command.assist = Assist Player
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command.move = Move
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openlink = Åben Link
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copylink = Kopier Link
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back = Tilbage
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max = Max
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objective = Map Objective
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crash.export = Export Crash Logs
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crash.none = No crash logs found.
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crash.exported = Crash logs exported.
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data.export = Eksporter data
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data.import = Importer data
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data.openfolder = Åben datamappe.
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data.exported = Data eksporteret.
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data.invalid = Dette er ikke acceptabel spildata.
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data.import.confirm = Import af ekstern spildata vil slette[scarlet] alt[] dit nuværende fremskridt.\n[accent]Dette kan ikke gøres om![]\n\nSå snart din data er importeret, vil spillet lukke.
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quit.confirm = Er du sikker på at du vil afslutte?
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loading = [accent]Indlæser...
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downloading = [accent]Downloading...
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saving = [accent]Gemmer...
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respawn = [accent][[{0}][] for at genopstå ved kernen
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cancelbuilding = [accent][[{0}][] for at rydde plan
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selectschematic = [accent][[{0}][] for at etablere skabelon
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pausebuilding = [accent][[{0}][] for at pause byggeproces
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resumebuilding = [scarlet][[{0}][] for at genoptage byggeproces
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enablebuilding = [scarlet][[{0}][] to enable building
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showui = UI hidden.\nPress [accent][[{0}][] to show UI.
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wave = [accent]Bølge {0}
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wave.cap = [accent]Bølge {0}/{1}
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wave.waiting = [lightgray]Bølge om {0}
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wave.waveInProgress = [lightgray]Bølge i gang
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waiting = [lightgray]Venter...
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waiting.players = Venter på spillere...
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wave.enemies = [lightgray]{0} Fjender tilbage
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wave.enemycores = [accent]{0}[lightgray] Enemy Cores
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wave.enemycore = [accent]{0}[lightgray] Enemy Core
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wave.enemy = [lightgray]{0} Fjende tilbage
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wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
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wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
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loadimage = Indlæs billede
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saveimage = Gem billede
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unknown = Ukendt
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custom = Brugerdefineret
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builtin = Indbygget
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map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt!
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map.random = [accent]Tilfældig bane
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map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en [accent]orange[] kerne til denne bane via bane-editoren.
|
|
map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [SCARLET]ikke-orange[] kerne til banen via bane-editoren.
|
|
map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en [SCARLET]rød[] kerne til banen via bane-editoren.
|
|
map.invalid = Kunne ikke indlæse bane: bane-filen er i stykker.
|
|
workshop.update = Opdater genstand
|
|
workshop.error = Der skete en fejl ved indlæsning af Workshop-detaljer: {0}
|
|
map.publish.confirm = Er du sikker på, at du vil offentliggøre denne bane?\n\n[lightgray]Vær sikker på, at du overholder Workshop-EULA'en først, for at din bane kan blive godkendt!
|
|
workshop.menu = Vælg hvad du vil gøre med denne genstand.
|
|
workshop.info = Genstands-Info
|
|
changelog = Changelog (ikke påkrævet):
|
|
updatedesc = Overwrite Title & Description
|
|
eula = Steam-EULA
|
|
missing = Denne genstand er blevet slettet eller rykket.\n[lightgray]Workshop-indlægget er blevet automatisk frakoblet.
|
|
publishing = [accent]Offentliggør...
|
|
publish.confirm = Er du sikker på, at du vil offentliggøre dette?\n\n[lightgray]Vær sikker på, at du overholder Workshop-EULA'en først, for at dit indlæg kan blive godkendt!
|
|
publish.error = Der skete en fejl ved offentliggørelsen: {0}
|
|
steam.error = Kunne ikke etablere Steam-forbindelse.\nFejl: {0}
|
|
editor.planet = Planet:
|
|
editor.sector = Sector:
|
|
editor.seed = Seed:
|
|
editor.cliffs = Walls To Cliffs
|
|
|
|
editor.brush = Pensel
|
|
editor.openin = Åben i editor
|
|
editor.oregen = Malm-generering
|
|
editor.oregen.info = Malm-generering:
|
|
editor.mapinfo = Bane-info
|
|
editor.author = Skaber:
|
|
editor.description = Beskrivelse:
|
|
editor.nodescription = En banes beskrivelse skal være længere end 4 tegn, for at kunne blive offentliggjort.
|
|
editor.waves = Bølge:
|
|
editor.rules = Regler:
|
|
editor.generation = Generering:
|
|
editor.objectives = Objectives
|
|
editor.ingame = Ændr i spil
|
|
editor.playtest = Playtest
|
|
editor.publish.workshop = Publicer på Workshop
|
|
editor.newmap = Ny bane
|
|
editor.center = Center
|
|
editor.search = Search maps...
|
|
editor.filters = Filter Maps
|
|
editor.filters.mode = Gamemodes:
|
|
editor.filters.type = Map Type:
|
|
editor.filters.search = Search In:
|
|
editor.filters.author = Author
|
|
editor.filters.description = Description
|
|
editor.shiftx = Shift X
|
|
editor.shifty = Shift Y
|
|
workshop = Workshop
|
|
waves.title = Bølger
|
|
waves.remove = Fjern
|
|
waves.every = hver
|
|
waves.waves = bølge(r)
|
|
waves.health = health: {0}%
|
|
waves.perspawn = per opstandelsessted
|
|
waves.shields = skjold/bølge
|
|
waves.to = til
|
|
waves.spawn = spawn:
|
|
waves.spawn.all = <all>
|
|
waves.spawn.select = Spawn Select
|
|
waves.spawn.none = [scarlet]no spawns found in map
|
|
waves.max = max units
|
|
waves.guardian = Vogter
|
|
waves.preview = Forhåndsvisning
|
|
waves.edit = Rediger...
|
|
waves.copy = Kopier til udklipsholder
|
|
waves.load = Indlæs fra udklipsholder
|
|
waves.invalid = Ugyldige bølger i udklipsholder.
|
|
waves.copied = Bølger kopieret.
|
|
waves.none = Ingen fjender defineret.\nBemærk at bølger uden fjender automatisk erstattes af standard-layoutet.
|
|
waves.sort = Sort By
|
|
waves.sort.reverse = Reverse Sort
|
|
waves.sort.begin = Begin
|
|
waves.sort.health = Health
|
|
waves.sort.type = Type
|
|
waves.units.hide = Hide All
|
|
waves.units.show = Show All
|
|
|
|
wavemode.counts = tal
|
|
wavemode.totals = i alt
|
|
wavemode.health = liv
|
|
|
|
editor.default = [lightgray]<standard>
|
|
details = Detaljer...
|
|
edit = Rediger...
|
|
variables = Vars
|
|
editor.name = Navn:
|
|
editor.spawn = Påkald enhed
|
|
editor.removeunit = Fjern enhed
|
|
editor.teams = Hold
|
|
editor.errorload = Fejl ved indlæsning af fil.
|
|
editor.errorsave = Fejl ved eksportering af fil.
|
|
editor.errorimage = Det er et billede, ikke en bane.\n\nHvis du vil importere en bane fra 3.5/en build-40-bane, så brug knappen 'Importer eftermægle-bane' i editoren.
|
|
editor.errorlegacy = Denne bane er forældet, og bruger et eftermægle-format, der ikke længere understøttes.
|
|
editor.errornot = Dette er ikke en bane-fil.
|
|
editor.errorheader = Denne bane er enten ugyldig eller i stykker.
|
|
editor.errorname = Banen har ikke noget navn. Forsøger du at gemme filen?
|
|
editor.update = Opdater
|
|
editor.randomize = Tilfældiggør
|
|
editor.moveup = Move Up
|
|
editor.movedown = Move Down
|
|
editor.copy = Copy
|
|
editor.apply = Anvend
|
|
editor.generate = Generer
|
|
editor.sectorgenerate = Sector Generate
|
|
editor.resize = Omskaler
|
|
editor.loadmap = Indlæs bane
|
|
editor.savemap = Gem bane
|
|
editor.saved = Gemt!
|
|
editor.save.noname = Din bane har intet navn! Giv den et navn under 'bane-information'-menuen.
|
|
editor.save.overwrite = Din bane overskriver en indbygget bane! Vælge et andet navn under 'bane-information'-menuen.
|
|
editor.import.exists = [scarlet]Kunne ikke importere:[] en indbygget bane ved navn '{0}' eksisterer allerede!
|
|
editor.import = Importer...
|
|
editor.importmap = Importer bane
|
|
editor.importmap.description = Import an already existing map
|
|
editor.importfile = Importer fil
|
|
editor.importfile.description = Importer en ekstern bane-fil
|
|
editor.importimage = Importer eftermægle-bane
|
|
editor.importimage.description = Importer en ekstern bane-billed-fil
|
|
editor.export = Exporter...
|
|
editor.exportfile = Exporter fil
|
|
editor.exportfile.description = Eksporter bane-fil
|
|
editor.exportimage = Eksporter terræn-billede
|
|
editor.exportimage.description = Eksporter en bane-billed-fil
|
|
editor.loadimage = Importer terræn
|
|
editor.saveimage = Eksporter terræn
|
|
editor.unsaved = [scarlet]Du har ændringer, der ikke er gemt![]\nEr du sikker på, at du vil afbryde?
|
|
editor.resizemap = Omskaler bane
|
|
editor.mapname = Map Name:
|
|
editor.overwrite = [accent]Advarsel!\nDenne fil overskrider en eksisterende bane.
|
|
editor.overwrite.confirm = [scarlet]Advarsel![] En bane med dette navn eksisterer allerede. Er du sikker på, at du vil overskrive det?
|
|
editor.exists = En bane med dette navn eksisterer allerede.
|
|
editor.selectmap = Vælg en bane, du vil indlæse:
|
|
|
|
toolmode.replace = Erstat
|
|
toolmode.replace.description = Tegner udelukkende på solide blokke.
|
|
toolmode.replaceall = Erstat alt
|
|
toolmode.replaceall.description = Erstatter alle blokke i banen.
|
|
toolmode.orthogonal = Retvinklet
|
|
toolmode.orthogonal.description = Tegner kun retvinklede linjer.
|
|
toolmode.square = Kvadrat
|
|
toolmode.square.description = Kvadrat-pensel.
|
|
toolmode.eraseores = Udvisk malm
|
|
toolmode.eraseores.description = Udvisker udelukkende malm.
|
|
toolmode.fillteams = Udfyld hold
|
|
toolmode.fillteams.description = Udfylder hold i stedet for blokke.
|
|
toolmode.drawteams = Tegn hold
|
|
toolmode.drawteams.description = Tegner hold i stedet for blokke.
|
|
toolmode.underliquid = Under Liquids
|
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
|
|
|
filters.empty = [lightgray]Ingen filtre! Tilføj filter nedenfor.
|
|
filter.distort = Forvræng
|
|
filter.noise = Støj
|
|
filter.enemyspawn = Fjendtligt opstandelsessted-vælger
|
|
filter.spawnpath = Sti til opstandelse
|
|
filter.corespawn = Kerne-valg
|
|
filter.median = Median
|
|
filter.oremedian = Malm-median
|
|
filter.blend = Blanding
|
|
filter.defaultores = Standard-malm
|
|
filter.ore = Malm
|
|
filter.rivernoise = Flod-støj
|
|
filter.mirror = Spejl
|
|
filter.clear = Ryd
|
|
filter.option.ignore = Ignorer
|
|
filter.scatter = Spreder
|
|
filter.terrain = Terræn
|
|
filter.option.scale = Skaler
|
|
filter.option.chance = Chance
|
|
filter.option.mag = Størrelse
|
|
filter.option.threshold = Tærskel
|
|
filter.option.circle-scale = Cirkel-skaler
|
|
filter.option.octaves = Oktaver
|
|
filter.option.falloff = Frafald
|
|
filter.option.angle = Vinkel
|
|
filter.option.tilt = Tilt
|
|
filter.option.rotate = Rotate
|
|
filter.option.amount = Mængde
|
|
filter.option.block = Blok
|
|
filter.option.floor = Gulv
|
|
filter.option.flooronto = Udvalgt gulv
|
|
filter.option.target = Mål
|
|
filter.option.replacement = Replacement
|
|
filter.option.wall = Mur
|
|
filter.option.ore = Malm
|
|
filter.option.floor2 = Sekundært gulv
|
|
filter.option.threshold2 = Sekundær terskel
|
|
filter.option.radius = Radius
|
|
filter.option.percentile = Percentil
|
|
|
|
width = Bredde:
|
|
height = Højde:
|
|
menu = Menu
|
|
play = Spil
|
|
campaign = Kampagne
|
|
load = Indlæs
|
|
save = Gem
|
|
fps = FPS: {0}
|
|
ping = Ping: {0}ms
|
|
tps = TPS: {0}
|
|
memory = Mem: {0}mb
|
|
memory2 = Mem:\n {0}mb +\n {1}mb
|
|
language.restart = Genstart spillet, så sprog-ændring kan træde i kraft.
|
|
settings = Indstillinger
|
|
tutorial = Kursus
|
|
tutorial.retake = Gentag Kursus
|
|
editor = Editor
|
|
mapeditor = Bane-editor
|
|
|
|
abandon = Forlad
|
|
abandon.text = Denne zone og alle tilhørende resurser tilfalder fjenden.
|
|
locked = Låst
|
|
complete = [lightgray]Færdiggjort:
|
|
requirement.wave = Nå bølge {0} i {1}
|
|
requirement.core = Destruer fjendens kerne i {0}
|
|
requirement.research = Research {0}
|
|
requirement.produce = Produce {0}
|
|
requirement.capture = Overtag {0}
|
|
requirement.onplanet = Control Sector On {0}
|
|
requirement.onsector = Land On Sector: {0}
|
|
launch.text = Affyr
|
|
research.multiplayer = Kun værten kan researche genstande.
|
|
map.multiplayer = Only the host can view sectors.
|
|
uncover = Afdæk
|
|
configure = Konfigurer udrustning
|
|
objective.research.name = Research
|
|
objective.produce.name = Obtain
|
|
objective.item.name = Obtain Item
|
|
objective.coreitem.name = Core Item
|
|
objective.buildcount.name = Build Count
|
|
objective.unitcount.name = Unit Count
|
|
objective.destroyunits.name = Destroy Units
|
|
objective.timer.name = Timer
|
|
objective.destroyblock.name = Destroy Block
|
|
objective.destroyblocks.name = Destroy Blocks
|
|
objective.destroycore.name = Destroy Core
|
|
objective.commandmode.name = Command Mode
|
|
objective.flag.name = Flag
|
|
marker.shapetext.name = Shape Text
|
|
marker.minimap.name = Minimap
|
|
marker.shape.name = Shape
|
|
marker.text.name = Text
|
|
marker.background = Background
|
|
marker.outline = Outline
|
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
|
objective.destroycore = [accent]Destroy Enemy Core
|
|
objective.command = [accent]Command Units
|
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
|
loadout = Udrustning
|
|
resources = Resurser
|
|
resources.max = Max
|
|
bannedblocks = Banlyste blokke
|
|
objectives = Objectives
|
|
bannedunits = Banned Units
|
|
addall = Tilføj alle
|
|
launch.from = Launching From: [accent]{0}
|
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
|
launch.destination = Destination: {0}
|
|
configure.invalid = Mængde skal være mellem 0 og {0}.
|
|
add = Tilføj...
|
|
guardian = Guardian
|
|
|
|
connectfail = [crimson]Forbindelsesfejl:\n\n[accent]{0}
|
|
error.unreachable = Kunne ikke forbinde til serveren.\nEr adressen mon korrekt indtastet?
|
|
error.invalidaddress = Ugyldig adresse.
|
|
error.timedout = Tiden udløb!\nTjek om værten har port forwarded ordentligt, og hvorvidt adressen er korrekt indtastet!
|
|
error.mismatch = Pakkefejl:\nDette kan skyldes, at klientens version ikke matcher serverens.\nDobbeltjek, at du og værten har samme Mindustry-version!
|
|
error.alreadyconnected = Allerede forbundet.
|
|
error.mapnotfound = Bane-filen er blevet væk!
|
|
error.io = Network I/O-fejl.
|
|
error.any = Ukendt netværksfejl.
|
|
error.bloom = Kunne ikke etablere bloom-effekt.\nMåske understøtter din enhed den ikke.
|
|
|
|
weather.rain.name = Regn
|
|
weather.snow.name = Sne
|
|
weather.sandstorm.name = Sandstorm
|
|
weather.sporestorm.name = Sporestorm
|
|
weather.fog.name = Tåge
|
|
sectorlist = Sectors
|
|
sectorlist.attacked = {0} under attack
|
|
|
|
sectors.unexplored = [lightgray]Unexplored
|
|
sectors.resources = Resurser:
|
|
sectors.production = Produktion:
|
|
sectors.export = Export:
|
|
sectors.import = Import:
|
|
sectors.time = Time:
|
|
sectors.threat = Threat:
|
|
sectors.wave = Wave:
|
|
sectors.stored = Stored:
|
|
sectors.resume = Genoptag
|
|
sectors.launch = Affyr
|
|
sectors.select = Vælg
|
|
sectors.nonelaunch = [lightgray]ingen (solen)
|
|
sectors.rename = Omdøb sektor
|
|
sectors.enemybase = [scarlet]Enemy Base
|
|
sectors.vulnerable = [scarlet]Vulnerable
|
|
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
|
sectors.survives = [accent]Survives {0} waves
|
|
sectors.go = Go
|
|
sector.abandon = Abandon
|
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
|
sector.curcapture = Sector Captured
|
|
sector.curlost = Sector Lost
|
|
sector.missingresources = [scarlet]Ikke nok resurser i kernen.
|
|
sector.attacked = Sector [accent]{0}[white] under attack!
|
|
sector.lost = Sector [accent]{0}[white] lost!
|
|
sector.captured = Sector [accent]{0}[white]captured!
|
|
sector.changeicon = Change Icon
|
|
sector.noswitch.title = Unable to Switch Sectors
|
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
|
sector.view = View Sector
|
|
threat.low = Low
|
|
threat.medium = Medium
|
|
threat.high = High
|
|
threat.extreme = Extreme
|
|
threat.eradication = Eradication
|
|
planets = Planets
|
|
|
|
planet.serpulo.name = Serpulo
|
|
planet.erekir.name = Erekir
|
|
planet.sun.name = Solen
|
|
sector.impact0078.name = Impact 0078
|
|
|
|
sector.groundZero.name = Ground Zero
|
|
sector.craters.name = Kraterne
|
|
sector.frozenForest.name = Den Frosne Skov
|
|
sector.ruinousShores.name = Ruinous Shores
|
|
sector.stainedMountains.name = Stained Mountains
|
|
sector.desolateRift.name = Desolate Rift
|
|
sector.nuclearComplex.name = Nuclear Production Complex
|
|
sector.overgrowth.name = Overgrowth
|
|
sector.tarFields.name = Tar Fields
|
|
sector.saltFlats.name = Salt Flats
|
|
sector.fungalPass.name = Fungal Pass
|
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
|
sector.windsweptIslands.name = Windswept Islands
|
|
sector.extractionOutpost.name = Extraction Outpost
|
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
|
sector.coastline.name = Coastline
|
|
sector.navalFortress.name = Naval Fortress
|
|
|
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
|
sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism.
|
|
sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
|
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
|
sector.onset.name = The Onset
|
|
sector.aegis.name = Aegis
|
|
sector.lake.name = Name
|
|
sector.intersect.name = Intersect
|
|
sector.atlas.name = Atlas
|
|
sector.split.name = Split
|
|
sector.basin.name = Basin
|
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
|
status.burning.name = Burning
|
|
status.freezing.name = Freezing
|
|
status.wet.name = Wet
|
|
status.muddy.name = Muddy
|
|
status.melting.name = Melting
|
|
status.sapped.name = Sapped
|
|
status.electrified.name = Electrified
|
|
status.spore-slowed.name = Spore Slowed
|
|
status.tarred.name = Tarred
|
|
status.overdrive.name = Overdrive
|
|
status.overclock.name = Overclock
|
|
status.shocked.name = Shocked
|
|
status.blasted.name = Blasted
|
|
status.unmoving.name = Unmoving
|
|
status.boss.name = Guardian
|
|
|
|
settings.language = Sprog
|
|
settings.data = Spildata
|
|
settings.reset = Nulstil til standard
|
|
settings.rebind = Rebind
|
|
settings.resetKey = Nulstil
|
|
settings.controls = Styring
|
|
settings.game = Spil
|
|
settings.sound = Lyd
|
|
settings.graphics = Grafik
|
|
settings.cleardata = Ryd spildata...
|
|
settings.clear.confirm = Er du helt sikker på at du vil rydde alt data?\nDet, der gøres, kan ikke gøres om!
|
|
settings.clearall.confirm = [scarlet]KÆMPE ADVARSEL![]\nDette vil rydde alt data, også gem, baner, oplåste ting og keybindings.\nSå snart du trykker 'ok', vil spillet tilintetgøre alt!
|
|
settings.clearsaves.confirm = Er du sikker på at du vil rydde dine gem?
|
|
settings.clearsaves = Ryd gem
|
|
settings.clearresearch = Ryd research
|
|
settings.clearresearch.confirm = Er du sikker på, at du vil rydde alt din research?
|
|
settings.clearcampaignsaves = Ryd kampagne-gem
|
|
settings.clearcampaignsaves.confirm = Er du sikker på at du vil slette alt kampagne-fremskridt?
|
|
paused = [accent]< Pauset >
|
|
clear = Ryd
|
|
banned = [scarlet]Banlyst
|
|
unsupported.environment = [scarlet]Unsupported Environment
|
|
yes = Ja
|
|
no = Nej
|
|
info.title = Info
|
|
error.title = [crimson]Der er opstået en fejl.
|
|
error.crashtitle = Der er opstået en fejl.
|
|
unit.nobuild = [scarlet]Denne enhed kan ikke bygge
|
|
lastaccessed = [lightgray]Sidst tilgået: {0}
|
|
lastcommanded = [lightgray]Last Commanded: {0}
|
|
block.unknown = [lightgray]???
|
|
stat.showinmap = <load map to show>
|
|
stat.description = Purpose
|
|
|
|
stat.input = Input
|
|
stat.output = Output
|
|
stat.maxefficiency = Max Efficiency
|
|
stat.booster = Booster
|
|
stat.tiles = Påkrævet felt
|
|
stat.affinities = Affinities
|
|
stat.opposites = Opposites
|
|
stat.powercapacity = Power Capacity
|
|
stat.powershot = Power/Shot
|
|
stat.damage = Skade
|
|
stat.targetsair = Skyder flyvere
|
|
stat.targetsground = Skyder fodgængere
|
|
stat.itemsmoved = Bevægelseshastighed
|
|
stat.launchtime = Tid mellem affyringer
|
|
stat.shootrange = Rækkevidde
|
|
stat.size = Størrelse
|
|
stat.displaysize = Visnings-størrelse
|
|
stat.liquidcapacity = Væske-kapacitet
|
|
stat.powerrange = Kraft-rækkevidde
|
|
stat.linkrange = Forbindelsesrækkevidde
|
|
stat.instructions = Instruktioner
|
|
stat.powerconnections = Max forbindelser
|
|
stat.poweruse = Strømforbrug
|
|
stat.powerdamage = Strøm/Skade
|
|
stat.itemcapacity = Beholdningskapacitet
|
|
stat.memorycapacity = Hukommelseskapacitet
|
|
stat.basepowergeneration = Grundlæggende strøm-output
|
|
stat.productiontime = Produktionstid
|
|
stat.repairtime = Block Full Repair Time
|
|
stat.repairspeed = Repair Speed
|
|
stat.weapons = Weapons
|
|
stat.bullet = Bullet
|
|
stat.moduletier = Module Tier
|
|
stat.speedincrease = Hastigheds-forøgelse
|
|
stat.range = Rækkevidde
|
|
stat.drilltier = Kan bores
|
|
stat.drillspeed = Grundlæggende bore-hastighed
|
|
stat.boosteffect = Boost-effekt
|
|
stat.maxunits = Max aktive enheder
|
|
stat.health = Helbred
|
|
stat.armor = Armor
|
|
stat.buildtime = Bygge-tid
|
|
stat.maxconsecutive = Max fortløbende
|
|
stat.buildcost = Bygge-pris
|
|
stat.inaccuracy = Unøjagtighed
|
|
stat.shots = Skud
|
|
stat.reload = Skud pr. sekund
|
|
stat.ammo = Ammunition
|
|
stat.shieldhealth = Skjold-helbred
|
|
stat.cooldowntime = Nedkølingstid
|
|
stat.explosiveness = Eksplosivitet
|
|
stat.basedeflectchance = Grundlæggende reflektions-chance
|
|
stat.lightningchance = Lyn-chance
|
|
stat.lightningdamage = Lyn-skade
|
|
stat.flammability = Brændbarhed
|
|
stat.radioactivity = Radioaktivitet
|
|
stat.charge = Charge
|
|
stat.heatcapacity = Varmekapacitet
|
|
stat.viscosity = Viskositet
|
|
stat.temperature = Temperatur
|
|
stat.speed = Hastighed
|
|
stat.buildspeed = Bygge-hastighed
|
|
stat.minespeed = Mine-hastighed
|
|
stat.minetier = Mine-niveau
|
|
stat.payloadcapacity = Last-kapacitet
|
|
stat.abilities = Evner
|
|
stat.canboost = Can Boost
|
|
stat.flying = Flying
|
|
stat.ammouse = Ammo Use
|
|
stat.damagemultiplier = Damage Multiplier
|
|
stat.healthmultiplier = Health Multiplier
|
|
stat.speedmultiplier = Speed Multiplier
|
|
stat.reloadmultiplier = Reload Multiplier
|
|
stat.buildspeedmultiplier = Build Speed Multiplier
|
|
stat.reactive = Reacts
|
|
stat.immunities = Immunities
|
|
stat.healing = Healing
|
|
|
|
ability.forcefield = Kraftfelt
|
|
ability.repairfield = Reparationsfelt
|
|
ability.statusfield = Statusfelt
|
|
ability.unitspawn = {0} Fabrik
|
|
ability.shieldregenfield = Skjold-regenereringsfelt
|
|
ability.movelightning = Movement Lightning
|
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
|
|
|
bar.drilltierreq = Kræver bedre bor
|
|
bar.noresources = Mangler resurser
|
|
bar.corereq = Kerne påkrævet
|
|
bar.corefloor = Core Zone Tile Required
|
|
bar.cargounitcap = Cargo Unit Cap Reached
|
|
bar.drillspeed = Borehastighed: {0}/s
|
|
bar.pumpspeed = Pumpehastighed: {0}/s
|
|
bar.efficiency = Effektivitet: {0}%
|
|
bar.boost = Boost: +{0}%
|
|
bar.powerbalance = Strøm: {0}/s
|
|
bar.powerstored = Gemt: {0}/{1}
|
|
bar.poweramount = Strøm: {0}
|
|
bar.poweroutput = Strøm-output: {0}
|
|
bar.powerlines = Forbindelser: {0}/{1}
|
|
bar.items = Genstande: {0}
|
|
bar.capacity = Kapacitet: {0}
|
|
bar.unitcap = {0} {1}/{2}
|
|
bar.liquid = Væske
|
|
bar.heat = Varme
|
|
bar.heatamount = Heat: {0}
|
|
bar.heatpercent = Heat: {0} ({1}%)
|
|
bar.power = Strøm
|
|
bar.progress = Byggeproces
|
|
bar.loadprogress = Progress
|
|
bar.launchcooldown = Launch Cooldown
|
|
bar.input = Input
|
|
bar.output = Output
|
|
bar.strength = [stat]{0}[lightgray]x strength
|
|
|
|
units.processorcontrol = [lightgray]Processor kontrolleret
|
|
|
|
bullet.damage = [stat]{0}[lightgray] skade
|
|
bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] felter
|
|
bullet.incendiary = [stat]brændfarlig
|
|
bullet.homing = [stat]målsøgende
|
|
bullet.armorpierce = [stat]armor piercing
|
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
|
bullet.knockback = [stat]{0}[lightgray] tilbageslag
|
|
bullet.pierce = [stat]{0}[lightgray]x gennemboring
|
|
bullet.infinitepierce = [stat]gennemboring
|
|
bullet.healpercent = [stat]{0}[lightgray]% healing
|
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
|
bullet.multiplier = [stat]{0}[lightgray]x ammunitionsfaktor
|
|
bullet.reload = [stat]{0}[lightgray]x skydehastighed
|
|
bullet.range = [stat]{0}[lightgray] tiles range
|
|
|
|
unit.blocks = blokke
|
|
unit.blockssquared = blokke²
|
|
unit.powersecond = strømenheder/sekund
|
|
unit.tilessecond = tiles/second
|
|
unit.liquidsecond = væskeenheder/sekund
|
|
unit.itemssecond = genstande/sekund
|
|
unit.liquidunits = væskeenheder
|
|
unit.powerunits = strømenheder
|
|
unit.heatunits = heat units
|
|
unit.degrees = grader
|
|
unit.seconds = sekunder
|
|
unit.minutes = minutter
|
|
unit.persecond = /sek
|
|
unit.perminute = /min
|
|
unit.timesspeed = x hastighed
|
|
unit.percent = %
|
|
unit.shieldhealth = skjoldhelbred
|
|
unit.items = genstande
|
|
unit.thousands = t
|
|
unit.millions = mio
|
|
unit.billions = mia
|
|
unit.pershot = /shot
|
|
category.purpose = Purpose
|
|
category.general = Generel
|
|
category.power = Strøm
|
|
category.liquids = Væsker
|
|
category.items = Genstande
|
|
category.crafting = Input/Output
|
|
category.function = Funktion
|
|
category.optional = Valgfri Opgraderinger
|
|
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
|
|
setting.landscape.name = Lås Landskab
|
|
setting.shadows.name = Skygger
|
|
setting.blockreplace.name = Automatiske Blok-forslag
|
|
setting.linear.name = Lineær Filtrering
|
|
setting.hints.name = Hints
|
|
setting.logichints.name = Logic Hints
|
|
setting.backgroundpause.name = Pause In Background
|
|
setting.buildautopause.name = Auto-pause af bygning
|
|
setting.doubletapmine.name = Double-Tap to Mine
|
|
setting.commandmodehold.name = Hold For Command Mode
|
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
|
setting.animatedwater.name = Animeret vand
|
|
setting.animatedshields.name = Animeret skjold
|
|
setting.playerindicators.name = Player-indikatorer
|
|
setting.indicators.name = Fjende-/venne-indikatorer
|
|
setting.autotarget.name = Auto-mål
|
|
setting.keyboard.name = Mus- og Tasatur-styring
|
|
setting.touchscreen.name = Touchscreen-styring
|
|
setting.fpscap.name = Max FPS
|
|
setting.fpscap.none = None
|
|
setting.fpscap.text = {0} FPS
|
|
setting.uiscale.name = UI-skalering[lightgray] (genstart kræves)[]
|
|
setting.uiscale.description = Restart required to apply changes.
|
|
setting.swapdiagonal.name = Altid diagonal placering
|
|
setting.difficulty.training = Træning
|
|
setting.difficulty.easy = Let
|
|
setting.difficulty.normal = Normal
|
|
setting.difficulty.hard = Svær
|
|
setting.difficulty.insane = Sindssyg
|
|
setting.difficulty.name = Sværhedsgrad:
|
|
setting.screenshake.name = Skærm-ryst
|
|
setting.bloomintensity.name = Bloom Intensity
|
|
setting.bloomblur.name = Bloom Blur
|
|
setting.effects.name = Vis effekter
|
|
setting.destroyedblocks.name = Vis destruerede blokke
|
|
setting.blockstatus.name = Vis blokstatus
|
|
setting.conveyorpathfinding.name = Transportbånd-stifinding
|
|
setting.sensitivity.name = Styrepind-sensitivitet
|
|
setting.saveinterval.name = Gemme-interval
|
|
setting.seconds = {0} sekunder
|
|
setting.milliseconds = {0} millesekunder
|
|
setting.fullscreen.name = Fuldskærm
|
|
setting.borderlesswindow.name = Kantløst vindue[lightgray] (kræver nok genstart)
|
|
setting.borderlesswindow.name.windows = Borderless Fullscreen
|
|
setting.borderlesswindow.description = Restart may be required to apply changes.
|
|
setting.fps.name = Vis FPS & Ping
|
|
setting.console.name = Enable Console
|
|
setting.smoothcamera.name = Blødt kamera
|
|
setting.vsync.name = VSync
|
|
setting.pixelate.name = Pixeler
|
|
setting.minimap.name = Vis minikort
|
|
setting.coreitems.name = Vis kerne-genstande
|
|
setting.position.name = Vis spillerposition
|
|
setting.mouseposition.name = Show Mouse Position
|
|
setting.musicvol.name = Musik-volumen
|
|
setting.atmosphere.name = Vis planet-atmosfære
|
|
setting.ambientvol.name = Stemningslyde-volumen
|
|
setting.mutemusic.name = Forstum musik
|
|
setting.sfxvol.name = SFX-volumen
|
|
setting.mutesound.name = Forstum lyde
|
|
setting.crashreport.name = Send anonyme fejlrapporter
|
|
setting.savecreate.name = Gem automatisk
|
|
setting.publichost.name = Synlighed af offentlige spil
|
|
setting.playerlimit.name = Spiller-grænse
|
|
setting.chatopacity.name = Chat-gennemsigtighed
|
|
setting.lasersopacity.name = Strøm-laser-gennemsigtighed
|
|
setting.bridgeopacity.name = Bro-gennemsigtighed
|
|
setting.playerchat.name = Vis spillers bobbel-chat
|
|
setting.showweather.name = Show Weather Graphics
|
|
setting.hidedisplays.name = Hide Logic Displays
|
|
public.confirm = Vil du gøre dit spil offentligt?\n[accent]Alle og enhver vil kunne tilslutte.\n[lightgray]Dette kan ændres senere i Indstillinger->Spil->Synlighed af offentlige spil.
|
|
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
|
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
|
|
uiscale.reset = UI-størrelsen har ændret sig.\nTryk "OK" for at bekræfte størrelsen.\n[scarlet]Omgør og afslutter om[accent] {0}[] sekunder...
|
|
uiscale.cancel = Afblæs & Afslut
|
|
setting.bloom.name = Bloom
|
|
keybind.title = Rekonfigurer taster
|
|
keybinds.mobile = [scarlet]De fleste taster er ikke relevante for mobil. Kun basal bevægelse er understøttet.
|
|
category.general.name = Generel
|
|
category.view.name = Billede
|
|
category.multiplayer.name = Spil med andre
|
|
category.blocks.name = Blokvalg
|
|
placement.blockselectkeys = \n[lightgray]Tast: [{0},
|
|
keybind.respawn.name = Genopstå
|
|
keybind.control.name = Kontroller enhed
|
|
keybind.clear_building.name = Ryd bygning
|
|
keybind.press = Tryk på en tast...
|
|
keybind.press.axis = Tryk på en styrepind eller tast...
|
|
keybind.screenshot.name = Bane-skærmbillede
|
|
keybind.toggle_power_lines.name = Visning af strøm-lasere
|
|
keybind.toggle_block_status.name = Visning af blokstatus
|
|
keybind.move_x.name = Bevæg X
|
|
keybind.move_y.name = Bevæg Y
|
|
keybind.mouse_move.name = Følg musen
|
|
keybind.pan.name = Panorer billede
|
|
keybind.boost.name = Forstærk
|
|
keybind.command_mode.name = Command Mode
|
|
keybind.schematic_select.name = Vælg region
|
|
keybind.schematic_menu.name = Skabelon-visning
|
|
keybind.schematic_flip_x.name = Flip skabelon X
|
|
keybind.schematic_flip_y.name = Flip skabelon Y
|
|
keybind.category_prev.name = Sidste kategori
|
|
keybind.category_next.name = Næste kategori
|
|
keybind.block_select_left.name = Vælg venstre blok
|
|
keybind.block_select_right.name = Vælg højre blok
|
|
keybind.block_select_up.name = Vælg øvre blok
|
|
keybind.block_select_down.name = Vælg nedre blok
|
|
keybind.block_select_01.name = Vælg 1. kategori/blok
|
|
keybind.block_select_02.name = Vælg 2. kategori/blok
|
|
keybind.block_select_03.name = Vælg 3. kategori/blok
|
|
keybind.block_select_04.name = Vælg 4. kategori/blok
|
|
keybind.block_select_05.name = Vælg 5. kategori/blok
|
|
keybind.block_select_06.name = Vælg 6. kategori/blok
|
|
keybind.block_select_07.name = Vælg 7. kategori/blok
|
|
keybind.block_select_08.name = Vælg 8. kategori/blok
|
|
keybind.block_select_09.name = Vælg 9. kategori/blok
|
|
keybind.block_select_10.name = Vælg 10. kategori/blok
|
|
keybind.fullscreen.name = Fuldskærmstilstand
|
|
keybind.select.name = Vælg/Skyd
|
|
keybind.diagonal_placement.name = Diagonal placering
|
|
keybind.pick.name = Tag blok
|
|
keybind.break_block.name = Ødelæg blok
|
|
keybind.deselect.name = Fravælg
|
|
keybind.pickupCargo.name = Saml last op
|
|
keybind.dropCargo.name = Smid last
|
|
keybind.shoot.name = Skyd
|
|
keybind.zoom.name = Zoom
|
|
keybind.menu.name = Menu
|
|
keybind.pause.name = Pause
|
|
keybind.pause_building.name = Pause/Genoptag bygning
|
|
keybind.minimap.name = Minikort
|
|
keybind.planet_map.name = Planet Map
|
|
keybind.research.name = Research
|
|
keybind.block_info.name = Block Info
|
|
keybind.chat.name = Chat
|
|
keybind.player_list.name = Spiller-liste
|
|
keybind.console.name = Konsol
|
|
keybind.rotate.name = Roter
|
|
keybind.rotateplaced.name = Roter eksisterende (hold)
|
|
keybind.toggle_menus.name = Slå menu til/fra
|
|
keybind.chat_history_prev.name = Chat-historie Sidste
|
|
keybind.chat_history_next.name = Chat-historie Næste
|
|
keybind.chat_scroll.name = Chat-scroll
|
|
keybind.chat_mode.name = Change Chat Mode
|
|
keybind.drop_unit.name = Smid enhed
|
|
keybind.zoom_minimap.name = Zoom Minikort
|
|
mode.help.title = Beskrivelse af tilstande
|
|
mode.survival.name = Overlevelse
|
|
mode.survival.description = Den normale tilstand. Begrænsede resurser og automatisk igangsættelse af bølger.\n[gray]Kræver fjendtlig base for at spille.
|
|
mode.sandbox.name = Sandkasse
|
|
mode.sandbox.description = Uendelige resurser og ingen tidsbegrænsning for bølger.
|
|
mode.editor.name = Editor
|
|
mode.pvp.name = PvP
|
|
mode.pvp.description = Spil mod andre spillere lokalt.\n[gray]Kræver mindst to forskelligt farvede kerner i banen.
|
|
mode.attack.name = Angrib
|
|
mode.attack.description = Destruer fjendens base. \n[gray]Kræver en rød kerne i banen, for at spille.
|
|
mode.custom = Brugerdefinerede regler
|
|
|
|
rules.infiniteresources = Uendelig resurser
|
|
rules.onlydepositcore = Only Allow Core Depositing
|
|
rules.reactorexplosions = Reaktor-eksplosioner
|
|
rules.coreincinerates = Core Incinerates Overflow
|
|
rules.disableworldprocessors = Disable World Processors
|
|
rules.schematic = Skabeloner tilladt
|
|
rules.wavetimer = Bølge-æggeur
|
|
rules.waves = Bølger
|
|
rules.attack = Angrebsmode
|
|
rules.rtsai = RTS AI
|
|
rules.rtsminsquadsize = Min Squad Size
|
|
rules.rtsmaxsquadsize = Max Squad Size
|
|
rules.rtsminattackweight = Min Attack Weight
|
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
|
rules.corecapture = Capture Core On Destruction
|
|
rules.polygoncoreprotection = Polygonal Core Protection
|
|
rules.placerangecheck = Placement Range Check
|
|
rules.enemyCheat = Uendelig AI (rødt hold) resurser.
|
|
rules.blockhealthmultiplier = Blok-helbreds-forstærker.
|
|
rules.blockdamagemultiplier = Blok-skade-forstærker.
|
|
rules.unitbuildspeedmultiplier = Enheds-produktionshastigheds-forstærker
|
|
rules.unithealthmultiplier = Enheds-helbreds-forstærker
|
|
rules.unitdamagemultiplier = Enheds-skade-forstærker
|
|
rules.solarmultiplier = Solar Power Multiplier
|
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
|
rules.unitcap = Base Unit Cap
|
|
rules.limitarea = Limit Map Area
|
|
rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter)
|
|
rules.wavespacing = Bølge spredning:[lightgray] (sek)
|
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
|
rules.buildcostmultiplier = Byggepris-forstærker
|
|
rules.buildspeedmultiplier = Byggehastigheds-forstærker
|
|
rules.deconstructrefundmultiplier = Dekonstruerings-tilbagebetalings-forstærker
|
|
rules.waitForWaveToEnd = Bølge-ventetid for fjender
|
|
rules.dropzoneradius = Drop-zone-radius:[lightgray] (felter)
|
|
rules.unitammo = Enheder kræver ammunition
|
|
rules.enemyteam = Enemy Team
|
|
rules.playerteam = Player Team
|
|
rules.title.waves = Bølger
|
|
rules.title.resourcesbuilding = Resurser & bygning
|
|
rules.title.enemy = Fjender
|
|
rules.title.unit = Enheder
|
|
rules.title.experimental = Eksperimentel
|
|
rules.title.environment = Miljø
|
|
rules.title.teams = Teams
|
|
rules.title.planet = Planet
|
|
rules.lighting = Lys
|
|
rules.fog = Fog of War
|
|
rules.fire = Ild
|
|
rules.anyenv = <Any>
|
|
rules.explosions = Blok/Enheds-eksplosionsskade
|
|
rules.ambientlight = Stemningslys
|
|
rules.weather = Vejr
|
|
rules.weather.frequency = Frekvens:
|
|
rules.weather.always = Always
|
|
rules.weather.duration = Varighed:
|
|
|
|
content.item.name = Genstande
|
|
content.liquid.name = Væsker
|
|
content.unit.name = Enheder
|
|
content.block.name = Blokke
|
|
content.status.name = Status Effects
|
|
content.sector.name = Sectors
|
|
content.team.name = Factions
|
|
wallore = (Wall)
|
|
|
|
item.copper.name = Kobber
|
|
item.lead.name = Bly
|
|
item.coal.name = Kul
|
|
item.graphite.name = Grafit
|
|
item.titanium.name = Titanium
|
|
item.thorium.name = Thorium
|
|
item.silicon.name = Silicium
|
|
item.plastanium.name = Plastanium
|
|
item.phase-fabric.name = Fasestof
|
|
item.surge-alloy.name = Lyn-bronze
|
|
item.spore-pod.name = Svampespore
|
|
item.sand.name = Sand
|
|
item.blast-compound.name = Sprængstof
|
|
item.pyratite.name = Pyratit
|
|
item.metaglass.name = Blyglas
|
|
item.scrap.name = Skrot
|
|
item.fissile-matter.name = Fissile Matter
|
|
item.beryllium.name = Beryllium
|
|
item.tungsten.name = Tungsten
|
|
item.oxide.name = Oxide
|
|
item.carbide.name = Carbide
|
|
item.dormant-cyst.name = Dormant Cyst
|
|
liquid.water.name = Vand
|
|
liquid.slag.name = Ildgrød
|
|
liquid.oil.name = Olie
|
|
liquid.cryofluid.name = Frysesaft
|
|
liquid.neoplasm.name = Neoplasm
|
|
liquid.arkycite.name = Arkycite
|
|
liquid.gallium.name = Gallium
|
|
liquid.ozone.name = Ozone
|
|
liquid.hydrogen.name = Hydrogen
|
|
liquid.nitrogen.name = Nitrogen
|
|
liquid.cyanogen.name = Cyanogen
|
|
|
|
unit.dagger.name = Daggert
|
|
unit.mace.name = Kølle
|
|
unit.fortress.name = Fort
|
|
unit.nova.name = Nova
|
|
unit.pulsar.name = Pulsar
|
|
unit.quasar.name = Kvasar
|
|
unit.crawler.name = Crawler
|
|
unit.atrax.name = Atrax
|
|
unit.spiroct.name = Spiroct
|
|
unit.arkyid.name = Arkyid
|
|
unit.toxopid.name = Toxopid
|
|
unit.flare.name = Flare
|
|
unit.horizon.name = Horizon
|
|
unit.zenith.name = Zenith
|
|
unit.antumbra.name = Antumbra
|
|
unit.eclipse.name = Eclipse
|
|
unit.mono.name = Mono
|
|
unit.poly.name = Poly
|
|
unit.mega.name = Kæmpe
|
|
unit.quad.name = Quad
|
|
unit.oct.name = Oct
|
|
unit.risso.name = Risso
|
|
unit.minke.name = Minke
|
|
unit.bryde.name = Bryde
|
|
unit.sei.name = Sei
|
|
unit.omura.name = Omura
|
|
unit.retusa.name = Retusa
|
|
unit.oxynoe.name = Oxynoe
|
|
unit.cyerce.name = Cyerce
|
|
unit.aegires.name = Aegires
|
|
unit.navanax.name = Navanax
|
|
unit.alpha.name = Alfa
|
|
unit.beta.name = Beta
|
|
unit.gamma.name = Gamma
|
|
unit.scepter.name = Scepter
|
|
unit.reign.name = Reign
|
|
unit.vela.name = Vela
|
|
unit.corvus.name = Corvus
|
|
unit.stell.name = Stell
|
|
unit.locus.name = Locus
|
|
unit.vanquish.name = Vanquish
|
|
unit.conquer.name = Conquer
|
|
unit.cleroi.name = Cleroi
|
|
unit.tecta.name = Tecta
|
|
unit.collaris.name = Collaris
|
|
unit.avert.name = Avert
|
|
unit.quell.name = Quell
|
|
unit.disrupt.name = Disrupt
|
|
unit.evoke.name = Evoke
|
|
unit.incite.name = Incite
|
|
unit.emanate.name = Emanate
|
|
unit.manifold.name = Manifold
|
|
unit.assembly-drone.name = Assembly Drone
|
|
unit.precept.name = Precept
|
|
unit.merui.name = Merui
|
|
unit.anthicus.name = Anthicus
|
|
unit.elude.name = Elude
|
|
unit.obviate.name = Obviate
|
|
block.parallax.name = Parallax
|
|
block.cliff.name = Klippe
|
|
block.sand-boulder.name = Sandkampesten
|
|
block.basalt-boulder.name = Basalt Boulder
|
|
block.grass.name = Græs
|
|
block.molten-slag.name = Ildgrød
|
|
block.pooled-cryofluid.name = Cryofluid
|
|
block.space.name = Rum
|
|
block.salt.name = Salt
|
|
block.salt-wall.name = Saltvæg
|
|
block.pebbles.name = Grus
|
|
block.tendrils.name = Rødder
|
|
block.sand-wall.name = Sandvæg
|
|
block.spore-pine.name = Svampespore-træ
|
|
block.spore-wall.name = Svampesporevæg
|
|
block.boulder.name = Kampesten
|
|
block.snow-boulder.name = Snebold
|
|
block.snow-pine.name = Snegran
|
|
block.shale.name = Skifer
|
|
block.shale-boulder.name = Skifersten
|
|
block.moss.name = Mos
|
|
block.shrubs.name = Buskads
|
|
block.spore-moss.name = Svampesporemos
|
|
block.shale-wall.name = Skifervæg
|
|
block.scrap-wall.name = Skrotvæg
|
|
block.scrap-wall-large.name = Stor Skrotvæg
|
|
block.scrap-wall-huge.name = Kæmpe Skrotvæg
|
|
block.scrap-wall-gigantic.name = Enorm Skrotvæg
|
|
block.thruster.name = Trykmotor
|
|
block.kiln.name = Glasdigel
|
|
block.graphite-press.name = Grafitvalse
|
|
block.multi-press.name = Multi-valse
|
|
block.constructing = {0} [lightgray](Konstruerer)
|
|
block.spawn.name = Fjendtligt Ankomstpunkt
|
|
block.core-shard.name = Kerne: Skår
|
|
block.core-foundation.name = Kerne: Fundament
|
|
block.core-nucleus.name = Kerne: Nukleus
|
|
block.deep-water.name = Dybt Vand
|
|
block.shallow-water.name = Vand
|
|
block.tainted-water.name = Moget Vand
|
|
block.deep-tainted-water.name = Deep Tainted Water
|
|
block.darksand-tainted-water.name = Mørkt Sand Moget Vand
|
|
block.tar.name = Tjærre
|
|
block.stone.name = Sten
|
|
block.sand.name = Sand
|
|
block.darksand.name = Mørkt Sand
|
|
block.ice.name = Is
|
|
block.snow.name = Sne
|
|
block.crater-stone.name = Kratere
|
|
block.sand-water.name = Sandet Lavvande
|
|
block.darksand-water.name = Mørkt Sandet Lavvande
|
|
block.char.name = Trækul
|
|
block.dacite.name = Dacit
|
|
block.rhyolite.name = Rhyolite
|
|
block.dacite-wall.name = Dacit-væg
|
|
block.dacite-boulder.name = Dacit-klippe
|
|
block.ice-snow.name = Tiliset Sne
|
|
block.stone-wall.name = Stenvæg
|
|
block.ice-wall.name = Isvæg
|
|
block.snow-wall.name = Snevæg
|
|
block.dune-wall.name = Klitvæg
|
|
block.pine.name = Gran
|
|
block.dirt.name = Jord
|
|
block.dirt-wall.name = Jordvæg
|
|
block.mud.name = Mudder
|
|
block.white-tree-dead.name = Dødt Hvidt Træ
|
|
block.white-tree.name = Hvidt Træ
|
|
block.spore-cluster.name = Svampespore-klynge
|
|
block.metal-floor.name = Metalgulv 1
|
|
block.metal-floor-2.name = Metalgulv 2
|
|
block.metal-floor-3.name = Metalgulv 3
|
|
block.metal-floor-4.name = Metal Floor 4
|
|
block.metal-floor-5.name = Metalgulv 4
|
|
block.metal-floor-damaged.name = Metalgulv Damaged
|
|
block.dark-panel-1.name = Mørkt Panel 1
|
|
block.dark-panel-2.name = Mørkt Panel 2
|
|
block.dark-panel-3.name = Mørkt Panel 3
|
|
block.dark-panel-4.name = Mørkt Panel 4
|
|
block.dark-panel-5.name = Mørkt Panel 5
|
|
block.dark-panel-6.name = Mørkt Panel 6
|
|
block.dark-metal.name = Mørkt Metal
|
|
block.basalt.name = Basalt
|
|
block.hotrock.name = Varm Sten
|
|
block.magmarock.name = Magma-sten
|
|
block.copper-wall.name = Kobbervæg
|
|
block.copper-wall-large.name = Stor Kobber-væg
|
|
block.titanium-wall.name = Titanium-væg
|
|
block.titanium-wall-large.name = Stor Titanium-væg
|
|
block.plastanium-wall.name = Plastanium-væg
|
|
block.plastanium-wall-large.name = Stor Plastanium-væg
|
|
block.phase-wall.name = Fase-væg
|
|
block.phase-wall-large.name = Stor Fase-væg
|
|
block.thorium-wall.name = Thorium-væg
|
|
block.thorium-wall-large.name = Stor Thorium-væg
|
|
block.door.name = Dør
|
|
block.door-large.name = Stor Dør
|
|
block.duo.name = Duo
|
|
block.scorch.name = Scorch
|
|
block.scatter.name = Scatter
|
|
block.hail.name = Hail
|
|
block.lancer.name = Lancer
|
|
block.conveyor.name = Conveyor
|
|
block.titanium-conveyor.name = Titanium-bånd
|
|
block.plastanium-conveyor.name = Plastanium-bånd
|
|
block.armored-conveyor.name = Pansret Bånd
|
|
block.junction.name = Knudepunkt
|
|
block.router.name = Fordeler
|
|
block.distributor.name = Distributør
|
|
block.sorter.name = Filter
|
|
block.inverted-sorter.name = Omvendt Filter
|
|
block.message.name = Besked
|
|
block.illuminator.name = Lyskilde
|
|
block.overflow-gate.name = Overflods-låge
|
|
block.underflow-gate.name = Underflods-låge
|
|
block.silicon-smelter.name = Silicium-smelter
|
|
block.phase-weaver.name = Fase-væv
|
|
block.pulverizer.name = Pulverkværn
|
|
block.cryofluid-mixer.name = Frysesaft-blander
|
|
block.melter.name = Smelter
|
|
block.incinerator.name = Forbrændingsovn
|
|
block.spore-press.name = Svampespore-presse
|
|
block.separator.name = Separator
|
|
block.coal-centrifuge.name = Kul-centrifuge
|
|
block.power-node.name = Strøm-node
|
|
block.power-node-large.name = Stor Strøm-node
|
|
block.surge-tower.name = Lyntårn
|
|
block.diode.name = Batteri-diode
|
|
block.battery.name = Batteri
|
|
block.battery-large.name = Stort Batteri
|
|
block.combustion-generator.name = Forbrændings-generator
|
|
block.steam-generator.name = Damp-generator
|
|
block.differential-generator.name = Differential-generater
|
|
block.impact-reactor.name = Bang-reaktor
|
|
block.mechanical-drill.name = Mekanisk Bor
|
|
block.pneumatic-drill.name = Pneumatisk Bor
|
|
block.laser-drill.name = Laser-bor
|
|
block.water-extractor.name = Grundvandsboring
|
|
block.cultivator.name = Kultivator
|
|
block.conduit.name = Rør
|
|
block.mechanical-pump.name = Mekanisk Pumpe
|
|
block.item-source.name = Genstandskilde
|
|
block.item-void.name = Genstands-intethed
|
|
block.liquid-source.name = Væskekilde
|
|
block.liquid-void.name = Væske-intethed
|
|
block.power-void.name = Strøm-intethed
|
|
block.power-source.name = Strømkilde
|
|
block.unloader.name = Aflæsser
|
|
block.vault.name = Depot
|
|
block.wave.name = Sprøjte
|
|
block.tsunami.name = Tsunami
|
|
block.swarmer.name = Sværmer
|
|
block.salvo.name = Skudsalve
|
|
block.ripple.name = Krusning
|
|
block.phase-conveyor.name = Fase-bro
|
|
block.bridge-conveyor.name = Transport-bro
|
|
block.plastanium-compressor.name = Plastanium-kompressor
|
|
block.pyratite-mixer.name = Pyratit-blander
|
|
block.blast-mixer.name = Sprængstof-blander
|
|
block.solar-panel.name = Solpanel
|
|
block.solar-panel-large.name = Stort Solpanel
|
|
block.oil-extractor.name = Olieboring
|
|
block.repair-point.name = Reparationsplads
|
|
block.repair-turret.name = Repair Turret
|
|
block.pulse-conduit.name = Højhastigheds-rør
|
|
block.plated-conduit.name = Pansret Rør
|
|
block.phase-conduit.name = Fase-rør
|
|
block.liquid-router.name = Væske-fordeler
|
|
block.liquid-tank.name = Væske-silo
|
|
block.liquid-container.name = Liquid Container
|
|
block.liquid-junction.name = Væske-knudepunkt
|
|
block.bridge-conduit.name = Rørbro
|
|
block.rotary-pump.name = Drejepumpe
|
|
block.thorium-reactor.name = Atomreaktor
|
|
block.mass-driver.name = Kvante-katapult
|
|
block.blast-drill.name = Trykluftbor
|
|
block.impulse-pump.name = Termisk Pumpe
|
|
block.thermal-generator.name = Termisk Generator
|
|
block.surge-smelter.name = Bronze-digel
|
|
block.mender.name = Reparatør
|
|
block.mend-projector.name = Reparationsfelt
|
|
block.surge-wall.name = Lyn-væg
|
|
block.surge-wall-large.name = Stor Lyn-væg
|
|
block.cyclone.name = Cyklon
|
|
block.fuse.name = Lunte
|
|
block.shock-mine.name = Chok-mine
|
|
block.overdrive-projector.name = Overanstrengelsesfelt
|
|
block.force-projector.name = Kraftfelt
|
|
block.arc.name = Ark
|
|
block.rtg-generator.name = RTG-generator
|
|
block.spectre.name = Spectre
|
|
block.meltdown.name = Meltdown
|
|
block.foreshadow.name = Foreshadow
|
|
block.container.name = Beholder
|
|
block.launch-pad.name = Affyringsrampe
|
|
block.segment.name = Segment
|
|
block.ground-factory.name = Fodgænger-fabrik
|
|
block.air-factory.name = Flyver-fabrik
|
|
block.naval-factory.name = Værft
|
|
block.additive-reconstructor.name = Opgraderingsfacilitet
|
|
block.multiplicative-reconstructor.name = Overbygningsfacilitet
|
|
block.exponential-reconstructor.name = Maksimeringsfacilitet
|
|
block.tetrative-reconstructor.name = Udmaksningsfacilitet
|
|
block.payload-conveyor.name = Troppebånd
|
|
block.payload-router.name = Troppe-fordeler
|
|
block.duct.name = Duct
|
|
block.duct-router.name = Duct Router
|
|
block.duct-bridge.name = Duct Bridge
|
|
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
|
block.payload-void.name = Payload Void
|
|
block.payload-source.name = Payload Source
|
|
block.disassembler.name = Omspalter
|
|
block.silicon-crucible.name = Siliciums-digel
|
|
block.overdrive-dome.name = Overanstrengelskuppel
|
|
block.interplanetary-accelerator.name = Interplanetary Accelerator
|
|
block.constructor.name = Constructor
|
|
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
|
block.large-constructor.name = Large Constructor
|
|
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
|
|
block.deconstructor.name = Deconstructor
|
|
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
|
|
block.payload-loader.name = Payload Loader
|
|
block.payload-loader.description = Load liquids and items into blocks.
|
|
block.payload-unloader.name = Payload Unloader
|
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
|
block.heat-source.name = Heat Source
|
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
|
block.empty.name = Empty
|
|
block.rhyolite-crater.name = Rhyolite Crater
|
|
block.rough-rhyolite.name = Rough Rhyolite
|
|
block.regolith.name = Regolith
|
|
block.yellow-stone.name = Yellow Stone
|
|
block.carbon-stone.name = Carbon Stone
|
|
block.ferric-stone.name = Ferric Stone
|
|
block.ferric-craters.name = Ferric Craters
|
|
block.beryllic-stone.name = Beryllic Stone
|
|
block.crystalline-stone.name = Crystalline Stone
|
|
block.crystal-floor.name = Crystal Floor
|
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
|
block.red-stone.name = Red Stone
|
|
block.dense-red-stone.name = Dense Red Stone
|
|
block.red-ice.name = Red Ice
|
|
block.arkycite-floor.name = Arkycite Floor
|
|
block.arkyic-stone.name = Arkyic Stone
|
|
block.rhyolite-vent.name = Rhyolite Vent
|
|
block.carbon-vent.name = Carbon Vent
|
|
block.arkyic-vent.name = Arkyic Vent
|
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
|
block.red-stone-vent.name = Red Stone Vent
|
|
block.redmat.name = Redmat
|
|
block.bluemat.name = Bluemat
|
|
block.core-zone.name = Core Zone
|
|
block.regolith-wall.name = Regolith Wall
|
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
|
block.rhyolite-wall.name = Rhyolite Wall
|
|
block.carbon-wall.name = Carbon Wall
|
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
|
block.arkyic-wall.name = Arkyic Wall
|
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
|
block.red-ice-wall.name = Red Ice Wall
|
|
block.red-stone-wall.name = Red Stone Wall
|
|
block.red-diamond-wall.name = Red Diamond Wall
|
|
block.redweed.name = Redweed
|
|
block.pur-bush.name = Pur Bush
|
|
block.yellowcoral.name = Yellowcoral
|
|
block.carbon-boulder.name = Carbon Boulder
|
|
block.ferric-boulder.name = Ferric Boulder
|
|
block.beryllic-boulder.name = Beryllic Boulder
|
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
|
block.arkyic-boulder.name = Arkyic Boulder
|
|
block.crystal-cluster.name = Crystal Cluster
|
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
|
block.crystal-blocks.name = Crystal Blocks
|
|
block.crystal-orbs.name = Crystal Orbs
|
|
block.crystalline-boulder.name = Crystalline Boulder
|
|
block.red-ice-boulder.name = Red Ice Boulder
|
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
|
block.red-stone-boulder.name = Red Stone Boulder
|
|
block.graphitic-wall.name = Graphitic Wall
|
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
|
block.electrolyzer.name = Electrolyzer
|
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
|
block.oxidation-chamber.name = Oxidation Chamber
|
|
block.electric-heater.name = Electric Heater
|
|
block.slag-heater.name = Slag Heater
|
|
block.phase-heater.name = Phase Heater
|
|
block.heat-redirector.name = Heat Redirector
|
|
block.slag-incinerator.name = Slag Incinerator
|
|
block.carbide-crucible.name = Carbide Crucible
|
|
block.slag-centrifuge.name = Slag Centrifuge
|
|
block.surge-crucible.name = Surge Crucible
|
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
|
block.phase-synthesizer.name = Phase Synthesizer
|
|
block.heat-reactor.name = Heat Reactor
|
|
block.beryllium-wall.name = Beryllium Wall
|
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
|
block.tungsten-wall.name = Tungsten Wall
|
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
|
block.blast-door.name = Blast Door
|
|
block.carbide-wall.name = Carbide Wall
|
|
block.carbide-wall-large.name = Large Carbide Wall
|
|
block.reinforced-surge-wall.name = Reinforced Surge Wall
|
|
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
|
|
block.shielded-wall.name = Shielded Wall
|
|
block.radar.name = Radar
|
|
block.build-tower.name = Build Tower
|
|
block.regen-projector.name = Regen Projector
|
|
block.shockwave-tower.name = Shockwave Tower
|
|
block.shield-projector.name = Shield Projector
|
|
block.large-shield-projector.name = Large Shield Projector
|
|
block.armored-duct.name = Armored Duct
|
|
block.overflow-duct.name = Overflow Duct
|
|
block.underflow-duct.name = Underflow Duct
|
|
block.duct-unloader.name = Duct Unloader
|
|
block.surge-conveyor.name = Surge Conveyor
|
|
block.surge-router.name = Surge Router
|
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
|
block.reinforced-pump.name = Reinforced Pump
|
|
block.reinforced-conduit.name = Reinforced Conduit
|
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
|
block.beam-node.name = Beam Node
|
|
block.beam-tower.name = Beam Tower
|
|
block.beam-link.name = Beam Link
|
|
block.turbine-condenser.name = Turbine Condenser
|
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
|
block.vent-condenser.name = Vent Condenser
|
|
block.cliff-crusher.name = Cliff Crusher
|
|
block.plasma-bore.name = Plasma Bore
|
|
block.large-plasma-bore.name = Large Plasma Bore
|
|
block.impact-drill.name = Impact Drill
|
|
block.eruption-drill.name = Eruption Drill
|
|
block.core-bastion.name = Core Bastion
|
|
block.core-citadel.name = Core Citadel
|
|
block.core-acropolis.name = Core Acropolis
|
|
block.reinforced-container.name = Reinforced Container
|
|
block.reinforced-vault.name = Reinforced Vault
|
|
block.breach.name = Breach
|
|
block.sublimate.name = Sublimate
|
|
block.titan.name = Titan
|
|
block.disperse.name = Disperse
|
|
block.afflict.name = Afflict
|
|
block.lustre.name = Lustre
|
|
block.scathe.name = Scathe
|
|
block.fabricator.name = Fabricator
|
|
block.tank-refabricator.name = Tank Refabricator
|
|
block.mech-refabricator.name = Mech Refabricator
|
|
block.ship-refabricator.name = Ship Refabricator
|
|
block.tank-assembler.name = Tank Assembler
|
|
block.ship-assembler.name = Ship Assembler
|
|
block.mech-assembler.name = Mech Assembler
|
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
|
block.payload-mass-driver.name = Payload Mass Driver
|
|
block.small-deconstructor.name = Small Deconstructor
|
|
block.canvas.name = Canvas
|
|
block.world-processor.name = World Processor
|
|
block.world-cell.name = World Cell
|
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
block.tank-fabricator.name = Tank Fabricator
|
|
block.mech-fabricator.name = Mech Fabricator
|
|
block.ship-fabricator.name = Ship Fabricator
|
|
block.prime-refabricator.name = Prime Refabricator
|
|
block.unit-repair-tower.name = Unit Repair Tower
|
|
block.diffuse.name = Diffuse
|
|
block.basic-assembler-module.name = Basic Assembler Module
|
|
block.smite.name = Smite
|
|
block.malign.name = Malign
|
|
|
|
block.switch.name = Kontakt
|
|
block.micro-processor.name = Datamat
|
|
block.logic-processor.name = Topdatamat
|
|
block.hyper-processor.name = Hyperdatamat
|
|
block.logic-display.name = Dataskærm
|
|
block.large-logic-display.name = Større Dataskærm
|
|
block.memory-cell.name = Hukommelsescelle
|
|
block.memory-bank.name = Hukommelsesbank
|
|
team.malis.name = Malis
|
|
team.crux.name = rød
|
|
team.sharded.name = orange
|
|
team.derelict.name = forladt
|
|
team.green.name = grøn
|
|
|
|
team.blue.name = blå
|
|
hint.skip = Skip
|
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
|
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
|
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
|
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
|
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
|
item.copper.description = Det simpleste byggemateriale. Bruges i store mængder til næsten alle typer af blokke.
|
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
|
item.lead.description = Et grundlæggende materiale. Har bred anvendelse inden for elektronik og rørlægning.
|
|
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
|
|
item.metaglass.description = Et super-stærkt gennemsigtigt materiale. Bruges meget til transport og lagring af væsker.
|
|
item.graphite.description = Mineraliseret kul, som bruges til elektronik og ammunition.
|
|
item.sand.description = Et almindeligt materiale, der anvendes i enorme mængder til smelteprocesser.
|
|
item.coal.description = Fossilt plantestof, fra arter der groede lang tid før svampesporerne opstod. Har bred anvendelse som brændstof, og til at producere avancerede materialer.
|
|
item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
|
|
item.titanium.description = Et sjældent metal med meget lav vægt, som har bred anvendelse inden for væsketransport og luftfart.
|
|
item.thorium.description = Et radioaktivt materiale med høj massefylde som bruges til hærdede bygninger og som kernebrændstof.
|
|
item.scrap.description = Forglemte rester af gamle strukturer. Indeholder spor af mange forskellige materialer.
|
|
item.scrap.details = Leftover remnants of old structures and units.
|
|
item.silicon.description = Ekstremt nyttig som halvleder. Anvendelse inden for solpaneler, avanceret elektronik og målsøgende ammunition.
|
|
item.plastanium.description = Et let, smidigt metal som anvendes til avancerede strukturer og som fragmenterende ammunition.
|
|
item.phase-fabric.description = En næsten vægtløs substans der anvendes til avanceret elektronik og selvreparerende teknologi.
|
|
item.surge-alloy.description = En avanceret legering med unikke elektriske egenskaber.
|
|
item.spore-pod.description = En bælg af økologiske svampesporer, kultiveret til industribrug fra atmosfæriske partikler. Kan omdannes til olie eller sprængstoffer, og bruges til brændstof.
|
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
|
item.blast-compound.description = En ustabil kemisk forbindelse der bruges til bomber og andre eksplosiver. Dannes fra svampesporer og andre brændfarlige substanser. Bør ikke anvendes som brændstof.
|
|
item.pyratite.description = En ekstremt brændfarlig substans der primært er til våbenbrug.
|
|
liquid.water.description = En meget nyttig væske. Bruges ofte til køling, og til at skylle affaldsstoffer væk.
|
|
liquid.slag.description = Smeltede metaller af forskellig art. Stofferne det består af kan udvindes, eller det kan sprøjtes over fjenden som et våben.
|
|
liquid.oil.description = Væsken bruges til at producere avancerede materialer. Kan også omdannes til kul, og kan desuden sprøjtes over fjenden og antendes som et våben.
|
|
liquid.cryofluid.description = En kemisk inaktiv væske der ikke forårsager rust, som er dannet fra vand og titanium. Dens høje varmekapacitet gør den egnet som køling.
|
|
block.derelict = \uf77e [lightgray]Derelict
|
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
|
block.message.description = Indeholder en note, der kan læses af dig selv og dine allierede.
|
|
block.graphite-press.description = Presser kulstykker sammen til ark af ren grafit.
|
|
block.multi-press.description = En opgraderet version af kul-valsen. Bruger vand og strøm til hurtigere at prodcere en større mængde grafit per kulstykke.
|
|
block.silicon-smelter.description = Smelter sand om til ren silicium ved brug af kul.
|
|
block.kiln.description = Smelter sand og bly om til blyglas ved hjælp af en lille smule strøm.
|
|
block.plastanium-compressor.description = Producerer plastanium ud fra olie og titanium.
|
|
block.phase-weaver.description = Syntetiserer fasestof fra det radioaktive torium og store mængder af sand. Dette sker på bekostning af enorme mængder strøm.
|
|
block.surge-smelter.description = Kombinerer titanium, bly, silicium og kobber og laver det til lyn-bronze.
|
|
block.cryofluid-mixer.description = Blander vand med fint titanium-pulver og laver det til frysesaft. Helt essentiel for nedkøling thorium-reaktorer.
|
|
block.blast-mixer.description = Kvaser og blader klynger af svampesporer med pyratit for at producere sprængstof.
|
|
block.pyratite-mixer.description = Blander kul, bly og sand til sygt brændbar pyratit.
|
|
block.melter.description = Smelter skrot til ildgrød, så det kan raffineres eller sprøjtes ud over fjenden med Sprøjter eller Tsunamier.
|
|
block.separator.description = Separerer indholdet i ildgrød til underliggende mineraler. Udleder det kølede resultat.
|
|
block.spore-press.description = Komprimerer svampesporer til olie under ekstremt pres.
|
|
block.pulverizer.description = Kværner skrot til fint sand.
|
|
block.coal-centrifuge.description = Omdanner olie til klumper af kul.
|
|
block.incinerator.description = Tilintetgører alle genstande eller væsker, der transporteres ind i den.
|
|
block.power-void.description = Opsluger alt strøm, der forbindes til den. Kun i sandkassen.
|
|
block.power-source.description = Uendelige mængder af strøm. Kun i sandkassen.
|
|
block.item-source.description = Udsteder uendelige mængder af genstande. Kun i sandkassen.
|
|
block.item-void.description = Destruerer enhver genstand. Kun i sandkassen.
|
|
block.liquid-source.description = Udsteder uendelige mængder af væske. Kun i sandkassen.
|
|
block.liquid-void.description = Fjerner enhver væske. Kun i sandkassen.
|
|
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
|
|
block.payload-void.description = Destroys any payloads. Sandbox only.
|
|
block.copper-wall.description = En billig, defensiv blok.\nKan bruges til at beskytte kernen og våben i de første par bølger.
|
|
block.copper-wall-large.description = En billig, defensiv blok.\nKan bruges til at beskytte kernen og våben i de første par bølger.\nFylder flere felter.
|
|
block.titanium-wall.description = En overvejende stærk, defensiv blok.\nGiver nogenlunde beskyttelse fra fjender.
|
|
block.titanium-wall-large.description = En overvejende stærk, defensiv blok.\nGiver nogenlunde beskyttelse fra fjender.\nFylder flere felter.
|
|
block.plastanium-wall.description = En unik type væg, der absorberer strøm-kiler og blokerer automatiske strøm-forbindelser.
|
|
block.plastanium-wall-large.description = En unik type væg, der absorberer strøm-kiler og blokerer automatiske strøm-forbindelser.\nFylder flere felter.
|
|
block.thorium-wall.description = En stærk defensiv blok.\nRimelig fin beskyttelse mod fjender.
|
|
block.thorium-wall-large.description = En stærk defensiv blok.\nRimelig fin beskyttelse mod fjender.\nFylder flere felter.
|
|
block.phase-wall.description = En væg legeret med specielt, reflekterende fase-stof. Reflekterer de fleste slags skud.
|
|
block.phase-wall-large.description = En væg legeret med specielt, reflekterende fase-stof. Reflekterer de fleste slags skud.\nFylder flere felter.
|
|
block.surge-wall.description = En ekstremt hård væg.\nOpbygger en ladning ved at absorbere skud. Ladningen affyres tilfældigt
|
|
block.surge-wall-large.description = En ekstremt hård væg.\nOpbygger en ladning ved at absorbere skud. Ladningen affyres tilfældigt.\nFylder flere felter.
|
|
block.door.description = En bette dør. Kan åbnes og lukkes ved at trykke på den.
|
|
block.door-large.description = En stor dør. Kan åbnes og lukkes ved at trykke på den.\nFylder flere felter.
|
|
block.mender.description = Reparerer løbende blokke i nærheden. Hjælper til at holde forsvaret oppe mellem bølger.\nSilicium kan bruges til at øge rækkevidde og effektivitet.
|
|
block.mend-projector.description = En bedre version af den normale reparatør. Reparerer alle blokke inden for dens rækkevidde.\nFase-stof kan bruges til at øge dens rækkevidde og effektivitet.
|
|
block.overdrive-projector.description = Øger hastigheden af bygninger i nærheden.\nFase-stof kan bruges til at øge denne hastighed og rækkevidden af feltet.
|
|
block.force-projector.description = Skaber et stort, sekskantet kraftfelt, der beskytter bygninger og tropper.\nOveropheder, hvis den tager for meget skade. Kan nedkøles med væske. Fase-stof kan bruges til at gøre feltet større.
|
|
block.shock-mine.description = Skader fodgængere, der træder på den. Næsten usynlig for fjender.
|
|
block.conveyor.description = Simpel genstands-transport-blok. Transporterer genstande fremad og ind i andre blokke. Kan roteres.
|
|
block.titanium-conveyor.description = En avanceret genstands-transport-blok. Transporterer blokke hurtigere end normale transportbånd.
|
|
block.plastanium-conveyor.description = Transporterer genstande i klynger.\nTager imod genstande i bagenden og fordeler dem i op til tre retninger i forreste ende.
|
|
block.junction.description = Fungerer som en bro for krydsende transportbånd. Kan bruges, når to krydsende bånd med forskellige genstande ikke må blandes.
|
|
block.bridge-conveyor.description = En avanceret genstands-transport-blok. Kan transportere over op til 3 felter, uanset om det er terræn eller blokke.
|
|
block.phase-conveyor.description = En avanceret genstands-transport-blok. Bruger strøm til at teleportere genstande til næste fase-bånd, hen over op til flere felter.
|
|
block.sorter.description = Sorterer genstande. Hvis en genstand matcher et valg, kan de passere. Hvis ikke, outputtes de til siderne.
|
|
block.inverted-sorter.description = Håndterer genstande som et normalt filter, men outputter til siderne.
|
|
block.router.description = Tager genstande og fordeler denne ligeligt mellem op til tre andre retninger. Kan bruges til at splitte et bånd.\n\n[scarlet]Aldrig stil dem op ad fabrikker, da de ellers vil blive stoppet til.[]
|
|
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
|
|
block.distributor.description = En avanceret omfordeler. Fordeler genstande ligeligt mellem op til 7 andre retninger.
|
|
block.overflow-gate.description = Outputter kun til venstre og højre, hvis blokken foran er blokeret.
|
|
block.underflow-gate.description = Det modsatte af en overflods-låge. Outputter fremad hvis venstre og højre side af lågen er blokeret.
|
|
block.mass-driver.description = Den ultimative transport-blok. Samler en masse genstande og slynger dem hovedkulds gennem luften til den kvante-katapult.
|
|
block.mechanical-pump.description = En hverdags-pumpe, der ikke engang kræver strøm.
|
|
block.rotary-pump.description = En drønhurtig pumpe. Pumper mere væske, kræver mere strøm.
|
|
block.impulse-pump.description = Den allerbedste pumpe.
|
|
block.conduit.description = Simpel væske-transport-blok. Transporterer væske fremad. Bruges sammen med pumper, eller i forlængelse af andre rør.
|
|
block.pulse-conduit.description = En avanceret væske-transport-blok. Transporterer væske hurtigere og opbevarer mere end normale rør.
|
|
block.plated-conduit.description = Transporterer væske lige så hurtigt som højhastigheds-rør. Kan ikke tage væske ind fra siderne.\nLækker mindre.
|
|
block.liquid-router.description = Tager væske fra en retning, og fordeler denne ligeligt mellem op til tre andre retninger. Brugbar, når der er behov for at splitte en rørledning op.
|
|
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
|
block.liquid-tank.description = Opbevarer store mængder af væske. Kan bruges som sikkerhedslager i tilfælde af underskud eller til at forsyne nedkøling i nødsituationer.
|
|
block.liquid-junction.description = Fungerer som en bro over krydsende rør. Brugbar i situationer, hvor der er tale om transport af forskellige væsker.
|
|
block.bridge-conduit.description = Avanceret væske-transport. Kan transportere væske over 3 felter uanset om det er terræn eller bygninger.
|
|
block.phase-conduit.description = Avanceret væske-transport. Bruger strøm til at transportere væske hen over flere blokke.
|
|
block.power-node.description = Leder strøm til forbundne strøm-noder. Noden enten modtager eller giver strøm til sidestående blokke.
|
|
block.power-node-large.description = En evanceret strøm-node, der har længere rækkevidde.
|
|
block.surge-tower.description = En strømforbindelse med ekstremt lang rækkevidde. Kan kun klare få forbindelser.
|
|
block.diode.description = Batteri-strøm kan ledes gennem denne ensrettede blok, men kun hvis den ene side har mere strøm end destinationen.
|
|
block.battery.description = Opbevarer overskydende strøm. Giver strøm ved underskud i strømnetværket.
|
|
block.battery-large.description = Opbevarer mere strøm end et normalt batteri.
|
|
block.combustion-generator.description = Genererer strøm ved at brænde brændbare materialer, såsom kul.
|
|
block.thermal-generator.description = Genererer strøm, når den placeres på naturlig varme.
|
|
block.steam-generator.description = En avanceret forbrændingsgenerator. Mere effektiv, men kræver vand til at lave damp.
|
|
block.differential-generator.description = Genererer store mængder strøm. Bruger temperaturforskellen mellem frysesaft og brændende pyratit til at lave strøm.
|
|
block.rtg-generator.description = En simpel, bæredygtig generator. Bruger varmen fra radioaktivt henfald til langsomt at generere strøm.
|
|
block.solar-panel.description = Giver en smule strøm fra solen.
|
|
block.solar-panel-large.description = En betydeligt bedre version af de normale solpaneler.
|
|
block.thorium-reactor.description = Genererer bemærkelsesværdige mængder strøm. Kræver konstant nedkøling. Vil eksplodere voldeligt uden den rette nedkøling. Strøm-output afhænger af hvor fuld den her.
|
|
block.impact-reactor.description = En avanceret reaktor, der producerer rigtig meget strøm. Det kræver meget strøm at sparke processen i gang.
|
|
block.mechanical-drill.description = Et billigt bor. Når placeret oven på resurser, udvinder det dem langsomt. Kan kun udvinde basale resurser.
|
|
block.pneumatic-drill.description = Et bedre bor, der kan udvinde titanium. Borer hurtigere end det mekaniske bor.
|
|
block.laser-drill.description = Kan bore meget hårdere og hurtigere, men kræver mere strøm. Kan udvide thorium.
|
|
block.blast-drill.description = Det ybberste bor. Kræver meget strøm.
|
|
block.water-extractor.description = Udvinder grundvand. Bruges i områder uden vand på overfladen.
|
|
block.cultivator.description = Kultiverer små mængder af økologiske svampesporer fra atmosfæren.
|
|
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
|
|
block.oil-extractor.description = Bruger meget strøm, sand og vand for at udvinde olie.
|
|
block.core-shard.description = Den første kerne. Hvis den bliver ødelagt, taber du regionen. Ikke lad den blive ødelagt.
|
|
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
|
|
block.core-foundation.description = Den anden overbygning til kernen. Mere pansret. Opbevarer flere ting.
|
|
block.core-foundation.details = The second iteration.
|
|
block.core-nucleus.description = Den tredje og største overbygning af kernen. Helt vildt pansret. Opbevarer kollosale mængder af ting.
|
|
block.core-nucleus.details = The third and final iteration.
|
|
block.vault.description = Opbevarer en masse genstande. En aflæsser-blok kan bruges til at hive ting ud af en container.
|
|
block.container.description = Opbevarer en lille mængde genstande. En aflæsser-blok kan bruges til at hive ting ud af en container.
|
|
block.unloader.description = Aflæsser genstande fra sidestående blokke. Typen af blok, der skal aflæsses kan justeres.
|
|
block.launch-pad.description = Affyrer samlinger af genstande løbende. Kræver ikke affyring af kernen.
|
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
|
block.duo.description = En bette, billig kanon. Effektiv mod fodgængere.
|
|
block.scatter.description = Et vigtigt luftangreb. Skyder klumper af skud mod flyvere.
|
|
block.scorch.description = Brænder alle forbipasserende fodgængere. Meget god til hvad den gør.
|
|
block.hail.description = En lille kanon med lang rækkevidde.
|
|
block.wave.description = En medium-stor væskekanon. Skyder væskestråler. Kan automatisk slukke ildebrand med vand.
|
|
block.lancer.description = En medium-stor strøm-kanon. Lader og affyrer strømstråler mod uvidende fodgængere.
|
|
block.arc.description = En lille nær-distance strøm-kanon. Skyder lyn mod fjenden.
|
|
block.swarmer.description = En medium-stor missil-affyrer. Angriber både flyvere og fodgængere. Affyrer efterfølgende missiler.
|
|
block.salvo.description = En større, mere avanceret version af Duo'en. Skyder hurtige salver af skud mod fjenden.
|
|
block.fuse.description = En stor, nær-distance energi-kanon. Affyrer tre penetrerende skud mod nærmeste fjender.
|
|
block.ripple.description = En ekstremt kraftfuld skyder. Skyder klynger af skud mod fjender over længere distancer.
|
|
block.cyclone.description = En stor anti-fodgænger og -flyver, der skyder eksplosive skår på nærmeste fjender.
|
|
block.spectre.description = En massiv dobbelt-løber-kanon. Skyder store panser-penertrerende skud mod flyvere og fodgængere.
|
|
block.meltdown.description = En massiv laser-kanon. Lader og affyrer storer laser-stråler mod svenskere. Kræver nedkøling for at virke.
|
|
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
|
|
block.repair-point.description = Helbreder konstant den nærmeste enhed.
|
|
block.segment.description = Skader og ødelægger projektiler. Laser-projektiler gælder ikke her.
|
|
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
|
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
|
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
|
|
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
|
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
|
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
|
block.payload-router.description = Splits input payloads into 3 output directions.
|
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.additive-reconstructor.description = Upgrades inputted units to the second tier.
|
|
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
|
|
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
|
|
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
|
|
block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
|
|
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
|
|
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
|
|
block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
|
|
block.memory-cell.description = Stores information for a logic processor.
|
|
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
|
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
|
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
|
|
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
|
|
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
|
|
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
|
|
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
|
|
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
|
|
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
|
|
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
|
|
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
|
|
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
|
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
|
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
|
|
unit.flare.description = Fires standard bullets at nearby ground targets.
|
|
unit.horizon.description = Drops clusters of bombs on ground targets.
|
|
unit.zenith.description = Fires salvos of missiles at all nearby enemies.
|
|
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
|
|
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
|
|
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
|
|
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
|
|
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
|
|
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
|
|
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
|
|
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
|
|
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
|
|
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
|
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
|
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
|
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
|
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
|
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
|
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
|
|
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
|
lst.read = Read a number from a linked memory cell.
|
|
lst.write = Write a number to a linked memory cell.
|
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
|
lst.getlink = Get a processor link by index. Starts at 0.
|
|
lst.control = Control a building.
|
|
lst.radar = Locate units around a building with range.
|
|
lst.sensor = Get data from a building or unit.
|
|
lst.set = Set a variable.
|
|
lst.operation = Perform an operation on 1-2 variables.
|
|
lst.end = Jump to the top of the instruction stack.
|
|
lst.wait = Wait a certain number of seconds.
|
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
|
lst.jump = Conditionally jump to another statement.
|
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|
lst.unitcontrol = Control the currently bound unit.
|
|
lst.unitradar = Locate units around the currently bound unit.
|
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
|
lst.getblock = Get tile data at any location.
|
|
lst.setblock = Set tile data at any location.
|
|
lst.spawnunit = Spawn unit at a location.
|
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
|
lst.explosion = Create an explosion at a location.
|
|
lst.setrate = Set processor execution speed in instructions/tick.
|
|
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
|
lst.setrule = Set a game rule.
|
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
|
lst.cutscene = Manipulate the player camera.
|
|
lst.setflag = Set a global flag that can be read by all processors.
|
|
lst.getflag = Check if a global flag is set.
|
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
|
lenum.shoot = Shoot at a position.
|
|
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
|
lenum.config = Building configuration, e.g. sorter item.
|
|
lenum.enabled = Whether the block is enabled.
|
|
laccess.color = Illuminator color.
|
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
|
lcategory.unknown = Unknown
|
|
lcategory.unknown.description = Uncategorized instructions.
|
|
lcategory.io = Input & Output
|
|
lcategory.io.description = Modify contents of memory blocks and processor buffers.
|
|
lcategory.block = Block Control
|
|
lcategory.block.description = Interact with blocks.
|
|
lcategory.operation = Operations
|
|
lcategory.operation.description = Logical operations.
|
|
lcategory.control = Flow Control
|
|
lcategory.control.description = Manage execution order.
|
|
lcategory.unit = Unit Control
|
|
lcategory.unit.description = Give units commands.
|
|
lcategory.world = World
|
|
lcategory.world.description = Control how the world behaves.
|
|
graphicstype.clear = Fill the display with a color.
|
|
graphicstype.color = Set color for next drawing operations.
|
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
|
graphicstype.stroke = Set line width.
|
|
graphicstype.line = Draw line segment.
|
|
graphicstype.rect = Fill a rectangle.
|
|
graphicstype.linerect = Draw a rectangle outline.
|
|
graphicstype.poly = Fill a regular polygon.
|
|
graphicstype.linepoly = Draw a regular polygon outline.
|
|
graphicstype.triangle = Fill a triangle.
|
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
|
lenum.always = Always true.
|
|
lenum.idiv = Integer division.
|
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
|
lenum.mod = Modulo.
|
|
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
|
|
lenum.notequal = Not equal. Coerces types.
|
|
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
|
|
lenum.shl = Bit-shift left.
|
|
lenum.shr = Bit-shift right.
|
|
lenum.or = Bitwise OR.
|
|
lenum.land = Logical AND.
|
|
lenum.and = Bitwise AND.
|
|
lenum.not = Bitwise flip.
|
|
lenum.xor = Bitwise XOR.
|
|
lenum.min = Minimum of two numbers.
|
|
lenum.max = Maximum of two numbers.
|
|
lenum.angle = Angle of vector in degrees.
|
|
lenum.len = Length of vector.
|
|
lenum.sin = Sine, in degrees.
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lenum.cos = Cosine, in degrees.
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lenum.tan = Tangent, in degrees.
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lenum.asin = Arc sine, in degrees.
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lenum.acos = Arc cosine, in degrees.
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lenum.atan = Arc tangent, in degrees.
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lenum.rand = Random decimal in range [0, value).
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lenum.log = Natural logarithm (ln).
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lenum.log10 = Base 10 logarithm.
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lenum.noise = 2D simplex noise.
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lenum.abs = Absolute value.
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lenum.sqrt = Square root.
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lenum.any = Any unit.
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lenum.ally = Ally unit.
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lenum.attacker = Unit with a weapon.
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lenum.enemy = Enemy unit.
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lenum.boss = Guardian unit.
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lenum.flying = Flying unit.
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lenum.ground = Ground unit.
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lenum.player = Unit controlled by a player.
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lenum.ore = Ore deposit.
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lenum.damaged = Damaged ally building.
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lenum.spawn = Enemy spawn point.\nMay be a core or a position.
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lenum.building = Building in a specific group.
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lenum.core = Any core.
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lenum.storage = Storage building, e.g. Vault.
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lenum.generator = Buildings that generate power.
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lenum.factory = Buildings that transform resources.
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lenum.repair = Repair points.
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lenum.battery = Any battery.
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lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
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lenum.reactor = Impact/Thorium reactor.
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lenum.turret = Any turret.
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sensor.in = The building/unit to sense.
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radar.from = Building to sense from.\nSensor range is limited by building range.
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radar.target = Filter for units to sense.
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radar.and = Additional filters.
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radar.order = Sorting order. 0 to reverse.
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radar.sort = Metric to sort results by.
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radar.output = Variable to write output unit to.
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unitradar.target = Filter for units to sense.
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unitradar.and = Additional filters.
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unitradar.order = Sorting order. 0 to reverse.
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unitradar.sort = Metric to sort results by.
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unitradar.output = Variable to write output unit to.
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control.of = Building to control.
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control.unit = Unit/building to aim at.
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control.shoot = Whether to shoot.
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unitlocate.enemy = Whether to locate enemy buildings.
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unitlocate.found = Whether the object was found.
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unitlocate.building = Output variable for located building.
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unitlocate.outx = Output X coordinate.
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unitlocate.outy = Output Y coordinate.
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unitlocate.group = Building group to look for.
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lenum.idle = Don't move, but keep building/mining.\nThe default state.
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lenum.stop = Stop moving/mining/building.
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lenum.unbind = Completely disable logic control.\nResume standard AI.
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lenum.move = Move to exact position.
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lenum.approach = Approach a position with a radius.
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lenum.pathfind = Pathfind to the enemy spawn.
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lenum.target = Shoot a position.
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lenum.targetp = Shoot a target with velocity prediction.
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lenum.itemdrop = Drop an item.
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lenum.itemtake = Take an item from a building.
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lenum.paydrop = Drop current payload.
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lenum.paytake = Pick up payload at current location.
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lenum.payenter = Enter/land on the payload block the unit is on.
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lenum.flag = Numeric unit flag.
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lenum.mine = Mine at a position.
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lenum.build = Build a structure.
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lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
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lenum.within = Check if unit is near a position.
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lenum.boost = Start/stop boosting.
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onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
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onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
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